Not sure if you saw US is up
18L G40 - Ichabod (X) vs weddingsinger (A) no bid
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 25 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
2 tactical_bombers moved from 37 Sea Zone to Yunnan
2 fighters moved from 37 Sea Zone to Yunnan
2 tactical_bombers moved from 20 Sea Zone to Yunnan
1 cruiser moved from 20 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from ANZAC
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 infantry, 1 mech_infantry and 1 transport
1 infantry owned by the Americans, 1 transport owned by the Americans and 1 mech_infantry owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 8 tactical_bombers
Chinese defend with 2 artilleries and 5 infantry
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 8 tactical_bombers in Yunnan, round 2 : 8/16 hits, 8.17 expected hits
Chinese roll dice for 2 artilleries and 5 infantry in Yunnan, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 4 fighters and 8 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 5 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery and 3 infantry
British defend with 1 armour
Japanese roll dice for 2 battleships and 1 cruiser in Shan State, round 2 : 1/3 hits, 1.83 expected hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 submarines moved from 20 Sea Zone to 36 Sea Zone
3 carriers moved from 20 Sea Zone to 36 Sea Zone
3 fighters moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
4 tactical_bombers moved from Yunnan to 37 Sea Zone
2 tactical_bombers moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.33
UK_Pacific : -0.50
Japanese : -1.00 -
Fair point.� At the very least I needed to bring Japan’s income down more rather than just sinking transports.
On UK’s turn I did some edits - mostly I forgot why I bought a tank instead of 2 inf (already max built in S. Africa) and then undid my edit.
Also on the other side of the board, the computer thought I’d want to lose a fighter in Shan State instead of a tank, for some reason, so I had to undo that.
Not sure why you had to edit your buys? Not upset, but I am confused on what was going on there. I don’t have an issue…just saying.
Purchase Units - British
British buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 2 PUs;You should have placed 1 tank and 2 infantry on Cairo, and 3 fighters in South Africa.
Exactly. I didn’t have to edit it.
I got confused. Originally wanted to buy more infantry because I had a transport down in S. Africa, at end of turn I thought I’d made a mistake, start to edit, realize why I couldn’t buy more infantry (want the fighters more), and then undo it.
/side effect of playing 4 games at once while stressing about meeting future in-laws.
-
Fair point. At the very least I needed to bring Japan’s income down more rather than just sinking transports.
On UK’s turn I did some edits - mostly I forgot why I bought a tank instead of 2 inf (already max built in S. Africa) and then undid my edit.
Also on the other side of the board, the computer thought I’d want to lose a fighter in Shan State instead of a tank, for some reason, so I had to undo that.
Not sure why you had to edit your buys? Not upset, but I am confused on what was going on there. I don’t have an issue…just saying.Â
Purchase Units - British
      British buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 2 PUs;You should have placed 1 tank and 2 infantry on Cairo, and 3 fighters in South Africa.
Exactly. I didn’t have to edit it.
I got confused. Originally wanted to buy more infantry because I had a transport down in S. Africa, at end of turn I thought I’d made a mistake, start to edit, realize why I couldn’t buy more infantry (want the fighters more), and then undo it.
/side effect of playing 4 games at once while stressing about meeting future in-laws.
I got it about playing several games. And I understand now that you realized after editing that there was no need. (and actually didn’t edit your purchase).
So, just saying, after dice are rolled, it is best etiquette to not edit a buy. Especially since you can load the game in triplea under “Start Local Game,” and run a scenario to see what the board might look like. Just be careful to realize when you do that vs. when it’s loaded for record as a PBEM (Forum).
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 bombers moved from Iwo Jima to Japan
7 fighters moved from 17 Sea Zone to Japan
1 submarine moved from 17 Sea Zone to 22 Sea Zone
1 submarine moved from 17 Sea Zone to 18 Sea Zone
1 bomber moved from Iwo Jima to 22 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
1 bomber moved from Iwo Jima to 18 Sea Zone
1 bomber moved from Iwo Jima to 18 Sea Zone
3 submarines moved from 17 Sea Zone to 6 Sea Zone -
Japan has scramble options.
I’m trying to bomb Japan.
And technically you can also scramble against a SZ6 sub attack, though I don’t know why you would.
-
Oops, forgot about U.S. bombers in India. 2 secs on that, but they won’t be affecting the scramble zones, so let me know.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 artilleries, 6 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 bombers moved from Iwo Jima to Japan
7 fighters moved from 17 Sea Zone to Japan
2 bombers moved from Iwo Jima to 18 Sea Zone
1 bomber moved from Iwo Jima to 22 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
3 submarines moved from 17 Sea Zone to 6 Sea Zone -
Oops, forgot about U.S. bombers in India. 2 secs on that, but they won’t be affecting the scramble zones, so let me know.
No Intercept.
No Scramble.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from India to 42 Sea Zone -
Italy has scramble options.
Last gasp of the British navy.
did a quick edit to fix factory in London, reduced UK’s money because I forgot to post after China so I could download the save file… sigh Sorry about that.
-
Italy has scramble options.
Last gasp of the British navy.
did a quick edit to fix factory in London, reduced UK’s money because I forgot to post after China so I could download the save file… sigh Sorry about that.
Scramble 3 fighters. After the destroyer, German fighter is the 1st casualty.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 6 infantry and 6 transports; Remaining resources: 3 PUs;Combat Move - Americans
4 bombers moved from Iwo Jima to Japan
7 fighters moved from 17 Sea Zone to Japan
2 bombers moved from Iwo Jima to 18 Sea Zone
1 submarine moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
3 submarines moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Iwo Jima to 22 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 18 Sea ZoneCombat - Americans
Air Battle in Japan
Americans attacks with 11 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/4 hits
1 bomber killed by AA
Bombing raid in Japan rolls: 7,3,4 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 3 submarines
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Japanese lost in 6 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 18 Sea Zone
Americans attack with 2 bombers, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 bombers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 submarine and 2 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 cruiser in 22 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 bomber, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Cleaning up after air battles
1 fighter owned by the Japanese forced to land in JapanNon Combat Move - Americans
3 bombers moved from India to Korea
1 tactical_bomber moved from 18 Sea Zone to Korea
2 tactical_bombers moved from 22 Sea Zone to Korea
2 tactical_bombers moved from Western United States to 6 Sea Zone
7 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from Western United States to Midway
2 bombers moved from 18 Sea Zone to Korea
1 bomber moved from 22 Sea Zone to Korea
3 bombers moved from Western United States to Korea
3 bombers moved from Japan to Korea
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 armour, 1 battleship, 5 carriers, 2 cruisers, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea ZonePlace Units - Americans
6 transports placed in 10 Sea Zone
4 infantry placed in Western United States
3 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 3
EDIT: Changing PUs for British from 40 to 27
EDIT: Turning off Edit Mode
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from India to 42 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer and 2 fighters
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Italians, 1 fighter owned by the Germans and 1 submarine owned by the British lost in 97 Sea Zone
1 submarine owned by the British Submerged
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 fighter owned by the Italians lost in 97 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 4 : 2/3 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer and 1 submarine
Casualties for Italians: 1 destroyer and 2 fighters
Battle in 42 Sea Zone
British attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 bomber moved from 42 Sea Zone to India
1 fighter moved from Algeria to Egypt
3 fighters moved from Union of South Africa to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to EgyptPlace Units - British
7 infantry placed in United Kingdom
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,5,4,2,3,6,4,4,2,4
British collect 22 PUs (7 lost to blockades); end with 22 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 27 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry -
sigh
twas a good game. Now be a good lad and finish off the Brits for me.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea Zone
4 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
2 armour moved from Caucasus to PersiaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Bulgaria to Romania
1 aaGun moved from Bessarabia to Ukraine
2 artilleries and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,3
Italians collect 9 PUs (5 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Algeria to TunisiaTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 2 factory_minors, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Eire to 109 Sea Zone
2 infantry moved from Eire to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
4 fighters and 3 tactical_bombers moved from Holland Belgium to 97 Sea Zone
4 bombers moved from Western Germany to 97 Sea Zone
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan
3 tactical_bombers moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Finland to Novgorod
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 2 factory_minors, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Eire to 109 Sea Zone
2 infantry moved from Eire to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
4 fighters and 3 tactical_bombers moved from Holland Belgium to 97 Sea Zone
4 bombers moved from Western Germany to 97 Sea Zone
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan
3 tactical_bombers moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Finland to Novgorod
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Northern ItalyCombat - Germans
Battle in Gibraltar
Battle in Morocco
Battle in 97 Sea Zone
Germans attack with 4 bombers, 4 fighters and 4 tactical_bombers; Italians loiter and taunt
British defend with 1 battleship, 1 cruiser and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 4 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 6/12 hits, 7.33 expected hits
British roll dice for 1 battleship and 1 cruiser in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 cruiser owned by the British, 2 fighters owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone
Germans win, taking Gibraltar from British, taking Morocco from French with 4 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 fighters
Casualties for British: 1 battleship and 1 cruiser
Battle in Trans-Jordan
Germans attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
French defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Trans-Jordan, round 2 : 1/5 hits, 2.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 aaGun moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
9 artilleries moved from Caucasus to Northwest Persia
3 tactical_bombers moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
3 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Western Germany to Northern Italy
1 aaGun and 2 infantry moved from Holland Belgium to Western Germany
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Iraq
3 tactical_bombers moved from 97 Sea Zone to Southern Italy
4 bombers moved from 97 Sea Zone to IraqPlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 bombers and 1 fighter placed in Western Germany
1 factory_minor placed in Persia
1 factory_minor placed in Iraq
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 75 PUs (3 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUsCombat Hit Differential Summary :
Germans : -2.67
British : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Korea to ManchuriaTurn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_major; Remaining resources: 48 PUs; 6 SuicideAttackTokens;
Japanese buy 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
4 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
1 bomber and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
11 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 cruiser moved from 37 Sea Zone to 19 Sea Zone
2 battleships moved from 37 Sea Zone to 19 Sea Zone
1 carrier moved from 37 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_major; Remaining resources: 48 PUs; 6 SuicideAttackTokens;
Japanese buy 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
4 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
1 bomber and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
11 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 cruiser moved from 37 Sea Zone to 19 Sea Zone
2 battleships moved from 37 Sea Zone to 19 Sea Zone
1 carrier moved from 37 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 destroyer; ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 15 fighters and 8 tactical_bombers
Americans defend with 1 armour, 1 battleship, 5 carriers, 2 cruisers, 7 fighters, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport
3 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber, 15 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 12/24 hits, 13.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 7 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 10/18 hits, 9.50 expected hits
1 tactical_bomber owned by the Japanese, 9 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 5 carriers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 bomber, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 9/14 hits, 8.17 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 7/12 hits, 7.33 expected hits
7 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Americans and 5 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 bomber and 6 fighters in 6 Sea Zone, round 4 : 3/7 hits, 3.67 expected hits
Americans roll dice for 1 battleship, 2 fighters and 1 transport in 6 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
3 fighters owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 35
Casualties for Japanese: 12 fighters and 8 tactical_bombers
Casualties for Americans: 1 armour, 1 battleship, 5 carriers, 2 cruisers, 7 fighters, 1 infantry, 3 tactical_bombers and 1 transportNon Combat Move - Japanese
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 carrier and 3 transports moved from 37 Sea Zone to 19 Sea Zone
3 carriers and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
3 infantry moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to YunnanPlace Units - Japanese
1 destroyer and 2 fighters placed in 19 Sea Zone
3 infantry placed in French Indo China
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,3,6,2
Japanese collect 47 PUs (12 lost to blockades); end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : -1.50