Let’s see if I did this correctly. GL and HF.
Wizmark (X) vs Odonis (L) G2
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 2 mech_infantrys moved from Ukraine to Caucasus 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus 1 armour and 2 mech_infantrys moved from Volgograd to Caucasus 2 mech_infantrys moved from Bulgaria to Greece 1 bomber moved from Western Germany to Greece 4 artilleries moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 3 mech_infantrys moved from Western Germany to France 1 armour and 2 mech_infantrys moved from Germany to France 1 artillery moved from Western Germany to France 1 bomber moved from Western Germany to Greece 2 bombers moved from Western Germany to France 1 fighter moved from Germany to Holland Belgium 2 fighters moved from Western Germany to France 1 infantry moved from Bryansk to Russia 2 mech_infantrys moved from Belarus to Russia 1 infantry moved from Bryansk to Russia Combat - Germans Battle in Russia Germans attack with 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry Germans roll dice for 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 1/7 hits, 2.00 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 1/6 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Russia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Russia Germans captures 8PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry Battle in France Germans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 5 mech_infantrys British defend with 3 artilleries, 1 infantry and 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 5 mech_infantrys in France, round 2 : 2/11 hits, 4.17 expected hits French roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in France, round 2 : 4/6 hits, 2.00 expected hits 1 infantry owned by the French, 4 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in France Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry in France, round 3 : 4/7 hits, 3.50 expected hits French roll dice for 3 artilleries and 1 mech_infantry in France, round 3 : 3/4 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 fighter owned by the Germans, 3 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in France Germans destroys 16PUs while taking French capital Germans win, taking France from French with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -12 Casualties for Germans: 1 artillery, 1 fighter and 5 mech_infantrys Casualties for British: 3 artilleries, 1 infantry and 1 mech_infantry Casualties for French: 1 infantry Battle in Greece Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Greece, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Germans win, taking Greece from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 4 artilleries, 1 bomber and 1 fighter French defend with 1 infantry; Americans defend with 1 artillery and 1 infantry Germans roll dice for 4 artilleries, 1 bomber and 1 fighter in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery Casualties for Americans: 1 artillery and 1 infantry Casualties for French: 1 infantry Battle in Caucasus Germans attack with 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers British defend with 1 infantry and 3 mech_infantrys Germans roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/9 hits, 3.50 expected hits Russians roll dice for 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 infantry and 3 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 fighter moved from Holland Belgium to Germany 2 bombers and 1 fighter moved from France to Western Germany 1 bomber moved from Holland Belgium to Western Germany 2 bombers moved from Greece to Western Germany 5 infantry moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Rostov to Tambov 3 aaGuns, 17 armour, 15 artilleries, 17 infantry and 9 mech_infantrys moved from Bryansk to Tambov 2 fighters and 2 tactical_bombers moved from Caucasus to Tambov 1 armour moved from Ukraine to Tambov 1 armour and 2 mech_infantrys moved from Western Ukraine to Tambov 1 armour moved from Belarus to Tambov Place Units - Germans 10 infantry placed in Germany 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Western Ukraine 1 armour, 3 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -3.00 British : -0.33 French : 3.67 Americans : 0.00 Russians : 0.33
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@Odonis np…thought it was odd they were left there…figured you might change.
Shocking rolling for the germans in W Europe :rage:
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 armour and 2 mech_infantrys moved from Samara to Kazakhstan 1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus 2 artilleries and 2 infantry moved from Samara to Russia Combat - Russians Battle in Caucasus Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 1 mech_infantry Battle in Russia Russians attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 infantry and 2 mech_infantrys Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Russia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Russians roll dice for 2 artilleries and 1 infantry in Russia, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Russia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Non Combat Move - Russians 3 aaGuns, 9 artilleries and 48 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Persia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 0.67
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 marine moved from Soviet Far East to 4 Sea Zone 1 fighter moved from Soviet Far East to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea 2 bombers moved from French Indo China to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 4 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to Burma 1 armour and 2 mech_infantrys moved from Shan State to Burma 2 fighters moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 battleship, 4 carriers and 2 transports moved from 36 Sea Zone to 37 Sea Zone
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@Odonis Order of loss in sz6 please…and do you wish your subs to fight or submerge? I havent got a destroyer in the battle
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@wizmark
Everyone stays. Everyone fights. No surrender. Max defence but save the planes -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 marine moved from Soviet Far East to 4 Sea Zone 1 fighter moved from Soviet Far East to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea 2 bombers moved from French Indo China to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 4 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to Burma 1 armour and 2 mech_infantrys moved from Shan State to Burma 2 fighters moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 battleship, 4 carriers and 2 transports moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 armour and 1 fighter in Burma, round 3 : 1/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for British: 1 artillery and 1 infantry Battle in 6 Sea Zone Japanese attack with 2 bombers, 2 carriers, 1 cruiser, 10 fighters, 1 submarine, 6 tactical_bombers and 1 transport Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 10 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 14/18 hits, 10.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 carriers, 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits 4 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 7/14 hits, 8.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 battleship, 6 fighters and 1 transport in 6 Sea Zone, round 3 : 6/7 hits, 4.67 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 6 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone 1 marine owned by the Japanese lost in Korea Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 3/9 hits, 5.33 expected hits 1 transport owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 5 : 4/9 hits, 5.33 expected hits 1 submarine owned by the Americans Submerged Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 62 Casualties for Japanese: 2 carriers, 1 cruiser, 7 fighters, 1 submarine, 2 tactical_bombers and 1 transport Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 destroyer and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 4 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 1 transport EDIT: Adding units owned by Japanese to Japan: 1 artillery, 1 infantry and 1 marine EDIT: Turning off Edit Mode 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 infantry moved from Malaya to Shan State 1 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Shantung to Jehol 1 mech_infantry moved from Jehol to Manchuria 1 armour moved from Yenisey to Buryatia 2 infantry moved from Shantung to Jehol 2 bombers moved from 6 Sea Zone to Japan 3 tactical_bombers moved from 6 Sea Zone to Japan 3 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 submarine placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 1 artillery and 1 fighter placed in French Indo China 1 bomber, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6 Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 2.17 ANZAC : 0.67 UK_Pacific : 2.00 Japanese : -2.00
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@Odonis I made a cock up in the battle…clicked through a casualty page too quick. In brief I took the cruiser as a a casualty instead of the tac it should have been…which obviously meant I couldnt hit your sub with only air
As a compromise I have edited my cruiser and tt back but placed the land units in japan instead of attacking korea and submerged yr sub. Hope this is ok?
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 fighter moved from Gibraltar to 95 Sea Zone 3 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to Northern Italy 1 artillery and 1 infantry moved from Normandy Bordeaux to France 5 armour, 1 marine and 2 mech_infantrys moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy 3 destroyers moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Korea to Manchuria 1 bomber moved from Western United States to 6 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 110 Sea Zone to Northern Italy
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@wizmark
Thats fine -
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@Odonis full 3 fighter scramble sz6 please…max def keep fighters to last…remaining kami on a destroyer please.
no scramble sz 95 :+1:
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 fighter moved from Gibraltar to 95 Sea Zone 3 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to Northern Italy 1 artillery and 1 infantry moved from Normandy Bordeaux to France 5 armour, 1 marine and 2 mech_infantrys moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy 3 destroyers moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Korea to Manchuria 1 bomber moved from Western United States to 6 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 110 Sea Zone to Northern Italy Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in Soviet Far East Battle in 6 Sea Zone Americans attack with 1 bomber, 3 destroyers, 2 fighters and 1 submarine Japanese defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 27 Casualties for Americans: 3 destroyers and 1 submarine Casualties for Japanese: 1 cruiser, 1 destroyer, 3 fighters and 1 transport Battle in Northern Italy Americans attack with 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 1 factory_major and 5 infantry Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 4.83 expected hits Italians roll dice for 1 armour, 1 artillery and 5 infantry in Northern Italy, round 2 : 1/7 hits, 2.50 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 5/10 hits, 4.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 5 infantry Battle in Manchuria Americans attack with 1 armour Japanese defend with 1 mech_infantry Americans roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in France Americans attack with 5 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys Germans defend with 1 airfield, 1 armour and 1 factory_minor Americans roll dice for 5 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 2/10 hits, 3.67 expected hits Germans roll dice for 1 armour in France, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans with 5 armour, 1 artillery, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 1 bomber moved from Northern Italy to Normandy Bordeaux 1 tactical_bomber moved from Northern Italy to Southern France 1 fighter moved from Northern Italy to Southern France 2 fighters moved from Northern Italy to Southern France 1 fighter moved from 95 Sea Zone to Southern France 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from Iraq to Egypt 1 bomber and 2 fighters moved from 6 Sea Zone to Korea 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 2 fighters and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Americans undo move 4. 1 infantry placed in Eastern United States Americans undo move 3. 2 fighters placed in 10 Sea Zone 1 bomber and 1 fighter placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 0.50 Italians : -2.00 Americans : -1.17 Japanese : 0.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 fighter moved from Gibraltar to 95 Sea Zone 3 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to Northern Italy 1 artillery and 1 infantry moved from Normandy Bordeaux to France 5 armour, 1 marine and 2 mech_infantrys moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy 3 destroyers moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Korea to Manchuria 1 bomber moved from Western United States to 6 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 110 Sea Zone to Northern Italy Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in Soviet Far East Battle in 6 Sea Zone Americans attack with 1 bomber, 3 destroyers, 2 fighters and 1 submarine Japanese defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 27 Casualties for Americans: 3 destroyers and 1 submarine Casualties for Japanese: 1 cruiser, 1 destroyer, 3 fighters and 1 transport Battle in Northern Italy Americans attack with 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 1 factory_major and 5 infantry Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 4.83 expected hits Italians roll dice for 1 armour, 1 artillery and 5 infantry in Northern Italy, round 2 : 1/7 hits, 2.50 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 5/10 hits, 4.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 5 infantry Battle in Manchuria Americans attack with 1 armour Japanese defend with 1 mech_infantry Americans roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in France Americans attack with 5 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys Germans defend with 1 airfield, 1 armour and 1 factory_minor Americans roll dice for 5 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 2/10 hits, 3.67 expected hits Germans roll dice for 1 armour in France, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans with 5 armour, 1 artillery, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 1 bomber moved from Northern Italy to Normandy Bordeaux 1 tactical_bomber moved from Northern Italy to Southern France 1 fighter moved from Northern Italy to Southern France 2 fighters moved from Northern Italy to Southern France 1 fighter moved from 95 Sea Zone to Southern France 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from Iraq to Egypt 1 bomber and 2 fighters moved from 6 Sea Zone to Korea 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 2 fighters and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Americans undo move 4. 1 infantry placed in Eastern United States Americans undo move 3. 2 fighters placed in 10 Sea Zone 1 bomber and 1 fighter placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from India to Shan State 1 armour and 2 mech_infantrys moved from Northwest Persia to Rostov 5 fighters moved from Northwest Persia to Rostov 1 bomber moved from Northwest Persia to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 97 Sea Zone 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 fighter and 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Holland Belgium British attack with 2 artilleries and 4 infantry Germans defend with 3 artilleries British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 3 artilleries in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 3 artilleries owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 3 artilleries Battle in Rostov British attack with 1 armour, 5 fighters and 2 mech_infantrys Italians defend with 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry British roll dice for 1 armour, 5 fighters and 2 mech_infantrys in Rostov, round 2 : 5/8 hits, 3.33 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Rostov British win, taking Rostov from Italians with 1 armour and 5 fighters remaining. Battle score for attacker is 6 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry Battle in Shan State British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun and 18 infantry moved from India to Burma 3 mech_infantrys moved from Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Turkmenistan to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 3 armour and 10 mech_infantrys moved from Northwest Persia to Volgograd 5 fighters moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy 1 bomber moved from 97 Sea Zone to France 1 armour, 2 artilleries and 2 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 1 aaGun moved from India to Burma 1 aaGun moved from India to Burma Place Units - British 3 artilleries and 3 infantry placed in United Kingdom 3 mech_infantrys placed in Persia 1 mech_infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5 British collect 36 PUs (1 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,2,6,1,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.50 Italians : -1.33 British : 2.33 Americans : -1.17 Japanese : -0.17
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 bomber, 1 fighter and 3 infantry moved from Southern Italy to Northern Italy 2 armour moved from Vologda to Samara Italians take Samara from Russians 2 armour moved from Samara to Tambov
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 bomber, 1 fighter and 3 infantry moved from Southern Italy to Northern Italy 2 armour moved from Vologda to Samara Italians take Samara from Russians 2 armour moved from Samara to Tambov Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry British defend with 1 fighter and 1 tactical_bomber; Americans defend with 3 artilleries, 1 factory_minor and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Northern Italy, round 2 : 3/6 hits, 2.17 expected hits Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/6 hits, 2.50 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Northern Italy, round 3 : 0/3 hits, 1.50 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 30 Casualties for Italians: 2 infantry Casualties for Americans: 3 artilleries and 1 infantry Casualties for British: 1 fighter and 1 tactical_bomber Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy 1 infantry moved from Albania to Yugoslavia 1 bomber moved from Northern Italy to Western Germany Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 2.00 Americans : -2.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 bomber, 1 fighter and 3 infantry moved from Southern Italy to Northern Italy 2 armour moved from Vologda to Samara Italians take Samara from Russians 2 armour moved from Samara to Tambov Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry British defend with 1 fighter and 1 tactical_bomber; Americans defend with 3 artilleries, 1 factory_minor and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Northern Italy, round 2 : 3/6 hits, 2.17 expected hits Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/6 hits, 2.50 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Northern Italy, round 3 : 0/3 hits, 1.50 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 30 Casualties for Italians: 2 infantry Casualties for Americans: 3 artilleries and 1 infantry Casualties for British: 1 fighter and 1 tactical_bomber Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy 1 infantry moved from Albania to Yugoslavia 1 bomber moved from Northern Italy to Western Germany Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bryansk: 1 aaGun EDIT: Adding units owned by Italians to Tambov: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 2.00 Americans : -2.00
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Northwest Persia: 1 fighter EDIT: Adding units owned by ANZAC to India: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :