Misterblue vs DizzKneeLand (allies+9) BM3 L20


  • TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Southern Italy to Trans-Jordan
            1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Southern Italy to Trans-Jordan
            1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Rostov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Trans-Jordan to Egypt
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 marine moved from Malta to 96 Sea Zone
            1 battleship and 1 marine moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
            1 marine moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
            1 armour moved from Northern Italy to Romania
            2 fighters moved from Algeria to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 98 Sea Zone
            2 infantry placed in Egypt
            1 transport placed in 95 Sea Zone
            1 fighter placed in Southern Italy
            2 infantry placed in Northern Italy
            2 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    British : -1,00
    Russians : 0,00
    

    Savegame

  • '20 '16 '15 '14

    I apologize for my frustration yesterday regarding the little things I have forgotten about the rules. I hadn’t played much league since a near death experience a few years back, and I can tell I’m not a sharp as I used to be, and a few of the rules I still seem to be learning, again. You were totally right about all of the details. Again, so very sorry.

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 infantry moved from Syria to Iraq
            1 infantry moved from Iraq to Northwest Persia
                  ANZAC take Northwest Persia from Neutral_Allies
            1 artillery and 2 infantry moved from Persia to Iraq
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 infantry moved from Syria to Iraq
            1 infantry moved from Iraq to Northwest Persia
                  ANZAC take Northwest Persia from Neutral_Allies
            1 artillery and 2 infantry moved from Persia to Iraq
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • No need to apologize. I hope you get a full recovery. You did inspire me to look up what rules TripleA currently has problems with instead of just leaning on it and hoping it would cover any rule I’ve forgotten. Turns out all the rules I could recall TripleA having trouble with has already been fixed with one exception and that one rule was not even listed among known “bugs”. :)


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 11 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Ukraine to Tambov
            3 fighters and 2 tactical_bombers moved from Ukraine to Tambov
            4 fighters and 1 tactical_bomber moved from Western Ukraine to Tambov
            1 bomber moved from Western Germany to Tambov
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 bomber, 7 fighters, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 7 fighters, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 : 7/12 hits, 6,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win with 1 bomber, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Germans: 1 fighter and 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            8 armour and 5 mech_infantrys moved from Ukraine to Volgograd
            1 bomber moved from Tambov to Rostov
            6 fighters and 3 tactical_bombers moved from Tambov to Ukraine
            2 aaGuns, 3 armour, 2 artilleries, 18 infantry and 9 mech_infantrys moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Poland to Baltic States
            1 artillery and 3 infantry moved from Germany to Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
            1 fighter moved from Karelia to Ukraine
            2 artilleries and 9 infantry moved from Karelia to Novgorod
            1 artillery moved from Finland to Karelia
            2 infantry moved from Finland to Karelia
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 105 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry moved from France to Southern France
            1 aaGun and 1 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            10 mech_infantrys placed in Germany
            1 mech_infantry placed in Finland
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 1 bomber
            EDIT: Adding units owned by Germans to Ukraine: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 1,33
    

    Savegame


  • I made a silly mistake and had I not been lucky enough to encounter strong aa fire in Tambov I may have requested for the bmb to stay out of that fight. As it turned out I just edited my loss and the proof of my failure got erased. :)

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Samara to Volgograd
            1 armour moved from Russia to Volgograd
            2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 armour, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 8 armour, 1 factory_minor and 6 mech_infantrys
                    Russians roll dice for 3 armour, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 6/14 hits, 4.50 expected hits
                    Germans roll dice for 8 armour and 6 mech_infantrys in Volgograd, round 2 : 6/14 hits, 6.00 expected hits
                    6 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Volgograd
                    Russians roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 6/8 hits, 3.50 expected hits
                    Germans roll dice for 8 armour in Volgograd, round 3 : 5/8 hits, 4.00 expected hits
                    2 mech_infantrys owned by the Russians, 3 armour owned by the Russians and 6 armour owned by the Germans lost in Volgograd
                 retreated to Volgograd
                Germans win with 2 armour remaining. Battle score for attacker is 16
                Casualties for Russians: 3 armour, 6 infantry and 2 mech_infantrys
                Casualties for Germans: 6 armour and 6 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
            1 infantry moved from Novosibirsk to Kazakhstan
            2 aaGuns and 11 infantry moved from Novosibirsk to Samara
            1 aaGun, 1 artillery and 3 infantry moved from Belarus to Bryansk
            1 artillery and 1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Tambov
            5 artilleries and 1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            2 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 4.00
    

    Savegame


  • TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 bombers moved from Caroline Islands to Dutch New Guinea
            1 fighter and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Yunnan to Burma
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 bombers moved from Caroline Islands to Dutch New Guinea
            1 fighter and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Yunnan to Burma
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 3 tactical_bombers in 46 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Dutch New Guinea
                Japanese attack with 2 bombers and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 2 bombers and 2 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1,67 expected hits
                    ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Celebes
                Japanese attack with 1 armour and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Celebes, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 carriers and 3 destroyers moved from 33 Sea Zone to 44 Sea Zone
            1 fighter and 3 tactical_bombers moved from 46 Sea Zone to 44 Sea Zone
            2 bombers moved from Dutch New Guinea to Philippines
            1 fighter moved from Burma to French Indo China
            1 fighter and 2 tactical_bombers moved from Burma to Malaya
            3 armour moved from Malaya to Yunnan
            2 armour moved from French Indo China to Yunnan
            1 armour and 4 mech_infantrys moved from Kweichow to Yunnan
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Kweichow
            2 infantry moved from Korea to Manchuria
            1 infantry moved from Manchuria to Jehol
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    UK_Pacific : -0,33
    Japanese : 1,33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 45 Sea Zone
            5 bombers moved from Queensland to Burma
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Burma
                Americans attack with 5 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 5 bombers in Burma, round 2 : 5/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win with 4 bombers remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Burma to India
            1 bomber moved from 45 Sea Zone to India
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Western United States to Queensland
            1 infantry and 1 marine moved from Brazil to 86 Sea Zone
            1 artillery moved from Brazil to 86 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 89 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.67
    Japanese : 0.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Chinese retreated to Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 1.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 45 Sea Zone
            5 bombers moved from Queensland to Burma
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Burma
                Americans attack with 5 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 5 bombers in Burma, round 2 : 5/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win with 4 bombers remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Burma to India
            1 bomber moved from 45 Sea Zone to India
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Western United States to Queensland
            1 infantry and 1 marine moved from Brazil to 86 Sea Zone
            1 artillery moved from Brazil to 86 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 89 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Chinese retreated to Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 62 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            British buy 3 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            2 transports moved from 80 Sea Zone to 39 Sea Zone
            4 infantry moved from India to 39 Sea Zone
            4 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
            4 infantry moved from 41 Sea Zone to Sumatra
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 80 Sea Zone to 41 Sea Zone
                  UK_Pacific take 41 Sea Zone from Japanese
            3 artilleries and 4 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour, 1 artillery, 4 fighters and 4 infantry moved from Iraq to Trans-Jordan
    
        Combat - British
            Battle in Sumatra
            Battle in Anglo Egyptian Sudan
                British attack with 3 artilleries and 4 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 artilleries and 4 infantry in Anglo Egyptian Sudan, round 2 : 3/7 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Sumatra from Japanese, taking Anglo Egyptian Sudan from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 armour, 1 artillery, 4 fighters and 4 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 4 fighters and 4 infantry in Trans-Jordan, round 2 : 2/10 hits, 3.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 4 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Iraq to Trans-Jordan
            4 fighters moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 86 Sea Zone to 89 Sea Zone
            1 bomber moved from India to Iraq
            3 fighters and 2 tactical_bombers moved from India to Iraq
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
    
        Place Units - British
            1 fighter placed in Union of South Africa
            3 armour placed in Iraq
            Turning on Edit Mode
            EDIT: Removing units owned by British from French West Africa: 1 mech_infantry
            EDIT: Adding units owned by British to French Equatorial Africa: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,1,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
            British collect 28 PUs (3 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.83
    Italians : 0.33
    Americans : 1.67
    Chinese : 0.17
    Japanese : 1.67
    

    Savegame


  • TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 carrier, 4 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry, 2 marines and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery, 5 infantry and 2 marines moved from 98 Sea Zone to Trans-Jordan
            2 artilleries, 2 infantry and 1 marine moved from Egypt to Trans-Jordan
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 carrier, 4 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry, 2 marines and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery, 5 infantry and 2 marines moved from 98 Sea Zone to Trans-Jordan
            2 artilleries, 2 infantry and 1 marine moved from Egypt to Trans-Jordan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 2 armour, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
                British defend with 3 artilleries and 3 infantry
                    Italians roll dice for 2 armour, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 5/10 hits, 3,17 expected hits
                    British roll dice for 3 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/6 hits, 2,00 expected hits
                    2 artilleries owned by the British, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 2 armour, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/9 hits, 3,00 expected hits
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                Casualties for Italians: 1 infantry
                Casualties for British: 3 artilleries and 3 infantry
            Battle in Trans-Jordan
                Italians attack with 3 artilleries, 7 infantry and 3 marines
                British defend with 1 aaGun, 1 armour, 1 artillery and 4 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 3/3 hits, 1,67 expected hits
                    Italians roll dice for 3 artilleries, 7 infantry and 3 marines in Trans-Jordan, round 2 : 7/13 hits, 3,50 expected hits
                    British roll dice for 1 aaGun, 1 armour, 1 artillery and 4 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,17 expected hits
                    1 aaGun owned by the British, 1 artillery owned by the British, 4 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 3 artilleries, 5 infantry and 3 marines remaining. Battle score for attacker is 21
                Casualties for Italians: 2 infantry
                Casualties for British: 1 aaGun, 1 armour, 1 artillery and 4 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Rostov to Volgograd
            1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
            1 armour and 3 mech_infantrys moved from Ukraine to Volgograd
            2 fighters moved from Southern Italy to Gibraltar
            1 fighter moved from Southern Italy to Volgograd
            1 bomber moved from Anglo Egyptian Sudan to Bessarabia
            1 armour moved from Romania to Greece
            1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
            2 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 carrier placed in 98 Sea Zone
            2 infantry placed in Egypt
            1 armour and 2 infantry placed in Northern Italy
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians : 5,67
    British : -1,50
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 44 Sea Zone to 41 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 2 infantry moved from Persia to Iraq
    
        Place Units - ANZAC
            3 armour placed in Persia
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6,4,2,4,4,2
            ANZAC collect 12 PUs (1 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 44 Sea Zone to 41 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 2 infantry moved from Persia to Iraq
    
        Place Units - ANZAC
            3 armour placed in Persia
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6,4,2,4,4,2
            ANZAC collect 12 PUs (1 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 41 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Ukraine to Tambov
            2 fighters and 1 tactical_bomber moved from Ukraine to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Tambov to Volgograd
            1 infantry moved from Ukraine to Rostov
            3 armour and 8 mech_infantrys moved from Ukraine to Volgograd
            3 tactical_bombers moved from Ukraine to 98 Sea Zone
            7 fighters moved from Ukraine to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 aaGun moved from Northern Italy to Western Germany
            2 infantry moved from Southern France to Northern Italy
            3 aaGuns, 10 artilleries and 23 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            2 artilleries and 3 infantry moved from Poland to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 8 infantry moved from Novgorod to Baltic States
            1 artillery and 2 infantry moved from Karelia to Novgorod
            1 mech_infantry moved from Finland to Novgorod
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            1 infantry placed in Ukraine
            3 armour and 3 mech_infantrys placed in Germany
            1 bomber and 2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Russians : -1,33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Ukraine to Tambov
            2 fighters and 1 tactical_bomber moved from Ukraine to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Tambov to Volgograd
            1 infantry moved from Ukraine to Rostov
            3 armour and 8 mech_infantrys moved from Ukraine to Volgograd
            3 tactical_bombers moved from Ukraine to 98 Sea Zone
            7 fighters moved from Ukraine to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 aaGun moved from Northern Italy to Western Germany
            2 infantry moved from Southern France to Northern Italy
            3 aaGuns, 10 artilleries and 23 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            2 artilleries and 3 infantry moved from Poland to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 8 infantry moved from Novgorod to Baltic States
            1 artillery and 2 infantry moved from Karelia to Novgorod
            1 mech_infantry moved from Finland to Novgorod
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            1 infantry placed in Ukraine
            3 armour and 3 mech_infantrys placed in Germany
            1 bomber and 2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 98 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Trans-Jordan: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Russians : -1,33
    

    Savegame

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