19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0)


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            10 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 10 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 10 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 9/15 hits, 8.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 10 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            10 bombers, 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
            3 aaGuns, 8 armour, 2 artilleries, 10 infantry and 12 mech_infantrys moved from Eastern Poland to Belarus
            1 artillery and 2 infantry moved from Poland to Eastern Poland
            5 mech_infantrys moved from Germany to Eastern Poland
            3 armour moved from Romania to Belarus
            1 infantry moved from Western Germany to France
    
        Place Units - Germans
            1 armour, 1 fighter and 1 mech_infantry placed in Western Germany
            2 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
            Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 1 infantry
            EDIT: Adding units owned by Germans to Belarus: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 mech_infantry moved from Russia to Archangel
            4 fighters and 1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 4/6 hits, 2.83 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            5 infantry moved from Russia to Smolensk
            3 armour, 2 artilleries and 2 mech_infantrys moved from Russia to Bryansk
            1 tactical_bomber moved from Archangel to Bryansk
            4 fighters moved from Archangel to Russia
            1 artillery and 2 infantry moved from Tambov to Bryansk
            1 infantry moved from Ukraine to Bryansk
            2 infantry moved from Volgograd to Tambov
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 1.17
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 harbour, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            5 bombers moved from French Indo China to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 45 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 artillery, 3 fighters and 2 tactical_bombers moved from 41 Sea Zone to Sumatra
            3 infantry and 1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 5 bombers and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 5 bombers and 1 destroyer in 35 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 5 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Sumatra
                Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Sumatra, round 2 : 1/6 hits, 3.17 expected hits
                    Americans roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Sumatra
                Japanese win, taking Sumatra from Americans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Sumatra to 41 Sea Zone
            3 fighters moved from Sumatra to 41 Sea Zone
            1 fighter moved from 45 Sea Zone to 41 Sea Zone
            5 bombers moved from 35 Sea Zone to French Indo China
            3 infantry moved from French Indo China to Yunnan
            1 artillery moved from Shan State to Yunnan
            1 artillery moved from Hunan to Yunnan
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            1 armour and 2 mech_infantrys moved from Anhwe to Yunnan
            1 fighter and 1 tactical_bomber moved from Jehol to Japan
            1 aaGun and 1 infantry moved from Manchuria to Jehol
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 fighters and 1 tactical_bomber moved from Jehol to Yunnan
            1 fighter and 2 tactical_bombers moved from Jehol to French Indo China
    
        Place Units - Japanese
            1 harbour placed in French Indo China
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Americans : -0.33
    Japanese : -1.17
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from India to Kweichow
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
                Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            3 fighters moved from Gibraltar to 110 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            5 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Szechwan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Sikang to Shensi
            6 infantry moved from Kansu to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from India to Kweichow
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
                Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            3 fighters moved from Gibraltar to 110 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            5 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Szechwan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Sikang to Shensi
            6 infantry moved from Kansu to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 mech_infantry moved from Egypt to Tobruk
            2 fighters moved from 98 Sea Zone to Tobruk
            1 fighter moved from Egypt to Tobruk
    
        Combat - British
            Battle in Tobruk
                British attack with 3 fighters and 1 mech_infantry
                Italians defend with 1 artillery
                    British roll dice for 3 fighters and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns, 1 artillery and 12 infantry moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 infantry moved from Eastern Persia to West India
            1 infantry moved from Egypt to Trans-Jordan
            2 artilleries and 3 infantry moved from Alexandria to Egypt
            3 fighters moved from Tobruk to Egypt
            4 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 armour moved from Kenya to Egypt
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            1 artillery moved from Egypt to Trans-Jordan
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from Algeria to Morocco
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun, 1 battleship, 1 carrier, 3 cruisers, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            1 fighter and 2 infantry placed in United Kingdom
            2 submarines placed in 98 Sea Zone
            1 infantry placed in Egypt
            1 infantry and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 2.00
    Italians : -0.33
    Americans : -0.33
    Chinese : 1.17
    Japanese : -1.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Iraq to Persia
                  Italians take Persia from British
            1 armour moved from Persia to Northwest Persia
                  Italians take Northwest Persia from British
            1 artillery, 6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Romania
            1 artillery and 7 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            2 armour and 3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,5,6
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Trans-Jordan to Syria
                  ANZAC take Syria from Italians
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 54 Sea Zone to Queensland
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 artillery and 3 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Belarus to Holland Belgium
            1 artillery and 3 infantry moved from Belarus to Smolensk
            2 fighters and 1 tactical_bomber moved from Belarus to Smolensk
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            3 bombers moved from Belarus to Western Ukraine
            6 bombers moved from Belarus to Smolensk
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 bomber and 3 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Western Ukraine
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 6 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                Russians defend with 5 infantry
                    Germans roll dice for 1 artillery, 6 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 6/13 hits, 6.67 expected hits
                    Russians roll dice for 5 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 6 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Russians: 5 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Eastern Poland to Belarus
            4 mech_infantrys moved from Eastern Poland to Belarus
            3 bombers moved from Western Ukraine to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
            6 bombers moved from Smolensk to Belarus
            2 fighters and 1 tactical_bomber moved from Smolensk to Belarus
            3 infantry moved from Bulgaria to Romania
            2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 2 mech_infantrys moved from Western Germany to Germany
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            2 artilleries and 4 infantry placed in Western Germany
            Germans undo move 2.
            Germans undo move 1.
            2 artilleries and 1 infantry placed in Novgorod
            2 artilleries and 6 infantry placed in Western Germany
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : -0.67
    Russians : -0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Russia to Smolensk
            2 infantry moved from Bryansk to Ukraine
            2 fighters moved from Russia to Ukraine
            1 tactical_bomber moved from Bryansk to Smolensk
            2 fighters moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/8 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Ukraine to Bryansk
            1 tactical_bomber moved from Smolensk to Bryansk
            1 fighter moved from Ukraine to Russia
            2 fighters moved from Smolensk to Russia
            2 infantry moved from Tambov to Bryansk
            4 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 1.17
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 fighter and 2 tactical_bombers moved from French Indo China to Shan State
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            4 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 bomber moved from French Indo China to 44 Sea Zone
            4 bombers moved from French Indo China to 35 Sea Zone
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 mech_infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
            2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Yunnan to Burma
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 4 bombers and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 4 bombers and 1 destroyer in 35 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Burma
                Japanese attack with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Burma, round 2 : 4/12 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/10 hits, 4.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 artillery moved from French Indo China to Yunnan
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            1 bomber moved from 44 Sea Zone to French Indo China
            4 bombers moved from 35 Sea Zone to French Indo China
            3 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            3 submarines moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 artillery and 2 infantry placed in French Indo China
            1 fighter placed in Japan
            2 destroyers and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -0.33
    UK_Pacific : -0.67
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 6 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 3 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.17 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            4 carriers, 3 destroyers, 6 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 carrier, 2 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Tunisia to Morocco
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Central United States
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
            2 transports placed in 101 Sea Zone
            6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -3.00
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 13 infantry moved from Shensi to Hopei
            1 infantry moved from Kweichow to Hopei
            5 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 6 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 3 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.17 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            4 carriers, 3 destroyers, 6 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 carrier, 2 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Tunisia to Morocco
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Central United States
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
            2 transports placed in 101 Sea Zone
            6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 13 infantry moved from Shensi to Hopei
            1 infantry moved from Kweichow to Hopei
            5 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
                  British take Iraq from Italians
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 artillery, 1 fighter, 15 infantry and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Persia
            Battle in Normandy Bordeaux
                British attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 battleship and 3 cruisers in Normandy Bordeaux, round 2 : 1/4 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Persia from Italians, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Burma
                British attack with 1 artillery, 1 fighter, 15 infantry and 1 tactical_bomber
                Japanese defend with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
                    British roll dice for 1 artillery, 1 fighter, 15 infantry and 1 tactical_bomber in Burma, round 2 : 6/18 hits, 4.17 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Burma, round 2 : 6/12 hits, 4.33 expected hits
                    4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber in Burma, round 3 : 2/12 hits, 3.17 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Burma, round 3 : 4/6 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 4 : 2/8 hits, 2.50 expected hits
                    Japanese roll dice for 2 armour and 2 artilleries in Burma, round 4 : 3/4 hits, 1.67 expected hits
                    2 artilleries owned by the Japanese and 3 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 5 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour in Burma, round 5 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Japanese lost in Burma
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 6 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour in Burma, round 6 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 14 infantry
                Casualties for Japanese: 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 2 artilleries
            EDIT: Turning off Edit Mode
            2 aaGuns and 4 infantry moved from India to West India
            1 fighter and 1 tactical_bomber moved from Burma to West India
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from Egypt to 92 Sea Zone
            1 fighter moved from Egypt to Cyprus
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Tobruk to Egypt
            1 armour moved from Morocco to Tunisia
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Egypt to Eastern Persia
            2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries
            EDIT: Turning off Edit Mode
            2 submarines placed in 98 Sea Zone
            1 infantry placed in Egypt
            1 infantry and 2 mech_infantrys placed in Union of South Africa
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -1.83
    Americans : -3.00
    Japanese : 5.50
    

    Savegame


  • Hah! That was some superb rolling there… :unamused: I didn’t want to kill your units anyway! :P

  • '20 '16 '15 '14

    Apparently your chicken sacrificed to RNGesus was found to be tainted, and you were punished immediately. Perhaps next time use a squirrel or goat or something… :pray: :)

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
                  Italians take Caucasus from Russians
            1 artillery and 7 infantry moved from France to Normandy Bordeaux
            2 armour and 3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/13 hits, 3.17 expected hits
                    British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 2 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 3/12 hits, 3.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 armour moved from Romania to Belarus
    
        Place Units - Italians
            2 armour and 3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,4
            Italians collect 14 PUs (3 lost to blockades); end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.17
    British : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Queensland to Caroline Islands
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Syria to Iraq
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.00
    

    Savegame


  • @DizzKneeLand33 Well crap! The voodoo lady swore to me that he wouldn’t be able to tell the difference! The voodoo lady lied to me??? Sigh… who can you trust these days…

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