Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
4 artilleries moved from 39 Sea Zone to India
4 infantry moved from 39 Sea Zone to India
1 armour moved from Shan State to India
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 bombers moved from Siam to India
4 tactical_bombers moved from Siam to India
2 fighters moved from Siam to India
2 tactical_bombers moved from Siam to India
2 fighters moved from Siam to India
1 tactical_bomber moved from Siam to India
1 fighter moved from Siam to India
1 tactical_bomber moved from Siam to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
2 fighters moved from 38 Sea Zone to India
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in 6 Sea Zone
Japanese attack with 2 destroyers and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 5 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 6 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 7 fighters, 4 infantry and 7 tactical_bombers
British defend with 10 infantry and 1 mech_infantry; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 7 fighters, 4 infantry and 7 tactical_bombers in India, round 2 : 15/25 hits, 12.67 expected hits
UK_Pacific roll dice for 3 fighters, 10 infantry and 1 mech_infantry in India, round 2 : 7/14 hits, 5.67 expected hits
4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 3 fighters owned by the ANZAC and 10 infantry owned by the British lost in India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for British: 10 infantry and 1 mech_infantry
Casualties for ANZAC: 3 fighters
Non Combat Move - Japanese
2 bombers moved from India to Siam
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
5 fighters moved from India to Shan State
5 tactical_bombers moved from India to Shan State
1 artillery moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kwangsi to Kiangsu
1 fighter moved from 6 Sea Zone to Jehol
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 45 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : -0.67
UK_Pacific : 1.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 7 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 cruiser moved from 50 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Queensland to Philippines
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
12 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Kwangsi: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 7 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 cruiser moved from 50 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Queensland to Philippines
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
12 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Kwangsi: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Non Combat Move - British
1 artillery and 2 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Libya to Alexandria
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Kenya to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
2 artilleries moved from Libya to Tobruk
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
5 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 bomber moved from Persia to Bryansk
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Iraq
Place Units - British
1 transport placed in 109 Sea Zone
2 fighters placed in United Kingdom
3 infantry placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 81 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern France to Baltic States
2 armour moved from Romania to Baltic States
3 mech_infantrys moved from Northern Italy to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern France to Baltic States
2 armour moved from Romania to Baltic States
3 mech_infantrys moved from Northern Italy to Romania
Combat - Italians
Battle in Baltic States
Italians attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 2 armour and 1 bomber in Baltic States, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians roll dice for 2 armour and 1 bomber in Baltic States, round 3 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 bomber moved from Baltic States to Eastern Poland
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
3 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -1.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Combat - French
Battle in 93 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 6 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to Karelia
1 armour and 1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
2 armour moved from Poland to Belarus
8 armour, 10 artilleries, 22 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
6 artilleries and 2 infantry moved from Poland to Eastern Poland
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Southern France to Western Germany
2 mech_infantrys moved from Southern France to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 126 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 6 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to Karelia
1 armour and 1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
2 armour moved from Poland to Belarus
8 armour, 10 artilleries, 22 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
6 artilleries and 2 infantry moved from Poland to Eastern Poland
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Southern France to Western Germany
2 mech_infantrys moved from Southern France to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 126 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Karelia
Germans attack with 1 artillery, 2 bombers, 3 fighters, 6 infantry and 4 tactical_bombers
Russians defend with 2 armour and 6 mech_infantrys
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in Karelia, round 2 : 6/16 hits, 6.83 expected hits
Russians roll dice for 2 armour and 6 mech_infantrys in Karelia, round 2 : 1/8 hits, 3.00 expected hits
6 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 5 infantry and 4 tactical_bombers in Karelia, round 3 : 6/15 hits, 6.67 expected hits
Russians roll dice for 2 armour in Karelia, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 6 mech_infantrys
Battle in Belarus
Germans attack with 10 armour, 10 artilleries, 22 infantry and 3 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 10 armour, 10 artilleries, 22 infantry and 3 mech_infantrys in Belarus, round 2 : 10/45 hits, 14.17 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 10 armour, 10 artilleries, 20 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
2 bombers moved from Karelia to Eastern Poland
3 fighters and 4 tactical_bombers moved from Karelia to Finland
1 aaGun, 3 artilleries and 3 infantry moved from Southern France to France
Place Units - Germans
7 infantry and 1 mech_infantry placed in Western Germany
1 carrier and 1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -5.67
Russians : -1.00
I got some lucky dice in Karelia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Vyborg to Novgorod
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Novgorod to Vologda
1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Vologda
1 fighter moved from Bryansk to Vologda
1 fighter moved from Novgorod to Vologda
6 armour moved from Russia to Vologda
1 infantry moved from Bryansk to Smolensk
4 aaGuns, 5 armour, 6 artilleries and 18 infantry moved from Bryansk to Russia
2 aaGuns and 17 infantry moved from Manchuria to Amur
Place Units - Russians
10 artilleries placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,1
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
2 battleships moved from 39 Sea Zone to 36 Sea Zone
1 cruiser moved from 41 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to Kwangsi
2 fighters moved from 41 Sea Zone to Kwangsi
5 fighters and 5 tactical_bombers moved from Shan State to Kwangsi
2 bombers moved from Siam to Kwangsi
1 fighter moved from 39 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone
1 carrier moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from Kiangsu to Kwangsi
1 fighter moved from Jehol to Kwangsi
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Shensi
1 artillery and 3 infantry moved from Hopei to Kweichow
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 artillery and 8 infantry moved from Jehol to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
2 battleships moved from 39 Sea Zone to 36 Sea Zone
1 cruiser moved from 41 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to Kwangsi
2 fighters moved from 41 Sea Zone to Kwangsi
5 fighters and 5 tactical_bombers moved from Shan State to Kwangsi
2 bombers moved from Siam to Kwangsi
1 fighter moved from 39 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone
1 carrier moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from Kiangsu to Kwangsi
1 fighter moved from Jehol to Kwangsi
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Shensi
1 artillery and 3 infantry moved from Hopei to Kweichow
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 artillery and 8 infantry moved from Jehol to Anhwe
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 8 infantry in Anhwe, round 2 : 1/9 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 2 bombers, 9 fighters, 4 infantry and 7 tactical_bombers
Chinese defend with 1 fighter and 16 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 9 fighters, 4 infantry and 7 tactical_bombers in Kwangsi, round 2 : 10/24 hits, 12.17 expected hits
Chinese roll dice for 1 fighter and 16 infantry in Kwangsi, round 2 : 9/17 hits, 6.00 expected hits
4 fighters owned by the Japanese, 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 13 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 7 tactical_bombers in Kwangsi, round 3 : 8/15 hits, 8.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 3 : 2/4 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese, 1 armour owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kwangsi
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 1 armour, 1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 16 infantry
Non Combat Move - Japanese
1 carrier and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 bombers moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
Place Units - Japanese
1 destroyer, 1 fighter and 3 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 3.00
Japanese : -4.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
2 infantry moved from Brazil to 86 Sea Zone
Combat - Americans
Americans creates battle in territory 109 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
6 bombers moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
2 carriers, 3 destroyers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
4 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Burma to Yunnan
1 infantry moved from Hunan to Yunnan
Place Units - Chinese
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
2 infantry moved from Brazil to 86 Sea Zone
Combat - Americans
Americans creates battle in territory 109 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
6 bombers moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
2 carriers, 3 destroyers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
4 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Burma to Yunnan
1 infantry moved from Hunan to Yunnan
Place Units - Chinese
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 1x harbour; Remaining resources: 41 PUs;
British buy 1 artillery and 5 transports; Remaining resources: 2 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Syria
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 artilleries moved from Tobruk to Alexandria
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Iraq to Persia
Place Units - British
1 artillery placed in Egypt
2 transports placed in 98 Sea Zone
3 transports placed in 109 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Eastern Poland to Russia
1 armour moved from Baltic States to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Eastern Poland to Russia
1 armour moved from Baltic States to Romania
Combat - Italians
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Russia to Belarus
1 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
3 mech_infantrys moved from Northern Italy to Yugoslavia
3 mech_infantrys moved from Romania to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Neutral_Allies
3 infantry moved from Tunisia to Libya
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French