• '19

    TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 12 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            5 fighters moved from Hawaiian Islands to 12 Sea Zone
            1 fighter and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 12 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 12 Sea Zone
                Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun, 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 aaGun, 2 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from 12 Sea Zone to 10 Sea Zone
            3 fighters moved from 12 Sea Zone to Hawaiian Islands
            2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Normandy Bordeaux
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun and 7 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 7 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 92 Sea Zone to Bessarabia
    
        Place Units - Americans
            1 armour and 2 infantry placed in Normandy Bordeaux
            3 transports placed in 101 Sea Zone
            6 infantry placed in Central United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3
            Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Burma
                British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys moved from West India to India
            2 mech_infantrys moved from Persia to West India
            1 artillery moved from Persia to Eastern Persia
            1 battleship and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            9 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to Bessarabia
    
        Place Units - British
            3 armour placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -1.00
    Americans : -0.17
    Japanese : -0.83
    

    Production/PUs Summary :

    Germans : 32 / 40
    Russians : 34 / 51
    Japanese : 72 / 78
    Americans : 56 / 74
    Chinese : 0 / 6
    British : 36 / 41
    UK_Pacific : 6 / 6
    Italians : 15 / 18
    ANZAC : 10 / 10
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • Here it isIt 7.tsvg

  • '19

    TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 37 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Burma
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Burma
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
            ANZAC collect 10 PUs; end with 10 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Here it is, second job has me busyG 8.tsvg

  • '19

    TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 mech_infantry moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
            5 infantry moved from Vologda to Novosibirsk
            1 artillery, 2 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Olgiy to Kansu
                  Chinese take Kansu from Japanese
            4 armour, 2 artilleries and 1 mech_infantry moved from Bessarabia to Romania
            1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
            1 armour and 1 mech_infantry moved from Novgorod to Baltic States
            1 armour and 1 mech_infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to Western Ukraine
            1 fighter moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Belarus
            1 armour moved from Ukraine to Romania
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Dzavhan to Yenisey
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 mech_infantry moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
            5 infantry moved from Vologda to Novosibirsk
            1 artillery, 2 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Olgiy to Kansu
                  Chinese take Kansu from Japanese
            4 armour, 2 artilleries and 1 mech_infantry moved from Bessarabia to Romania
            1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
            1 armour and 1 mech_infantry moved from Novgorod to Baltic States
            1 armour and 1 mech_infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to Western Ukraine
            1 fighter moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Belarus
            1 armour moved from Ukraine to Romania
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Dzavhan to Yenisey
    
        Combat - Russians
            Battle in Romania
                Russians attack with 5 armour, 2 artilleries and 1 mech_infantry
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 5 armour, 2 artilleries and 1 mech_infantry in Romania, round 2 : 4/8 hits, 3.50 expected hits
                    Germans roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 5 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 artillery
                Casualties for Germans: 3 infantry
            Battle in Chahar
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Novosibirsk
                Russians attack with 5 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 5 infantry in Novosibirsk, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Baltic States
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 armour and 1 artillery
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Baltic States, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
                    Russians roll dice for 1 armour and 1 fighter in Baltic States, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour and 1 artillery
            Battle in Kazakhstan
                Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Belarus
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            10 infantry moved from Tambov to Rostov
            2 aaGuns moved from Tambov to Rostov
            1 fighter moved from Belarus to Ukraine
            1 fighter moved from Baltic States to Ukraine
            1 tactical_bomber moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Norway to Vyborg
            1 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Eastern Persia to West India
    
        Place Units - Russians
            1 factory_minor placed in Caucasus
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : 1.67
    Japanese : -1.67
    

    Savegame


  • Here it is. My second job has kept me busy this week and we had more snowJap 8.tsvg

  • '19

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
            3 fighters moved from Hawaiian Islands to 12 Sea Zone
            2 fighters moved from 10 Sea Zone to 9 Sea Zone
            1 fighter moved from Western United States to 9 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 bomber moved from Bessarabia to Germany
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
            3 fighters moved from Hawaiian Islands to 12 Sea Zone
            2 fighters moved from 10 Sea Zone to 9 Sea Zone
            1 fighter moved from Western United States to 9 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 bomber moved from Bessarabia to Germany
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in Southern France
            Battle in 9 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 9 Sea Zone
                Americans win, taking Southern France from Germans with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 12 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 3 fighters in 12 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 12 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 1 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun and 5 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
            5 infantry moved from 93 Sea Zone to Southern France
            1 aaGun moved from 93 Sea Zone to Southern France
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from 12 Sea Zone to 10 Sea Zone
            3 fighters moved from 9 Sea Zone to Western United States
            1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 armour and 1 bomber placed in Normandy Bordeaux
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.17
    Japanese : -0.17
    AA fire in Germany : : 0.83
    

    Savegame

  • '19

    TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - British
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            3 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from India to Burma
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
            3 fighters moved from Hawaiian Islands to 12 Sea Zone
            2 fighters moved from 10 Sea Zone to 9 Sea Zone
            1 fighter moved from Western United States to 9 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 bomber moved from Bessarabia to Germany
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in Southern France
            Battle in 9 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 9 Sea Zone
                Americans win, taking Southern France from Germans with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 12 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 3 fighters in 12 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 12 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 1 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun and 5 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
            5 infantry moved from 93 Sea Zone to Southern France
            1 aaGun moved from 93 Sea Zone to Southern France
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from 12 Sea Zone to 10 Sea Zone
            3 fighters moved from 9 Sea Zone to Western United States
            1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 armour and 1 bomber placed in Normandy Bordeaux
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            3 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Japanese defend with 2 armour and 1 artillery
                    British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits, 2.33 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in Burma, round 2 : 2/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 0/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour in Burma, round 3 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters and 1 tactical_bomber in Burma, round 4 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour in Burma, round 4 : 1/2 hits, 1.00 expected hits
                    1 tactical_bomber owned by the British and 2 armour owned by the Japanese lost in Burma
                British win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for British: 4 infantry and 1 tactical_bomber
                Casualties for Japanese: 2 armour and 1 artillery
    
        Non Combat Move - British
            2 fighters moved from Burma to India
            2 mech_infantrys moved from West India to India
            3 armour moved from Persia to West India
            1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery moved from Eastern Persia to West India
            9 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 battleship moved from 92 Sea Zone to 93 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from Bessarabia to Romania
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Persia
            3 fighters placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -2.00
    Americans : 2.17
    Japanese : 1.50
    AA fire in Germany : : 0.83
    

    Savegame


  • Here it is, sorry been busy at my 2nd jobIt 8.tsvg

  • '19

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
            ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: French round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    

    Savegame

  • '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
            ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Here it is, sorry for the delay but job # 2 has been keeping me busyGer 9.tsvg

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