OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
@VonAlba scramble?
From Gibraltar? Definitely.
yes, from gibraltar
So, definitely.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 33
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 9 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Anglo Egyptian Sudan to Egypt
8 mech_infantrys moved from French Equatorial Africa to Egypt
8 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 armour, 5 artilleries, 18 infantry, 4 mech_infantrys and 14 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
9 fighters moved from 91 Sea Zone to Morocco
3 submarines moved from 26 Sea Zone to 6 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Borneo to Java
3 bombers moved from Iwo Jima to Java
2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Iwo Jima
1 fighter moved from Egypt to 91 Sea Zone
Combat - Americans
Germans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
Germans scrambles to create a battle in territory 91 Sea Zone
Battle in 91 Sea Zone
British loiter and taunt; Americans attack with 6 carriers, 1 destroyer, 1 fighter, 5 submarines and 14 transports
Germans defend with 2 fighters
5 submarines owned by the Americans Submerged
Americans roll dice for 6 carriers, 1 destroyer, 1 fighter and 14 transports in 91 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Germans roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Americans
2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Americans win with 6 carriers, 1 destroyer and 14 transports remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Casualties for Germans: 2 fighters
Battle in Morocco
Americans attack with 1 armour, 5 artilleries, 9 fighters, 18 infantry and 4 mech_infantrys
Germans defend with 1 airfield
Non Combat Move - Americans
8 fighters moved from Morocco to 91 Sea Zone
1 fighter moved from Morocco to British Guiana
Place Units - Americans
2 destroyers and 2 submarines placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery and 9 infantry placed in Eastern United States
Americans undo move 3.
1 artillery, 2 fighters and 7 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 33
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 9 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Anglo Egyptian Sudan to Egypt
8 mech_infantrys moved from French Equatorial Africa to Egypt
8 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 armour, 5 artilleries, 18 infantry, 4 mech_infantrys and 14 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
9 fighters moved from 91 Sea Zone to Morocco
3 submarines moved from 26 Sea Zone to 6 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Borneo to Java
3 bombers moved from Iwo Jima to Java
2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Iwo Jima
1 fighter moved from Egypt to 91 Sea Zone
Combat - Americans
Germans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
Germans scrambles to create a battle in territory 91 Sea Zone
Battle in 91 Sea Zone
British loiter and taunt; Americans attack with 6 carriers, 1 destroyer, 1 fighter, 5 submarines and 14 transports
Germans defend with 2 fighters
5 submarines owned by the Americans Submerged
Americans roll dice for 6 carriers, 1 destroyer, 1 fighter and 14 transports in 91 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Germans roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Americans
2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Americans win with 6 carriers, 1 destroyer and 14 transports remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Casualties for Germans: 2 fighters
Battle in Morocco
Americans attack with 1 armour, 5 artilleries, 9 fighters, 18 infantry and 4 mech_infantrys
Germans defend with 1 airfield
Non Combat Move - Americans
8 fighters moved from Morocco to 91 Sea Zone
1 fighter moved from Morocco to British Guiana
Place Units - Americans
2 destroyers and 2 submarines placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery and 9 infantry placed in Eastern United States
Americans undo move 3.
1 artillery, 2 fighters and 7 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Southeast Mexico to 89 Sea Zone
3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery moved from Central United States to Southeast Mexico
2 infantry moved from Central United States to Southeast Mexico
1 artillery moved from Quebec to Eastern United States
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Gibraltar
British attack with 2 fighters and 3 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 2 fighters and 3 infantry in Gibraltar, round 2 : 1/5 hits, 1,50 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British roll dice for 2 fighters and 2 infantry in Gibraltar, round 3 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters moved from Gibraltar to 91 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,2,2,4
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67
British : -0,83
Italians : 0,00
Americans : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 33
Purchase Units - Italians
Italians buy 1 destroyer, 5 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern France to Gibraltar
2 armour, 7 artilleries and 9 infantry moved from Algeria to Morocco
1 bomber and 2 fighters moved from Southern Italy to Morocco
Combat - Italians
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Morocco
Italians attack with 2 armour, 7 artilleries, 1 bomber, 2 fighters and 9 infantry
Americans defend with 1 airfield, 1 armour, 5 artilleries, 18 infantry and 4 mech_infantrys
Italians roll dice for 2 armour, 7 artilleries, 1 bomber, 2 fighters and 9 infantry in Morocco, round 2 : 9/21 hits, 7.67 expected hits
Americans roll dice for 1 armour, 5 artilleries, 18 infantry and 4 mech_infantrys in Morocco, round 2 : 10/28 hits, 9.50 expected hits
9 infantry owned by the Americans, 1 artillery owned by the Italians and 9 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 armour, 6 artilleries, 1 bomber and 2 fighters in Morocco, round 3 : 2/11 hits, 4.67 expected hits
Americans roll dice for 1 armour, 5 artilleries, 9 infantry and 4 mech_infantrys in Morocco, round 3 : 6/19 hits, 6.50 expected hits
2 infantry owned by the Americans and 6 artilleries owned by the Italians lost in Morocco
Italians roll dice for 2 armour, 1 bomber and 2 fighters in Morocco, round 4 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 armour, 5 artilleries, 7 infantry and 4 mech_infantrys in Morocco, round 4 : 3/17 hits, 5.83 expected hits
1 bomber owned by the Italians, 4 infantry owned by the Americans and 2 armour owned by the Italians lost in Morocco
retreated to Morocco
Americans win with 1 armour, 5 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is -34
Casualties for Italians: 2 armour, 7 artilleries, 1 bomber and 9 infantry
Casualties for Americans: 15 infantry
Non Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 bomber moved from Gibraltar to Southern France
6 artilleries and 16 infantry moved from Northern Italy to Southern France
1 aaGun and 1 infantry moved from France to Southern France
Place Units - Italians
1 destroyer, 5 submarines and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.17
Italians : -0.00
Americans : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 33
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 20 Sea Zone
3 submarines moved from 34 Sea Zone to 35 Sea Zone
2 bombers moved from Iwo Jima to Philippines
3 submarines moved from 62 Sea Zone to 34 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 33
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 20 Sea Zone
3 submarines moved from 34 Sea Zone to 35 Sea Zone
2 bombers moved from Iwo Jima to Philippines
3 submarines moved from 62 Sea Zone to 34 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 34
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 3 infantry, 12 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
9 fighters and 3 tactical_bombers moved from Iraq to Southern Italy
Non Combat Move - Germans
5 bombers moved from Algeria to Southern Italy
2 artilleries and 2 infantry moved from Algeria to Tunisia
2 artilleries and 3 infantry moved from Western Germany to Northern Italy
2 submarines moved from 112 Sea Zone to 113 Sea Zone
6 artilleries moved from Iraq to Trans-Jordan
6 artilleries and 6 mech_infantrys moved from Northwest Persia to Iraq
9 mech_infantrys moved from Caucasus to Iraq
6 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Caucasus
Place Units - Germans
3 artilleries placed in Iraq
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 submarine and 1 transport placed in 113 Sea Zone
1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 68 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 34
Purchase Units - Japanese
Japanese repair damage of 1x airfield, 1x airfield; Remaining resources: 58 PUs; 0 SuicideAttackTokens;
Japanese buy 1 destroyer, 4 fighters and 1 transport; Remaining resources: 3 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 bombers moved from Shan State to Sumatra
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 3 bombers and 1 infantry
Americans defend with 1 armour, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Sumatra, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
3 bombers moved from Sumatra to Shan State
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 transport placed in 39 Sea Zone
2 fighters placed in India
Japanese undo move 4.
2 fighters placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,6,4,3,6,3
Japanese collect 48 PUs (15 lost to blockades); end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : -0.83
Japanese : 0.33
ok, it’s enought, i surrender gg
rematch with swintch side?
@VonAlba said in VonAlba (Allies+3) vs Simon33 (Axis) BM3 Game I:
ok, it’s enought, i surrender gg
A relief!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
1 fighter moved from Norway to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Combat Hit Differential Summary :
scramble in scotland