Use latest map please.
Game 2: Max334 (Axis) vs weddingsinger(Allies) G40 bid +17
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I sent you a msg, but now I dont see it. I was telling you that I saw the same ploy you used in the game before last: the US takes Denmark, then the UK sails in and steals all of Germany’s money. Pretty sneaky. Cant believe I didnt learn my lesson that time. Anyway, I edited and its all legit.
Yeah, taking Denmark then sacking the capital is a great move. And its not just the money, but then the factory is stuck at a minor until you spend another 20 ipcs to bump it back up.
Here I mostly just needed a move to buy Russia some more time… give Germany something to do other than kill Russians.
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We will be out of town till Sunday. So probably will not be able to play again until Monday. Sorry man
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Not a problem. Have fun.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Jehol to Manchuria
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 artillery moved from 29 Sea Zone to Line Islands
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 bomber moved from Japan to ManchuriaCombat - Japanese
Battle in Line Islands
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/1 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Line Islands from Americans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/0 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/1 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Adding units owned by Japanese to Sakha: 1 artillery
EDIT: Removing units owned by Japanese from Siberia: 1 artillery
EDIT: Changing ownership of Victoria from ANZAC to Japanese
EDIT: Adding units owned by Japanese to South Australia: 1 armour
EDIT: Removing units owned by Japanese from New South Wales: 1 armour
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
3 mech_infantrys moved from Szechwan to Shensi
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 aaGun moved from Kweichow to Shensi
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from Chahar to Shensi
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
2 submarines moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 bomber moved from Shantung to Caroline Islands
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 bomber moved from Manchuria to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 35 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline IslandsPlace Units - Japanese
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 19 Sea Zone
1 mech_infantry placed in Shantung
1 factory_minor placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 bomber and 1 fighter placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers and 1 factory_minor; Remaining resources: 3 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 15 Sea Zone to 26 Sea Zone
1 fighter and 4 tactical_bombers moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Korea to 26 Sea Zone
3 fighters moved from Korea to 26 Sea Zone
3 submarines moved from 15 Sea Zone to 25 Sea Zone
2 bombers moved from Yakut S.S.R. to Sakha
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to FinlandCombat - Americans
Battle in Soviet Far East
Battle in 26 Sea Zone
Americans attack with 1 bomber, 6 fighters and 5 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 1 bomber, 6 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 : 7/0 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 4/1 hits
1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 5 tactical_bombers in 26 Sea Zone, round 3 : 5/1 hits
Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 26 Sea Zone, round 3 : 2/1 hits
3 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 tactical_bombers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Americans: 4 fighters and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
Battle in 25 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Sakha
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans roll dice for 2 bombers in Sakha, round 2 : 2/1 hits
Japanese roll dice for 1 artillery in Sakha, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sakha
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Finland
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 1/1 hits
Germans roll dice for 2 infantry and 2 mech_infantrys in Finland, round 2 : 2/1 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Finland
retreated to Finland
Germans win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
2 bombers moved from Sakha to Evenkiyskiy
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
2 mech_infantrys moved from Alaska to Western United States
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser and 1 fighter moved from 112 Sea Zone to 126 Sea Zone
1 transport moved from 112 Sea Zone to 124 Sea Zone
1 fighter moved from Finland to 126 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 8 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 2 : 2/1 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs -
Screwed up posting after UK’s turn so here is the file.
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damn…I cant believe this ****. That might have cost me the game. I thought I was safe…
I guess, I still have a lot to learn on the pacific side -
damn…I cant believe this ****. That might have cost me the game. I thought I was safe…
I guess, I still have a lot to learn on the pacific sideYeah, it happens. But imagine if you had managed to take Hawaii - you’d have your victory cities and I’d have to hang my head in shame.
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Sometimes it comes down to one roll of the dice. I’ll give you a SITREP in a little.
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…so my thoughts are that you take the win fair and square or we continue game giving the Japs a mulligen by restarting from their last turn (ie not attacking Hawaii).
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I don’t think its as bad as you think - Japan has 76 ipcs and ANZAC. I’ll be able to sink that group stuck by the Line Islands but everything else will be intact.
Interested in playing out one more round to see where you really stand?
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ok…give me a few days
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Greece to Ukraine
1 bomber moved from Eastern Poland to BelarusCombat - Italians
Battle in Ukraine
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 2/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Novgorod
1 fighter moved from Ukraine to Romania
1 fighter moved from Alexandria to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 armour, 1 infantry, 1 mech_infantry and 2 transports
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 carrier and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 armour, 1 infantry, 1 mech_infantry and 2 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea ZoneCombat Move - French
1 destroyer moved from 81 Sea Zone to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 94 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to French
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from French to Italians
EDIT: Turning off Edit Mode
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Libya to Tunisia
2 infantry moved from United Kingdom to 109 Sea ZoneTurn Complete - French
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Apparently I made mistakes with the Italian purchase (see edit). No sea units.
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Do you need to still fix it?
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remove the 2 trn and replace with 1 armor and 2 mech
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That’s fine. You can do it when you do Germany’s turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Karelia to Norway
3 bombers moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Western Germany to 112 Sea Zone
3 submarines moved from 93 Sea Zone to 94 Sea Zone
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
Germans take Morocco from French
2 armour and 2 mech_infantrys moved from Nenetsia to Archangel
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Gibraltar
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win, taking Gibraltar from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 2 armour, 3 bombers, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 fighters, 1 infantry and 1 mech_infantry; Americans defend with 1 factory_minor and 1 fighter
Germans roll dice for 2 armour, 3 bombers, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 4/1 hits
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Norway, round 2 : 3/1 hits
1 mech_infantry owned by the British, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 2 mech_infantrys owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Norway
Germans roll dice for 2 armour, 3 bombers and 1 tactical_bomber in Norway, round 3 : 3/1 hits
Americans roll dice for 1 fighter in Norway, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 2 armour and 3 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Archangel
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 94 Sea Zone
Germans attack with 3 submarines
French defend with 1 destroyer
Germans roll dice for 3 submarines in 94 Sea Zone, round 2 : 1/0 hits
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 94 Sea Zone
Germans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Germans
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Karelia to Finland
2 armour moved from Bessarabia to Baltic States
2 infantry moved from Baltic States to Belarus
1 bomber moved from Norway to Western Germany
2 bombers moved from Norway to Novgorod
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Eastern Poland to Baltic States
2 aaGuns moved from Eastern Poland to Belarus
3 mech_infantrys moved from Eastern Poland to Archangel
3 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Archangel
2 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Archangel
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Novgorod to NenetsiaPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Norway: 1 armour
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Novgorod
1 bomber and 1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
Germans undo move 3.
1 submarine placed in 113 Sea Zone
1 artillery and 2 infantry placed in Southern France
Germans undo move 4.
1 artillery and 1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 1 bomber
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
EDIT: Removing units owned by Germans from Novgorod: 1 artillery
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Southern France: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode





