you meant sz7 not 17 right? but still same thing applies: if there’s a dd it blocks loading from that sz… it’s the reason why i sent my dd to 65, to prevent you loading those units from new zealand. but 18 is not blocked as there are no surface ships there (and subs do not prevent loading during cm)
trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28
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Strange. I didn’t get a notice of your move, and I’ve checked for it. Missed it anyway. I’ll do it when I get home.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 2 fighters, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Northwest Persia 4 armour moved from Rostov to Northwest Persia 1 infantry moved from Rostov to Tambov 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Smolensk 2 infantry moved from Archangel to Vologda 2 infantry moved from Nenetsia to Urals 1 artillery moved from Nenetsia to Urals 1 artillery moved from Archangel to Vologda 9 artilleries and 31 infantry moved from Rostov to Volgograd 3 bombers moved from Rostov to Russia 1 artillery moved from Archangel to Smolensk 1 fighter and 1 tactical_bomber moved from Rostov to Smolensk 1 fighter and 1 tactical_bomber moved from Rostov to Vologda 1 bomber moved from Western Germany to Urals 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 2 fighters moved from Rostov to Tambov 1 bomber moved from Rostov to Urals 2 armour moved from Rostov to Northwest Persia 2 armour moved from Rostov to Volgograd 2 armour moved from Rostov to Northwest Persia Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0,50 expected hits Bombing raid in Russia rolls: 7,8,3 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Bryansk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 2 armour, 9 artilleries and 31 infantry British defend with 1 armour; Russians defend with 1 factory_minor Germans roll dice for 2 armour, 9 artilleries and 31 infantry in Volgograd, round 2 : 11/42 hits, 10,67 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 9 artilleries and 30 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Vologda Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Urals Germans attack with 1 artillery, 2 bombers and 2 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Urals, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 armour and 1 infantry in Urals, round 2 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Northwest Persia Germans attack with 8 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 8 armour and 1 mech_infantry in Northwest Persia, round 2 : 5/9 hits, 4,17 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 aaGuns moved from Rostov to Volgograd 3 infantry moved from Ukraine to Rostov 1 artillery moved from Bessarabia to Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Novgorod to Archangel 3 artilleries moved from Archangel to Nenetsia 1 bomber moved from Urals to Archangel 1 bomber moved from Urals to Nenetsia 1 fighter and 1 tactical_bomber moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 2 fighters moved from Tambov to Ukraine 3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone 3 artilleries and 3 infantry moved from 127 Sea Zone to Archangel 4 infantry moved from 127 Sea Zone to Nenetsia 1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 3 bombers moved from Russia to Ukraine 1 tactical_bomber moved from 127 Sea Zone to Novgorod Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 2 fighters, 2 infantry and 1 tactical_bomber placed in Western Germany 1 carrier and 1 transport placed in 112 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,50 Germans : 0,83 Russians : 2,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy nothing; Remaining resources: 20 PUs; Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Samara to Russia 1 artillery moved from Samara to Russia 11 armour moved from Samara to Russia 5 mech_infantrys moved from Samara to Russia 2 fighters and 1 tactical_bomber moved from Samara to Persia Turn Complete - Russians Russians collect 16 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 9x factory_major; Remaining resources: 5 PUs; 5 SuicideAttackTokens; Japanese buy 1 aaGun; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 1 cruiser, 1 destroyer and 5 transports moved from 19 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 5 carriers moved from 19 Sea Zone to 35 Sea Zone Combat - Japanese Japanese creates battle in territory 19 Sea Zone Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports in 35 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 27 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Japanese 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Japan 1 bomber moved from 35 Sea Zone to Paulau Island Place Units - Japanese 1 aaGun placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,4,1,6,2,5,4,2,1,4,5,6,1,1,6,2,2,6,1,5,1,4,1,3,6,4,4,6,6,2,2 Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : 0,50
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 8 artilleries, 1 destroyer, 1 harbour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Korea to Buryatia 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 18 Sea Zone to 17 Sea Zone 2 submarines moved from 2 Sea Zone to 6 Sea Zone 1 aaGun moved from British Columbia to Alaska Place Units - Americans 2 artilleries and 1 harbour placed in Korea 1 destroyer placed in 6 Sea Zone 1 artillery and 1 infantry placed in Alaska 5 artilleries and 5 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1,2,3,3,5,4,1,5,4,3,5 Americans collect 53 PUs (2 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Szechwan to Sikang 3 infantry moved from Kweichow to Shensi 1 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Kiangsu Place Units - Chinese 7 infantry placed in Tsinghai 2 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 8 artilleries, 1 destroyer, 1 harbour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Korea to Buryatia 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 18 Sea Zone to 17 Sea Zone 2 submarines moved from 2 Sea Zone to 6 Sea Zone 1 aaGun moved from British Columbia to Alaska Place Units - Americans 2 artilleries and 1 harbour placed in Korea 1 destroyer placed in 6 Sea Zone 1 artillery and 1 infantry placed in Alaska 5 artilleries and 5 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1,2,3,3,5,4,1,5,4,3,5 Americans collect 53 PUs (2 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Szechwan to Sikang 3 infantry moved from Kweichow to Shensi 1 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Kiangsu Place Units - Chinese 7 infantry placed in Tsinghai 2 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 28 PUs; British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 27 PUs; UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Libya to Algeria British take Tunisia from Italians British take Algeria from Italians 2 bombers moved from Russia to 97 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 2 armour moved from Samara to Urals 1 armour moved from Samara to Vologda Combat - British Battle in Vologda British attack with 1 armour Germans defend with 1 artillery British roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 armour owned by the British lost in Vologda Germans win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Germans: 1 artillery Battle in Trans-Jordan British attack with 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan retreated to Trans-Jordan Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Urals British attack with 2 armour Germans defend with 1 artillery British roll dice for 2 armour in Urals, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 armour in Urals, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 artillery in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Urals British win, taking Urals from Germans with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 97 Sea Zone British attack with 2 bombers Germans defend with 1 infantry; Italians defend with 1 destroyer and 3 transports British roll dice for 2 bombers in 97 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer and 3 transports in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 bombers in 97 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer and 3 transports in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone 3 transports owned by the Italians and 1 infantry owned by the Germans lost in 97 Sea Zone British win with 2 bombers remaining. Battle score for attacker is 32 Casualties for Italians: 1 destroyer and 3 transports Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from 96 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Libya 1 tactical_bomber moved from Trans-Jordan to Egypt 1 infantry moved from Scotland to United Kingdom 3 fighters and 1 tactical_bomber moved from Samara to Persia 2 fighters moved from India to Persia 2 armour moved from Sikang to Turkmenistan 1 armour moved from Szechwan to Kazakhstan 3 armour moved from Szechwan to Kansu 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 2 aaGuns moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Shensi 2 destroyers moved from 106 Sea Zone to 116 Sea Zone Place Units - British 1 armour, 1 fighter and 1 infantry placed in Persia 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,1,4 British collect 34 PUs (1 lost to blockades); end with 34 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 1 infantry placed in India 2 transports placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Germans : 0.00 British : -2.83 Italians : 0.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British 1 artillery and 1 infantry moved from Syria to 98 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Southern Italy to Libya 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Libya 1 bomber moved from Greece to Malta 1 bomber moved from Southern Italy to Malta Combat - Italians Battle in Libya Italians attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour and 1 bomber Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Libya, round 2 : 3/5 hits, 2,50 expected hits British roll dice for 1 armour and 1 bomber in Libya, round 2 : 0/2 hits, 0,67 expected hits 1 bomber owned by the British and 1 armour owned by the British lost in Libya Italians win, taking Libya from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 1 armour and 1 bomber Battle in Malta Italians attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 aaGun, 1 bomber and 1 infantry AA fire in Malta : 0/2 hits, 0,33 expected hits Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Malta, round 2 : 1/4 hits, 2,00 expected hits British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 2 : 0/2 hits, 0,50 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Malta, round 3 : 2/4 hits, 2,00 expected hits British roll dice for 1 bomber and 1 infantry in Malta, round 3 : 0/2 hits, 0,50 expected hits 1 bomber owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 20 Casualties for British: 1 aaGun, 1 bomber and 1 infantry Non Combat Move - Italians 2 bombers moved from Malta to Southern Italy 1 bomber moved from Libya to Southern Italy 1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone 1 carrier moved from 98 Sea Zone to 96 Sea Zone 1 aaGun moved from Rostov to Tambov 1 mech_infantry moved from Rostov to Tambov 1 armour and 2 mech_infantrys moved from Caucasus to Tambov 1 armour moved from Caucasus to Tambov 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer and 2 transports placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -0,50 British : -1,67 AA fire in Malta : : -0,33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Malaya to Shensi 1 fighter moved from Yunnan to Kansu 2 fighters moved from Queensland to Malaya Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Malaya to Shensi 1 fighter moved from Yunnan to Kansu 2 fighters moved from Queensland to Malaya Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Samara 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 2 infantry moved from Nenetsia to Urals 1 bomber moved from Nenetsia to Urals 1 bomber moved from Archangel to Urals 3 fighters and 1 tactical_bomber moved from Ukraine to Samara 1 fighter and 1 tactical_bomber moved from Archangel to Kazakhstan 1 tactical_bomber moved from Novgorod to Samara 1 fighter moved from 127 Sea Zone to Samara 1 bomber moved from Ukraine to Urals 1 armour and 1 mech_infantry moved from Nenetsia to Urals 1 artillery moved from Nenetsia to Urals 1 fighter and 1 tactical_bomber moved from Novgorod to Samara 2 bombers moved from Ukraine to Kazakhstan Combat - Germans Battle in Urals Germans attack with 1 armour, 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry British defend with 2 armour Germans roll dice for 1 armour, 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry in Urals, round 2 : 4/8 hits, 3,50 expected hits Russians roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 armour owned by the British lost in Urals Germans win, taking Urals from Russians with 1 armour, 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 2 armour Battle in Kazakhstan Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/5 hits, 2,67 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Kazakhstan retreated to Kazakhstan Russians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Samara Germans attack with 5 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 5 fighters, 1 infantry and 3 tactical_bombers in Samara, round 2 : 6/9 hits, 4,67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 28 infantry moved from Volgograd to Tambov 9 artilleries moved from Volgograd to Tambov 2 aaGuns moved from Volgograd to Tambov 3 infantry moved from Rostov to Tambov 1 infantry moved from Bryansk to Tambov 1 artillery moved from Western Ukraine to Bryansk 2 artilleries and 2 infantry moved from Ukraine to Bryansk 1 aaGun, 3 artilleries and 5 infantry moved from Archangel to Vologda 2 artilleries and 2 infantry moved from Nenetsia to Vologda 1 bomber moved from Urals to Archangel 3 infantry moved from Novgorod to 127 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 8 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 2 infantry moved from 91 Sea Zone to Morocco 1 carrier, 3 infantry and 5 transports moved from 127 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Western Germany 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 2 armour moved from Volgograd to Tambov 5 fighters and 3 tactical_bombers moved from Samara to Tambov 2 aaGuns moved from Volgograd to Tambov 2 bombers moved from Kazakhstan to Ukraine 2 bombers moved from Urals to Ukraine 2 submarines moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 3 armour and 4 mech_infantrys moved from Eastern Poland to Archangel Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 fighters placed in Novgorod 2 artilleries and 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 2 infantry EDIT: Adding units owned by Germans to Gibraltar: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0,83 Russians : 1,17
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@trulpenplay Wow, Russia is in a world of hurt… I have no idea what I am going to do… lol…
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An eye for an eye and tooth for a tooth. A Russia for a Japan. 😉
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@trulpen Yeah it looks like it may be… Thats not good for me…
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@trulpen I wanted to do a spoiling attack either in the north or south and I could, but you have such overwhelming odds with all the troops that you have that I dont think it will make a difference… I think I just gotta hold out and hope the dice go my way… lol…
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 16x factory_major; Remaining resources: 20 PUs; Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Persia to Russia Place Units - Russians 1 aaGun and 5 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Malaya Combat - Japanese Battle in Malaya Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 2 fighters; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 : 4/4 hits, 2,33 expected hits UK_Pacific roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Malaya Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Paulau Island to Caroline Islands 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone Place Units - Japanese 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,4,2,5,6,3,2,4,1,2,5,3,6,1,6,6,2,1,6,2,2,3,4,6,3,2,2,4,2,3,6,4,2,6 Japanese collect 1 PU (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
UK_Pacific : 0,67 Japanese : 1,67
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@trulpenplay I just noticed something wrong with TripleA… The game did not roll for Convoy Blockage Damage in sea zone 17. Interesting I wonder why? There are 2 US submarines there.
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That’s strange. I don’t have the map available atm, but if it’s a glitch you can just roll that manually and adjust by edit.
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Also, one thing, I’d like to check if you can kill my sb in the Carolines in some way. Think I checked, but is not sure I was as thorough as need be. If there’s any risk, I’d like to just put it in Japan instead.