L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,67
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
                  British take Caucasus from Germans
            2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Iraq to Turkey
            1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            2 fighters moved from 91 Sea Zone to Portugal
            2 fighters moved from United Kingdom to Portugal
            1 fighter moved from United Kingdom to Portugal
            1 mech_infantry moved from Egypt to Ethiopia
                  British take Ethiopia from Italians
            2 armour moved from Persia to Turkey
            1 bomber moved from Iraq to Turkey
            1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Japanese
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Turkey
                British attack with 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys in Turkey, round 2 : 6/17 hits, 5,67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2,67 expected hits
                    6 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 4 armour, 3 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys in Turkey, round 3 : 5/16 hits, 5,50 expected hits
                    Neutral_True roll dice for 2 infantry in Turkey, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 4 armour, 3 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for British: 3 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Eastern Persia
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Portugal
                British attack with 5 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 5 fighters and 2 infantry in Portugal, round 2 : 4/7 hits, 2,83 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True lost in Portugal
                British win, taking Portugal from Neutral_True with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            4 fighters moved from Portugal to 91 Sea Zone
            1 fighter moved from Portugal to United Kingdom
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to Spain
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 bomber moved from Turkey to Egypt
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            British collect 27 PUs (3 lost to blockades); end with 27 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 1,67
    Neutral_True : -1,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
                  British take Caucasus from Germans
            2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Iraq to Turkey
            1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            2 fighters moved from 91 Sea Zone to Portugal
            2 fighters moved from United Kingdom to Portugal
            1 fighter moved from United Kingdom to Portugal
            1 mech_infantry moved from Egypt to Ethiopia
                  British take Ethiopia from Italians
            2 armour moved from Persia to Turkey
            1 bomber moved from Iraq to Turkey
            1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Japanese
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Turkey
                British attack with 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys in Turkey, round 2 : 6/17 hits, 5,67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2,67 expected hits
                    6 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 4 armour, 3 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys in Turkey, round 3 : 5/16 hits, 5,50 expected hits
                    Neutral_True roll dice for 2 infantry in Turkey, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 4 armour, 3 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for British: 3 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Eastern Persia
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Portugal
                British attack with 5 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 5 fighters and 2 infantry in Portugal, round 2 : 4/7 hits, 2,83 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True lost in Portugal
                British win, taking Portugal from Neutral_True with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            4 fighters moved from Portugal to 91 Sea Zone
            1 fighter moved from Portugal to United Kingdom
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to Spain
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 bomber moved from Turkey to Egypt
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            British collect 27 PUs (3 lost to blockades); end with 27 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 1,67
    Neutral_True : -1,00
    Japanese : -0,33
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 armour moved from Tambov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Novosibirsk to Urals
            1 mech_infantry moved from Samara to Urals
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Caucasus
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Italians lost in Caucasus
                British win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Urals
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Italians win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 92 Sea Zone to Southern Italy
            1 fighter moved from 92 Sea Zone to Southern France
            1 artillery moved from Tambov to Volgograd
            1 armour and 1 mech_infantry moved from Tambov to Volgograd
            1 mech_infantry moved from Yugoslavia to Greece
            1 armour moved from Yugoslavia to Albania
            1 infantry moved from France to Southern France
            1 infantry moved from Northern Italy to France
            1 infantry moved from France to Normandy Bordeaux
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 artillery placed in Northern Italy
            1 infantry placed in Southern France
            2 mech_infantrys placed in Northern Italy
            1 mech_infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from France: 1 infantry
            EDIT: Adding units owned by Italians to Southern France: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,67
    British : 1,00
    Russians : -0,67
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Tobruk to Alexandria
            1 fighter moved from Gibraltar to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            2 mech_infantrys moved from Volgograd to Caucasus
            1 bomber moved from Bryansk to Caucasus
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 artilleries, 1 destroyer, 2 infantry, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    scramble in 110?

    Welcome back :)

  • '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            1 mech_infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 mech_infantrys moved from Volgograd to Caucasus
            4 bombers moved from Bryansk to Caucasus
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 artilleries, 1 destroyer, 2 infantry, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    sorry I forgot to add a few bombers to caucasus, so redid my turn.

    want to scramble?


  • Sorry, missed the scramble issue. No scramble, thanks!

  • '19 '18 '17

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            1 mech_infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 mech_infantrys moved from Volgograd to Caucasus
            4 bombers moved from Bryansk to Caucasus
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 artilleries, 1 destroyer, 2 infantry, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 4 bombers and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 4 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits, 3,00 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
                British defend with 1 submarine
                    Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                    British roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 submarine
    
        Non Combat Move - Germans
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            1 mech_infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            2 armour moved from Russia to Rostov
            1 armour moved from Russia to Rostov
            1 armour moved from Volgograd to Rostov
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 armour moved from Bessarabia to Rostov
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria
            1 armour and 1 mech_infantry moved from Karelia to Belarus
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 fighter moved from 110 Sea Zone to France
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 infantry moved from Western Germany to Denmark
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            2 bombers moved from 110 Sea Zone to Western Germany
            4 bombers moved from Caucasus to Southern Italy
            2 bombers moved from Bryansk to Western Germany
            2 bombers moved from Bryansk to Southern Italy
            1 bomber moved from Shensi to French Indo China
            2 aaGuns moved from Bryansk to Rostov
            1 infantry moved from Finland to Norway
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            1 armour and 2 mech_infantrys placed in Russia
            1 armour and 2 mech_infantrys placed in Volgograd
            2 infantry placed in France
            1 artillery placed in France
            Germans undo move 3.
            1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
            2 armour and 8 mech_infantrys placed in Western Germany
            Germans undo move 6.
            1 submarine placed in 105 Sea Zone
            1 destroyer placed in 112 Sea Zone
            2 armour and 7 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,83
    British : 0,50
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 9
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • I also see that I missed to move the ANZAC units from Hawaii to stack with US. Is it ok that I edit that?

  • '19 '18 '17

    Sure go ahead.

    Wouldn’t have changed my italian nor german turn


  • Thanks! I’ll do it now then.


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 9
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer, 2 infantry and 1 transport
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer and 1 transport
            EDIT: Removing units owned by ANZAC from Hawaiian Islands: 2 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 9
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 armour moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Tsinghai to Shensi
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            4 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
            2 fighters moved from Japan to 19 Sea Zone
            2 infantry moved from West India to Eastern Persia
            1 fighter and 1 tactical_bomber moved from India to Eastern Persia
    
        Purchase Units - Japanese
            Japanese repair damage of 1x airfield; Remaining resources: 74 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour, 3 artilleries, 1 bomber, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Eastern Persia
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/9 hits, 4,67 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 battleship, 6 carriers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 2 infantry moved from India to 39 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 mech_infantry moved from India to Afghanistan
                  Japanese take Afghanistan from Neutral_True
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone
            1 artillery moved from Union of South Africa to Mozambique
                  Japanese take Mozambique from Neutral_True
            1 armour moved from South West Africa to Angola
                  Japanese take Angola from Neutral_True
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from Tanganyika Territory to Belgian Congo
            1 fighter and 1 tactical_bomber moved from Eastern Persia to India
            1 infantry moved from Sikang to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 mech_infantry moved from Shantung to Anhwe
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 submarine moved from 63 Sea Zone to 52 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 tactical_bomber moved from Philippines to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
            1 fighter moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to Manchuria
            1 mech_infantry moved from French Indo China to Hunan
    
        Place Units - Japanese
            3 artilleries placed in Manchuria
            1 bomber and 2 fighters placed in French Indo China
            1 armour and 2 mech_infantrys placed in Union of South Africa
            2 armour and 1 mech_infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,5,6,3,2,2,2
            Japanese collect 66 PUs (8 lost to blockades); end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    ANZAC : 0,67
    Japanese : 1,83
    

    Savegame


  • Sorry, I’m pretty tired. It’s 2 am here and I’m lacking sleep. Made a silly attack in S France. Just saw now and also remember that I thought about it a while ago how much land and air you have in Western Europe.

    Have not made all battles, but the ones executed have gone well for the Allies. Still, I must ask if I can redo the US round when I’m actually capable of thinking?


  • Or atleast in Europe.

  • '19 '18 '17

    I haven’t looked at your turn yet, but yeah sure, go ahead.

    And about what moves specifically. Just decide what you think is fair. If stupid things happened because of sleep deprivation, just redo without thinking too much. If it was just bad dice, obviously not ;)

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