Initial test. First time tries.
Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)
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And back to the UK! 12:13pm, May 26th.
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - British British repair damage of 3x factory; Remaining resources: 14 PUs; 0 techTokens; British buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 3 destroyers moved from 6 Sea Zone to 5 Sea Zone 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 3 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from 5 Sea Zone to Karelia S.S.R. 2 armour moved from 5 Sea Zone to Karelia S.S.R. 3 armour moved from Norway to Finland 2 infantry moved from Norway to Finland 1 fighter moved from 6 Sea Zone to Karelia S.S.R. 1 fighter moved from 6 Sea Zone to Karelia S.S.R. Combat - British Battle in 5 Sea Zone British attack with 1 cruiser, 3 destroyers and 3 transports Germans defend with 1 cruiser and 1 transport British roll dice for 1 cruiser, 3 destroyers and 3 transports in 5 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 11 Casualties for British: 1 destroyer Casualties for Germans: 1 cruiser and 1 transport Battle in Finland British attack with 3 armour and 2 infantry Germans defend with 1 infantry British roll dice for 3 armour and 2 infantry in Finland, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland British win, taking Finland from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia S.S.R. British attack with 2 armour, 1 artillery, 2 fighters and 3 infantry Germans defend with 1 aaGun, 1 armour, 1 factory, 2 fighters and 3 infantry AA fire in Karelia S.S.R. : 0/1 hits, 0.33 expected hits British roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/0 hits, 3.00 expected hits Germans roll dice for 1 armour, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/1 hits, 2.83 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R. British roll dice for 2 armour, 1 artillery and 2 fighters in Karelia S.S.R., round 3 : 2/1 hits, 2.33 expected hits Germans roll dice for 1 armour and 2 fighters in Karelia S.S.R., round 3 : 2/1 hits, 1.83 expected hits 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Karelia S.S.R. British roll dice for 1 armour and 2 fighters in Karelia S.S.R., round 4 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 armour, 1 artillery, 1 fighter and 3 infantry Casualties for Germans: 1 armour, 2 fighters and 3 infantry Non Combat Move - British 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to 5 Sea Zone Place Units - British 1 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1.83 British : -0.17 AA fire in Karelia S.S.R. : : -0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Italians Italians buy 1 factory and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Union of South Africa to 27 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Brazil Italians take Brazil from Americans 1 armour moved from Egypt to Morocco Algeria 1 infantry moved from Egypt to Libya 2 infantry moved from Persia to Kazakh S.S.R. 2 armour moved from Persia to Russia 3 armour moved from Czechoslovakia Hungary to East Poland 5 infantry moved from Bulgaria Romania to East Poland 1 artillery moved from Germany to Czechoslovakia Hungary 6 armour moved from Italy to Czechoslovakia Hungary Combat - Italians Non Combat Move - Italians Place Units - Italians 5 infantry placed in Italy 1 factory placed in Union of South Africa Turn Complete - Italians Italians collect 25 PUs; end with 27 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
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I didn’t expect that! Nice move with the UK. :)
12:26pm, May 26th. -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 6,5,4 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Eastern United States to Panama 1 infantry moved from Western United States to Mexico 1 infantry moved from Western United States to Western Canada Non Combat Move - Americans 1 armour moved from Western United States to Alaska Place Units - Americans 3 infantry placed in Western United States 3 submarines placed in 10 Sea Zone 1 submarine and 2 transports placed in 56 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
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Welcome back, OOL for a 2 fighter and 2 bomber attack on the UK fleet? I got three hits first round (Got Lucky), and need to know who to take out?
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Your going to get 2 hits for sure, and possibly a third, which will mean a 1-2 bomber second round against your remaining combat units of the RN.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans Rocket attack in United Kingdom does 4 damage to factory owned by British Rockets in Germany roll: 4 Rocket attack in Karelia S.S.R. does 4 damage to factory owned by British Rockets in Caucasus roll: 5 17 armour moved from Russia to Karelia S.S.R. 4 infantry moved from Caucasus to Russia 1 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from France to 5 Sea Zone 1 fighter moved from Germany to 5 Sea Zone 2 bombers moved from East Poland to 5 Sea Zone 1 infantry moved from East Poland to Poland Combat - Germans Battle in 5 Sea Zone Germans attack with 2 bombers and 2 fighters British defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports Germans roll dice for 2 bombers and 2 fighters in 5 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 5 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits 2 destroyers owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 5 Sea Zone Germans roll dice for 2 bombers in 5 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits British roll dice for 1 cruiser, 1 fighter and 3 transports in 5 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits 1 bomber owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone Germans roll dice for 1 bomber in 5 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 bomber in 5 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Germans lost in 5 Sea Zone British win with 1 cruiser and 3 transports remaining. Battle score for attacker is -4 Casualties for Germans: 2 bombers and 2 fighters Casualties for British: 1 carrier, 2 destroyers and 1 fighter Battle in Karelia S.S.R. Germans attack with 18 armour British defend with 1 aaGun, 1 armour and 1 factory Germans roll dice for 18 armour in Karelia S.S.R., round 2 : 9/0 hits, 9.00 expected hits British roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from British with 17 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for British: 1 armour Non Combat Move - Germans 6 infantry moved from Germany to Northwestern Europe 1 artillery and 4 infantry moved from Germany to France 5 armour moved from France to Germany Place Units - Germans 5 bombers and 1 fighter placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Germans collect 4 PUs from War Bonds; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : 0.17 Germans rolls : : 0.00
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The Luftwaffe did an all in attack on the RN, but died to the last plane!!! :)
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2:09 pm, May 28th.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Combat Move - Russians 1 submarine moved from 14 Sea Zone to 12 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 5 submarines; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 fighter moved from Germany to 5 Sea Zone 1 bomber moved from France to 5 Sea Zone 2 infantry moved from Okinawa to 60 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 6 fighters moved from 52 Sea Zone to Wake Island 2 battleships, 1 carrier and 1 cruiser moved from 62 Sea Zone to 52 Sea Zone Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 bomber and 1 fighter British defend with 1 cruiser and 3 transports Japanese roll dice for 1 bomber and 1 fighter in 5 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 5 Sea Zone 3 transports owned by the British lost in 5 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 23 Casualties for Japanese: 1 fighter Casualties for British: 1 cruiser and 3 transports Battle in Wake Island Japanese attack with 6 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships in Wake Island, round 2 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 6 fighters moved from Wake Island to 52 Sea Zone 7 fighters moved from Soviet Far East to Japan 5 transports moved from 38 Sea Zone to 36 Sea Zone 2 infantry moved from Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to New Zealand 1 bomber moved from 5 Sea Zone to France Place Units - Japanese 1 carrier and 5 submarines placed in 62 Sea Zone 2 fighters placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 56 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
British : 0.50 Japanese rolls : : 0.00 Americans : -0.33 Japanese : 0.33
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Back to the UK!
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2:17pm, May 28th.
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - British British repair damage of 4x factory; Remaining resources: 15 PUs; 0 techTokens; British buy 1 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Norway to Finland Non Combat Move - British Place Units - British 1 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 10 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Italians 2 armour moved from Russia to Karelia S.S.R. 3 armour moved from East Poland to Karelia S.S.R. 5 infantry moved from East Poland to Baltic States 6 armour moved from Czechoslovakia Hungary to Germany 1 artillery moved from Czechoslovakia Hungary to Germany 2 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Libya to Morocco Algeria 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 infantry moved from French West Africa to 17 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 armour moved from Morocco Algeria to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar 1 fighter moved from France to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport; Japanese loiter and taunt Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Battle in Gibraltar Non Combat Move - Italians 1 fighter moved from 12 Sea Zone to France Place Units - Italians 6 infantry placed in Italy 2 infantry placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - Italians Italians collect 25 PUs; end with 27 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians rolls : : 0.00
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Ok, so this game ended. I’m still learning, and with the things I have seen from you playing the allies this game, I’m interested in trying some things out in another game where I am the allies, if you want too. In fact, I’d like to keep playing with you, and just trade back and forth who plays the allies.