Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 10 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod Combat - Germans Battle in Novgorod Germans attack with 10 bombers, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 10 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 9/15 hits, 8.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 10 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 10 bombers, 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus 3 aaGuns, 8 armour, 2 artilleries, 10 infantry and 12 mech_infantrys moved from Eastern Poland to Belarus 1 artillery and 2 infantry moved from Poland to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Romania to Belarus 1 infantry moved from Western Germany to France Place Units - Germans 1 armour, 1 fighter and 1 mech_infantry placed in Western Germany 2 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 47 PUs (1 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 infantry EDIT: Adding units owned by Germans to Belarus: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 1 mech_infantry moved from Russia to Archangel 4 fighters and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 infantry moved from Russia to Smolensk 3 armour, 2 artilleries and 2 mech_infantrys moved from Russia to Bryansk 1 tactical_bomber moved from Archangel to Bryansk 4 fighters moved from Archangel to Russia 1 artillery and 2 infantry moved from Tambov to Bryansk 1 infantry moved from Ukraine to Bryansk 2 infantry moved from Volgograd to Tambov Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 1.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 harbour, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 5 bombers moved from French Indo China to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery, 3 fighters and 2 tactical_bombers moved from 41 Sea Zone to Sumatra 3 infantry and 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians Combat - Japanese Battle in 41 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 5 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 5 bombers and 1 destroyer in 35 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 5 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Sumatra Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Sumatra, round 2 : 1/6 hits, 3.17 expected hits Americans roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 2 tactical_bombers moved from Sumatra to 41 Sea Zone 3 fighters moved from Sumatra to 41 Sea Zone 1 fighter moved from 45 Sea Zone to 41 Sea Zone 5 bombers moved from 35 Sea Zone to French Indo China 3 infantry moved from French Indo China to Yunnan 1 artillery moved from Shan State to Yunnan 1 artillery moved from Hunan to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour and 2 mech_infantrys moved from Anhwe to Yunnan 1 fighter and 1 tactical_bomber moved from Jehol to Japan 1 aaGun and 1 infantry moved from Manchuria to Jehol 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from Jehol to Yunnan 1 fighter and 2 tactical_bombers moved from Jehol to French Indo China Place Units - Japanese 1 harbour placed in French Indo China 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Americans : -0.33 Japanese : -1.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from India to Kweichow 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 3 fighters moved from Gibraltar to 110 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 54 Sea Zone to 42 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 5 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Shensi 6 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from India to Kweichow 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 3 fighters moved from Gibraltar to 110 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 54 Sea Zone to 42 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 5 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Shensi 6 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 mech_infantry moved from Egypt to Tobruk 2 fighters moved from 98 Sea Zone to Tobruk 1 fighter moved from Egypt to Tobruk Combat - British Battle in Tobruk British attack with 3 fighters and 1 mech_infantry Italians defend with 1 artillery British roll dice for 3 fighters and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns, 1 artillery and 12 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Shan State to India 1 infantry moved from Eastern Persia to West India 1 infantry moved from Egypt to Trans-Jordan 2 artilleries and 3 infantry moved from Alexandria to Egypt 3 fighters moved from Tobruk to Egypt 4 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Kenya to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Algeria to Morocco 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 aaGun, 1 battleship, 1 carrier, 3 cruisers, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom Place Units - British 1 fighter and 2 infantry placed in United Kingdom 2 submarines placed in 98 Sea Zone 1 infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 2.00 Italians : -0.33 Americans : -0.33 Chinese : 1.17 Japanese : -1.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Iraq to Persia Italians take Persia from British 1 armour moved from Persia to Northwest Persia Italians take Northwest Persia from British 1 artillery, 6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia Combat - Italians Non Combat Move - Italians 1 armour moved from Northern Italy to Romania 1 artillery and 7 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy 2 armour and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,5,6 Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Trans-Jordan to Syria ANZAC take Syria from Italians Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 artillery and 3 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Belarus to Holland Belgium 1 artillery and 3 infantry moved from Belarus to Smolensk 2 fighters and 1 tactical_bomber moved from Belarus to Smolensk 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 3 bombers moved from Belarus to Western Ukraine 6 bombers moved from Belarus to Smolensk Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber and 3 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Western Ukraine Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 6 bombers, 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 5 infantry Germans roll dice for 1 artillery, 6 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 6/13 hits, 6.67 expected hits Russians roll dice for 5 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 6 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 artillery moved from Eastern Poland to Belarus 4 mech_infantrys moved from Eastern Poland to Belarus 3 bombers moved from Western Ukraine to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 6 bombers moved from Smolensk to Belarus 2 fighters and 1 tactical_bomber moved from Smolensk to Belarus 3 infantry moved from Bulgaria to Romania 2 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 armour and 2 mech_infantrys moved from Western Germany to Germany Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 2 artilleries and 4 infantry placed in Western Germany Germans undo move 2. Germans undo move 1. 2 artilleries and 1 infantry placed in Novgorod 2 artilleries and 6 infantry placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : -0.67 Russians : -0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 4 PUs; Combat Move - Russians 5 infantry moved from Russia to Smolensk 2 infantry moved from Bryansk to Ukraine 2 fighters moved from Russia to Ukraine 1 tactical_bomber moved from Bryansk to Smolensk 2 fighters moved from Russia to Smolensk Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/8 hits, 2.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter moved from Ukraine to Russia 2 fighters moved from Smolensk to Russia 2 infantry moved from Tambov to Bryansk 4 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 1.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to Shan State 1 fighter and 2 tactical_bombers moved from French Indo China to Shan State 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 4 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to Shan State 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 bomber moved from French Indo China to 44 Sea Zone 4 bombers moved from French Indo China to 35 Sea Zone 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Yunnan to Burma Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 35 Sea Zone Japanese attack with 4 bombers and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 4 bombers and 1 destroyer in 35 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Burma, round 2 : 4/12 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/10 hits, 4.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 artillery moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 bomber moved from 44 Sea Zone to French Indo China 4 bombers moved from 35 Sea Zone to French Indo China 3 submarines moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 3 submarines moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China 1 fighter placed in Japan 2 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 UK_Pacific : -0.67 Japanese : 0.83
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 6 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Americans 4 carriers, 3 destroyers, 6 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 2 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Tunisia to Morocco 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Central United States 1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States 2 transports placed in 101 Sea Zone 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : -3.00 Japanese : 1.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 artillery and 13 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Hopei 5 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 6 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Americans 4 carriers, 3 destroyers, 6 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 2 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Tunisia to Morocco 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Central United States 1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States 2 transports placed in 101 Sea Zone 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 artillery and 13 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Hopei 5 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq British take Iraq from Italians 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 artillery, 1 fighter, 15 infantry and 1 tactical_bomber moved from India to Burma Combat - British Battle in Persia Battle in Normandy Bordeaux British attack with 1 artillery and 3 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 battleship and 3 cruisers in Normandy Bordeaux, round 2 : 1/4 hits, 2.17 expected hits British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Persia from Italians, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Burma British attack with 1 artillery, 1 fighter, 15 infantry and 1 tactical_bomber Japanese defend with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British roll dice for 1 artillery, 1 fighter, 15 infantry and 1 tactical_bomber in Burma, round 2 : 6/18 hits, 4.17 expected hits Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Burma, round 2 : 6/12 hits, 4.33 expected hits 4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Burma British roll dice for 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber in Burma, round 3 : 2/12 hits, 3.17 expected hits Japanese roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Burma, round 3 : 4/6 hits, 2.33 expected hits 2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Burma British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 4 : 2/8 hits, 2.50 expected hits Japanese roll dice for 2 armour and 2 artilleries in Burma, round 4 : 3/4 hits, 1.67 expected hits 2 artilleries owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 5 : 1/5 hits, 2.00 expected hits Japanese roll dice for 2 armour in Burma, round 5 : 0/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Burma British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 6 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 armour in Burma, round 6 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 14 infantry Casualties for Japanese: 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 2 artilleries EDIT: Turning off Edit Mode 2 aaGuns and 4 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from Burma to West India 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Egypt to 92 Sea Zone 1 fighter moved from Egypt to Cyprus 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 armour moved from Morocco to Tunisia 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Egypt to Eastern Persia 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries EDIT: Turning off Edit Mode 2 submarines placed in 98 Sea Zone 1 infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0.00 British : -1.83 Americans : -3.00 Japanese : 5.50
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Hah! That was some superb rolling there… :unamused: I didn’t want to kill your units anyway! :P
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Apparently your chicken sacrificed to RNGesus was found to be tainted, and you were punished immediately. Perhaps next time use a squirrel or goat or something… :pray: :)
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 1 artillery and 7 infantry moved from France to Normandy Bordeaux 2 armour and 3 mech_infantrys moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/13 hits, 3.17 expected hits British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 3/12 hits, 3.00 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 armour moved from Romania to Belarus Place Units - Italians 2 armour and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,4 Italians collect 14 PUs (3 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -2.17 British : 0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Queensland to Caroline Islands Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.00
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@DizzKneeLand33 Well crap! The voodoo lady swore to me that he wouldn’t be able to tell the difference! The voodoo lady lied to me??? Sigh… who can you trust these days…