Ferrousgryphon(Axis) vs. Aldoraine (Allies) BM3

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 85 PUs; 
            Germans buy 4 artilleries, 1 destroyer, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Germany to Slovakia Hungary
            1 bomber and 1 fighter moved from Western Germany to Slovakia Hungary
            1 mech_infantry moved from Ukraine to Romania
                  Germans take Romania from British
            2 infantry moved from Volgograd to Rostov
            2 infantry moved from Volgograd to Kazakhstan
            3 fighters and 4 tactical_bombers moved from Volgograd to Kazakhstan
            4 fighters and 4 tactical_bombers moved from Ukraine to Rostov
            2 infantry moved from Southern France to Spain
            2 bombers moved from Western Germany to Spain
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Germany to Slovakia Hungary
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Spain
                Germans attack with 2 bombers and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Spain, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Spain
                Germans win, taking Spain from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kazakhstan
                Germans attack with 3 fighters, 2 infantry and 4 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Kazakhstan, round 2 : 3/9 hits, 4.33 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Rostov
                Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Rostov, round 2 : 4/10 hits, 5.00 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Slovakia Hungary, round 2 : 0/5 hits, 1.67 expected hits
                    British roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Slovakia Hungary, round 3 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from British with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            2 bombers moved from Spain to Southern Italy
            2 bombers moved from 110 Sea Zone to Southern Italy
            1 bomber moved from Slovakia Hungary to Southern Italy
            1 fighter moved from Slovakia Hungary to Ukraine
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to Western Germany
            3 fighters moved from Rostov to Russia
            1 fighter and 4 tactical_bombers moved from Rostov to Ukraine
            3 fighters and 4 tactical_bombers moved from Kazakhstan to Volgograd
            3 mech_infantrys moved from Russia to Volgograd
            3 mech_infantrys moved from Belarus to Ukraine
            3 mech_infantrys moved from Novgorod to Belarus
            12 mech_infantrys moved from Western Germany to Northern Italy
            9 mech_infantrys moved from Germany to Northern Italy
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 fighter placed in Western Germany
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in Southern France
            3 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -4.67
    British : -1.67
    Americans : 0.33
    

    Savegame


  • @AldoRaine Had to edit a NC use 2nd file please

  • '19

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Caucasus to Egypt
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Chahar to Jehol
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 7 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 infantry and 1 marine moved from Wake Island to 31 Sea Zone
            2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 infantry, 1 marine, 7 tactical_bombers and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 bomber moved from Caroline Islands to 41 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 mech_infantry moved from Kweichow to Anhwe
            1 infantry and 1 marine moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery moved from Siberia to 5 Sea Zone
            1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 19 Sea Zone to Jehol
            1 mech_infantry moved from Central Mongolia to Buyant-Uhaa
            3 mech_infantrys moved from Buyant-Uhaa to Jehol
            3 artilleries moved from Shantung to Jehol
            5 mech_infantrys moved from Kiangsu to Jehol
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
            2 fighters moved from Japan to Jehol
            1 bomber moved from Kiangsu to Jehol
            1 fighter moved from Kweichow to Anhwe
            1 tactical_bomber moved from Kweichow to Anhwe
            1 fighter moved from Kiangsu to Jehol
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 10 fighters, 2 submarines, 6 tactical_bombers and 1 transport
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 10 fighters, 6 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 13/21 hits, 11.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 10 fighters, 2 submarines, 6 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Midway
                Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Midway, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Japanese attack with 4 artilleries, 1 bomber, 4 fighters, 3 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber
                Chinese defend with 18 infantry; Russians defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Jehol, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 4 artilleries, 1 bomber, 4 fighters, 3 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 7/22 hits, 7.50 expected hits
                    Chinese roll dice for 20 infantry in Jehol, round 2 : 7/20 hits, 6.67 expected hits
                    3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
                    Japanese roll dice for 4 artilleries, 1 bomber, 4 fighters, 1 marine, 4 mech_infantrys and 1 tactical_bomber in Jehol, round 3 : 9/15 hits, 6.33 expected hits
                    Chinese roll dice for 13 infantry in Jehol, round 3 : 3/13 hits, 4.33 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
                    Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Jehol, round 4 : 3/12 hits, 5.17 expected hits
                    Chinese roll dice for 4 infantry in Jehol, round 4 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Chinese lost in Jehol
                    Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Jehol, round 5 : 6/12 hits, 5.17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 4 fighters, 1 marine, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Japanese: 3 artilleries, 3 infantry and 5 mech_infantrys
                Casualties for Chinese: 18 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
            1 infantry moved from 66 Sea Zone to Argentina
                  Japanese take Argentina from Neutral_True
            2 fighters moved from 63 Sea Zone to New Zealand
            1 carrier, 2 destroyers and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to Caroline Islands
            1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 31 Sea Zone to 33 Sea Zone
            1 fighter moved from 25 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Midway to 25 Sea Zone
            1 fighter moved from Midway to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            13 submarines moved from 31 Sea Zone to 25 Sea Zone
            1 destroyer moved from 31 Sea Zone to 33 Sea Zone
            6 destroyers moved from 31 Sea Zone to 25 Sea Zone
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Kweichow to Kansu
            1 infantry moved from Kansu to Shensi
            1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
            1 infantry moved from Hunan to Kwangsi
            1 mech_infantry moved from Kweichow to Hunan
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            3 fighters moved from Jehol to Kweichow
            1 bomber moved from Jehol to Japan
            1 bomber moved from 41 Sea Zone to Java
    
        Place Units - Japanese
            1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in Shantung
            1 artillery, 2 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : -2.00
    Japanese : 2.33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    sorry i am not sure how this actually went through but this was supposed to be a trial run. If you notice there shouldn’t be any emails for combat rolls for US turn that would have taken place previously. I am not seeing any in my inbox so please disregard this post. I should be able to post the move tomorrow.

  • '19

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Caucasus to Szechwan
            1 bomber moved from Caucasus to Greece
            1 bomber moved from Saudi Arabia to Greece
            1 mech_infantry moved from Turkey to Greece
            4 bombers moved from Queensland to Argentina
            1 submarine moved from 51 Sea Zone to 66 Sea Zone
            2 infantry moved from Central America to 64 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 66 Sea Zone
            2 infantry moved from 66 Sea Zone to Argentina
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
            2 infantry moved from 64 Sea Zone to Colombia
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            2 infantry moved from Gibraltar to Spain
            5 fighters moved from 91 Sea Zone to Spain
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Gibraltar to 92 Sea Zone
            1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 85 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 85 Sea Zone to Argentina
    
        Combat - Americans
            Battle in Colombia
            Battle in 66 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 66 Sea Zone
                    Americans roll dice for 1 submarine in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Colombia from Neutral_True with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Wake Island
            Battle in Spain
                Americans attack with 5 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 5 fighters and 2 infantry in Spain, round 2 : 1/7 hits, 2.83 expected hits
                    Germans roll dice for 2 infantry in Spain, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Spain
                    Americans roll dice for 5 fighters and 2 infantry in Spain, round 3 : 3/7 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Spain
                Americans win, taking Wake Island from Japanese, taking Spain from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 92 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Greece
                Americans attack with 2 bombers and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 2 bombers and 1 mech_infantry in Greece, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                Americans win, taking Greece from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Argentina
                Americans attack with 1 armour, 1 artillery, 4 bombers and 4 infantry
                Japanese defend with 5 infantry
                    Americans roll dice for 1 armour, 1 artillery, 4 bombers and 4 infantry in Argentina, round 2 : 5/10 hits, 4.33 expected hits
                    Japanese roll dice for 5 infantry in Argentina, round 2 : 3/5 hits, 1.67 expected hits
                    5 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Argentina
                Americans win, taking Argentina from Japanese with 1 armour, 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 5 infantry
            Battle in Szechwan
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Szechwan to Caucasus
            2 bombers moved from Greece to Caucasus
            1 armour moved from Turkey to Caucasus
            1 armour and 1 mech_infantry moved from Saudi Arabia to Persia
            1 mech_infantry moved from Tunisia to Morocco
            5 fighters moved from Spain to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            4 bombers moved from Argentina to Brazil
            1 submarine moved from 30 Sea Zone to 63 Sea Zone
            2 fighters moved from 10 Sea Zone to Hawaiian Islands
            2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
            2 infantry moved from New South Wales to Queensland
    
        Place Units - Americans
            1 infantry placed in Western United States
            3 fighters and 1 transport placed in 10 Sea Zone
            2 infantry placed in Central United States
            2 destroyers placed in 101 Sea Zone
            1 armour, 1 bomber and 1 mech_infantry placed in Saudi Arabia
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,2,6,6,6,4,2,6,5,5,3,1
            Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : 0.33
    Americans : -2.50
    Japanese : 1.00
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 3 armour, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Hunan
            1 bomber moved from India to Hunan
            2 infantry moved from Caucasus to Rostov
            2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
            2 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
            2 infantry moved from Caucasus to Kazakhstan
            1 fighter moved from Caucasus to Rostov
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from 91 Sea Zone to 109 Sea Zone
            1 fighter moved from United Kingdom to 109 Sea Zone
            3 fighters moved from Egypt to 98 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
    
        Combat - British
            Battle in Hunan
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                British win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Rostov
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                    British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 0/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 4 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in 98 Sea Zone
                British attack with 3 fighters
                Italians defend with 1 destroyer
                    British roll dice for 3 fighters in 98 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Kazakhstan
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Kazakhstan to Caucasus
            3 fighters and 1 tactical_bomber moved from Rostov to Caucasus
            1 bomber moved from Hunan to Yunnan
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            6 mech_infantrys moved from Iraq to Caucasus
            10 armour and 11 mech_infantrys moved from Turkey to Caucasus
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 mech_infantry moved from Siam to Yunnan
            1 mech_infantry moved from Malaya to Yunnan
            3 mech_infantrys moved from Egypt to Iraq
            3 fighters moved from 98 Sea Zone to Caucasus
            1 fighter moved from 109 Sea Zone to Gibraltar
            1 fighter moved from 109 Sea Zone to 91 Sea Zone
            1 fighter moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            1 armour, 1 infantry and 1 mech_infantry placed in Iraq
            2 armour and 1 infantry placed in Persia
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
            British collect 38 PUs (2 lost to blockades); end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour and 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -3.33
    Italians : -0.33
    Japanese : 0.67
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bulgaria to Greece
            1 mech_infantry moved from Yugoslavia to Greece
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            4 fighters moved from 97 Sea Zone to Cyprus
            1 bomber moved from Southern Italy to Cyprus
            3 fighters moved from Southern Italy to Greece
            1 fighter moved from Ukraine to Greece
    
        Combat - Italians
            Battle in Cyprus
                Italians attack with 1 bomber, 4 fighters and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 4 fighters and 2 infantry in Cyprus, round 2 : 4/7 hits, 3.00 expected hits
                    British roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Cyprus
                Italians win, taking Cyprus from British with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Greece
                Italians attack with 4 fighters, 1 infantry and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Greece, round 2 : 2/6 hits, 2.33 expected hits
                    Americans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Greece
                Italians win, taking Greece from Americans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Greece to Ukraine
            3 fighters moved from Greece to Southern Italy
            1 bomber moved from Cyprus to Southern Italy
            4 fighters moved from Cyprus to 97 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            2 armour and 4 mech_infantrys moved from Volgograd to Ukraine
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.33
    Americans : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Caucasus to India
            1 bomber moved from Caucasus to India
            1 fighter moved from Yunnan to India
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter
            EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Southern France to Spain
            5 bombers moved from Southern Italy to Spain
            3 infantry moved from Volgograd to Kazakhstan
            3 fighters and 4 tactical_bombers moved from Volgograd to Kazakhstan
            2 fighters and 4 tactical_bombers moved from Ukraine to Kazakhstan
            3 fighters moved from Russia to Kazakhstan
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 8 fighters, 3 infantry and 8 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 8 fighters, 3 infantry and 8 tactical_bombers in Kazakhstan, round 2 : 9/19 hits, 9.83 expected hits
                    British roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 8 fighters, 3 infantry and 8 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Spain
                Germans attack with 5 bombers and 3 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 5 bombers and 3 infantry in Spain, round 2 : 6/8 hits, 3.83 expected hits
                    Americans roll dice for 2 infantry in Spain, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Spain
                Germans win, taking Spain from Americans with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            5 bombers moved from Spain to Southern Italy
            3 infantry moved from France to Southern France
            3 fighters moved from Kazakhstan to Russia
            2 fighters and 4 tactical_bombers moved from Kazakhstan to Ukraine
            3 fighters and 4 tactical_bombers moved from Kazakhstan to Volgograd
            1 infantry moved from Volgograd to Rostov
            3 mech_infantrys moved from Russia to Ukraine
            3 mech_infantrys moved from Belarus to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            3 mech_infantrys moved from Novgorod to Belarus
            21 mech_infantrys moved from Northern Italy to Yugoslavia
            3 mech_infantrys moved from Slovakia Hungary to Yugoslavia
            1 fighter moved from Western Germany to Ukraine
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            1 fighter placed in Western Germany
            3 infantry placed in France
            3 infantry placed in Southern France
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -0.67
    Americans : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Combat Move - Russians
            1 fighter moved from Egypt to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Rostov
            1 infantry moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in 99 Sea Zone
                Russians attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            1 fighter moved from 99 Sea Zone to Egypt
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.67
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from UK_Pacific
            1 mech_infantry moved from Kweichow to Szechwan
            1 infantry moved from Shensi to Szechwan
            4 fighters and 1 tactical_bomber moved from Kweichow to Szechwan
            1 bomber moved from Java to Szechwan
            1 marine moved from Midway to 25 Sea Zone
            2 battleships, 9 carriers, 2 cruisers, 7 destroyers, 10 fighters, 1 marine, 16 submarines and 7 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
            1 marine moved from 31 Sea Zone to Wake Island
            10 fighters and 7 tactical_bombers moved from 31 Sea Zone to Wake Island
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 25 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 31 Sea Zone
                Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 7 destroyers, 16 submarines and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                    Japanese roll dice for 16 submarines in 31 Sea Zone, round 2 : 4/16 hits, 5.33 expected hits
                Japanese win with 2 battleships, 9 carriers, 2 cruisers, 7 destroyers, 16 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Wake Island
                Japanese attack with 10 fighters, 2 infantry, 1 marine and 7 tactical_bombers
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 10 fighters, 2 infantry, 1 marine and 7 tactical_bombers in Wake Island, round 2 : 9/20 hits, 10.33 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 10 fighters, 1 infantry, 1 marine and 7 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 4/8 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Anhwe to Shensi
            1 artillery moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 bomber, 4 fighters and 1 tactical_bomber moved from Szechwan to Kweichow
            1 mech_infantry moved from Jehol to Anhwe
            2 mech_infantrys moved from Jehol to Kweichow
            10 fighters moved from Wake Island to 31 Sea Zone
            7 tactical_bombers moved from Wake Island to 31 Sea Zone
            1 mech_infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 marine moved from Jehol to 19 Sea Zone
            1 artillery moved from Jehol to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
            3 destroyers moved from 33 Sea Zone to 6 Sea Zone
            2 carriers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from Caroline Islands to 35 Sea Zone
            2 fighters moved from New Zealand to 35 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            2 infantry and 1 mech_infantry placed in Shantung
            1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,5
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : 0.67
    Japanese : -2.33
    

    Savegame

  • '19

    I am sorry i have not been able to post yet. Work has been really busy for me lately I should be able to post the move tomorrow.

  • '19

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from Argentina to 66 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            2 infantry moved from Colombia to 64 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            1 bomber moved from Caucasus to Szechwan
            1 bomber moved from Caucasus to Szechwan
            2 bombers moved from Caucasus to Kwangsi
            1 bomber moved from Saudi Arabia to Greece
            1 armour moved from Caucasus to Greece
            2 infantry moved from Gibraltar to Spain
            2 fighters moved from Gibraltar to 92 Sea Zone
            4 fighters moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour moved from Argentina to Venezuela
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from 89 Sea Zone to Venezuela
            1 bomber moved from Brazil to Venezuela
            1 bomber moved from Brazil to Venezuela
    
        Combat - Americans
            Battle in New Zealand
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in New Zealand, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Zealand
                Americans win, taking New Zealand from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Midway
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Americans attack with 2 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Americans attack with 2 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Kwangsi, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Greece
                Americans attack with 1 armour and 1 bomber
                Italians defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 armour and 1 bomber in Greece, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Greece
                Americans win, taking Greece from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry and 1 mech_infantry
            Battle in Venezuela
                Americans attack with 1 armour, 2 bombers and 1 mech_infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Venezuela, round 2 : 1/4 hits, 2.00 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Venezuela
                    Americans roll dice for 1 armour and 2 bombers in Venezuela, round 3 : 3/3 hits, 1.83 expected hits
                    Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
                Americans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 armour and 1 mech_infantry
                Casualties for Neutral_True: 2 infantry
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Spain
                Americans attack with 5 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 5 fighters and 2 infantry in Spain, round 2 : 3/7 hits, 2.83 expected hits
                    Germans roll dice for 2 infantry in Spain, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Spain
                Americans win, taking Spain from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from 92 Sea Zone to Gibraltar
            5 fighters moved from Spain to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 infantry moved from Central United States to Southeast Mexico
            2 bombers moved from Venezuela to Western United States
            2 transports moved from 85 Sea Zone to 88 Sea Zone
            2 bombers moved from Brazil to Queensland
            1 submarine moved from 66 Sea Zone to 63 Sea Zone
            2 bombers moved from Kwangsi to Yunnan
            2 bombers moved from Szechwan to Caucasus
            1 mech_infantry moved from Persia to West India
            1 armour moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey
            1 bomber moved from Greece to Caucasus
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from 10 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 transport placed in 76 Sea Zone
            1 infantry and 1 mech_infantry placed in Saudi Arabia
            1 bomber placed in Eastern United States
            2 fighters placed in Western United States
            1 destroyer placed in 101 Sea Zone
            1 artillery, 6 infantry and 1 mech_infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 29 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 63 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,6,1,6,2,6,1,2,5,2,3,3,2,4
            Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : -1.00
    Americans : 2.50
    Neutral_True : 1.00
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Szechwan from Japanese with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.00
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 airfield and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 119 Sea Zone
            1 fighter moved from United Kingdom to 119 Sea Zone
            1 fighter moved from 91 Sea Zone to 119 Sea Zone
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to French Indo China
            2 infantry moved from Caucasus to Kazakhstan
            8 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan
    
        Combat - British
            Battle in 119 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Kazakhstan
                British attack with 8 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 3 infantry
                    British roll dice for 8 fighters, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 7/12 hits, 5.67 expected hits
                    Germans roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 8 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in French Indo China
                British attack with 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 fighter moved from 119 Sea Zone to 91 Sea Zone
            1 fighter moved from 119 Sea Zone to Scotland
            1 armour and 4 mech_infantrys moved from Iraq to Caucasus
            1 infantry moved from Iraq to Turkey
            1 infantry moved from Persia to Northwest Persia
            2 armour moved from Persia to Caucasus
            3 mech_infantrys moved from Egypt to Iraq
            8 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Iraq
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
            1 airfield placed in Sumatra
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 2.00
    Japanese : -0.33
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Yugoslavia to Greece
            1 bomber and 3 fighters moved from Southern Italy to Greece
            4 fighters moved from 97 Sea Zone to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 bomber, 7 fighters and 2 mech_infantrys
                Americans defend with 1 armour
                    Italians roll dice for 1 bomber, 7 fighters and 2 mech_infantrys in Greece, round 2 : 5/10 hits, 4.50 expected hits
                    Americans roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Greece
                Italians win, taking Greece from Americans with 1 bomber, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            4 fighters moved from Greece to 95 Sea Zone
            1 bomber and 3 fighters moved from Greece to Southern Italy
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            2 mech_infantrys placed in Northern Italy
            1 artillery and 1 infantry placed in Southern Italy
            Italians undo move 3.
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : 0.50
    

    Savegame

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