Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
D.O.W. S.A. vs S.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Burma 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5 ANZAC collect 10 PUs; end with 10 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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Here it is, second job has me busyG 8.tsvg
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 5 infantry moved from Vologda to Novosibirsk 1 artillery, 2 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan 2 infantry moved from Olgiy to Kansu Chinese take Kansu from Japanese 4 armour, 2 artilleries and 1 mech_infantry moved from Bessarabia to Romania 1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Novgorod to Baltic States 1 armour and 1 mech_infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Belarus 1 armour moved from Ukraine to Romania 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Dzavhan to Yenisey
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 5 infantry moved from Vologda to Novosibirsk 1 artillery, 2 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan 2 infantry moved from Olgiy to Kansu Chinese take Kansu from Japanese 4 armour, 2 artilleries and 1 mech_infantry moved from Bessarabia to Romania 1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Novgorod to Baltic States 1 armour and 1 mech_infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Belarus 1 armour moved from Ukraine to Romania 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Dzavhan to Yenisey Combat - Russians Battle in Romania Russians attack with 5 armour, 2 artilleries and 1 mech_infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 5 armour, 2 artilleries and 1 mech_infantry in Romania, round 2 : 4/8 hits, 3.50 expected hits Germans roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 5 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 artillery Casualties for Germans: 3 infantry Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novosibirsk Russians attack with 5 infantry Japanese defend with 1 mech_infantry Russians roll dice for 5 infantry in Novosibirsk, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Baltic States Russians attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 armour and 1 artillery Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 artillery in Baltic States, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States Russians roll dice for 1 armour and 1 fighter in Baltic States, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 1 artillery Battle in Kazakhstan Russians attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Belarus Russians attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 10 infantry moved from Tambov to Rostov 2 aaGuns moved from Tambov to Rostov 1 fighter moved from Belarus to Ukraine 1 fighter moved from Baltic States to Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine 1 mech_infantry moved from Norway to Vyborg 1 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Eastern Persia to West India Place Units - Russians 1 factory_minor placed in Caucasus 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : 1.67 Japanese : -1.67
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Here it is. My second job has kept me busy this week and we had more snowJap 8.tsvg
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone 3 fighters moved from Hawaiian Islands to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone 1 fighter moved from Western United States to 9 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from Bessarabia to Germany 1 submarine moved from 93 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone 3 fighters moved from Hawaiian Islands to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone 1 fighter moved from Western United States to 9 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from Bessarabia to Germany 1 submarine moved from 93 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Southern France Battle in 9 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 9 Sea Zone Americans win, taking Southern France from Germans with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 12 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 12 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 12 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 1 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 1 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 5 infantry moved from 93 Sea Zone to Southern France 1 aaGun moved from 93 Sea Zone to Southern France 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from 12 Sea Zone to 10 Sea Zone 3 fighters moved from 9 Sea Zone to Western United States 1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 2 armour and 1 bomber placed in Normandy Bordeaux 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5 Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 2.17 Japanese : -0.17 AA fire in Germany : : 0.83
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TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - British 2 submarines moved from 93 Sea Zone to 97 Sea Zone 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone 3 fighters moved from Hawaiian Islands to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone 1 fighter moved from Western United States to 9 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from Bessarabia to Germany 1 submarine moved from 93 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Southern France Battle in 9 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 9 Sea Zone Americans win, taking Southern France from Germans with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 12 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 12 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 12 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 1 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 1 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 5 infantry moved from 93 Sea Zone to Southern France 1 aaGun moved from 93 Sea Zone to Southern France 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from 12 Sea Zone to 10 Sea Zone 3 fighters moved from 9 Sea Zone to Western United States 1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 2 armour and 1 bomber placed in Normandy Bordeaux 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5 Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 submarines moved from 93 Sea Zone to 97 Sea Zone 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 2 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 2 armour and 1 artillery British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits, 2.33 expected hits Japanese roll dice for 2 armour and 1 artillery in Burma, round 2 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 0/5 hits, 2.00 expected hits Japanese roll dice for 2 armour in Burma, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the British lost in Burma British roll dice for 2 fighters and 1 tactical_bomber in Burma, round 4 : 3/3 hits, 1.67 expected hits Japanese roll dice for 2 armour in Burma, round 4 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the British and 2 armour owned by the Japanese lost in Burma British win with 2 fighters remaining. Battle score for attacker is -7 Casualties for British: 4 infantry and 1 tactical_bomber Casualties for Japanese: 2 armour and 1 artillery Non Combat Move - British 2 fighters moved from Burma to India 2 mech_infantrys moved from West India to India 3 armour moved from Persia to West India 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 artillery moved from Eastern Persia to West India 9 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship moved from 92 Sea Zone to 93 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Bessarabia to Romania Place Units - British 1 infantry and 2 mech_infantrys placed in Persia 3 fighters placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4 British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -2.00 Americans : 2.17 Japanese : 1.50 AA fire in Germany : : 0.83
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Here it is, sorry been busy at my 2nd jobIt 8.tsvg
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TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - French 2 infantry moved from Trans-Jordan to Iraq
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Here it is, sorry for the delay but job # 2 has been keeping me busyGer 9.tsvg
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TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Tobruk to Libya Russians take Libya from Italians 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 1 armour and 1 mech_infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Novgorod to Baltic States 1 armour and 1 mech_infantry moved from Baltic States to Poland 1 fighter moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Ukraine to Poland 1 fighter moved from Ukraine to Slovakia Hungary 1 artillery and 1 mech_infantry moved from Romania to Slovakia Hungary 1 infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Yenisey to Yakut S.S.R. 4 infantry moved from Novosibirsk to Kansu 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Novosibirsk to Kansu 1 artillery and 1 infantry moved from Kazakhstan to Sikang 1 mech_infantry moved from Volgograd to Sikang 2 mech_infantrys moved from Novgorod to Eastern Poland 1 armour and 1 mech_infantry moved from Western Ukraine to Romania 2 armour and 1 mech_infantry moved from Ukraine to Romania 2 infantry moved from West India to India
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Tobruk to Libya Russians take Libya from Italians 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 1 armour and 1 mech_infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Novgorod to Baltic States 1 armour and 1 mech_infantry moved from Baltic States to Poland 1 fighter moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Ukraine to Poland 1 fighter moved from Ukraine to Slovakia Hungary 1 artillery and 1 mech_infantry moved from Romania to Slovakia Hungary 1 infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Yenisey to Yakut S.S.R. 4 infantry moved from Novosibirsk to Kansu 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Novosibirsk to Kansu 1 artillery and 1 infantry moved from Kazakhstan to Sikang 1 mech_infantry moved from Volgograd to Sikang 2 mech_infantrys moved from Novgorod to Eastern Poland 1 armour and 1 mech_infantry moved from Western Ukraine to Romania 2 armour and 1 mech_infantry moved from Ukraine to Romania 2 infantry moved from West India to India Combat - Russians Battle in Kansu Russians attack with 4 infantry and 1 mech_infantry Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 4 infantry and 1 mech_infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians roll dice for 4 infantry and 1 mech_infantry in Kansu, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Poland Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 artillery, 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 armour, 1 fighter and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Eastern Poland to Romania 1 tactical_bomber moved from Poland to Baltic States 2 aaGuns and 10 infantry moved from Rostov to Ukraine 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Vyborg to Baltic States 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Slovakia Hungary to Romania Place Units - Russians 1 artillery and 2 infantry placed in Romania 1 armour and 2 mech_infantrys placed in Caucasus 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine Turn Complete - Russians Russians collect 48 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : 0.67 Russians : 1.50 Japanese : -1.67
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Here it is, my part time job had me for 21 hrs last week, on top of my 45 hrs with my full time job, only 12 hrs this week so I’ll have some evenings freeJapan 9.tsvg
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 destroyers, 2 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 7 infantry moved from Southern France to Northern Italy 2 armour moved from Normandy Bordeaux to Northern Italy 1 destroyer moved from 12 Sea Zone to 25 Sea Zone Americans take 26 Sea Zone from Japanese 4 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 destroyers, 2 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 7 infantry moved from Southern France to Northern Italy 2 armour moved from Normandy Bordeaux to Northern Italy 1 destroyer moved from 12 Sea Zone to 25 Sea Zone Americans take 26 Sea Zone from Japanese 4 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 2 armour, 1 bomber, 1 fighter and 13 infantry Italians defend with 2 aaGuns, 1 factory_major and 7 infantry AA fire in Northern Italy : 1/2 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Northern Italy Americans roll dice for 2 armour, 1 bomber and 13 infantry in Northern Italy, round 2 : 2/16 hits, 3.83 expected hits Italians roll dice for 2 aaGuns and 7 infantry in Northern Italy, round 2 : 2/7 hits, 2.33 expected hits 2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 armour, 1 bomber and 11 infantry in Northern Italy, round 3 : 5/14 hits, 3.50 expected hits Italians roll dice for 7 infantry in Northern Italy, round 3 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Northern Italy Americans roll dice for 2 armour, 1 bomber and 10 infantry in Northern Italy, round 4 : 5/13 hits, 3.33 expected hits Italians roll dice for 2 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 2 armour, 1 bomber and 10 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 fighter and 3 infantry Casualties for Italians: 2 aaGuns and 7 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 aaGun moved from Southern France to Northern Italy 1 bomber moved from Northern Italy to Normandy Bordeaux 4 transports moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone Place Units - Americans 3 mech_infantrys placed in Normandy Bordeaux 3 mech_infantrys placed in Southern France 2 infantry placed in Western United States 3 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : -2.33 Americans : 3.00 AA fire in Northern Italy : : 0.67 Japanese : 0.50