• Here it is J 1 comb…tsvg


  • Here it isJapan 1.tsvg

  • '19 '17

    TripleA Move Summary: Americans round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Central United States to 26 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Central United States to 26 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 cruiser and 2 destroyers
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits
                    Japanese roll dice for 1 cruiser and 2 destroyers in 26 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for Japanese: 1 cruiser and 2 destroyers
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.33
    Japanese : -0.17
    

    Savegame

  • '19 '17

    TripleA Move Summary: Chinese round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Shensi
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -0.33
    

    Savegame

  • '19 '17

    TripleA Move Summary: British round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Central United States to 26 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 cruiser and 2 destroyers
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits
                    Japanese roll dice for 1 cruiser and 2 destroyers in 26 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for Japanese: 1 cruiser and 2 destroyers
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Shensi
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 cruiser, 1 destroyer and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser and 1 destroyer
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 battleship
                    British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                 retreated to 110 Sea Zone
                Germans win with 1 battleship remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in Shan State
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            3 infantry moved from India to Burma
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
            1 fighter moved from 96 Sea Zone to Malta
            1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 fighter moved from United Kingdom to Karelia
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            British undo move 1.
            1 destroyer placed in 109 Sea Zone
            2 fighters placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Scotland: 1 aaGun and 2 infantry
            EDIT: Adding units owned by British to United Kingdom: 2 aaGuns and 1 infantry
            EDIT: Adding units owned by British to United Kingdom: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
            UK_Pacific collect 13 PUs (1 lost to blockades); end with 14 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.17
    Italians : 0.50
    Americans : -1.33
    Chinese : 1.17
    Japanese : 0.17
    

    Savegame


  • Here it isIt 1.tsvg

  • '19 '17

    TripleA Move Summary: ANZAC round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    

    Savegame

  • '19 '17

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Sumatra
            2 fighters moved from New Zealand to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Move Summary: French round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - French
            French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from France to Normandy Bordeaux
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Sumatra
            2 fighters moved from New Zealand to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Purchase Units - French
            French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from France to Normandy Bordeaux
    
        Combat - French
            Battle in Normandy Bordeaux
                French attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                    French roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the Germans lost in Normandy Bordeaux
                French win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 artillery
    
        Non Combat Move - French
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
    
        Place Units - French
            1 artillery and 5 infantry placed in France
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    French : 0.33
    

    Savegame


  • Here it isG 1.tsvg


  • I need to edit my 2 mechs and tank to my minor fac


  • @suprise-attack Go ahead


  • @Desert_Admiral I got it

  • '19 '17

    TripleA Move Summary: Russians round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 5 armour and 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Germans to Romania: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            1 armour moved from Bryansk to Bessarabia
            1 mech_infantry moved from Bryansk to Bessarabia
            1 artillery and 2 infantry moved from Karelia to Vyborg
            7 infantry moved from Karelia to Finland
            3 armour moved from Novgorod to Finland
            2 fighters and 1 tactical_bomber moved from Novgorod to Finland
            1 artillery and 2 infantry moved from Northwest Persia to Iraq
            1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 5 armour and 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Germans to Romania: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            1 armour moved from Bryansk to Bessarabia
            1 mech_infantry moved from Bryansk to Bessarabia
            1 artillery and 2 infantry moved from Karelia to Vyborg
            7 infantry moved from Karelia to Finland
            3 armour moved from Novgorod to Finland
            2 fighters and 1 tactical_bomber moved from Novgorod to Finland
            1 artillery and 2 infantry moved from Northwest Persia to Iraq
            1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Germans defend with 1 armour, 1 artillery and 4 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/7 hits, 2.17 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 4 infantry in Bessarabia, round 2 : 0/6 hits, 2.17 expected hits
                    3 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/7 hits, 2.17 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Bessarabia, round 4 : 1/7 hits, 2.17 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 4 : 0/3 hits, 1.17 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Bessarabia, round 5 : 1/7 hits, 2.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Bessarabia, round 5 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Bessarabia, round 6 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Bessarabia, round 6 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                Casualties for Germans: 1 armour, 1 artillery and 4 infantry
                Casualties for Russians: 2 infantry
            Battle in Finland
                Russians attack with 3 armour, 2 fighters, 7 infantry and 1 tactical_bomber
                Germans defend with 5 infantry
                    Russians roll dice for 3 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Finland, round 2 : 4/13 hits, 4.33 expected hits
                    Germans roll dice for 5 infantry in Finland, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
                    Russians roll dice for 3 armour, 2 fighters, 5 infantry and 1 tactical_bomber in Finland, round 3 : 5/11 hits, 4.00 expected hits
                    Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 3 armour, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 2 infantry
                Casualties for Germans: 5 infantry
            Battle in Iraq
                Russians attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                Neutral_Axis defend with 3 infantry
                    Russians roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Iraq, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
                    Russians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Iraq, round 3 : 1/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Vyborg
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                    Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            2 mech_infantrys moved from Russia to Bryansk
            2 infantry moved from Belarus to Novgorod
            1 infantry moved from Smolensk to Bryansk
            2 fighters and 1 tactical_bomber moved from Finland to Novgorod
            2 aaGuns and 18 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            2 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.83
    Russians : -1.83
    Neutral_Axis : 0.67
    

    Production/PUs Summary :

    Germans : 42 / 64
    Russians : 39 / 45
    Japanese : 39 / 42
    Americans : 50 / 70
    Chinese : 10 / 16
    British : 28 / 35
    UK_Pacific : 14 / 14
    Italians : 14 / 14
    ANZAC : 14 / 19
    French : 8 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame


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