Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1


  • scramble to z112 or z113?

  • '20 '19 '18 '15 '13

    @OwlGod
    113 please - save fighters


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with no units remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 4 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from 112 Sea Zone to 113 Sea Zone
            1 bomber moved from United Kingdom to 113 Sea Zone
            2 carriers moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from Caroline Islands to 35 Sea Zone
            2 fighters moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from Gibraltar to 112 Sea Zone
            4 transports moved from 112 Sea Zone to 110 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 41 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 43 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 113 Sea Zone
                Americans attack with 1 bomber and 6 fighters
                Germans defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Italians defend with 1 fighter
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 1 bomber and 6 fighters in 113 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 3 transports in 113 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                    1 battleship owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                    Americans roll dice for 1 bomber and 5 fighters in 113 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits
                    Germans roll dice for 2 fighters and 3 transports in 113 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Germans and 1 fighter owned by the Italians lost in 113 Sea Zone
                    2 transports owned by the Germans lost in 113 Sea Zone
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 68
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
                Casualties for Italians: 1 fighter
            Battle in Norway
                Americans attack with 2 armour, 1 artillery and 3 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 2 armour, 1 artillery and 3 infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Norway
                Americans win, taking Norway from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from 113 Sea Zone to United Kingdom
            4 fighters moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 88 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 mech_infantry moved from Tunisia to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
            1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
            3 fighters moved from 43 Sea Zone to 54 Sea Zone
            2 fighters moved from 37 Sea Zone to 54 Sea Zone
            3 fighters moved from 41 Sea Zone to 54 Sea Zone
            1 fighter moved from 37 Sea Zone to 54 Sea Zone
            2 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 8 Sea Zone
            2 armour, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 armour and 1 infantry moved from 54 Sea Zone to Queensland
            2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            4 fighters placed in Eastern United States
            4 destroyers and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with no units remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries moved from Volgograd to Rostov
            1 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
            1 fighter moved from Egypt to Rostov
            2 fighters moved from Northwest Persia to Rostov
            1 armour and 3 artilleries moved from Eastern Persia to West India
            1 mech_infantry moved from Northwest Persia to Rostov
            1 fighter moved from Northwest Persia to Rostov
    
        Combat - British
            Battle in Rostov
                British attack with 1 armour, 3 artilleries, 4 fighters and 4 mech_infantrys
                Germans defend with 2 armour, 2 artilleries and 2 mech_infantrys
                    British roll dice for 1 armour, 3 artilleries, 4 fighters and 4 mech_infantrys in Rostov, round 2 : 5/12 hits, 4.67 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 2 : 3/6 hits, 2.33 expected hits
                    3 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
                1 mech_infantry owned by the British, 3 artilleries owned by the British and 1 armour owned by the British retreated to Caucasus
                Germans win with 1 armour remaining. Battle score for attacker is 10
                Casualties for British: 3 mech_infantrys
                Casualties for Germans: 1 armour, 2 artilleries and 2 mech_infantrys
            Battle in West India
                British attack with 1 armour and 3 artilleries
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 3 artilleries in West India, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in West India
                British win, taking West India from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            4 fighters moved from Rostov to Caucasus
            3 artilleries moved from Persia to Eastern Persia
            2 mech_infantrys moved from Iraq to Eastern Persia
            1 armour moved from Iraq to Eastern Persia
            1 armour moved from Iraq to Caucasus
            3 mech_infantrys moved from Egypt to Iraq
            2 artilleries moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Caucasus
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Place Units - British
            3 artilleries placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : 0.83
    Americans : 2.00
    Chinese : 0.83
    Japanese : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Western Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Bryansk
                 retreated to Bryansk
                Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Bryansk to Novgorod
            1 aaGun moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,5,3,6,5,3
            Italians collect 1 PU (10 lost to blockades); end with 1 PU
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    Russians : 1.00
    

    Savegame


  • TripleA Move Summary: French round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Combat Move - French
    

    Savegame

  • '20 '19 '18 '15 '13

    @OwlGod
    Completing turn?


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 marine and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
                  ANZAC take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            5 infantry moved from Eastern Persia to West India
    
        Place Units - ANZAC
            1 marine placed in Queensland
            2 submarines placed in 54 Sea Zone
            ANZAC undo move 2.
            1 fighter placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_minor; Remaining resources: 67 PUs; 
            Germans buy 3 armour, 3 artilleries, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Archangel
            1 artillery and 1 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Archangel
            3 artilleries and 2 infantry moved from Belarus to Bryansk
            1 armour, 3 artilleries and 4 mech_infantrys moved from Ukraine to Bryansk
            1 armour moved from Rostov to Bryansk
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Bryansk
                Germans attack with 2 armour, 6 artilleries, 2 infantry and 4 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 6 artilleries, 2 infantry and 4 mech_infantrys in Bryansk, round 2 : 8/14 hits, 5.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 armour, 6 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Archangel
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 armour moved from Novgorod to Finland
            4 mech_infantrys moved from Poland to Novgorod
            6 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            1 fighter placed in Western Germany
            6 mech_infantrys placed in Germany
            3 armour placed in Novgorod
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,1,3,4,4,1
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.67
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Germans
            2 artilleries and 2 infantry moved from Tambov to Bryansk
            1 armour moved from Russia to Vologda
                  Russians take Vologda from Japanese
            1 armour moved from Vologda to Russia
            8 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 mech_infantry moved from Nenetsia to Urals
                  Russians take Urals from Japanese
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
                Germans defend with 2 armour, 6 artilleries and 4 mech_infantrys
                    Russians roll dice for 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/16 hits, 4.83 expected hits
                    Germans roll dice for 2 armour, 6 artilleries and 4 mech_infantrys in Bryansk, round 2 : 6/12 hits, 4.33 expected hits
                    6 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/10 hits, 3.83 expected hits
                    Germans roll dice for 2 armour and 4 artilleries in Bryansk, round 3 : 4/6 hits, 2.33 expected hits
                    4 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Bryansk
                    Russians roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 4 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 2 armour and 1 artillery in Bryansk, round 4 : 1/3 hits, 1.33 expected hits
                    1 artillery owned by the Germans, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Russians: 1 artillery and 10 infantry
                Casualties for Germans: 2 armour, 6 artilleries and 4 mech_infantrys
    
        Non Combat Move - Russians
            1 mech_infantry moved from Nenetsia to Russia
            1 infantry moved from Volgograd to Samara
            1 tactical_bomber moved from Bryansk to Russia
            2 fighters moved from Bryansk to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            8 infantry placed in Russia
            Russians undo move 1.
            2 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Russians : 1.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 5 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 armour and 1 mech_infantry moved from Novosibirsk to Urals
            1 mech_infantry moved from Novosibirsk to Vologda
                  Japanese take Vologda from Russians
            1 fighter moved from India to West India
            4 fighters moved from 39 Sea Zone to West India
            2 artilleries and 1 infantry moved from India to West India
            3 mech_infantrys moved from India to West India
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 2 artilleries, 5 fighters, 1 infantry and 3 mech_infantrys
                British defend with 1 armour and 2 artilleries; ANZAC defend with 5 infantry
                    Japanese roll dice for 2 artilleries, 5 fighters, 1 infantry and 3 mech_infantrys in West India, round 2 : 2/11 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 armour, 2 artilleries and 5 infantry in West India, round 2 : 2/8 hits, 2.83 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in West India
                    Japanese roll dice for 2 artilleries, 5 fighters and 2 mech_infantrys in West India, round 3 : 4/9 hits, 3.83 expected hits
                    UK_Pacific roll dice for 1 armour, 2 artilleries and 3 infantry in West India, round 3 : 4/6 hits, 2.17 expected hits
                    1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the ANZAC and 1 artillery owned by the British lost in West India
                    Japanese roll dice for 1 artillery and 4 fighters in West India, round 4 : 2/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 armour and 1 artillery in West India, round 4 : 2/2 hits, 0.83 expected hits
                    2 fighters owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is -20
                Casualties for Japanese: 1 artillery, 3 fighters, 1 infantry and 3 mech_infantrys
                Casualties for ANZAC: 5 infantry
                Casualties for British: 1 armour and 2 artilleries
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Urals
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Urals
                Japanese win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 battleship and 2 carriers moved from 6 Sea Zone to 36 Sea Zone
            1 battleship and 2 carriers moved from 39 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 destroyer moved from 39 Sea Zone to 55 Sea Zone
            1 destroyer moved from 39 Sea Zone to 45 Sea Zone
            2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Kiangsu to Hunan
            2 mech_infantrys moved from French Indo China to Burma
            1 fighter moved from West India to French Indo China
            1 fighter moved from West India to India
    
        Place Units - Japanese
            3 destroyers placed in 36 Sea Zone
            2 destroyers and 1 submarine placed in 6 Sea Zone
            2 mech_infantrys placed in Kiangsu
            1 artillery and 2 infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
            Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    UK_Pacific : 2.17
    Russians : -0.33
    Japanese : -3.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 bombers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            5 fighters moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 45 Sea Zone
            2 tactical_bombers moved from Philippines to French Indo China
            3 fighters moved from Philippines to French Indo China
            1 artillery and 1 infantry moved from Norway to Finland
            4 fighters moved from 112 Sea Zone to Finland
    
        Combat - Americans
            Battle in French Indo China
                Americans attack with 3 fighters and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
                    Americans roll dice for 3 fighters and 2 tactical_bombers in French Indo China, round 2 : 1/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 2 : 2/5 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 2 tactical_bombers owned by the Americans lost in French Indo China
                 retreated to French Indo China
                Japanese win with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
                Casualties for Americans: 2 tactical_bombers
                Casualties for Japanese: 1 infantry
            Battle in 45 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Finland
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 1 armour
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 0/6 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 3 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            2 carriers, 2 destroyers and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            4 fighters moved from Eastern United States to 110 Sea Zone
            4 fighters moved from Finland to Norway
            4 fighters moved from 110 Sea Zone to Norway
            3 fighters moved from French Indo China to 35 Sea Zone
            5 fighters moved from 55 Sea Zone to 35 Sea Zone
            4 fighters moved from 45 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 3 fighters, 2 infantry, 8 submarines and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from 35 Sea Zone to Philippines
            4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 armour and 3 infantry placed in Western United States
            3 transports placed in 10 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 5 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 3 artilleries and 3 mech_infantrys moved from Eastern Persia to West India
            2 mech_infantrys moved from Caucasus to Ukraine
            2 armour moved from Caucasus to Ukraine
            4 fighters moved from Caucasus to Ukraine
            1 artillery moved from Caucasus to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Ukraine
                British attack with 2 armour, 4 fighters and 2 mech_infantrys
                Germans defend with 3 artilleries and 1 factory_minor; Italians defend with 1 aaGun
                    AA fire in Ukraine : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the British lost in Ukraine
                    British roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Ukraine, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 1 aaGun and 3 artilleries in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the British, 1 aaGun owned by the Italians and 1 artillery owned by the Germans lost in Ukraine
                    British roll dice for 2 armour and 3 fighters in Ukraine, round 3 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans and 1 armour owned by the British lost in Ukraine
                British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Ukraine from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -7
                Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys
                Casualties for Germans: 3 artilleries
                Casualties for Italians: 1 aaGun
            Battle in West India
                British attack with 1 armour, 3 artilleries and 3 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in West India, round 2 : 4/7 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                British win, taking West India from Japanese with 1 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            3 mech_infantrys moved from Iraq to Eastern Persia
            2 artilleries moved from Trans-Jordan to Iraq
            3 artilleries moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 fighters moved from Ukraine to Caucasus
            2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
    
        Place Units - British
            3 artilleries placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.17
    Americans : -3.33
    AA fire in Ukraine : : 0.50
    Japanese : 2.00
    

    Savegame


  • TripleA Manual Gamesave Post: UK_Pacific round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 bombers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            5 fighters moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 45 Sea Zone
            2 tactical_bombers moved from Philippines to French Indo China
            3 fighters moved from Philippines to French Indo China
            1 artillery and 1 infantry moved from Norway to Finland
            4 fighters moved from 112 Sea Zone to Finland
    
        Combat - Americans
            Battle in French Indo China
                Americans attack with 3 fighters and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
                    Americans roll dice for 3 fighters and 2 tactical_bombers in French Indo China, round 2 : 1/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 2 : 2/5 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 2 tactical_bombers owned by the Americans lost in French Indo China
                 retreated to French Indo China
                Japanese win with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
                Casualties for Americans: 2 tactical_bombers
                Casualties for Japanese: 1 infantry
            Battle in 45 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Finland
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 1 armour
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 0/6 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 3 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            2 carriers, 2 destroyers and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            4 fighters moved from Eastern United States to 110 Sea Zone
            4 fighters moved from Finland to Norway
            4 fighters moved from 110 Sea Zone to Norway
            3 fighters moved from French Indo China to 35 Sea Zone
            5 fighters moved from 55 Sea Zone to 35 Sea Zone
            4 fighters moved from 45 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 3 fighters, 2 infantry, 8 submarines and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from 35 Sea Zone to Philippines
            4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 armour and 3 infantry placed in Western United States
            3 transports placed in 10 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 5 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 3 artilleries and 3 mech_infantrys moved from Eastern Persia to West India
            2 mech_infantrys moved from Caucasus to Ukraine
            2 armour moved from Caucasus to Ukraine
            4 fighters moved from Caucasus to Ukraine
            1 artillery moved from Caucasus to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Ukraine
                British attack with 2 armour, 4 fighters and 2 mech_infantrys
                Germans defend with 3 artilleries and 1 factory_minor; Italians defend with 1 aaGun
                    AA fire in Ukraine : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the British lost in Ukraine
                    British roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Ukraine, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 1 aaGun and 3 artilleries in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the British, 1 aaGun owned by the Italians and 1 artillery owned by the Germans lost in Ukraine
                    British roll dice for 2 armour and 3 fighters in Ukraine, round 3 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans and 1 armour owned by the British lost in Ukraine
                British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Ukraine from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -7
                Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys
                Casualties for Germans: 3 artilleries
                Casualties for Italians: 1 aaGun
            Battle in West India
                British attack with 1 armour, 3 artilleries and 3 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in West India, round 2 : 4/7 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                British win, taking West India from Japanese with 1 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            3 mech_infantrys moved from Iraq to Eastern Persia
            2 artilleries moved from Trans-Jordan to Iraq
            3 artilleries moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 fighters moved from Ukraine to Caucasus
            2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
    
        Place Units - British
            3 artilleries placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Norway: 1 factory_minor
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.17
    Americans : -3.33
    AA fire in Ukraine : : 0.50
    Japanese : 2.00
    

    Savegame

  • '20 '19 '18 '15 '13

    @OwlGod
    Ok, I’m done like dinner!

    Good game - rematch?


  • Thanks Odonis! Yeah want to flip sides?

  • '20 '19 '18 '15 '13

    @OwlGod
    Yes thanks!


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