Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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Test summary from TripleA, engine version: 1.9, time: 1:44:51
Savegame -
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 6x factory; Remaining resources: 1 techTokens; 33 PUs; British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - British 1 fighter moved from Persia to 16 Sea Zone Combat - British British creates battle in territory 3 Sea Zone British creates battle in territory 6 Sea Zone Battle in 16 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 16 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 armour moved from French Indo-China Thailand to Kiangsu 5 armour moved from French Indo-China Thailand to Kiangsu 1 aaGun moved from French Indo-China Thailand to Burma 2 armour moved from India to Trans-Jordan 1 fighter moved from 16 Sea Zone to Trans-Jordan 1 armour moved from India to Burma 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 submarine moved from 3 Sea Zone to 7 Sea Zone Place Units - British 2 armour, 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 6x factory; Remaining resources: 1 techTokens; 33 PUs; British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - British 1 fighter moved from Persia to 16 Sea Zone Combat - British British creates battle in territory 3 Sea Zone British creates battle in territory 6 Sea Zone Battle in 16 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 16 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 armour moved from French Indo-China Thailand to Kiangsu 5 armour moved from French Indo-China Thailand to Kiangsu 1 aaGun moved from French Indo-China Thailand to Burma 2 armour moved from India to Trans-Jordan 1 fighter moved from 16 Sea Zone to Trans-Jordan 1 armour moved from India to Burma 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 submarine moved from 3 Sea Zone to 7 Sea Zone Place Units - British 2 armour, 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from 14 Sea Zone to Ukraine Combat - Italians Battle in Ukraine Italians attack with 2 fighters Russians defend with 1 armour Italians roll dice for 2 fighters in Ukraine, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 fighter owned by the Italians lost in Ukraine Italians win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Italians: 1 fighter Casualties for Russians: 1 armour Non Combat Move - Italians 1 fighter moved from Ukraine to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone Place Units - Italians 1 transport placed in 14 Sea Zone 1 armour, 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.00 Russians : 0.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 4 units. Non Combat Move - Americans 1 bomber moved from Western United States to Manchuria 1 armour and 1 infantry moved from Australia to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone Place Units - Americans 1 battleship, 1 destroyer, 2 fighters and 1 transport placed in 56 Sea Zone Non Combat Move - Chinese 4 infantry moved from Kiangsu to Manchuria 4 infantry moved from Fukien to Kwangtung Place Units - Chinese 4 infantry placed in Kiangsu Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00
Territory Summary for Americans and Chinese :
Alaska : 1 infantry Borneo : 1 artillery and 1 infantry Eastern United States : 1 aaGun and 1 factory Hawaiian Islands : 2 infantry Kiangsu : 4 infantry Kwangtung : 5 infantry Manchuria : 1 bomber and 8 infantry Midway : 3 infantry Western United States : 1 aaGun, 1 factory and 2 infantry 43 Sea Zone : 1 armour, 1 infantry and 1 transport 56 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Production/PUs Summary :
Japanese : 17 / 19 Russians : 24 / 36 Germans : 36 / 51 British : 39 / 44 Italians : 12 / 17 Chinese : 12 / 0 Americans : 38 / 48
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from East Indies to India 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Strategic bombing raid in India Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Non Combat Move - Japanese 1 bomber moved from India to East Indies 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 1 cruiser placed in 62 Sea Zone 1 transport placed in 38 Sea Zone Turn Complete - Japanese Japanese collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 3 armour and 7 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - Russians 1 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 armour moved from Caucasus to Bulgaria Romania 5 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from Novosibirsk to Buryatia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Bulgaria Romania Combat - Russians Battle in Bulgaria Romania Russians attack with 1 armour and 1 bomber Germans defend with 1 armour Russians roll dice for 1 armour and 1 bomber in Bulgaria Romania, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Romania Russians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Battle in Belorussia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Buryatia S.S.R. Russians attack with 1 bomber and 5 infantry Japanese defend with 2 artilleries and 3 infantry Russians roll dice for 1 bomber and 5 infantry in Buryatia S.S.R., round 2 : 3/6 hits, 1.50 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 1 bomber and 4 infantry in Buryatia S.S.R., round 3 : 0/5 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Buryatia S.S.R., round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 4 : 1/4 hits, 1.17 expected hits Japanese roll dice for 2 artilleries in Buryatia S.S.R., round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Buryatia S.S.R. Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 5 : 1/4 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Buryatia S.S.R., round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 infantry Casualties for Japanese: 2 artilleries and 3 infantry Battle in Karelia S.S.R. Russians attack with 1 armour and 1 fighter Germans defend with 1 factory and 1 infantry Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour moved from Caucasus to India 1 aaGun moved from Caucasus to Russia 1 aaGun moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 1 fighter moved from Karelia S.S.R. to Russia 1 bomber moved from Bulgaria Romania to Russia 1 bomber moved from Buryatia S.S.R. to Manchuria Place Units - Russians 2 armour placed in Russia 3 infantry placed in Caucasus 1 armour placed in Caucasus 4 infantry placed in Russia Russians undo move 4. Russians undo move 3. 1 armour placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians rolls : : 0.00 Russians : 1.00 Japanese : -1.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 4 infantry and 1 transport; Remaining resources: 1 techTokens; 4 PUs; Combat Move - Germans 1 armour moved from Germany to 5 Sea Zone 4 fighters moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from 5 Sea Zone to Karelia S.S.R. Combat - Germans Germans creates battle in territory 6 Sea Zone Battle in Karelia S.S.R. Germans attack with 1 armour, 4 fighters and 1 infantry Russians defend with 1 armour and 1 factory Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 4 fighters moved from Karelia S.S.R. to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 3 Sea Zone to 5 Sea Zone 3 infantry moved from Poland to East Poland 2 infantry moved from Germany to Balkans 3 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from 5 Sea Zone to Baltic States 1 armour moved from Poland to East Poland 1 armour moved from Poland to East Poland 1 infantry moved from Morocco Algeria to Libya Place Units - Germans 4 artilleries, 1 bomber and 4 infantry placed in Germany 1 transport placed in 5 Sea Zone Turn Complete - Germans Germans collect 35 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.50 Germans rolls : : 0.00 Russians : 0.50
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 6x factory; Remaining resources: 1 techTokens; 38 PUs; British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 armour moved from Trans-Jordan to Egypt British take Egypt from Italians 1 armour moved from Egypt to Anglo-Egypt Sudan Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 armour moved from Trans-Jordan to India 1 aaGun moved from Burma to India 1 armour moved from Burma to India 1 fighter moved from Trans-Jordan to India 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to United Kingdom 1 destroyer moved from 43 Sea Zone to 53 Sea Zone Place Units - British 2 fighters and 1 infantry placed in United Kingdom 1 infantry placed in United Kingdom 1 armour, 1 artillery and 1 infantry placed in India Turn Complete - British British collect 41 PUs; end with 41 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British rolls : : 0.00 AA fire in Germany : : -0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Merry Christmas and happy holidays!
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 6x factory; Remaining resources: 1 techTokens; 38 PUs; British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 armour moved from Trans-Jordan to Egypt British take Egypt from Italians 1 armour moved from Egypt to Anglo-Egypt Sudan Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 armour moved from Trans-Jordan to India 1 aaGun moved from Burma to India 1 armour moved from Burma to India 1 fighter moved from Trans-Jordan to India 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to United Kingdom 1 destroyer moved from 43 Sea Zone to 53 Sea Zone Place Units - British 2 fighters and 1 infantry placed in United Kingdom 1 infantry placed in United Kingdom 1 armour, 1 artillery and 1 infantry placed in India Turn Complete - British British collect 41 PUs; end with 41 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by British from Kiangsu: 4 armour EDIT: Adding units owned by British to Buryatia S.S.R.: 4 armour EDIT: Removing units owned by British from Kiangsu: 2 armour EDIT: Adding units owned by British to Manchuria: 1 armour EDIT: Adding units owned by British to Kiangsu: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : : 0.00 AA fire in Germany : : -0.17
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edit to relocate the armor in Asia…
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 3 PUs; Combat Move - Italians 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt Italians take Egypt from British 2 infantry moved from 14 Sea Zone to Libya Combat - Italians Non Combat Move - Italians 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 carrier moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from 14 Sea Zone to 15 Sea Zone 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 1 destroyer placed in 14 Sea Zone 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers and 2 submarines; Remaining resources: 0 techTokens; 2 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 transport moved from 56 Sea Zone to 57 Sea Zone 2 infantry moved from Midway to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 1 bomber moved from Manchuria to Japan 2 fighters moved from 56 Sea Zone to Iwo Jima 1 battleship moved from 56 Sea Zone to 59 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan causes 0 damage total. Battle in Iwo Jima Americans attack with 2 fighters and 4 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from Iwo Jima to 59 Sea Zone 1 fighter moved from Iwo Jima to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 54 Sea Zone Place Units - Americans 2 submarines placed in 56 Sea Zone 3 bombers placed in Western United States Combat Move - Chinese 4 infantry moved from Kiangsu to Manchuria Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kiangsu Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 0.83 Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers and 2 submarines; Remaining resources: 0 techTokens; 2 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 transport moved from 56 Sea Zone to 57 Sea Zone 2 infantry moved from Midway to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 1 bomber moved from Manchuria to Japan 2 fighters moved from 56 Sea Zone to Iwo Jima 1 battleship moved from 56 Sea Zone to 59 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan causes 0 damage total. Battle in Iwo Jima Americans attack with 2 fighters and 4 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from Iwo Jima to 59 Sea Zone 1 fighter moved from Iwo Jima to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 54 Sea Zone Place Units - Americans 2 submarines placed in 56 Sea Zone 3 bombers placed in Western United States Combat Move - Chinese 4 infantry moved from Kiangsu to Manchuria Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kiangsu Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by British from Kiangsu: 3 armour EDIT: Adding units owned by British to Buryatia S.S.R.: 3 armour EDIT: Removing units owned by British from Kiangsu: 3 armour EDIT: Adding units owned by British to Manchuria: 2 armour EDIT: Adding units owned by British to Kiangsu: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Japan : : 0.83 Americans : 0.33 Japanese : -0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
please note i relocate the armor at asia to reflect the previous edit . Please let me know if you have any questions
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Japanese Purchase Units - Japanese Japanese buy 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 1 fighter moved from 38 Sea Zone to 59 Sea Zone 1 cruiser moved from 62 Sea Zone to 59 Sea Zone 1 battleship moved from 62 Sea Zone to 59 Sea Zone 2 fighters moved from 62 Sea Zone to 59 Sea Zone 1 carrier moved from 62 Sea Zone to 59 Sea Zone 1 fighter moved from 38 Sea Zone to 59 Sea Zone Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 4 fighters Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 4 fighters in 59 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 59 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese 2 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 59 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 59 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 battleship, 2 fighters and 2 transports in 59 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 59 Sea Zone Japanese roll dice for 1 battleship and 1 cruiser in 59 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 59 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 59 Sea Zone Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -41 Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 4 fighters Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters Non Combat Move - Japanese 1 infantry moved from East Indies to 38 Sea Zone 1 artillery moved from East Indies to 38 Sea Zone 1 carrier moved from 38 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 30 Sea Zone 2 transports moved from 62 Sea Zone to 50 Sea Zone Place Units - Japanese 1 submarine placed in 62 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 17 PUs; end with 17 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans : 1.67 Japanese : -0.83
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - Russians 3 infantry moved from Buryatia S.S.R. to Soviet Far East 1 bomber moved from Manchuria to Japan 1 infantry moved from Archangel to Karelia S.S.R. 1 artillery moved from Archangel to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Bulgaria Romania 1 armour moved from Caucasus to Bulgaria Romania Combat - Russians Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Japan causes 3 damage total. Battle in Bulgaria Romania Russians attack with 1 armour and 1 bomber Italians defend with 1 armour Russians roll dice for 1 armour and 1 bomber in Bulgaria Romania, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania Russians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Italians: 1 armour Battle in Soviet Far East Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Soviet Far East, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Soviet Far East, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Soviet Far East, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry Germans defend with 1 armour, 1 factory and 2 infantry Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 1 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 3 : 2/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour, 2 artilleries and 1 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Russians 1 bomber moved from Bulgaria Romania to Russia 1 fighter moved from Karelia S.S.R. to Russia 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Russia to Belorussia 2 armour moved from India to Caucasus 1 infantry moved from Caucasus to Russia 3 infantry moved from Russia to Archangel 1 bomber moved from Japan to Yakut S.S.R. Place Units - Russians 2 armour and 1 bomber placed in Russia 1 artillery placed in Russia 2 infantry placed in Russia Russians undo move 3. 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 2.50 AA fire in Japan : : -0.17 Russians rolls : : 0.00 Russians : -1.00 Japanese : 0.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 1 techTokens; 43 PUs; Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 1 techTokens; 1 PUs; Combat Move - Germans 1 artillery moved from East Poland to Ukraine 1 infantry moved from East Poland to Ukraine 1 bomber moved from Germany to Ukraine 1 infantry moved from Baltic States to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Eastern Ukraine 1 bomber moved from Germany to Belorussia 1 bomber moved from Germany to Eastern Ukraine 1 armour moved from East Poland to Eastern Ukraine Combat - Germans Battle in Belorussia Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Germans roll dice for 1 armour and 1 bomber in Eastern Ukraine, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Germany 1 bomber moved from Eastern Ukraine to Germany 1 bomber moved from Belorussia to Germany 1 fighter moved from France to Egypt 4 artilleries moved from Germany to 5 Sea Zone 4 infantry moved from Germany to 5 Sea Zone 4 artilleries moved from 5 Sea Zone to Karelia S.S.R. 4 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 2 infantry moved from Balkans to Bulgaria Romania 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Balkans Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 1 fighter and 8 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.83 Germans rolls : : 0.00 Russians : 0.67
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 bomber and 3 fighters; Remaining resources: 1 techTokens; 4 PUs; Combat Move - British 1 submarine moved from 13 Sea Zone to 14 Sea Zone 1 submarine moved from 12 Sea Zone to 14 Sea Zone 9 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 destroyer moved from 53 Sea Zone to 50 Sea Zone Combat - British Battle in 50 Sea Zone British attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 50 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 14 Sea Zone British attack with 2 submarines Germans defend with 1 transport; Italians defend with 1 destroyer British roll dice for 2 submarines in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 submarines in 14 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 submarines in 14 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 14 Sea Zone British win with 2 submarines remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer Casualties for Germans: 1 transport Battle in 5 Sea Zone British attack with 1 bomber and 9 fighters Germans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 4 transports 2 submarines owned by the Germans Submerged British roll dice for 1 bomber and 9 fighters in 5 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports in 5 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 1 cruiser owned by the Germans and 5 fighters owned by the British lost in 5 Sea Zone British roll dice for 1 bomber and 4 fighters in 5 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits Germans roll dice for 3 fighters and 4 transports in 5 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Germans and 2 fighters owned by the British lost in 5 Sea Zone British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 fighters and 4 transports in 5 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Germans lost in 5 Sea Zone 4 transports owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 46 Casualties for British: 7 fighters Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports Non Combat Move - British 1 bomber moved from 5 Sea Zone to United Kingdom 2 fighters moved from 5 Sea Zone to United Kingdom 3 armour moved from Buryatia S.S.R. to Suiyuan 2 armour moved from Manchuria to Ningxia 1 armour moved from Kiangsu to Sikang 1 armour moved from Anglo-Egypt Sudan to Belgian Congo 3 armour moved from India to Persia 1 infantry moved from India to Persia 1 artillery moved from India to Persia Place Units - British 1 armour and 2 fighters placed in India 1 bomber and 1 fighter placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 43 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -1.50 Italians : -1.00 British rolls : : 0.00