13 players signed up. Could use 1-3 more , starts in couple days
19L Giallo (Allies +2) vs Shin_Ji BM
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TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from 55 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 destroyers, 5 fighters and 4 submarines Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : -0.00
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5 more hits
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Can you post the turn? I want to see what ANZAC lost.
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TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from 55 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 destroyers, 5 fighters and 4 submarines Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits 1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/7 hits, 3,17 expected hits
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,00
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TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from 55 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 destroyers, 5 fighters and 4 submarines Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits 1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/7 hits, 3.17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 5/8 hits, 3.83 expected hits
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 1.17
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from 55 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 destroyers, 5 fighters and 4 submarines Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits 1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/7 hits, 3,17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 5/8 hits, 3,83 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits Japanese roll dice for 3 fighters and 1 transport in 37 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits 2 fighters owned by the ANZAC lost in 37 Sea Zone Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is -17 Casualties for ANZAC: 2 destroyers, 5 fighters and 4 submarines Casualties for Japanese: 3 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber 3 fighters owned by the Japanese forced to land in Malaya Non Combat Move - ANZAC 1 fighter moved from New South Wales to 55 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns, 1 artillery and 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 1 artillery and 2 infantry EDIT: Turning off Edit Mode 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 2,17
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Germans Germans buy 1 artillery, 3 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Gibraltar 1 artillery moved from Norway to Finland Germans take Finland from Russians 2 fighters moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 3 artilleries and 4 infantry moved from Germany to Slovakia Hungary Combat - Germans Battle in Poland Germans attack with 1 artillery, 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Gibraltar Germans attack with 2 bombers Americans defend with 1 artillery, 1 harbour and 1 infantry Germans roll dice for 2 bombers in Gibraltar, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 2 bombers owned by the Germans lost in Gibraltar Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -24 Casualties for Germans: 2 bombers Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 3 fighters EDIT: Adding units owned by Japanese to Shan State: 3 fighters EDIT: Turning off Edit Mode 1 infantry moved from Scotland to United Kingdom 4 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to United Kingdom 2 fighters moved from Poland to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to France 1 submarine moved from 75 Sea Zone to 79 Sea Zone Place Units - Germans 3 fighters placed in United Kingdom 1 artillery and 9 infantry placed in Germany 1 infantry placed in France Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 1.33 Russians : 0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Germans Germans buy 1 artillery, 3 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Gibraltar 1 artillery moved from Norway to Finland Germans take Finland from Russians 2 fighters moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 3 artilleries and 4 infantry moved from Germany to Slovakia Hungary Combat - Germans Battle in Poland Germans attack with 1 artillery, 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Gibraltar Germans attack with 2 bombers Americans defend with 1 artillery, 1 harbour and 1 infantry Germans roll dice for 2 bombers in Gibraltar, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 2 bombers owned by the Germans lost in Gibraltar Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -24 Casualties for Germans: 2 bombers Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 3 fighters EDIT: Adding units owned by Japanese to Shan State: 3 fighters EDIT: Turning off Edit Mode 1 infantry moved from Scotland to United Kingdom 4 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to United Kingdom 2 fighters moved from Poland to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to France 1 submarine moved from 75 Sea Zone to 79 Sea Zone Place Units - Germans 3 fighters placed in United Kingdom 1 artillery and 9 infantry placed in Germany 1 infantry placed in France Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Iraq: 1 infantry EDIT: Adding units owned by Germans to Northwest Persia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17 Americans : 1.33 Russians : 0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Germans Germans buy 1 artillery, 3 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Gibraltar 1 artillery moved from Norway to Finland Germans take Finland from Russians 2 fighters moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 3 artilleries and 4 infantry moved from Germany to Slovakia Hungary Combat - Germans Battle in Poland Germans attack with 1 artillery, 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Gibraltar Germans attack with 2 bombers Americans defend with 1 artillery, 1 harbour and 1 infantry Germans roll dice for 2 bombers in Gibraltar, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 2 bombers owned by the Germans lost in Gibraltar Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -24 Casualties for Germans: 2 bombers Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 3 fighters EDIT: Adding units owned by Japanese to Shan State: 3 fighters EDIT: Turning off Edit Mode 1 infantry moved from Scotland to United Kingdom 4 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to United Kingdom 2 fighters moved from Poland to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to France 1 submarine moved from 75 Sea Zone to 79 Sea Zone Place Units - Germans 3 fighters placed in United Kingdom 1 artillery and 9 infantry placed in Germany 1 infantry placed in France Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Iraq: 1 infantry EDIT: Adding units owned by Germans to Northwest Persia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 artillery and 2 infantry EDIT: Adding units owned by Germans to Persia: 1 artillery and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17 Americans : 1.33 Russians : 0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Ukraine to Romania 1 marine moved from Vyborg to Finland 1 fighter and 1 tactical_bomber moved from Eastern Poland to Finland 2 artilleries and 6 infantry moved from Baltic States to Poland 2 mech_infantrys moved from Novgorod to Poland 10 armour, 19 artilleries, 41 infantry and 13 mech_infantrys moved from Eastern Poland to Poland 3 mech_infantrys moved from Western Ukraine to Poland Combat - Russians Battle in Romania Russians attack with 1 mech_infantry Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Finland Russians attack with 1 fighter, 1 marine and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Poland Russians attack with 10 armour, 21 artilleries, 47 infantry and 18 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 10 armour, 21 artilleries, 47 infantry and 18 mech_infantrys in Poland, round 2 : 22/96 hits, 26,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 10 armour, 21 artilleries, 46 infantry and 18 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 aaGuns moved from Baltic States to Poland 1 infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Finland to Karelia 4 aaGuns moved from Eastern Poland to Poland 1 artillery moved from Western Ukraine to Eastern Poland 2 mech_infantrys moved from Ukraine to Western Ukraine 2 artilleries moved from Caucasus to Volgograd 2 infantry moved from Russia to Tambov Place Units - Russians 3 armour placed in Western Ukraine Russians undo move 1. 1 armour and 1 mech_infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Western Ukraine 3 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine Russians undo move 4. 1 mech_infantry placed in Novgorod 1 infantry and 2 mech_infantrys placed in Ukraine Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -3,67
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Ouch in Gib
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Right? like a 1 in 18 chance. Ah well.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hunan to Kwangtung Japanese take Kwangtung from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 3 armour moved from Yakut S.S.R. to Timguska Japanese take Timguska from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Hopei 2 armour moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from French Indo China to India 2 armour moved from Yunnan to Shan State 2 artilleries moved from Yunnan to Shan State 1 infantry moved from French Indo China to Yunnan Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Philippines Non Combat Move - Japanese 1 bomber moved from India to French Indo China 1 aaGun moved from Kwangsi to French Indo China 1 artillery moved from Siam to Shan State 1 infantry moved from French Indo China to Shan State Place Units - Japanese 1 infantry placed in Japan 1 destroyer and 2 transports placed in 6 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 fighters EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 3 fighters EDIT: Adding units owned by Japanese to Shan State: 3 fighters EDIT: Removing units owned by Japanese from Japan: 4 fighters EDIT: Adding units owned by Japanese to French Indo China: 4 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4 Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in India : : -0.17
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@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Right? like a 1 in 18 chance. Ah well.
Haha, good to see you take it lightly…
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@Giallo said in 19L Giallo (Allies +2) vs Shin_Ji BM:
@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Right? like a 1 in 18 chance. Ah well.
Haha, good to see you take it lightly…
Well, dice are like that sometimes. And I did the math wrong, it was a 1 in 81 chance!
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry moved from Suriname to French Guiana 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Algeria 2 fighters moved from 91 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 airfield and 2 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 2/2 hits, 0,83 expected hits Italians roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Italians: 2 infantry Battle in Algeria Americans attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 3 fighters Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Algeria, round 2 : 3/5 hits, 2,17 expected hits Italians roll dice for 3 fighters in Algeria, round 2 : 2/3 hits, 2,00 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Americans and 3 fighters owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 17 Casualties for Americans: 1 fighter and 1 infantry Casualties for Italians: 3 fighters Non Combat Move - Americans 2 fighters moved from Algeria to 91 Sea Zone 1 fighter moved from Iceland to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 1 airfield placed in Gibraltar 1 carrier placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to Midway: 1 fighter EDIT: Turning off Edit Mode 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Italians : 0,67 Americans : 1,00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry moved from Suriname to French Guiana 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Algeria 2 fighters moved from 91 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 airfield and 2 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 2/2 hits, 0,83 expected hits Italians roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Italians: 2 infantry Battle in Algeria Americans attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 3 fighters Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Algeria, round 2 : 3/5 hits, 2,17 expected hits Italians roll dice for 3 fighters in Algeria, round 2 : 2/3 hits, 2,00 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Americans and 3 fighters owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 17 Casualties for Americans: 1 fighter and 1 infantry Casualties for Italians: 3 fighters Non Combat Move - Americans 2 fighters moved from Algeria to 91 Sea Zone 1 fighter moved from Iceland to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 1 airfield placed in Gibraltar 1 carrier placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to Midway: 1 fighter EDIT: Turning off Edit Mode 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 carrier and 1 fighter moved from 55 Sea Zone to 54 Sea Zone Non Combat Move - British 2 armour and 1 mech_infantry moved from West India to India 1 infantry moved from India to West India Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 10 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Italians : 0,67 Americans : 1,00
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Huh. I thought you’d go for Rome.
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@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Huh. I thought you’d go for Rome.
I only had 2 units and a cr to support
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Right. High risk, high reward.