Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)
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2:09 pm, May 28th.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Combat Move - Russians 1 submarine moved from 14 Sea Zone to 12 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 5 submarines; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 fighter moved from Germany to 5 Sea Zone 1 bomber moved from France to 5 Sea Zone 2 infantry moved from Okinawa to 60 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 6 fighters moved from 52 Sea Zone to Wake Island 2 battleships, 1 carrier and 1 cruiser moved from 62 Sea Zone to 52 Sea Zone Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 bomber and 1 fighter British defend with 1 cruiser and 3 transports Japanese roll dice for 1 bomber and 1 fighter in 5 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 5 Sea Zone 3 transports owned by the British lost in 5 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 23 Casualties for Japanese: 1 fighter Casualties for British: 1 cruiser and 3 transports Battle in Wake Island Japanese attack with 6 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships in Wake Island, round 2 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 6 fighters moved from Wake Island to 52 Sea Zone 7 fighters moved from Soviet Far East to Japan 5 transports moved from 38 Sea Zone to 36 Sea Zone 2 infantry moved from Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to New Zealand 1 bomber moved from 5 Sea Zone to France Place Units - Japanese 1 carrier and 5 submarines placed in 62 Sea Zone 2 fighters placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 56 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
British : 0.50 Japanese rolls : : 0.00 Americans : -0.33 Japanese : 0.33
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Back to the UK!
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2:17pm, May 28th.
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - British British repair damage of 4x factory; Remaining resources: 15 PUs; 0 techTokens; British buy 1 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Norway to Finland Non Combat Move - British Place Units - British 1 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 10 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Italians 2 armour moved from Russia to Karelia S.S.R. 3 armour moved from East Poland to Karelia S.S.R. 5 infantry moved from East Poland to Baltic States 6 armour moved from Czechoslovakia Hungary to Germany 1 artillery moved from Czechoslovakia Hungary to Germany 2 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Libya to Morocco Algeria 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 infantry moved from French West Africa to 17 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 armour moved from Morocco Algeria to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar 1 fighter moved from France to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport; Japanese loiter and taunt Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Battle in Gibraltar Non Combat Move - Italians 1 fighter moved from 12 Sea Zone to France Place Units - Italians 6 infantry placed in Italy 2 infantry placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - Italians Italians collect 25 PUs; end with 27 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians rolls : : 0.00
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Ok, so this game ended. I’m still learning, and with the things I have seen from you playing the allies this game, I’m interested in trying some things out in another game where I am the allies, if you want too. In fact, I’d like to keep playing with you, and just trade back and forth who plays the allies.