@Booper Figured that was the case, sounds good
18L G40 Ichabod (X) vs. weddingsinger (A) w/ 17
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 artilleries moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern France
2 armour moved from Greece to Romania
2 infantry moved from Greece to BulgariaPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
AA fire in Gibraltar : : -0.17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Java to IndiaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 88 Sea Zone to 91 Sea Zone
3 infantry moved from Algeria to Tunisia
1 infantry moved from Syria to IraqTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Norway to Finland
1 mech_infantry moved from Western Germany to Southern France
2 fighters moved from Southern Italy to Southern France
3 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
2 bombers moved from Western Germany to Baltic States
3 armour, 8 artilleries, 16 infantry and 1 mech_infantry moved from Poland to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
6 armour moved from Germany to Eastern Poland
3 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 submarines moved from 109 Sea Zone to 124 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Norway to Finland
1 mech_infantry moved from Western Germany to Southern France
2 fighters moved from Southern Italy to Southern France
3 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
2 bombers moved from Western Germany to Baltic States
3 armour, 8 artilleries, 16 infantry and 1 mech_infantry moved from Poland to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
6 armour moved from Germany to Eastern Poland
3 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 submarines moved from 109 Sea Zone to 124 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
6 artilleries and 2 infantry moved from Germany to Poland
2 bombers moved from Baltic States to Western Germany
1 aaGun moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 infantry placed in Southern France
1 fighter placed in Western Germany
1 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -0.50
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
6 mech_infantrys moved from Belarus to Karelia
2 armour moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Vyborg
1 fighter moved from Belarus to Vyborg
2 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
1 mech_infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Belarus to Bessarabia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Vyborg
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Vyborg, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 2 armour and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour and 6 mech_infantrys in Karelia, round 2 : 1/8 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Bryansk
2 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 fighter moved from Baltic States to Bryansk
1 armour moved from Novgorod to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Vyborg to Archangel
4 aaGuns, 2 armour, 6 artilleries, 19 infantry and 1 mech_infantry moved from Belarus to Bryansk
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
6 armour placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
4 artilleries moved from 39 Sea Zone to India
4 infantry moved from 39 Sea Zone to India
1 armour moved from Shan State to India
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 bombers moved from Siam to India
4 tactical_bombers moved from Siam to India
2 fighters moved from Siam to India
2 tactical_bombers moved from Siam to India
2 fighters moved from Siam to India
1 tactical_bomber moved from Siam to India
1 fighter moved from Siam to India
1 tactical_bomber moved from Siam to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
2 fighters moved from 38 Sea Zone to India
1 cruiser moved from 38 Sea Zone to 39 Sea Zone -
Scramble at SZ 39 (India)
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
4 artilleries moved from 39 Sea Zone to India
4 infantry moved from 39 Sea Zone to India
1 armour moved from Shan State to India
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 bombers moved from Siam to India
4 tactical_bombers moved from Siam to India
2 fighters moved from Siam to India
2 tactical_bombers moved from Siam to India
2 fighters moved from Siam to India
1 tactical_bomber moved from Siam to India
1 fighter moved from Siam to India
1 tactical_bomber moved from Siam to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
2 fighters moved from 38 Sea Zone to India
1 cruiser moved from 38 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in 6 Sea Zone
Japanese attack with 2 destroyers and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 5 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 6 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 7 fighters, 4 infantry and 7 tactical_bombers
British defend with 10 infantry and 1 mech_infantry; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 7 fighters, 4 infantry and 7 tactical_bombers in India, round 2 : 15/25 hits, 12.67 expected hits
UK_Pacific roll dice for 3 fighters, 10 infantry and 1 mech_infantry in India, round 2 : 7/14 hits, 5.67 expected hits
4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 3 fighters owned by the ANZAC and 10 infantry owned by the British lost in India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for British: 10 infantry and 1 mech_infantry
Casualties for ANZAC: 3 fightersNon Combat Move - Japanese
2 bombers moved from India to Siam
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
5 fighters moved from India to Shan State
5 tactical_bombers moved from India to Shan State
1 artillery moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kwangsi to Kiangsu
1 fighter moved from 6 Sea Zone to JeholPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 45 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans : -0.17
Chinese : -0.67
UK_Pacific : 1.33
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 7 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 cruiser moved from 50 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Queensland to PhilippinesPlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
12 infantry moved from Yunnan to KwangsiPlace Units - Chinese
4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Kwangsi: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 7 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 cruiser moved from 50 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Queensland to PhilippinesPlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
12 infantry moved from Yunnan to KwangsiPlace Units - Chinese
4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Kwangsi: 1 fighter
EDIT: Turning off Edit ModePurchase Units - British
British buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Non Combat Move - British
1 artillery and 2 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Libya to Alexandria
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Kenya to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
2 artilleries moved from Libya to Tobruk
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
5 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 bomber moved from Persia to Bryansk
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to IraqPlace Units - British
1 transport placed in 109 Sea Zone
2 fighters placed in United Kingdom
3 infantry placed in IraqTurn Complete - British
British collect 34 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 81 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to Baltic States
2 armour moved from Romania to Baltic States
3 mech_infantrys moved from Northern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to Baltic States
2 armour moved from Romania to Baltic States
3 mech_infantrys moved from Northern Italy to RomaniaCombat - Italians
Battle in Baltic States
Italians attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 2 armour and 1 bomber in Baltic States, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians roll dice for 2 armour and 1 bomber in Baltic States, round 3 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 bomber moved from Baltic States to Eastern Poland
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
3 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians : -1.33
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 destroyer moved from 91 Sea Zone to 93 Sea ZoneCombat - French
Battle in 93 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyerNon Combat Move - French
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 6 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to Karelia
1 armour and 1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
2 armour moved from Poland to Belarus
8 armour, 10 artilleries, 22 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
6 artilleries and 2 infantry moved from Poland to Eastern Poland
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Southern France to Western Germany
2 mech_infantrys moved from Southern France to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 126 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 6 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to Karelia
1 armour and 1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
2 armour moved from Poland to Belarus
8 armour, 10 artilleries, 22 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
6 artilleries and 2 infantry moved from Poland to Eastern Poland
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Southern France to Western Germany
2 mech_infantrys moved from Southern France to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 126 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Karelia
Germans attack with 1 artillery, 2 bombers, 3 fighters, 6 infantry and 4 tactical_bombers
Russians defend with 2 armour and 6 mech_infantrys
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in Karelia, round 2 : 6/16 hits, 6.83 expected hits
Russians roll dice for 2 armour and 6 mech_infantrys in Karelia, round 2 : 1/8 hits, 3.00 expected hits
6 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 5 infantry and 4 tactical_bombers in Karelia, round 3 : 6/15 hits, 6.67 expected hits
Russians roll dice for 2 armour in Karelia, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 6 mech_infantrys
Battle in Belarus
Germans attack with 10 armour, 10 artilleries, 22 infantry and 3 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 10 armour, 10 artilleries, 22 infantry and 3 mech_infantrys in Belarus, round 2 : 10/45 hits, 14.17 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 10 armour, 10 artilleries, 20 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
2 bombers moved from Karelia to Eastern Poland
3 fighters and 4 tactical_bombers moved from Karelia to Finland
1 aaGun, 3 artilleries and 3 infantry moved from Southern France to FrancePlace Units - Germans
7 infantry and 1 mech_infantry placed in Western Germany
1 carrier and 1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -5.67
Russians : -1.00 -
I got some lucky dice in Karelia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Vyborg to Novgorod
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Bryansk to NovgorodCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Novgorod to Vologda
1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Vologda
1 fighter moved from Bryansk to Vologda
1 fighter moved from Novgorod to Vologda
6 armour moved from Russia to Vologda
1 infantry moved from Bryansk to Smolensk
4 aaGuns, 5 armour, 6 artilleries and 18 infantry moved from Bryansk to Russia
2 aaGuns and 17 infantry moved from Manchuria to AmurPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,1
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs





