@farmboy Just in case… yes submerge…it looked unclear as written.
18L Weddingsinger (X) vs Sovietishcat (L) G40 sec ed
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 17 PUs;
Germans buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Bulgaria to Romania
2 armour and 1 mech_infantry moved from Greece to RomaniaCombat - Germans
Battle in Romania
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery and 2 mech_infantrys
Germans roll dice for 2 armour and 2 mech_infantrys in Romania, round 2 : 3/4 hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Romania, round 2 : 2/3 hits
2 mech_infantrys owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 1 fighter and 5 infantry
British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 5 infantry in Normandy Bordeaux, round 2 : 3/9 hits
British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits
3 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 3/6 hits
British roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/5 hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 0/5 hits
British roll dice for 2 armour in Normandy Bordeaux, round 4 : 2/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers and 1 fighter moved from Normandy Bordeaux to Western Germany
3 aaGuns, 4 armour, 2 bombers, 1 fighter, 2 infantry and 14 mech_infantrys moved from Western Germany to Germany
13 mech_infantrys moved from Greater Southern Germany to GermanyPlace Units - Germans
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6,5,4
Germans collect 30 PUs (4 lost to blockades); end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 bomber, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Russians converts factory_major into different units
1 armour moved from Slovakia Hungary to Northern Italy
Russians take Yugoslavia from Germans
Russians take Northern Italy from Italians
1 armour moved from Slovakia Hungary to Western Germany
Russians take Greater Southern Germany from Germans
Russians take Western Germany from Germans
1 armour moved from Slovakia Hungary to Albania
Russians take Albania from Italians
3 mech_infantrys moved from Ukraine to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 armour moved from Western Ukraine to Romania
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 bomber, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Russians converts factory_major into different units
1 armour moved from Slovakia Hungary to Northern Italy
Russians take Yugoslavia from Germans
Russians take Northern Italy from Italians
1 armour moved from Slovakia Hungary to Western Germany
Russians take Greater Southern Germany from Germans
Russians take Western Germany from Germans
1 armour moved from Slovakia Hungary to Albania
Russians take Albania from Italians
3 mech_infantrys moved from Ukraine to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 armour moved from Western Ukraine to Romania
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Romania
Russians attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/5 hits
Germans roll dice for 2 armour in Romania, round 2 : 2/2 hits
2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Romania to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 armour moved from Western Ukraine to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 mech_infantry moved from Vyborg to Baltic States
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 mech_infantry moved from Slovakia Hungary to Albania
3 mech_infantrys moved from Volgograd to Northwest PersiaPlace Units - Russians
1 bomber placed in Russia
3 mech_infantrys placed in Western Ukraine
2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 factory_minor placed in Slovakia Hungary
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 58 PUs; end with 58 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 63 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 87 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 bomber, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Russians converts factory_major into different units
1 armour moved from Slovakia Hungary to Northern Italy
Russians take Yugoslavia from Germans
Russians take Northern Italy from Italians
1 armour moved from Slovakia Hungary to Western Germany
Russians take Greater Southern Germany from Germans
Russians take Western Germany from Germans
1 armour moved from Slovakia Hungary to Albania
Russians take Albania from Italians
3 mech_infantrys moved from Ukraine to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 armour moved from Western Ukraine to Romania
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Romania
Russians attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/5 hits
Germans roll dice for 2 armour in Romania, round 2 : 2/2 hits
2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Romania to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 armour moved from Western Ukraine to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 mech_infantry moved from Vyborg to Baltic States
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 mech_infantry moved from Slovakia Hungary to Albania
3 mech_infantrys moved from Volgograd to Northwest PersiaPlace Units - Russians
1 bomber placed in Russia
3 mech_infantrys placed in Western Ukraine
2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 factory_minor placed in Slovakia Hungary
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 58 PUs; end with 58 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 63 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Burma: 2 fighters
EDIT: Removing units owned by Russians from Burma: 1 infantry
EDIT: Adding units owned by Russians to India: 2 fighters and 1 infantry
EDIT: Turning off Edit Mode -
Don’t forget our game :lol:
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
Japanese buy 1 armour, 5 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
3 armour moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
4 mech_infantrys moved from Yunnan to Shan State
4 armour moved from Yunnan to Shan State
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 bomber moved from French Indo China to Kansu
2 bombers moved from French Indo China to Kansu
1 fighter moved from Anhwe to Shensi
1 fighter moved from Anhwe to Hopei
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Burma
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Kansu
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone -
100% missed that it was my turn.
Scramble options down in ANZAC.
-
Scramble 3 planes please
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
Japanese buy 1 armour, 5 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
3 armour moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
4 mech_infantrys moved from Yunnan to Shan State
4 armour moved from Yunnan to Shan State
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 bomber moved from French Indo China to Kansu
2 bombers moved from French Indo China to Kansu
1 fighter moved from Anhwe to Shensi
1 fighter moved from Anhwe to Hopei
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Burma
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Kansu
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Gilbert Islands
Battle in 54 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer and 3 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Japanese lost in 54 Sea Zone
Americans win, taking Gilbert Islands from UK_Pacific with 1 destroyer and 3 fighters remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in Yakut S.S.R.
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 4 bombers and 1 infantry
Chinese defend with 1 infantry; Russians defend with 1 mech_infantry
Japanese roll dice for 4 bombers and 1 infantry in Kansu, round 2 : 3/5 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 4 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hopei, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 7 armour and 4 mech_infantrys
British defend with 1 armour and 1 artillery
Japanese roll dice for 7 armour and 4 mech_infantrys in Shan State, round 2 : 2/11 hits
UK_Pacific roll dice for 1 armour and 1 artillery in Shan State, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: QueenslandNon Combat Move - Japanese
1 armour moved from Shantung to Buyant-Uhaa
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Suiyuyan
1 fighter moved from Shensi to Yunnan
1 fighter moved from Hopei to Yunnan
3 armour moved from Kwangtung to Yunnan
1 bomber moved from Szechwan to Yunnan
2 bombers moved from Burma to French Indo China
1 bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
5 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
4 bombers moved from Kansu to SuiyuyanPlace Units - Japanese
3 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
4 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 carriers and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
3 bombers and 1 fighter moved from Slovakia Hungary to Germany -
Intercept bombing raid?
-
lol, does it matter?
Sure! Scramble…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 carriers and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
3 bombers and 1 fighter moved from Slovakia Hungary to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 8,7,4 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Cleaning up after air battlesNon Combat Move - Americans
3 bombers and 1 fighter moved from Germany to Slovakia Hungary
3 bombers moved from Slovakia Hungary to Russia
6 bombers moved from Queensland to India
4 bombers moved from Western United States to Queensland
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 110 Sea Zone to 88 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
3 carriers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from India to Burma
5 fighters and 1 tactical_bomber moved from India to Burma
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 carriers and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
3 bombers and 1 fighter moved from Slovakia Hungary to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 8,7,4 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Cleaning up after air battlesNon Combat Move - Americans
3 bombers and 1 fighter moved from Germany to Slovakia Hungary
3 bombers moved from Slovakia Hungary to Russia
6 bombers moved from Queensland to India
4 bombers moved from Western United States to Queensland
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 110 Sea Zone to 88 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
3 carriers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 10 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from India to Burma
5 fighters and 1 tactical_bomber moved from India to Burma
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in Denmark
Battle in Burma
British attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 5/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 2/2 hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the British, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Burma from Japanese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - British
5 fighters moved from Burma to India
2 mech_infantrys moved from West India to India
3 fighters moved from Eastern Persia to India
3 fighters moved from Persia to India
1 mech_infantry moved from Trans-Jordan to Persia
2 artilleries and 4 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from Normandy Bordeaux to Northern ItalyPlace Units - British
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in NorwayTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
British collect 45 PUs (1 lost to blockades); end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 carriers and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
3 bombers and 1 fighter moved from Slovakia Hungary to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 8,7,4 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Cleaning up after air battlesNon Combat Move - Americans
3 bombers and 1 fighter moved from Germany to Slovakia Hungary
3 bombers moved from Slovakia Hungary to Russia
6 bombers moved from Queensland to India
4 bombers moved from Western United States to Queensland
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 110 Sea Zone to 88 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
3 carriers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 10 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from India to Burma
5 fighters and 1 tactical_bomber moved from India to Burma
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in Denmark
Battle in Burma
British attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 5/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 2/2 hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the British, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Burma from Japanese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - British
5 fighters moved from Burma to India
2 mech_infantrys moved from West India to India
3 fighters moved from Eastern Persia to India
3 fighters moved from Persia to India
1 mech_infantry moved from Trans-Jordan to Persia
2 artilleries and 4 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from Normandy Bordeaux to Northern ItalyPlace Units - British
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in NorwayTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
British collect 45 PUs (1 lost to blockades); end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,4,4,3
Italians collect 0 PUs (3 lost to blockades); end with 2 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 48 Sea Zone
1 fighter moved from India to 75 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 48 Sea Zone
1 fighter moved from India to 75 Sea ZoneCombat - ANZAC
Battle in 75 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry and 1 transport
1 transport owned by the Japanese and 1 mech_infantry owned by the Japanese lost in 75 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry and 1 transport
Battle in 48 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 48 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to Solomon Islands
1 fighter moved from 75 Sea Zone to French MadagascarPlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs





