Ferrousgryphon(Axis) vs. Aldoraine (Allies) BM3

  • '19

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Szechwan from Japanese with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.00
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 airfield and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 119 Sea Zone
            1 fighter moved from United Kingdom to 119 Sea Zone
            1 fighter moved from 91 Sea Zone to 119 Sea Zone
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to French Indo China
            2 infantry moved from Caucasus to Kazakhstan
            8 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan
    
        Combat - British
            Battle in 119 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Kazakhstan
                British attack with 8 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 3 infantry
                    British roll dice for 8 fighters, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 7/12 hits, 5.67 expected hits
                    Germans roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 8 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in French Indo China
                British attack with 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 fighter moved from 119 Sea Zone to 91 Sea Zone
            1 fighter moved from 119 Sea Zone to Scotland
            1 armour and 4 mech_infantrys moved from Iraq to Caucasus
            1 infantry moved from Iraq to Turkey
            1 infantry moved from Persia to Northwest Persia
            2 armour moved from Persia to Caucasus
            3 mech_infantrys moved from Egypt to Iraq
            8 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Iraq
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
            1 airfield placed in Sumatra
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 2.00
    Japanese : -0.33
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Yugoslavia to Greece
            1 bomber and 3 fighters moved from Southern Italy to Greece
            4 fighters moved from 97 Sea Zone to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 bomber, 7 fighters and 2 mech_infantrys
                Americans defend with 1 armour
                    Italians roll dice for 1 bomber, 7 fighters and 2 mech_infantrys in Greece, round 2 : 5/10 hits, 4.50 expected hits
                    Americans roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Greece
                Italians win, taking Greece from Americans with 1 bomber, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            4 fighters moved from Greece to 95 Sea Zone
            1 bomber and 3 fighters moved from Greece to Southern Italy
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            2 mech_infantrys placed in Northern Italy
            1 artillery and 1 infantry placed in Southern Italy
            Italians undo move 3.
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : 0.50
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            4 fighters moved from Queensland to Sumatra
            2 fighters moved from Queensland to Sumatra
            1 fighter moved from India to Caucasus
            1 bomber moved from India to Yunnan
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 bomber, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Southern France to Spain
            5 bombers moved from Southern Italy to Spain
            2 infantry moved from Volgograd to Rostov
            3 infantry moved from Volgograd to Kazakhstan
            3 fighters moved from Russia to Kazakhstan
            1 fighter moved from Volgograd to Rostov
            3 fighters moved from Ukraine to Rostov
            4 tactical_bombers moved from Ukraine to Rostov
            2 fighters and 4 tactical_bombers moved from Volgograd to Kazakhstan
    
        Combat - Germans
            Battle in Spain
                Germans attack with 5 bombers and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 5 bombers and 2 infantry in Spain, round 2 : 5/7 hits, 3.67 expected hits
                    Americans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Spain
                Germans win, taking Spain from Americans with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Rostov
                Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Rostov, round 2 : 4/10 hits, 5.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 5 fighters, 3 infantry and 4 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 5 fighters, 3 infantry and 4 tactical_bombers in Kazakhstan, round 2 : 4/12 hits, 5.67 expected hits
                    British roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Kazakhstan to Russia
            2 fighters and 4 tactical_bombers moved from Kazakhstan to Volgograd
            1 fighter moved from Rostov to Volgograd
            2 fighters and 4 tactical_bombers moved from Rostov to Ukraine
            1 fighter moved from Rostov to Greece
            24 mech_infantrys moved from Yugoslavia to Greece
            3 mech_infantrys moved from Russia to Ukraine
            3 mech_infantrys moved from Belarus to Ukraine
            3 fighters moved from Western Germany to Greece
            5 bombers moved from Spain to Southern Italy
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            3 mech_infantrys moved from Novgorod to Belarus
    
        Place Units - Germans
            1 bomber and 3 fighters placed in Western Germany
            3 armour placed in Ukraine
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Russia
            2 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : -0.67
    Americans : -0.33
    Russians : 0.67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Russians round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            2 fighters moved from Egypt to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Russians round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            2 fighters moved from Egypt to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.67
    

    Savegame


  • @AldoRaine I am going on vacation until August 7th. I might be able to post in that time but likely not.

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 6 mech_infantrys and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Kweichow to Szechwan
            3 fighters moved from Kweichow to Szechwan
            1 mech_infantry moved from Kiangsu to Kwangsi
            2 mech_infantrys moved from Kiangsu to Kwangtung
            1 fighter moved from Kweichow to Kwangsi
            1 fighter moved from 35 Sea Zone to Kwangsi
            1 bomber moved from Kweichow to Kwangtung
            1 bomber moved from Japan to Kwangtung
            1 infantry moved from Wake Island to 31 Sea Zone
            1 marine moved from Wake Island to 31 Sea Zone
            1 cruiser, 1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 infantry and 1 marine moved from 25 Sea Zone to Midway
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Midway
            10 fighters and 7 tactical_bombers moved from 31 Sea Zone to Midway
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 cruiser, 1 submarine and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Midway
                Japanese attack with 1 artillery, 13 fighters, 2 infantry, 1 marine and 8 tactical_bombers
                Americans defend with 1 airfield and 1 artillery
                    Japanese roll dice for 1 artillery, 13 fighters, 2 infantry, 1 marine and 8 tactical_bombers in Midway, round 2 : 11/25 hits, 13.00 expected hits
                    Americans roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 1 artillery, 13 fighters, 2 infantry, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Kwangtung
                Japanese attack with 2 bombers and 2 mech_infantrys
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 bombers and 2 mech_infantrys in Kwangtung, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Szechwan
                Japanese attack with 3 fighters and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters and 2 mech_infantrys in Szechwan, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Shantung to Kweichow
            2 infantry moved from Shantung to Anhwe
            2 fighters moved from Kwangsi to Kweichow
            3 fighters moved from Szechwan to Kweichow
            2 bombers moved from Kwangtung to Kweichow
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            2 battleships, 9 carriers, 1 cruiser, 6 destroyers and 16 submarines moved from 31 Sea Zone to 25 Sea Zone
            2 carriers and 4 destroyers moved from 6 Sea Zone to 25 Sea Zone
            13 fighters and 8 tactical_bombers moved from Midway to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            2 fighters moved from Japan to Philippines
            1 tactical_bomber moved from Kweichow to 35 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
            7 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -0.67
    UK_Pacific : -0.33
    Japanese : -2.00
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Caucasus to Cyprus
            1 infantry and 1 mech_infantry moved from Saudi Arabia to 76 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            22 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 63 Sea Zone to 26 Sea Zone
            2 bombers moved from Western United States to 26 Sea Zone
            1 bomber moved from Eastern United States to Spain
            1 artillery, 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 destroyer, 6 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to Venezuela
            1 artillery, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            4 artilleries, 2 fighters, 11 infantry and 1 mech_infantry moved from Gibraltar to Spain
            5 fighters moved from 91 Sea Zone to Spain
    
        Combat - Americans
            Battle in Venezuela
            Battle in Wake Island
            Battle in Cyprus
                Americans attack with 3 bombers, 1 infantry and 1 mech_infantry
                Italians defend with 2 infantry
                    Americans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Cyprus
                Americans win, taking Venezuela from Neutral_True, taking Wake Island from Japanese, taking Cyprus from Italians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in 26 Sea Zone
                Americans attack with 2 bombers, 22 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 22 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/27 hits, 14.33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 22 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Spain
                Americans attack with 5 artilleries, 1 bomber, 7 fighters, 17 infantry and 2 mech_infantrys
                Germans defend with 2 infantry
                    Americans roll dice for 5 artilleries, 1 bomber, 7 fighters, 17 infantry and 2 mech_infantrys in Spain, round 2 : 13/32 hits, 9.83 expected hits
                    Germans roll dice for 2 infantry in Spain, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Spain
                Americans win, taking Spain from Germans with 5 artilleries, 1 bomber, 7 fighters, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Spain to Morocco
            7 fighters moved from Spain to 91 Sea Zone
            3 aaGuns moved from Gibraltar to Spain
            1 transport moved from 88 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            3 bombers moved from Cyprus to Caucasus
            1 armour and 1 mech_infantry moved from Turkey to Caucasus
            2 bombers moved from Yunnan to Caucasus
            1 mech_infantry moved from West India to Persia
            2 bombers, 22 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Queensland to Yunnan
            2 fighters moved from Western United States to 10 Sea Zone
            2 fighters moved from Hawaiian Islands to 10 Sea Zone
            1 transport moved from 88 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Central United States
            2 fighters and 1 mech_infantry placed in Saudi Arabia
            1 harbour placed in Morocco
            1 carrier placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 0.33
    Americans : 1.17
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 1.33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - British
            British buy 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Turkey to Greece
            5 armour moved from Caucasus to Greece
            5 mech_infantrys moved from Iraq to Greece
            10 mech_infantrys moved from Caucasus to Greece
            8 fighters and 2 tactical_bombers moved from Caucasus to Greece
            4 mech_infantrys moved from Caucasus to Greece
            1 destroyer moved from 119 Sea Zone to 110 Sea Zone
            1 infantry moved from French Indo China to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 mech_infantry moved from French Indo China to Yunnan
    
        Combat - British
            Battle in Greece
                British attack with 5 armour, 8 fighters, 1 infantry, 19 mech_infantrys and 2 tactical_bombers
                Germans defend with 4 fighters and 24 mech_infantrys; Italians defend with 1 mech_infantry
                    British roll dice for 5 armour, 8 fighters, 1 infantry, 19 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 13/35 hits, 11.17 expected hits
                    Italians roll dice for 4 fighters and 25 mech_infantrys in Greece, round 2 : 8/29 hits, 11.00 expected hits
                    1 mech_infantry owned by the Italians, 7 mech_infantrys owned by the British, 12 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Greece
                    British roll dice for 5 armour, 8 fighters, 12 mech_infantrys and 2 tactical_bombers in Greece, round 3 : 10/27 hits, 9.83 expected hits
                    Italians roll dice for 4 fighters and 12 mech_infantrys in Greece, round 3 : 7/16 hits, 6.67 expected hits
                    7 mech_infantrys owned by the British and 10 mech_infantrys owned by the Germans lost in Greece
                    British roll dice for 5 armour, 8 fighters, 5 mech_infantrys and 2 tactical_bombers in Greece, round 4 : 8/20 hits, 8.67 expected hits
                    Italians roll dice for 4 fighters and 2 mech_infantrys in Greece, round 4 : 2/6 hits, 3.33 expected hits
                    2 mech_infantrys owned by the British, 4 fighters owned by the Germans and 2 mech_infantrys owned by the Germans lost in Greece
                British win, taking Greece from Italians with 5 armour, 8 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 73
                Casualties for British: 1 infantry and 16 mech_infantrys
                Casualties for Germans: 4 fighters and 24 mech_infantrys
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            8 fighters and 2 tactical_bombers moved from Greece to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            1 infantry moved from Iraq to Turkey
            3 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from India to Yunnan
            1 artillery moved from Morocco to 91 Sea Zone
            1 bomber moved from Yunnan to Caucasus
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from Scotland to United Kingdom
            1 artillery moved from 91 Sea Zone to Spain
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            2 infantry and 1 mech_infantry placed in Iraq
            1 infantry and 2 mech_infantrys placed in Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            1 fighter and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 1 fighter and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 1.33
    Italians : -4.00
    

    Savegame

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: Italians round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            3 marines moved from Southern Italy to 95 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 2 infantry, 3 marines and 2 transports moved from 95 Sea Zone to 97 Sea Zone
            2 artilleries, 2 infantry and 3 marines moved from 97 Sea Zone to Greece
            4 fighters moved from 95 Sea Zone to Greece
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 artillery moved from Volgograd to Caucasus
            2 armour, 1 fighter and 4 mech_infantrys moved from Ukraine to Caucasus
            1 bomber and 2 fighters moved from Southern Italy to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Greece
                Italians attack with 2 artilleries, 4 fighters, 2 infantry and 3 marines
                British defend with 5 armour and 3 mech_infantrys
                    Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 4 fighters, 2 infantry and 3 marines in Greece, round 2 : 2/11 hits, 4.33 expected hits
                    British roll dice for 5 armour and 3 mech_infantrys in Greece, round 2 : 5/8 hits, 3.50 expected hits
                    3 mech_infantrys owned by the British, 1 marine owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the British lost in Greece
                    Italians roll dice for 4 fighters and 2 marines in Greece, round 3 : 2/6 hits, 2.67 expected hits
                    British roll dice for 4 armour in Greece, round 3 : 1/4 hits, 2.00 expected hits
                    1 marine owned by the Italians and 2 armour owned by the British lost in Greece
                    Italians roll dice for 4 fighters and 1 marine in Greece, round 4 : 2/5 hits, 2.33 expected hits
                    British roll dice for 2 armour in Greece, round 4 : 1/2 hits, 1.00 expected hits
                    1 marine owned by the Italians and 2 armour owned by the British lost in Greece
                Italians win with 4 fighters remaining. Battle score for attacker is 13
                Casualties for Italians: 2 artilleries, 2 infantry and 3 marines
                Casualties for British: 5 armour and 3 mech_infantrys
            Battle in Caucasus
                Italians attack with 2 armour, 1 artillery, 1 bomber, 4 fighters and 4 mech_infantrys
                British defend with 17 armour, 4 artilleries, 1 bomber, 8 fighters, 3 infantry, 21 mech_infantrys and 2 tactical_bombers; ANZAC defend with 1 fighter and 1 infantry; Americans defend with 2 armour, 5 bombers and 1 mech_infantry; Russians defend with 6 aaGuns, 2 armour, 19 artilleries, 3 fighters, 72 infantry, 4 mech_infantrys and 1 tactical_bomber
                    AA fire in Caucasus : 0/5 hits, 0.83 expected hits
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters and 4 mech_infantrys in Caucasus, round 2 : 4/12 hits, 4.83 expected hits
                    Russians roll dice for 6 aaGuns, 21 armour, 23 artilleries, 6 bombers, 12 fighters, 76 infantry, 26 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 63/167 hits, 62.67 expected hits
                    4 mech_infantrys owned by the Italians, 1 bomber owned by the Italians, 4 aaGuns owned by the Russians, 4 fighters owned by the Italians, 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Caucasus
                Russians win with 2 aaGuns, 21 armour, 23 artilleries, 6 bombers, 12 fighters, 76 infantry, 26 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -64
                Casualties for Italians: 2 armour, 1 artillery, 1 bomber, 4 fighters and 4 mech_infantrys
                Casualties for Russians: 4 aaGuns
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Northern Italy to Albania
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
            2 carriers and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            4 fighters moved from Greece to 97 Sea Zone
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.17
    British : 0.50
    Russians : 0.33
    AA fire in Caucasus : : -0.83
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caucasus to Rostov
                  ANZAC take Rostov from Germans
            1 bomber moved from Yunnan to Caucasus
            3 fighters moved from India to Caucasus
            2 fighters moved from Queensland to Sumatra
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to India
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @AldoRaine Congratulations and good game! I’ll post the results

  • '19

    Sorry it took so long to respond but yes this was an epic game. Thanks for playing. Let me know if you ever want a rematch.

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