Initial test. First time tries.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Merry Christmas and happy holidays!
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 6x factory; Remaining resources: 1 techTokens; 38 PUs; British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 armour moved from Trans-Jordan to Egypt British take Egypt from Italians 1 armour moved from Egypt to Anglo-Egypt Sudan Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 armour moved from Trans-Jordan to India 1 aaGun moved from Burma to India 1 armour moved from Burma to India 1 fighter moved from Trans-Jordan to India 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to United Kingdom 1 destroyer moved from 43 Sea Zone to 53 Sea Zone Place Units - British 2 fighters and 1 infantry placed in United Kingdom 1 infantry placed in United Kingdom 1 armour, 1 artillery and 1 infantry placed in India Turn Complete - British British collect 41 PUs; end with 41 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by British from Kiangsu: 4 armour EDIT: Adding units owned by British to Buryatia S.S.R.: 4 armour EDIT: Removing units owned by British from Kiangsu: 2 armour EDIT: Adding units owned by British to Manchuria: 1 armour EDIT: Adding units owned by British to Kiangsu: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : : 0.00 AA fire in Germany : : -0.17
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edit to relocate the armor in Asia…
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 3 PUs; Combat Move - Italians 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt Italians take Egypt from British 2 infantry moved from 14 Sea Zone to Libya Combat - Italians Non Combat Move - Italians 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 carrier moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from 14 Sea Zone to 15 Sea Zone 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 1 destroyer placed in 14 Sea Zone 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers and 2 submarines; Remaining resources: 0 techTokens; 2 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 transport moved from 56 Sea Zone to 57 Sea Zone 2 infantry moved from Midway to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 1 bomber moved from Manchuria to Japan 2 fighters moved from 56 Sea Zone to Iwo Jima 1 battleship moved from 56 Sea Zone to 59 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan causes 0 damage total. Battle in Iwo Jima Americans attack with 2 fighters and 4 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from Iwo Jima to 59 Sea Zone 1 fighter moved from Iwo Jima to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 54 Sea Zone Place Units - Americans 2 submarines placed in 56 Sea Zone 3 bombers placed in Western United States Combat Move - Chinese 4 infantry moved from Kiangsu to Manchuria Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kiangsu Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 0.83 Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers and 2 submarines; Remaining resources: 0 techTokens; 2 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 transport moved from 56 Sea Zone to 57 Sea Zone 2 infantry moved from Midway to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 1 bomber moved from Manchuria to Japan 2 fighters moved from 56 Sea Zone to Iwo Jima 1 battleship moved from 56 Sea Zone to 59 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan causes 0 damage total. Battle in Iwo Jima Americans attack with 2 fighters and 4 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from Iwo Jima to 59 Sea Zone 1 fighter moved from Iwo Jima to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 54 Sea Zone Place Units - Americans 2 submarines placed in 56 Sea Zone 3 bombers placed in Western United States Combat Move - Chinese 4 infantry moved from Kiangsu to Manchuria Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kiangsu Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by British from Kiangsu: 3 armour EDIT: Adding units owned by British to Buryatia S.S.R.: 3 armour EDIT: Removing units owned by British from Kiangsu: 3 armour EDIT: Adding units owned by British to Manchuria: 2 armour EDIT: Adding units owned by British to Kiangsu: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Japan : : 0.83 Americans : 0.33 Japanese : -0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
please note i relocate the armor at asia to reflect the previous edit . Please let me know if you have any questions
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Japanese Purchase Units - Japanese Japanese buy 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 1 fighter moved from 38 Sea Zone to 59 Sea Zone 1 cruiser moved from 62 Sea Zone to 59 Sea Zone 1 battleship moved from 62 Sea Zone to 59 Sea Zone 2 fighters moved from 62 Sea Zone to 59 Sea Zone 1 carrier moved from 62 Sea Zone to 59 Sea Zone 1 fighter moved from 38 Sea Zone to 59 Sea Zone Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 4 fighters Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 4 fighters in 59 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 59 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese 2 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 59 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 59 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 battleship, 2 fighters and 2 transports in 59 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 59 Sea Zone Japanese roll dice for 1 battleship and 1 cruiser in 59 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 59 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 59 Sea Zone Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -41 Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 4 fighters Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters Non Combat Move - Japanese 1 infantry moved from East Indies to 38 Sea Zone 1 artillery moved from East Indies to 38 Sea Zone 1 carrier moved from 38 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 30 Sea Zone 2 transports moved from 62 Sea Zone to 50 Sea Zone Place Units - Japanese 1 submarine placed in 62 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 17 PUs; end with 17 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans : 1.67 Japanese : -0.83
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - Russians 3 infantry moved from Buryatia S.S.R. to Soviet Far East 1 bomber moved from Manchuria to Japan 1 infantry moved from Archangel to Karelia S.S.R. 1 artillery moved from Archangel to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Bulgaria Romania 1 armour moved from Caucasus to Bulgaria Romania Combat - Russians Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Japan causes 3 damage total. Battle in Bulgaria Romania Russians attack with 1 armour and 1 bomber Italians defend with 1 armour Russians roll dice for 1 armour and 1 bomber in Bulgaria Romania, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania Russians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Italians: 1 armour Battle in Soviet Far East Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Soviet Far East, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Soviet Far East, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Soviet Far East, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry Germans defend with 1 armour, 1 factory and 2 infantry Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 1 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 3 : 2/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour, 2 artilleries and 1 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Russians 1 bomber moved from Bulgaria Romania to Russia 1 fighter moved from Karelia S.S.R. to Russia 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Russia to Belorussia 2 armour moved from India to Caucasus 1 infantry moved from Caucasus to Russia 3 infantry moved from Russia to Archangel 1 bomber moved from Japan to Yakut S.S.R. Place Units - Russians 2 armour and 1 bomber placed in Russia 1 artillery placed in Russia 2 infantry placed in Russia Russians undo move 3. 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 2.50 AA fire in Japan : : -0.17 Russians rolls : : 0.00 Russians : -1.00 Japanese : 0.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 1 techTokens; 43 PUs; Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 1 techTokens; 1 PUs; Combat Move - Germans 1 artillery moved from East Poland to Ukraine 1 infantry moved from East Poland to Ukraine 1 bomber moved from Germany to Ukraine 1 infantry moved from Baltic States to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Eastern Ukraine 1 bomber moved from Germany to Belorussia 1 bomber moved from Germany to Eastern Ukraine 1 armour moved from East Poland to Eastern Ukraine Combat - Germans Battle in Belorussia Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Germans roll dice for 1 armour and 1 bomber in Eastern Ukraine, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Germany 1 bomber moved from Eastern Ukraine to Germany 1 bomber moved from Belorussia to Germany 1 fighter moved from France to Egypt 4 artilleries moved from Germany to 5 Sea Zone 4 infantry moved from Germany to 5 Sea Zone 4 artilleries moved from 5 Sea Zone to Karelia S.S.R. 4 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 2 infantry moved from Balkans to Bulgaria Romania 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Balkans Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 1 fighter and 8 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.83 Germans rolls : : 0.00 Russians : 0.67
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 bomber and 3 fighters; Remaining resources: 1 techTokens; 4 PUs; Combat Move - British 1 submarine moved from 13 Sea Zone to 14 Sea Zone 1 submarine moved from 12 Sea Zone to 14 Sea Zone 9 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 destroyer moved from 53 Sea Zone to 50 Sea Zone Combat - British Battle in 50 Sea Zone British attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 50 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 14 Sea Zone British attack with 2 submarines Germans defend with 1 transport; Italians defend with 1 destroyer British roll dice for 2 submarines in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 submarines in 14 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 submarines in 14 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 14 Sea Zone British win with 2 submarines remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer Casualties for Germans: 1 transport Battle in 5 Sea Zone British attack with 1 bomber and 9 fighters Germans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 4 transports 2 submarines owned by the Germans Submerged British roll dice for 1 bomber and 9 fighters in 5 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports in 5 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 1 cruiser owned by the Germans and 5 fighters owned by the British lost in 5 Sea Zone British roll dice for 1 bomber and 4 fighters in 5 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits Germans roll dice for 3 fighters and 4 transports in 5 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Germans and 2 fighters owned by the British lost in 5 Sea Zone British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 fighters and 4 transports in 5 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Germans lost in 5 Sea Zone 4 transports owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 46 Casualties for British: 7 fighters Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports Non Combat Move - British 1 bomber moved from 5 Sea Zone to United Kingdom 2 fighters moved from 5 Sea Zone to United Kingdom 3 armour moved from Buryatia S.S.R. to Suiyuan 2 armour moved from Manchuria to Ningxia 1 armour moved from Kiangsu to Sikang 1 armour moved from Anglo-Egypt Sudan to Belgian Congo 3 armour moved from India to Persia 1 infantry moved from India to Persia 1 artillery moved from India to Persia Place Units - British 1 armour and 2 fighters placed in India 1 bomber and 1 fighter placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 43 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -1.50 Italians : -1.00 British rolls : : 0.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from 15 Sea Zone to Egypt 2 infantry moved from Libya to Egypt 1 cruiser moved from 15 Sea Zone to 14 Sea Zone 1 carrier moved from 15 Sea Zone to 14 Sea Zone 1 fighter moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to Balkans Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer and 1 fighter placed in 14 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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I don’t know why it wouldn’t let me move some troops from the transport to Libya from Italy, so I had to leave it exposed. Is there some rule about with subs you can’t move troops around that I don’t know about?
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Let me help you to move the 2 infantries from Italy to Libya and keep your transport at same place with other navies.
You can move the troops, but only in non-combat phrase. If you move during combat phrase, you have to destroy the submarine before landing troops because your transport is at the same sea zone as submarine when troops are landed. -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 2 bombers and 1 transport; Remaining resources: 0 techTokens; 3 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 4 infantry moved from Iwo Jima to 59 Sea Zone 4 infantry and 2 transports moved from 59 Sea Zone to 50 Sea Zone 4 infantry moved from 50 Sea Zone to Philippine Islands 1 battleship moved from 59 Sea Zone to 50 Sea Zone Combat - Americans Battle in Philippine Islands Americans attack with 4 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 4 infantry in Philippine Islands, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 bombers moved from Western United States to Kwangtung 2 submarines moved from 56 Sea Zone to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 65 Sea Zone 1 armour and 1 infantry moved from 65 Sea Zone to Alaska Place Units - Americans 1 battleship and 1 transport placed in 56 Sea Zone 2 bombers placed in Western United States Non Combat Move - Chinese 12 infantry moved from Manchuria to Kiangsu 4 infantry moved from Kiangsu to Fukien Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Americans Americans collect 40 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -0.33
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If you find the edit I made is not what you plan to do, feel free to edit. Cheers
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Ok so it wasn’t just I was unaware of the rule. What you described was what I thought the case to be, ok.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Research Technology - Japanese Purchase Units - Japanese Japanese repair damage of 3x factory; Remaining resources: 14 PUs; Japanese buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Australia 1 artillery moved from 40 Sea Zone to Australia 1 bomber moved from East Indies to Australia Combat - Japanese Battle in Australia Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 aaGun and 1 infantry AA fire in Australia : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Australia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Australia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Australia to East Indies Place Units - Japanese 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 16 PUs; end with 17 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
British : 0.67 AA fire in Australia : : -0.17 Japanese : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 techTokens; 2 PUs; Combat Move - Russians 1 bomber moved from Yakut S.S.R. to Ukraine 2 infantry moved from Caucasus to Ukraine 1 bomber moved from Russia to Ukraine 1 fighter moved from Russia to Ukraine 2 armour moved from Caucasus to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine 3 armour moved from Russia to Eastern Ukraine 1 infantry moved from Archangel to Belorussia 1 bomber moved from Russia to Belorussia 1 infantry moved from Archangel to Belorussia 1 artillery moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 2 bombers, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 bombers, 1 fighter and 2 infantry in Ukraine, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Eastern Ukraine Russians attack with 5 armour and 1 infantry Germans defend with 1 armour Russians roll dice for 5 armour and 1 infantry in Eastern Ukraine, round 2 : 1/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 5 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 1 bomber moved from Ukraine to Russia 1 bomber moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Russia 1 aaGun moved from Archangel to Belorussia 1 aaGun moved from Russia to Eastern Ukraine 2 infantry moved from Soviet Far East to Yakut S.S.R. Place Units - Russians 3 artilleries and 3 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians rolls : : 0.00 Russians : -1.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 1,2 and gets 0 hits Purchase Units - Germans Germans buy 4 armour and 3 fighters; Remaining resources: 2 techTokens; 0 PUs; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel 1 bomber moved from Germany to Archangel 1 artillery moved from Karelia S.S.R. to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia 2 bombers moved from Germany to United Kingdom 1 infantry moved from Karelia S.S.R. to Archangel Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory Bombing raid in United Kingdom causes 11 damage total. Battle in Belorussia Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 aaGun, 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Bulgaria Romania to East Poland 2 infantry moved from Balkans to Bulgaria Romania 8 infantry moved from Germany to Poland 1 infantry moved from Libya to Egypt 2 armour moved from Karelia S.S.R. to Belorussia 3 artilleries moved from Karelia S.S.R. to Belorussia 1 bomber moved from Archangel to Poland 1 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Germany to Belorussia 1 fighter moved from Belorussia to Karelia S.S.R. 2 bombers moved from United Kingdom to Poland Place Units - Germans 2 armour placed in Karelia S.S.R. 2 armour and 3 fighters placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.67 AA fire in United Kingdom : : -0.33