@Cmdr:
dezrtfish:
Further, it appears that your page 30 quote says that if the carrier moves FIRST, then the fighters are cargo. If you declare that you’re launching the allied fighters and then move your carrier, then the carrier is not moving first.
Since originally posting the question that got this started, I’ve done a bit more digging. Focusing on the unit descriptions…
Both sets of rules (oob and lhtr 2.0) clearly state “Fighters from friendly powers can take off and land from your carriers, but only during that power’s turn.” [emphasis added] the only stated exception is when the carrier it was “based on” is sunk on defense. Not “any carrier”, it’s the carrier the fig is BASED on.) Any concept of them “taking off” or launching as you call it, when it’s not their turn is therefore not part of the rules. If attacked, they “are considered to be defending in the air and can be chosen as casualties” but to do so they clearly don’t take off and land because that happens ONLY DURING THAT POWER’S TURN with the one clearly stated exception for defense at sea.
So…The planes are “considered to” defend in the air through the magic of game rules but they never actually take off from or land on their boat because that only happens on that power’s turn. and they can otherwise only land on another one in the seazone if the carrier they were based on is sunk.
Both OOB rules and LHTR 2.0 use this terminology that planes take off and land from a carrier “only during that [the fig-owning] power’s turn” and that landing on another carrier can happen if the fig they are “based on” is sunk. This seems to be a clear indication that, in both rulesets, the planes are associated with (“based” on) a particular ship, and that they can not be launched or land except during their turn with one specific, noted exception.