Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 fighter moved from Libya to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 factory_minor, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
6 bombers moved from Western Germany to 92 Sea Zone
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 6 bombers
British defend with 1 destroyer
Germans roll dice for 6 bombers in 92 Sea Zone, round 2 : 1/6 hits, 4.00 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 6 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to France
3 mech_infantrys moved from Germany to Western Germany
13 armour, 3 artilleries and 1 fighter moved from Volgograd to Caucasus
2 aaGuns, 3 artilleries and 3 tactical_bombers moved from Rostov to Caucasus
1 aaGun moved from Tambov to Volgograd
2 mech_infantrys moved from Russia to Kazakhstan
3 armour and 2 artilleries moved from Kazakhstan to Caucasus
2 armour moved from Novosibirsk to Caucasus
2 artilleries, 1 infantry and 3 mech_infantrys moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
6 bombers moved from 92 Sea Zone to Southern Italy
Place Units - Germans
1 factory_minor placed in Caucasus
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in Germany
3 artilleries and 7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 67 PUs (1 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -1.83
British : -0.33
Americans : 0.67
Assumed no scramble in SZ92.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Suiyuyan to Shensi
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 4 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Non Combat Move - Japanese
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from India to West India
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Anhwe to Kweichow
1 artillery moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
4 fighters moved from 42 Sea Zone to Java
2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from French Indo China to 45 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
3 fighters moved from 6 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
I need to concede this one. Germany is too strong, Japan is too strong, and I have no hope for any inroads for a comeback. I posted your victory on the forum.
You played an excellent game, and my early setbacks in the Pacific and not being able bring the USA into the European theatre were too much to overcome. Our rematch with me as the Axis can begin early next week if you are ready…
Thanks for the game. I agreed to play allies for no bid? I think that might be a loss.
I think if the axis play properly and don’t stuff up or get terrible dice, they should win.
Well, I see league games where the Allies get a bid, but I see others where the Axis get a bid. So there are varying opinions. I am beginning to think that the Axis have an advantage with no bid, and it sounds like that is your opinion also
I don’t understand how or why games are proceeding with Axis bids, except at the very bottom tiers. The Axis really have the edge once you get used to BM. For a while, axis players weren’t so sure about how to counter the extra money the allies get in BM. No longer.
OK, the league playoff semi-final match with Adam vs JuanSpain is set up with a Axis+9 bid. These are obviously high tier players. What is your thought on THAT?
@OwenToo said in OwenToo (Allies) vs Simon33 (Axis) BM3:
OK, the league playoff semi-final match with Adam vs JuanSpain is set up with a Axis+9 bid. These are obviously high tier players. What is your thought on THAT?
Wow! Didn’t notice THAT! Looks like going to the Allies though. Adam514 is a really hard player to play. Just playing Adam, you’re wondering how on earth you’re going to win. I suspect maybe JuanSpain just got a bit carried away with trying something different here.