Misterblue vs DizzKneeLand (allies+9) BM3 L20

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Samara to Volgograd
            1 armour moved from Russia to Volgograd
            2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 armour, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 8 armour, 1 factory_minor and 6 mech_infantrys
                    Russians roll dice for 3 armour, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 6/14 hits, 4.50 expected hits
                    Germans roll dice for 8 armour and 6 mech_infantrys in Volgograd, round 2 : 6/14 hits, 6.00 expected hits
                    6 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Volgograd
                    Russians roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 6/8 hits, 3.50 expected hits
                    Germans roll dice for 8 armour in Volgograd, round 3 : 5/8 hits, 4.00 expected hits
                    2 mech_infantrys owned by the Russians, 3 armour owned by the Russians and 6 armour owned by the Germans lost in Volgograd
                 retreated to Volgograd
                Germans win with 2 armour remaining. Battle score for attacker is 16
                Casualties for Russians: 3 armour, 6 infantry and 2 mech_infantrys
                Casualties for Germans: 6 armour and 6 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
            1 infantry moved from Novosibirsk to Kazakhstan
            2 aaGuns and 11 infantry moved from Novosibirsk to Samara
            1 aaGun, 1 artillery and 3 infantry moved from Belarus to Bryansk
            1 artillery and 1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Tambov
            5 artilleries and 1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            2 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 4.00
    

    Savegame


  • TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 bombers moved from Caroline Islands to Dutch New Guinea
            1 fighter and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Yunnan to Burma
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 bombers moved from Caroline Islands to Dutch New Guinea
            1 fighter and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Yunnan to Burma
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 3 tactical_bombers in 46 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Dutch New Guinea
                Japanese attack with 2 bombers and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 2 bombers and 2 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1,67 expected hits
                    ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Celebes
                Japanese attack with 1 armour and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Celebes, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 carriers and 3 destroyers moved from 33 Sea Zone to 44 Sea Zone
            1 fighter and 3 tactical_bombers moved from 46 Sea Zone to 44 Sea Zone
            2 bombers moved from Dutch New Guinea to Philippines
            1 fighter moved from Burma to French Indo China
            1 fighter and 2 tactical_bombers moved from Burma to Malaya
            3 armour moved from Malaya to Yunnan
            2 armour moved from French Indo China to Yunnan
            1 armour and 4 mech_infantrys moved from Kweichow to Yunnan
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Kweichow
            2 infantry moved from Korea to Manchuria
            1 infantry moved from Manchuria to Jehol
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    UK_Pacific : -0,33
    Japanese : 1,33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 45 Sea Zone
            5 bombers moved from Queensland to Burma
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Burma
                Americans attack with 5 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 5 bombers in Burma, round 2 : 5/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win with 4 bombers remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Burma to India
            1 bomber moved from 45 Sea Zone to India
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Western United States to Queensland
            1 infantry and 1 marine moved from Brazil to 86 Sea Zone
            1 artillery moved from Brazil to 86 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 89 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.67
    Japanese : 0.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Chinese retreated to Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 1.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 45 Sea Zone
            5 bombers moved from Queensland to Burma
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Burma
                Americans attack with 5 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 5 bombers in Burma, round 2 : 5/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win with 4 bombers remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Burma to India
            1 bomber moved from 45 Sea Zone to India
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Western United States to Queensland
            1 infantry and 1 marine moved from Brazil to 86 Sea Zone
            1 artillery moved from Brazil to 86 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 89 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Chinese retreated to Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 62 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            British buy 3 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            2 transports moved from 80 Sea Zone to 39 Sea Zone
            4 infantry moved from India to 39 Sea Zone
            4 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
            4 infantry moved from 41 Sea Zone to Sumatra
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 80 Sea Zone to 41 Sea Zone
                  UK_Pacific take 41 Sea Zone from Japanese
            3 artilleries and 4 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour, 1 artillery, 4 fighters and 4 infantry moved from Iraq to Trans-Jordan
    
        Combat - British
            Battle in Sumatra
            Battle in Anglo Egyptian Sudan
                British attack with 3 artilleries and 4 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 artilleries and 4 infantry in Anglo Egyptian Sudan, round 2 : 3/7 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Sumatra from Japanese, taking Anglo Egyptian Sudan from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 armour, 1 artillery, 4 fighters and 4 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 4 fighters and 4 infantry in Trans-Jordan, round 2 : 2/10 hits, 3.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 4 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Iraq to Trans-Jordan
            4 fighters moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 86 Sea Zone to 89 Sea Zone
            1 bomber moved from India to Iraq
            3 fighters and 2 tactical_bombers moved from India to Iraq
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
    
        Place Units - British
            1 fighter placed in Union of South Africa
            3 armour placed in Iraq
            Turning on Edit Mode
            EDIT: Removing units owned by British from French West Africa: 1 mech_infantry
            EDIT: Adding units owned by British to French Equatorial Africa: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,1,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
            British collect 28 PUs (3 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.83
    Italians : 0.33
    Americans : 1.67
    Chinese : 0.17
    Japanese : 1.67
    

    Savegame


  • TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 carrier, 4 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry, 2 marines and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery, 5 infantry and 2 marines moved from 98 Sea Zone to Trans-Jordan
            2 artilleries, 2 infantry and 1 marine moved from Egypt to Trans-Jordan
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 carrier, 4 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry, 2 marines and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery, 5 infantry and 2 marines moved from 98 Sea Zone to Trans-Jordan
            2 artilleries, 2 infantry and 1 marine moved from Egypt to Trans-Jordan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 2 armour, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
                British defend with 3 artilleries and 3 infantry
                    Italians roll dice for 2 armour, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 5/10 hits, 3,17 expected hits
                    British roll dice for 3 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/6 hits, 2,00 expected hits
                    2 artilleries owned by the British, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 2 armour, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/9 hits, 3,00 expected hits
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                Casualties for Italians: 1 infantry
                Casualties for British: 3 artilleries and 3 infantry
            Battle in Trans-Jordan
                Italians attack with 3 artilleries, 7 infantry and 3 marines
                British defend with 1 aaGun, 1 armour, 1 artillery and 4 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 3/3 hits, 1,67 expected hits
                    Italians roll dice for 3 artilleries, 7 infantry and 3 marines in Trans-Jordan, round 2 : 7/13 hits, 3,50 expected hits
                    British roll dice for 1 aaGun, 1 armour, 1 artillery and 4 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,17 expected hits
                    1 aaGun owned by the British, 1 artillery owned by the British, 4 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 3 artilleries, 5 infantry and 3 marines remaining. Battle score for attacker is 21
                Casualties for Italians: 2 infantry
                Casualties for British: 1 aaGun, 1 armour, 1 artillery and 4 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Rostov to Volgograd
            1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
            1 armour and 3 mech_infantrys moved from Ukraine to Volgograd
            2 fighters moved from Southern Italy to Gibraltar
            1 fighter moved from Southern Italy to Volgograd
            1 bomber moved from Anglo Egyptian Sudan to Bessarabia
            1 armour moved from Romania to Greece
            1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
            2 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 carrier placed in 98 Sea Zone
            2 infantry placed in Egypt
            1 armour and 2 infantry placed in Northern Italy
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians : 5,67
    British : -1,50
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 44 Sea Zone to 41 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 2 infantry moved from Persia to Iraq
    
        Place Units - ANZAC
            3 armour placed in Persia
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6,4,2,4,4,2
            ANZAC collect 12 PUs (1 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 44 Sea Zone to 41 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 2 infantry moved from Persia to Iraq
    
        Place Units - ANZAC
            3 armour placed in Persia
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6,4,2,4,4,2
            ANZAC collect 12 PUs (1 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 41 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Ukraine to Tambov
            2 fighters and 1 tactical_bomber moved from Ukraine to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Tambov to Volgograd
            1 infantry moved from Ukraine to Rostov
            3 armour and 8 mech_infantrys moved from Ukraine to Volgograd
            3 tactical_bombers moved from Ukraine to 98 Sea Zone
            7 fighters moved from Ukraine to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 aaGun moved from Northern Italy to Western Germany
            2 infantry moved from Southern France to Northern Italy
            3 aaGuns, 10 artilleries and 23 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            2 artilleries and 3 infantry moved from Poland to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 8 infantry moved from Novgorod to Baltic States
            1 artillery and 2 infantry moved from Karelia to Novgorod
            1 mech_infantry moved from Finland to Novgorod
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            1 infantry placed in Ukraine
            3 armour and 3 mech_infantrys placed in Germany
            1 bomber and 2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Russians : -1,33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Ukraine to Tambov
            2 fighters and 1 tactical_bomber moved from Ukraine to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Tambov to Volgograd
            1 infantry moved from Ukraine to Rostov
            3 armour and 8 mech_infantrys moved from Ukraine to Volgograd
            3 tactical_bombers moved from Ukraine to 98 Sea Zone
            7 fighters moved from Ukraine to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 aaGun moved from Northern Italy to Western Germany
            2 infantry moved from Southern France to Northern Italy
            3 aaGuns, 10 artilleries and 23 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            2 artilleries and 3 infantry moved from Poland to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 8 infantry moved from Novgorod to Baltic States
            1 artillery and 2 infantry moved from Karelia to Novgorod
            1 mech_infantry moved from Finland to Novgorod
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            1 infantry placed in Ukraine
            3 armour and 3 mech_infantrys placed in Germany
            1 bomber and 2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 98 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Trans-Jordan: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Russians : -1,33
    

    Savegame

  • '20 '16 '15 '14

    geesh, I just messed up again. I’m just going to resign now. gg!


  • Thanks for the games. It’s been fun. GG. :)

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