Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

  • '19 '18 '17 '16 '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:44:51
    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 5
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 6x factory; Remaining resources: 1 techTokens; 33 PUs; 
            British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Persia to 16 Sea Zone
    
        Combat - British
            British creates battle in territory 3 Sea Zone
            British creates battle in territory 6 Sea Zone
            Battle in 16 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 16 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - British
            1 armour moved from French Indo-China Thailand to Kiangsu
            5 armour moved from French Indo-China Thailand to Kiangsu
            1 aaGun moved from French Indo-China Thailand to Burma
            2 armour moved from India to Trans-Jordan
            1 fighter moved from 16 Sea Zone to Trans-Jordan
            1 armour moved from India to Burma
            1 destroyer moved from 41 Sea Zone to 43 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 submarine moved from 3 Sea Zone to 7 Sea Zone
    
        Place Units - British
            2 armour, 2 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    British rolls : : 0.00
    

    UK5.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 6x factory; Remaining resources: 1 techTokens; 33 PUs; 
            British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Persia to 16 Sea Zone
    
        Combat - British
            British creates battle in territory 3 Sea Zone
            British creates battle in territory 6 Sea Zone
            Battle in 16 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 16 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - British
            1 armour moved from French Indo-China Thailand to Kiangsu
            5 armour moved from French Indo-China Thailand to Kiangsu
            1 aaGun moved from French Indo-China Thailand to Burma
            2 armour moved from India to Trans-Jordan
            1 fighter moved from 16 Sea Zone to Trans-Jordan
            1 armour moved from India to Burma
            1 destroyer moved from 41 Sea Zone to 43 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 submarine moved from 3 Sea Zone to 7 Sea Zone
    
        Place Units - British
            2 armour, 2 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    British rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from 14 Sea Zone to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 2 fighters
                Russians defend with 1 armour
                    Italians roll dice for 2 fighters in Ukraine, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 fighter owned by the Italians lost in Ukraine
                Italians win with 1 fighter remaining. Battle score for attacker is -5
                Casualties for Italians: 1 fighter
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
    
        Place Units - Italians
            1 transport placed in 14 Sea Zone
            1 armour, 1 artillery and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Russians : 0.50
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Americans
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Shipyards
    
        Activate Technology - Americans
            Americans activating Shipyards
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 techTokens; 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to Manchuria
            1 armour and 1 infantry moved from Australia to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 destroyer, 2 fighters and 1 transport placed in 56 Sea Zone
    
        Non Combat Move - Chinese
            4 infantry moved from Kiangsu to Manchuria
            4 infantry moved from Fukien to Kwangtung
    
        Place Units - Chinese
            4 infantry placed in Kiangsu
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 1.00
    

    Territory Summary for Americans and Chinese :

    Alaska : 1 infantry
    Borneo : 1 artillery and 1 infantry
    Eastern United States : 1 aaGun and 1 factory
    Hawaiian Islands : 2 infantry
    Kiangsu : 4 infantry
    Kwangtung : 5 infantry
    Manchuria : 1 bomber and 8 infantry
    Midway : 3 infantry
    Western United States : 1 aaGun, 1 factory and 2 infantry
    43 Sea Zone : 1 armour, 1 infantry and 1 transport
    56 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
    

    Production/PUs Summary :

    Japanese : 17 / 19
    Russians : 24 / 36
    Germans : 36 / 51
    British : 39 / 44
    Italians : 12 / 17
    Chinese : 12 / 0
    Americans : 38 / 48
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 bomber moved from East Indies to India
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
    
        Combat - Japanese
            Strategic bombing raid in India
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in India causes 6 damage total. 
    
        Non Combat Move - Japanese
            1 bomber moved from India to East Indies
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
    
        Place Units - Japanese
            1 cruiser placed in 62 Sea Zone
            1 transport placed in 38 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Russians
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 3 armour and 7 infantry; Remaining resources: 1 techTokens; 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Karelia S.S.R.
            1 infantry moved from Russia to Belorussia
            1 artillery moved from Russia to Belorussia
            1 armour moved from Caucasus to Bulgaria Romania
            5 infantry moved from Manchuria to Buryatia S.S.R.
            1 bomber moved from Novosibirsk to Buryatia S.S.R.
            1 fighter moved from Russia to Karelia S.S.R.
            1 bomber moved from Russia to Bulgaria Romania
    
        Combat - Russians
            Battle in Bulgaria Romania
                Russians attack with 1 armour and 1 bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 armour and 1 bomber in Bulgaria Romania, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Romania
                Russians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Germans: 1 armour
            Battle in Belorussia
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Buryatia S.S.R.
                Russians attack with 1 bomber and 5 infantry
                Japanese defend with 2 artilleries and 3 infantry
                    Russians roll dice for 1 bomber and 5 infantry in Buryatia S.S.R., round 2 : 3/6 hits, 1.50 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                    Russians roll dice for 1 bomber and 4 infantry in Buryatia S.S.R., round 3 : 0/5 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries in Buryatia S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Buryatia S.S.R.
                    Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 4 : 1/4 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries in Buryatia S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Buryatia S.S.R.
                    Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 5 : 1/4 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Buryatia S.S.R., round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Buryatia S.S.R.
                Russians win, taking Buryatia S.S.R. from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 2 artilleries and 3 infantry
            Battle in Karelia S.S.R.
                Russians attack with 1 armour and 1 fighter
                Germans defend with 1 factory and 1 infantry
                    Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 armour moved from Caucasus to India
            1 aaGun moved from Caucasus to Russia
            1 aaGun moved from Russia to Archangel
            1 infantry moved from Russia to Archangel
            1 artillery moved from Russia to Archangel
            1 fighter moved from Karelia S.S.R. to Russia
            1 bomber moved from Bulgaria Romania to Russia
            1 bomber moved from Buryatia S.S.R. to Manchuria
    
        Place Units - Russians
            2 armour placed in Russia
            3 infantry placed in Caucasus
            1 armour placed in Caucasus
            4 infantry placed in Russia
            Russians undo move 4.
            Russians undo move 3.
            1 armour placed in Caucasus
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians rolls : : 0.00
    Russians : 1.00
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 bomber, 4 infantry and 1 transport; Remaining resources: 1 techTokens; 4 PUs; 
    
        Combat Move - Germans
            1 armour moved from Germany to 5 Sea Zone
            4 fighters moved from 5 Sea Zone to Karelia S.S.R.
            1 infantry moved from Germany to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 armour moved from 5 Sea Zone to Karelia S.S.R.
    
        Combat - Germans
            Germans creates battle in territory 6 Sea Zone
            Battle in Karelia S.S.R.
                Germans attack with 1 armour, 4 fighters and 1 infantry
                Russians defend with 1 armour and 1 factory
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            4 fighters moved from Karelia S.S.R. to 5 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 submarine moved from 3 Sea Zone to 5 Sea Zone
            3 infantry moved from Poland to East Poland
            2 infantry moved from Germany to Balkans
            3 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 infantry moved from 5 Sea Zone to Baltic States
            1 armour moved from Poland to East Poland
            1 armour moved from Poland to East Poland
            1 infantry moved from Morocco Algeria to Libya
    
        Place Units - Germans
            4 artilleries, 1 bomber and 4 infantry placed in Germany
            1 transport placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 39 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Germans rolls : : 0.00
    Russians : 0.50
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 6
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 6x factory; Remaining resources: 1 techTokens; 38 PUs; 
            British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 techTokens; 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
            1 armour moved from Trans-Jordan to Egypt
                  British take Egypt from Italians
            1 armour moved from Egypt to Anglo-Egypt Sudan
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Germany causes 6 damage total. 
    
        Non Combat Move - British
            1 armour moved from Trans-Jordan to India
            1 aaGun moved from Burma to India
            1 armour moved from Burma to India
            1 fighter moved from Trans-Jordan to India
            1 submarine moved from 7 Sea Zone to 13 Sea Zone
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
            1 bomber moved from Germany to United Kingdom
            1 destroyer moved from 43 Sea Zone to 53 Sea Zone
    
        Place Units - British
            2 fighters and 1 infantry placed in United Kingdom
            1 infantry placed in United Kingdom
            1 armour, 1 artillery and 1 infantry placed in India
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    British rolls : : 0.00
    AA fire in Germany : : -0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Merry Christmas and happy holidays!

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 6
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 6x factory; Remaining resources: 1 techTokens; 38 PUs; 
            British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 techTokens; 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
            1 armour moved from Trans-Jordan to Egypt
                  British take Egypt from Italians
            1 armour moved from Egypt to Anglo-Egypt Sudan
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Germany causes 6 damage total. 
    
        Non Combat Move - British
            1 armour moved from Trans-Jordan to India
            1 aaGun moved from Burma to India
            1 armour moved from Burma to India
            1 fighter moved from Trans-Jordan to India
            1 submarine moved from 7 Sea Zone to 13 Sea Zone
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
            1 bomber moved from Germany to United Kingdom
            1 destroyer moved from 43 Sea Zone to 53 Sea Zone
    
        Place Units - British
            2 fighters and 1 infantry placed in United Kingdom
            1 infantry placed in United Kingdom
            1 armour, 1 artillery and 1 infantry placed in India
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Kiangsu: 4 armour
            EDIT: Adding units owned by British to Buryatia S.S.R.: 4 armour
            EDIT: Removing units owned by British from Kiangsu: 2 armour
            EDIT: Adding units owned by British to Manchuria: 1 armour
            EDIT: Adding units owned by British to Kiangsu: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British rolls : : 0.00
    AA fire in Germany : : -0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    edit to relocate the armor in Asia…


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Egypt
                  Italians take Egypt from British
            2 infantry moved from 14 Sea Zone to Libya
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 cruiser moved from 14 Sea Zone to 15 Sea Zone
            1 carrier moved from 14 Sea Zone to 15 Sea Zone
            1 fighter moved from 14 Sea Zone to 15 Sea Zone
            1 armour moved from Italy to Bulgaria Romania
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
            2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 15 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 bombers and 2 submarines; Remaining resources: 0 techTokens; 2 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            1 transport moved from 56 Sea Zone to 57 Sea Zone
            2 infantry moved from Midway to 57 Sea Zone
            2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
            2 infantry moved from 59 Sea Zone to Iwo Jima
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
            2 infantry moved from 59 Sea Zone to Iwo Jima
            1 bomber moved from Manchuria to Japan
            2 fighters moved from 56 Sea Zone to Iwo Jima
            1 battleship moved from 56 Sea Zone to 59 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Japan causes 0 damage total. 
            Battle in Iwo Jima
                Americans attack with 2 fighters and 4 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone
            1 fighter moved from Iwo Jima to 59 Sea Zone
            1 fighter moved from Iwo Jima to 59 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 submarines placed in 56 Sea Zone
            3 bombers placed in Western United States
    
        Combat Move - Chinese
            4 infantry moved from Kiangsu to Manchuria
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kiangsu
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    AA fire in Japan : : 0.83
    Americans : 0.33
    Japanese : -0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 bombers and 2 submarines; Remaining resources: 0 techTokens; 2 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            1 transport moved from 56 Sea Zone to 57 Sea Zone
            2 infantry moved from Midway to 57 Sea Zone
            2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
            2 infantry moved from 59 Sea Zone to Iwo Jima
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
            2 infantry moved from 59 Sea Zone to Iwo Jima
            1 bomber moved from Manchuria to Japan
            2 fighters moved from 56 Sea Zone to Iwo Jima
            1 battleship moved from 56 Sea Zone to 59 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Japan causes 0 damage total. 
            Battle in Iwo Jima
                Americans attack with 2 fighters and 4 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone
            1 fighter moved from Iwo Jima to 59 Sea Zone
            1 fighter moved from Iwo Jima to 59 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 submarines placed in 56 Sea Zone
            3 bombers placed in Western United States
    
        Combat Move - Chinese
            4 infantry moved from Kiangsu to Manchuria
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kiangsu
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Kiangsu: 3 armour
            EDIT: Adding units owned by British to Buryatia S.S.R.: 3 armour
            EDIT: Removing units owned by British from Kiangsu: 3 armour
            EDIT: Adding units owned by British to Manchuria: 2 armour
            EDIT: Adding units owned by British to Kiangsu: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Japan : : 0.83
    Americans : 0.33
    Japanese : -0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    please note i relocate the armor at asia to reflect the previous edit . Please let me know if you have any questions


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 fighter moved from 38 Sea Zone to 59 Sea Zone
            1 cruiser moved from 62 Sea Zone to 59 Sea Zone
            1 battleship moved from 62 Sea Zone to 59 Sea Zone
            2 fighters moved from 62 Sea Zone to 59 Sea Zone
            1 carrier moved from 62 Sea Zone to 59 Sea Zone
            1 fighter moved from 38 Sea Zone to 59 Sea Zone
    
        Combat - Japanese
            Battle in 59 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 4 fighters
                Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 4 fighters in 59 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 59 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 59 Sea Zone
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 59 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 1 battleship, 2 fighters and 2 transports in 59 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 59 Sea Zone
                    Japanese roll dice for 1 battleship and 1 cruiser in 59 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 2 transports in 59 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 59 Sea Zone
                Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -41
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 4 fighters
                Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
    
        Non Combat Move - Japanese
            1 infantry moved from East Indies to 38 Sea Zone
            1 artillery moved from East Indies to 38 Sea Zone
            1 carrier moved from 38 Sea Zone to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 30 Sea Zone
            2 transports moved from 62 Sea Zone to 50 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 62 Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 17 PUs; end with 17 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Americans : 1.67
    Japanese : -0.83
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 1 techTokens; 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Buryatia S.S.R. to Soviet Far East
            1 bomber moved from Manchuria to Japan
            1 infantry moved from Archangel to Karelia S.S.R.
            1 artillery moved from Archangel to Karelia S.S.R.
            1 artillery moved from Belorussia to Karelia S.S.R.
            1 fighter moved from Russia to Karelia S.S.R.
            1 armour moved from Russia to Karelia S.S.R.
            1 bomber moved from Russia to Bulgaria Romania
            1 armour moved from Caucasus to Bulgaria Romania
    
        Combat - Russians
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in Japan causes 3 damage total. 
            Battle in Bulgaria Romania
                Russians attack with 1 armour and 1 bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 armour and 1 bomber in Bulgaria Romania, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania
                Russians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Italians: 1 armour
            Battle in Soviet Far East
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Soviet Far East, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Soviet Far East, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Soviet Far East, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                Russians win, taking Soviet Far East from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Karelia S.S.R.
                Russians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
                Germans defend with 1 armour, 1 factory and 2 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                    Russians roll dice for 1 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 3 : 2/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
                Russians win with 1 fighter remaining. Battle score for attacker is -5
                Casualties for Russians: 1 armour, 2 artilleries and 1 infantry
                Casualties for Germans: 1 armour and 2 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Bulgaria Romania to Russia
            1 fighter moved from Karelia S.S.R. to Russia
            1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Caucasus to Eastern Ukraine
            1 infantry moved from Russia to Belorussia
            2 armour moved from India to Caucasus
            1 infantry moved from Caucasus to Russia
            3 infantry moved from Russia to Archangel
            1 bomber moved from Japan to Yakut S.S.R.
    
        Place Units - Russians
            2 armour and 1 bomber placed in Russia
            1 artillery placed in Russia
            2 infantry placed in Russia
            Russians undo move 3.
            2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    AA fire in Japan : : -0.17
    Russians rolls : : 0.00
    Russians : -1.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 6x factory; Remaining resources: 1 techTokens; 43 PUs; 
            Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 1 techTokens; 1 PUs; 
    
        Combat Move - Germans
            1 artillery moved from East Poland to Ukraine
            1 infantry moved from East Poland to Ukraine
            1 bomber moved from Germany to Ukraine
            1 infantry moved from Baltic States to Belorussia
            1 infantry moved from East Poland to Belorussia
            1 infantry moved from East Poland to Eastern Ukraine
            1 bomber moved from Germany to Belorussia
            1 bomber moved from Germany to Eastern Ukraine
            1 armour moved from East Poland to Eastern Ukraine
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Ukraine
                Germans attack with 1 armour, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Ukraine
                    Germans roll dice for 1 armour and 1 bomber in Eastern Ukraine, round 3 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Ukraine to Germany
            1 bomber moved from Eastern Ukraine to Germany
            1 bomber moved from Belorussia to Germany
            1 fighter moved from France to Egypt
            4 artilleries moved from Germany to 5 Sea Zone
            4 infantry moved from Germany to 5 Sea Zone
            4 artilleries moved from 5 Sea Zone to Karelia S.S.R.
            4 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 armour moved from East Poland to Karelia S.S.R.
            1 armour moved from Poland to Karelia S.S.R.
            2 infantry moved from Balkans to Bulgaria Romania
            1 transport moved from 14 Sea Zone to 13 Sea Zone
            2 infantry moved from France to 13 Sea Zone
            2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
            2 infantry moved from 14 Sea Zone to Balkans
    
        Place Units - Germans
            1 armour and 1 infantry placed in Karelia S.S.R.
            1 fighter and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 40 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Germans rolls : : 0.00
    Russians : 0.67
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 7
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 armour, 1 bomber and 3 fighters; Remaining resources: 1 techTokens; 4 PUs; 
    
        Combat Move - British
            1 submarine moved from 13 Sea Zone to 14 Sea Zone
            1 submarine moved from 12 Sea Zone to 14 Sea Zone
            9 fighters moved from United Kingdom to 5 Sea Zone
            1 bomber moved from United Kingdom to 5 Sea Zone
            1 destroyer moved from 53 Sea Zone to 50 Sea Zone
    
        Combat - British
            Battle in 50 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 50 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 14 Sea Zone
                British attack with 2 submarines
                Germans defend with 1 transport; Italians defend with 1 destroyer
                    British roll dice for 2 submarines in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 submarines in 14 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 submarines in 14 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 14 Sea Zone
                British win with 2 submarines remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer
                Casualties for Germans: 1 transport
            Battle in 5 Sea Zone
                British attack with 1 bomber and 9 fighters
                Germans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 4 transports
                2 submarines owned by the Germans Submerged
                    British roll dice for 1 bomber and 9 fighters in 5 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
                    Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports in 5 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    1 destroyer owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 1 cruiser owned by the Germans and 5 fighters owned by the British lost in 5 Sea Zone
                    British roll dice for 1 bomber and 4 fighters in 5 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits
                    Germans roll dice for 3 fighters and 4 transports in 5 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Germans and 2 fighters owned by the British lost in 5 Sea Zone
                    British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 2 fighters and 4 transports in 5 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                    2 fighters owned by the Germans lost in 5 Sea Zone
                    4 transports owned by the Germans lost in 5 Sea Zone
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 46
                Casualties for British: 7 fighters
                Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports
    
        Non Combat Move - British
            1 bomber moved from 5 Sea Zone to United Kingdom
            2 fighters moved from 5 Sea Zone to United Kingdom
            3 armour moved from Buryatia S.S.R. to Suiyuan
            2 armour moved from Manchuria to Ningxia
            1 armour moved from Kiangsu to Sikang
            1 armour moved from Anglo-Egypt Sudan to Belgian Congo
            3 armour moved from India to Persia
            1 infantry moved from India to Persia
            1 artillery moved from India to Persia
    
        Place Units - British
            1 armour and 2 fighters placed in India
            1 bomber and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 43 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -1.50
    Italians : -1.00
    British rolls : : 0.00
    

    Savegame

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