Pejon_88 (X) vs. The Shrike (L + 12) BM3

  • 2023 '22

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 2 bombers and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Ukraine to Persia
            16 armour and 16 mech_infantrys moved from Northwest Persia to Persia
            1 bomber moved from Archangel to Persia
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            1 artillery and 2 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/6 hits, 2,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Persia
                Germans attack with 16 armour, 4 bombers and 16 mech_infantrys
                British defend with 3 armour, 3 artilleries, 1 factory_minor, 10 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans roll dice for 16 armour, 4 bombers and 16 mech_infantrys in Persia, round 2 : 12/36 hits, 13,33 expected hits
                    British roll dice for 3 armour, 3 artilleries, 10 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 12/26 hits, 12,67 expected hits
                    1 mech_infantry owned by the British, 3 artilleries owned by the British, 12 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Persia
                    Germans roll dice for 16 armour, 4 bombers and 4 mech_infantrys in Persia, round 3 : 10/24 hits, 11,33 expected hits
                    British roll dice for 3 armour, 10 fighters and 1 tactical_bomber in Persia, round 3 : 10/14 hits, 8,67 expected hits
                    1 tactical_bomber owned by the British, 6 armour owned by the Germans, 4 mech_infantrys owned by the Germans, 6 fighters owned by the British and 3 armour owned by the British lost in Persia
                    Germans roll dice for 10 armour and 4 bombers in Persia, round 4 : 10/14 hits, 7,67 expected hits
                    British roll dice for 4 fighters in Persia, round 4 : 1/4 hits, 2,67 expected hits
                    1 armour owned by the Germans and 4 fighters owned by the British lost in Persia
                Germans win, taking Persia from British with 9 armour and 4 bombers remaining. Battle score for attacker is 63
                Casualties for Germans: 7 armour and 16 mech_infantrys
                Casualties for British: 3 armour, 3 artilleries, 10 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            1 bomber moved from Persia to Caucasus
            1 bomber moved from Persia to Caucasus
            1 bomber moved from Persia to Caucasus
            1 bomber moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Volgograd to Samara
            3 infantry moved from Archangel to Vologda
            3 infantry moved from Belarus to Smolensk
            3 artilleries and 4 infantry moved from Novgorod to Belarus
            3 infantry moved from Rostov to Tambov
            2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
            2 fighters moved from 112 Sea Zone to Western Germany
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from Germany to 114 Sea Zone
            4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to France
            1 submarine moved from 124 Sea Zone to 119 Sea Zone
            2 armour moved from Archangel to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
    
        Place Units - Germans
            2 bombers placed in Western Germany
            1 artillery and 2 infantry placed in France
            2 artilleries and 2 infantry placed in Germany
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Western Ukraine
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    British : -1,00
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 2 PUs; 
            Russians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Samara
            2 artilleries, 2 fighters and 2 infantry moved from Russia to Vologda
            2 artilleries, 1 fighter and 2 infantry moved from Russia to Smolensk
            14 artilleries and 27 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 14 artilleries and 27 infantry
                Germans defend with 4 infantry
                    Russians roll dice for 14 artilleries and 27 infantry in Tambov, round 2 : 14/41 hits, 11.50 expected hits
                    Germans roll dice for 4 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 14 artilleries and 27 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 4 infantry
            Battle in Smolensk
                Russians attack with 2 artilleries, 1 fighter and 2 infantry
                Germans defend with 4 infantry
                    Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Smolensk, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 4 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 4 infantry
            Battle in Samara
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Samara, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Vologda
                Russians attack with 2 artilleries, 2 fighters and 2 infantry
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Vologda, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Vologda, round 3 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
                Casualties for Germans: 1 artillery and 3 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            2 fighters moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            2 aaGuns moved from Russia to Tambov
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 9 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.67
    Russians : 3.50
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 3x airfield, 4x harbour, 6x factory_major; Remaining resources: 76 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 artillery, 2 carriers and 4 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Guam to Iwo Jima
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Iwo Jima
            3 fighters moved from Japan to Iwo Jima
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 17 Sea Zone
            2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery, 2 infantry and 9 mech_infantrys moved from India to West India
            2 infantry and 2 mech_infantrys moved from Turkmenistan to Eastern Persia
                  Japanese take Eastern Persia from British
    
        Combat - Japanese
            Battle in Iwo Jima
                Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 armour, 1 artillery, 6 bombers and 2 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 9/13 hits, 6,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 6 bombers and 2 infantry in Iwo Jima, round 2 : 1/10 hits, 2,50 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans, 6 bombers owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
                    Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers in Iwo Jima, round 3 : 6/12 hits, 6,17 expected hits
                    Americans roll dice for 1 armour in Iwo Jima, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 85
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 armour, 1 artillery, 6 bombers and 2 infantry
            Battle in West India
                Japanese attack with 1 artillery, 2 infantry and 9 mech_infantrys
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery, 2 infantry and 9 mech_infantrys in West India, round 2 : 1/12 hits, 2,33 expected hits
                    UK_Pacific roll dice for 1 artillery in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 artillery, 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            2 tactical_bombers could not land in Iwo Jima and were removed
            1 fighter moved from Iwo Jima to 6 Sea Zone
            1 fighter moved from Iwo Jima to 6 Sea Zone
            1 fighter moved from Iwo Jima to 6 Sea Zone
            1 fighter moved from Iwo Jima to 17 Sea Zone
            1 fighter moved from Iwo Jima to 17 Sea Zone
            1 carrier moved from 19 Sea Zone to 17 Sea Zone
            1 carrier moved from 19 Sea Zone to 16 Sea Zone
            2 bombers moved from Iwo Jima to Japan
            2 infantry and 2 mech_infantrys moved from Malaya to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 20 Sea Zone
            2 infantry and 2 mech_infantrys moved from 20 Sea Zone to Kiangsi
            3 mech_infantrys moved from Kazakhstan to Eastern Persia
            2 mech_infantrys moved from Sikang to Turkmenistan
            2 armour and 3 mech_infantrys moved from Burma to Shan State
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            1 artillery and 3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 82 to 85
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -2,00
    UK_Pacific : -0,33
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 artilleries, 7 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            4 artilleries, 1 carrier, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 26 Sea Zone to 17 Sea Zone
            4 artilleries, 7 infantry and 3 mech_infantrys moved from 17 Sea Zone to Iwo Jima
            4 bombers moved from Western United States to 16 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to Northern Italy
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Northern Italy causes 6 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 1 carrier
                    Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers in 16 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 carrier in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in 17 Sea Zone
                Americans attack with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 7 transports
                Japanese defend with 1 carrier, 2 fighters and 2 transports
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 fighters in 17 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 fighters in 17 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 4 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 fighter in 17 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 17 Sea Zone
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                Americans win with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports remaining. Battle score for attacker is 42
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
            Battle in Iwo Jima
                Americans attack with 4 artilleries, 7 infantry and 3 mech_infantrys
                Japanese defend with 2 artilleries and 1 infantry
                    Americans roll dice for 4 artilleries, 7 infantry and 3 mech_infantrys in Iwo Jima, round 2 : 3/14 hits, 3.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 4 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 artilleries and 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from 16 Sea Zone to Midway
            1 bomber moved from Northern Italy to Algeria
    
        Place Units - Americans
            1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -4.00
    AA fire in Northern Italy : : -0.17
    Japanese : -4.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                Italians defend with 1 submarine
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Italians with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - British
            2 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 1 mech_infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            3 artilleries placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 3 artilleries
            EDIT: Adding units owned by British to Egypt: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            2 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,1
            British collect 30 PUs (4 lost to blockades); end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 0.17
    Italians : -0.17
    

    Savegame

  • 2023 '22

    You are struggling well :)
    One thing I wanted to ask you is if you keep an eye on the objectives that earn you extra cash. For example, the easiest one for the US is keeping one land unit either of morocco, algeria or tunisia when controlling all three as the allies.

  • 2023 '22

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 bomber and 4 fighters moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 3 : 1/5 hits, 2,67 expected hits
                    British roll dice for 1 cruiser, 2 fighters and 2 transports in 98 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
                    1 cruiser owned by the British and 3 fighters owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                    British roll dice for 2 fighters and 2 transports in 98 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 bomber in 98 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
                    Italians roll dice for 1 bomber in 98 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                British win with 2 transports remaining. Battle score for attacker is -10
                Casualties for Italians: 1 bomber, 1 destroyer, 4 fighters and 1 submarine
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
    
        Non Combat Move - Italians
            4 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -2,50
    British : 0,00
    

    Savegame


  • @Pejon_88 said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:

    You are struggling well :)
    One thing I wanted to ask you is if you keep an eye on the objectives that earn you extra cash. For example, the easiest one for the US is keeping one land unit either of morocco, algeria or tunisia when controlling all three as the allies.

    Thanks! Yes, I really need to keep a better eye on those, the margins in this game are so small at the competitive level.


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 marine moved from Java to 42 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine, 1 submarine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 marine moved from 41 Sea Zone to Sumatra
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    @TheShrike I realised I have made an unintentional mistake with Japan. The game engine is programmed so certain things need to be enforced by the player (all such situations are explained in the game notes under Help in the toolbar. The one I didn’t follow was:

    “All air moved must have a way of potentially being picked up or landing, and all air that survives combat MUST be picked up if possible.”

    What I did was sacrifice two tactical bombers after the battle of Iwo Jima in order to be able to put a carrier as a blocker in SZ16. I knew from the AA 1940 rules that planes need to have a potential landing spot and that is also programmed, but not that I had to actually land on it!

    How do you propose we continue, as it is now or re-do from Japan’s round 11? I will play Germany round 12 and then you decide and I will abide :)

  • 2023 '22

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 1 bomber, 1 carrier and 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 submarine moved from 119 Sea Zone to 104 Sea Zone
            1 bomber moved from Northwest Persia to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 104 Sea Zone
            2 bombers and 2 fighters moved from Western Germany to 104 Sea Zone
            1 bomber moved from Caucasus to Samara
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Samara
            1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
            1 artillery and 2 infantry moved from Belarus to Smolensk
            2 bombers moved from Caucasus to Vologda
            1 fighter and 1 tactical_bomber moved from Ukraine to Vologda
            2 armour moved from Belarus to Vologda
            1 fighter moved from Ukraine to Vologda
            1 infantry moved from Belarus to Smolensk
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 1 bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 98 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Vologda
                Germans attack with 2 armour, 2 bombers, 2 fighters and 1 tactical_bomber
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 2 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 4,00 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Vologda
                    Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Vologda, round 3 : 5/5 hits, 3,00 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 armour and 1 fighter
                Casualties for Russians: 2 artilleries and 2 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2,17 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 artilleries and 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/10 hits, 5,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 104 Sea Zone, round 2 : 4/4 hits, 1,83 expected hits
                    1 battleship owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                1 destroyer owned by the Germans retreated to 110 Sea Zone
                Americans win with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -62
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
                Casualties for Americans: 1 submarine
            Battle in Samara
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber could not land in 104 Sea Zone and were removed
            9 armour moved from Persia to Caucasus
            1 tactical_bomber moved from Vologda to Archangel
            1 fighter moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
            1 artillery and 2 infantry moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Western Ukraine to Bryansk
            2 artilleries and 4 infantry moved from Ukraine to Rostov
            1 artillery moved from Volgograd to Rostov
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 artillery and 2 infantry moved from Novgorod to Belarus
            2 mech_infantrys moved from Eastern Poland to Belarus
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            1 bomber moved from Samara to Eastern Poland
            2 bombers moved from Vologda to Eastern Poland
            1 bomber moved from 98 Sea Zone to Ukraine
            1 fighter moved from Southern Italy to Western Germany
            2 bombers moved from 104 Sea Zone to Western Germany
            2 fighters moved from 104 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 carrier placed in 112 Sea Zone
            3 infantry placed in Volgograd
            3 artilleries placed in Ukraine
            Germans undo move 4.
            2 artilleries and 2 infantry placed in Germany
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Western Ukraine
            1 artillery and 1 infantry placed in Persia
            2 artilleries and 1 infantry placed in Ukraine
            1 infantry placed in Persia
    
        Turn Complete - Germans
            Germans collect 68 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,17
    Americans : 3,33
    Russians : 0,00
    

    Savegame

  • 2023 '22

    Wow that battle in SZ104 was so stupid of me :O


  • Peter, what do you suggest we do? I prefer not to go back; are you saying you lost to tactical bombers and wouldn’t have? Or gained two? Not sure I follow.


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            14 artilleries and 27 infantry moved from Tambov to Rostov
            4 fighters and 1 tactical_bomber moved from Russia to Rostov
            1 artillery and 1 infantry moved from Russia to Vologda
            1 artillery and 2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Rostov
                Russians attack with 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber
                Germans defend with 3 aaGuns, 21 artilleries and 19 infantry
                    AA fire in Rostov : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber in Rostov, round 2 : 14/46 hits, 14.17 expected hits
                    Germans roll dice for 3 aaGuns, 21 artilleries and 19 infantry in Rostov, round 2 : 14/40 hits, 13.33 expected hits
                    14 infantry owned by the Russians, 3 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 14 artilleries, 4 fighters, 13 infantry and 1 tactical_bomber in Rostov, round 3 : 10/32 hits, 11.67 expected hits
                    Germans roll dice for 21 artilleries and 8 infantry in Rostov, round 3 : 13/29 hits, 9.67 expected hits
                    13 infantry owned by the Russians, 2 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 14 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 4 : 5/19 hits, 7.33 expected hits
                    Germans roll dice for 19 artilleries in Rostov, round 4 : 4/19 hits, 6.33 expected hits
                    5 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov
                    Russians roll dice for 10 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 5 : 7/15 hits, 6.00 expected hits
                    Germans roll dice for 14 artilleries in Rostov, round 5 : 6/14 hits, 4.67 expected hits
                    7 artilleries owned by the Germans and 6 artilleries owned by the Russians lost in Rostov
                    Russians roll dice for 4 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 6 : 7/9 hits, 4.00 expected hits
                    Germans roll dice for 7 artilleries in Rostov, round 6 : 4/7 hits, 2.33 expected hits
                    7 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov
                Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Russians: 14 artilleries and 27 infantry
                Casualties for Germans: 3 aaGuns, 21 artilleries and 19 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Rostov to Russia
            2 aaGuns moved from Tambov to Russia
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 6 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.50
    AA fire in Rostov : : -0.83
    Russians : 1.17
    

    Savegame

  • 2023 '22

    @TheShrike According to the rules I should have gone with the other carrier to the SZ outside Iwo Jima and pick-up the two tactical bombers (that in our scenario went to the bottom of the sea because they had no landing spot). Reason being I sent the carrier to SZ16 was obviously because I was afraid of a landing in Japan. I am not keen on replaying either, but I wanted to lay all cards on the table once I realised the rules :)

  • 2023 '22

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier, 1 destroyer and 2 fighters moved from 20 Sea Zone to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            2 bombers and 3 fighters moved from Japan to 17 Sea Zone
            5 mech_infantrys moved from Eastern Persia to Iraq
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 2 bombers, 1 carrier, 1 destroyer and 9 fighters
                Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports
                    Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 9 fighters in 17 Sea Zone, round 2 : 7/12 hits, 6,17 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 17 Sea Zone
                    7 transports owned by the Americans lost in 17 Sea Zone
                Japanese win with 2 bombers and 8 fighters remaining. Battle score for attacker is 73
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
                Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports
            Battle in Iraq
                Japanese attack with 5 mech_infantrys
                French defend with 1 infantry
                    Japanese roll dice for 5 mech_infantrys in Iraq, round 2 : 0/5 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 mech_infantrys in Iraq, round 3 : 1/5 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the French lost in Iraq
                Japanese win, taking Iraq from British with 4 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Eastern Persia to Persia
            2 mech_infantrys moved from Turkmenistan to Persia
            9 mech_infantrys moved from West India to Persia
            1 artillery and 2 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Korea to Jehol
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            2 bombers moved from 17 Sea Zone to Philippines
            1 fighter moved from 17 Sea Zone to Guam
            1 fighter moved from 17 Sea Zone to Guam
            1 fighter moved from 17 Sea Zone to Guam
            1 fighter moved from 17 Sea Zone to Guam
            3 fighters moved from 17 Sea Zone to Guam
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            3 infantry moved from French Indo China to Shan State
            2 armour and 3 mech_infantrys moved from Shan State to Burma
            2 submarines moved from 80 Sea Zone to 72 Sea Zone
            2 mech_infantrys moved from Kiangsi to Yunnan
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Anhwe
            1 artillery moved from Anhwe to Hopei
            1 artillery moved from Hopei to Shensi
    
        Place Units - Japanese
            1 battleship placed in 6 Sea Zone
            2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
            Japanese undo move 2.
            2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone
            1 tactical_bomber placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    British : 0,33
    Americans : 1,50
    Japanese : 0,17
    

    Savegame


  • Peter, it is a moot point; I realize now you will take and hold HI no matter what I do, and that’s game. Well played! I will post in the League results.

  • 2023 '22

    Ok and thank you! If you’re up to it, we can switch sides and do a re-match?

Suggested Topics

  • 11
  • 26
  • 335
  • 55
  • 164
  • 59
  • 143
  • 310
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.0k

Users

39.2k

Topics

1.7m

Posts