Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
2 armour moved from Kweichow to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
6 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Shan State
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 armour and 1 mech_infantry moved from Kweichow to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from 42 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in Manchuria
Japanese undo move 4.
1 factory_minor placed in Korea
1 carrier placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 1.17
ANZAC : 0.67
UK_Pacific : -0.33
Japanese : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;
Combat Move - Americans
6 bombers moved from Queensland to Shan State
1 bomber and 2 fighters moved from India to Yunnan
3 bombers moved from India to Szechwan
4 bombers moved from India to Caucasus
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 6 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
Americans attack with 6 bombers
Japanese defend with 2 armour
Americans roll dice for 6 bombers in Shan State, round 2 : 2/6 hits, 4.00 expected hits
Japanese roll dice for 2 armour in Shan State, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Shan State
Americans win with 4 bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 armour
Battle in Caucasus
Americans attack with 4 bombers
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 4 bombers in Caucasus, round 2 : 2/4 hits, 2.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 bomber and 2 fighters moved from Yunnan to India
2 bombers moved from Szechwan to India
4 bombers moved from Shan State to India
1 fighter moved from Caroline Islands to Queensland
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
3 bombers moved from Western United States to Queensland
3 bombers moved from Caucasus to Tsinghai
1 armour moved from 42 Sea Zone to Java
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : -2.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;
Combat Move - Americans
6 bombers moved from Queensland to Shan State
1 bomber and 2 fighters moved from India to Yunnan
3 bombers moved from India to Szechwan
4 bombers moved from India to Caucasus
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 6 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
Americans attack with 6 bombers
Japanese defend with 2 armour
Americans roll dice for 6 bombers in Shan State, round 2 : 2/6 hits, 4.00 expected hits
Japanese roll dice for 2 armour in Shan State, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Shan State
Americans win with 4 bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 armour
Battle in Caucasus
Americans attack with 4 bombers
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 4 bombers in Caucasus, round 2 : 2/4 hits, 2.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 bomber and 2 fighters moved from Yunnan to India
2 bombers moved from Szechwan to India
4 bombers moved from Shan State to India
1 fighter moved from Caroline Islands to Queensland
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
3 bombers moved from Western United States to Queensland
3 bombers moved from Caucasus to Tsinghai
1 armour moved from 42 Sea Zone to Java
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 29 PUs;
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from French West Africa to Gold Coast
1 armour and 1 mech_infantry moved from French Central Africa to Gold Coast
1 bomber moved from French Central Africa to Gold Coast
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 destroyer moved from 74 Sea Zone to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 75 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Gold Coast
British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Gold Coast, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Gold Coast, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Gold Coast
British win, taking Gold Coast from Germans with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Sumatra
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
1 bomber moved from Gold Coast to French Central Africa
1 fighter moved from Egypt to Iraq
1 fighter moved from French Central Africa to Egypt
1 infantry moved from Persia to Iraq
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,4,6,2,2,1,1,6,6
British collect 29 PUs (7 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50
British : 1.67
Americans : -2.50
Japanese : 1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Greece to Trans-Jordan
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Trans-Jordan
@DizzKneeLand33 Scramble in SZ 98?
No scramble thx!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Greece to Trans-Jordan
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
2 bombers moved from Trans-Jordan to Greece
3 transports moved from 98 Sea Zone to 96 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
1 fighter moved from 98 Sea Zone to Syria
2 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 5/7 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
4 fighters and 1 tactical_bomber moved from Celebes to 42 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 5/7 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
4 fighters and 1 tactical_bomber moved from Celebes to 42 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 7 transports; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry and 1 mech_infantry moved from Karelia to Novgorod
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Gibraltar to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Eire
1 artillery moved from 109 Sea Zone to Scotland
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 bomber moved from Poland to Belarus
1 armour and 1 artillery moved from Baltic States to Novgorod
1 bomber moved from Poland to Western Ukraine
1 artillery moved from Bessarabia to Ukraine
1 bomber moved from Poland to 114 Sea Zone
1 fighter moved from Poland to 114 Sea Zone
@DizzKneeLand33 Scramble or intercept in UK?
My understanding is that you can’t split your transport unload, so you may want to edit that.
Otherwise, no scramble and no intercept. Thx!
Wait, nm, you had those units on two different boats. Disregard the unload. :)
@DizzKneeLand33 The marine was loaded onto the BB and the Artillery was loaded on to the transport, hence the split landing
Lol you got there before me!:relaxed:
Yeah, I realized that after my post. Forget about the new rules lol.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 7 transports; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry and 1 mech_infantry moved from Karelia to Novgorod
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Gibraltar to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Eire
1 artillery moved from 109 Sea Zone to Scotland
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 bomber moved from Poland to Belarus
1 armour and 1 artillery moved from Baltic States to Novgorod
1 bomber moved from Poland to Western Ukraine
1 artillery moved from Bessarabia to Ukraine
1 bomber moved from Poland to 114 Sea Zone
1 fighter moved from Poland to 114 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 7,6 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Eire
Battle in Scotland
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 114 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win, taking Eire from Neutral_Allies, taking Scotland from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Novgorod, round 2 : 2/8 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Novgorod, round 3 : 1/7 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from 114 Sea Zone to Western Germany
1 bomber moved from 114 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Belarus to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
3 aaGuns moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
3 aaGuns, 12 armour, 6 artilleries, 15 infantry and 3 mech_infantrys moved from Bessarabia to Eastern Poland
2 armour, 1 artillery and 10 infantry moved from Poland to Eastern Poland
1 fighter moved from Syria to Western Germany
1 tactical_bomber moved from Syria to Western Germany
1 fighter and 1 tactical_bomber moved from Syria to Western Germany
1 fighter and 1 tactical_bomber moved from Syria to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
7 transports placed in 113 Sea Zone
2 armour placed in Western Germany
1 artillery and 1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 1.17
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Central Mongolia to Suiyuyan
3 infantry moved from Tsagaan Olom to Suiyuyan
1 artillery and 3 infantry moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Battle in Suiyuyan
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 4 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 5 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Western Ukraine, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 aaGun, 5 artilleries and 7 infantry moved from Smolensk to Archangel
2 aaGuns and 16 infantry moved from Vologda to Archangel
1 armour and 3 mech_infantrys moved from Russia to Archangel
1 artillery and 5 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Tambov
3 armour and 2 mech_infantrys moved from Volgograd to Russia
1 fighter moved from Western Ukraine to Archangel
Place Units - Russians
2 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -3.83
Japanese : -0.33
Well I screwed up the UK… now to see if it matters lol.