Scramble 3 fighters.
18L G40 - Ichabod (X) vs weddingsinger (A) no bid
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Fair point. At the very least I needed to bring Japan’s income down more rather than just sinking transports.
On UK’s turn I did some edits - mostly I forgot why I bought a tank instead of 2 inf (already max built in S. Africa) and then undid my edit.
Also on the other side of the board, the computer thought I’d want to lose a fighter in Shan State instead of a tank, for some reason, so I had to undo that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Volgograd to Southern Italy
1 mech_infantry moved from Bessarabia to Rostov
2 armour moved from Bryansk to Caucasus
1 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
1 aaGun, 2 artilleries and 1 infantry moved from Romania to Bessarabia
1 aaGun moved from Greece to Bulgaria
1 armour and 2 mech_infantrys moved from Greece to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,5
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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Fair point. At the very least I needed to bring Japan’s income down more rather than just sinking transports.
On UK’s turn I did some edits - mostly I forgot why I bought a tank instead of 2 inf (already max built in S. Africa) and then undid my edit.
Also on the other side of the board, the computer thought I’d want to lose a fighter in Shan State instead of a tank, for some reason, so I had to undo that.
Not sure why you had to edit your buys? Not upset, but I am confused on what was going on there. I don’t have an issue…just saying.
Purchase Units - British
British buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 2 PUs;You should have placed 1 tank and 2 infantry on Cairo, and 3 fighters in South Africa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 22 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 88 PUs;
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
Germans take Finland from Americans
2 artilleries moved from Norway to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
3 bombers moved from Western Germany to United Kingdom
2 artilleries, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to 109 Sea Zone
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
13 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
2 armour moved from Caucasus to Iraq
1 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 tactical_bombers moved from Volgograd to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
2 artilleries moved from 109 Sea Zone to Eire
2 infantry moved from 109 Sea Zone to Eire -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 88 PUs;
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
Germans take Finland from Americans
2 artilleries moved from Norway to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
3 bombers moved from Western Germany to United Kingdom
2 artilleries, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to 109 Sea Zone
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
13 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
2 armour moved from Caucasus to Iraq
1 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 tactical_bombers moved from Volgograd to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
2 artilleries moved from 109 Sea Zone to Eire
2 infantry moved from 109 Sea Zone to EireCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 3,6,7 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in 109 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 5 tactical_bombers and 2 transports
British defend with 3 destroyers and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport
Germans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 5 tactical_bombers and 2 transports in 109 Sea Zone, round 2 : 6/17 hits, 8.67 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 3 destroyers owned by the British, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone
Germans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 5 tactical_bombers and 2 transports in 109 Sea Zone, round 3 : 7/15 hits, 7.83 expected hits
Americans roll dice for 1 tactical_bomber and 2 transports in 109 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans, 1 transport owned by the British, 1 tactical_bomber owned by the Americans and 1 transport owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 51
Casualties for Germans: 2 destroyers and 1 fighter
Casualties for Americans: 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport
Casualties for British: 3 destroyers and 1 transport
Battle in Eire
Battle in Iraq
Germans attack with 16 armour and 3 mech_infantrys
French defend with 1 infantry
Germans roll dice for 16 armour and 3 mech_infantrys in Iraq, round 2 : 13/19 hits, 8.50 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Eire from British, taking Iraq from British with 16 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Caucasus to Northwest Persia
9 artilleries moved from Volgograd to Caucasus
1 aaGun moved from Novgorod to Belarus
2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
3 fighters moved from 109 Sea Zone to Holland Belgium
1 fighter moved from 109 Sea Zone to Holland Belgium
3 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
1 transport placed in 113 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Norway
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2
Germans collect 70 PUs (4 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : 1.00
British : 0.67
Americans : 0.17
AA fire in United Kingdom : : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to ManchuriaCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 25 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
2 tactical_bombers moved from 37 Sea Zone to Yunnan
2 fighters moved from 37 Sea Zone to Yunnan
2 tactical_bombers moved from 20 Sea Zone to Yunnan
1 cruiser moved from 20 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from ANZAC
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 25 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
2 tactical_bombers moved from 37 Sea Zone to Yunnan
2 fighters moved from 37 Sea Zone to Yunnan
2 tactical_bombers moved from 20 Sea Zone to Yunnan
1 cruiser moved from 20 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from ANZAC
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 infantry, 1 mech_infantry and 1 transport
1 infantry owned by the Americans, 1 transport owned by the Americans and 1 mech_infantry owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 8 tactical_bombers
Chinese defend with 2 artilleries and 5 infantry
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 8 tactical_bombers in Yunnan, round 2 : 8/16 hits, 8.17 expected hits
Chinese roll dice for 2 artilleries and 5 infantry in Yunnan, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 4 fighters and 8 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 5 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery and 3 infantry
British defend with 1 armour
Japanese roll dice for 2 battleships and 1 cruiser in Shan State, round 2 : 1/3 hits, 1.83 expected hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 submarines moved from 20 Sea Zone to 36 Sea Zone
3 carriers moved from 20 Sea Zone to 36 Sea Zone
3 fighters moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
4 tactical_bombers moved from Yunnan to 37 Sea Zone
2 tactical_bombers moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.33
UK_Pacific : -0.50
Japanese : -1.00 -
Fair point.� At the very least I needed to bring Japan’s income down more rather than just sinking transports.
On UK’s turn I did some edits - mostly I forgot why I bought a tank instead of 2 inf (already max built in S. Africa) and then undid my edit.
Also on the other side of the board, the computer thought I’d want to lose a fighter in Shan State instead of a tank, for some reason, so I had to undo that.
Not sure why you had to edit your buys? Not upset, but I am confused on what was going on there. I don’t have an issue…just saying.
Purchase Units - British
British buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 2 PUs;You should have placed 1 tank and 2 infantry on Cairo, and 3 fighters in South Africa.
Exactly. I didn’t have to edit it.
I got confused. Originally wanted to buy more infantry because I had a transport down in S. Africa, at end of turn I thought I’d made a mistake, start to edit, realize why I couldn’t buy more infantry (want the fighters more), and then undo it.
/side effect of playing 4 games at once while stressing about meeting future in-laws.
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Fair point. At the very least I needed to bring Japan’s income down more rather than just sinking transports.
On UK’s turn I did some edits - mostly I forgot why I bought a tank instead of 2 inf (already max built in S. Africa) and then undid my edit.
Also on the other side of the board, the computer thought I’d want to lose a fighter in Shan State instead of a tank, for some reason, so I had to undo that.
Not sure why you had to edit your buys? Not upset, but I am confused on what was going on there. I don’t have an issue…just saying.Â
Purchase Units - British
      British buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 2 PUs;You should have placed 1 tank and 2 infantry on Cairo, and 3 fighters in South Africa.
Exactly. I didn’t have to edit it.
I got confused. Originally wanted to buy more infantry because I had a transport down in S. Africa, at end of turn I thought I’d made a mistake, start to edit, realize why I couldn’t buy more infantry (want the fighters more), and then undo it.
/side effect of playing 4 games at once while stressing about meeting future in-laws.
I got it about playing several games. And I understand now that you realized after editing that there was no need. (and actually didn’t edit your purchase).
So, just saying, after dice are rolled, it is best etiquette to not edit a buy. Especially since you can load the game in triplea under “Start Local Game,” and run a scenario to see what the board might look like. Just be careful to realize when you do that vs. when it’s loaded for record as a PBEM (Forum).
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 bombers moved from Iwo Jima to Japan
7 fighters moved from 17 Sea Zone to Japan
1 submarine moved from 17 Sea Zone to 22 Sea Zone
1 submarine moved from 17 Sea Zone to 18 Sea Zone
1 bomber moved from Iwo Jima to 22 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
1 bomber moved from Iwo Jima to 18 Sea Zone
1 bomber moved from Iwo Jima to 18 Sea Zone
3 submarines moved from 17 Sea Zone to 6 Sea Zone -
Japan has scramble options.
I’m trying to bomb Japan.
And technically you can also scramble against a SZ6 sub attack, though I don’t know why you would.
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Oops, forgot about U.S. bombers in India. 2 secs on that, but they won’t be affecting the scramble zones, so let me know.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 artilleries, 6 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 bombers moved from Iwo Jima to Japan
7 fighters moved from 17 Sea Zone to Japan
2 bombers moved from Iwo Jima to 18 Sea Zone
1 bomber moved from Iwo Jima to 22 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
3 submarines moved from 17 Sea Zone to 6 Sea Zone -
Oops, forgot about U.S. bombers in India. 2 secs on that, but they won’t be affecting the scramble zones, so let me know.
No Intercept.
No Scramble.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from India to 42 Sea Zone -
Italy has scramble options.
Last gasp of the British navy.
did a quick edit to fix factory in London, reduced UK’s money because I forgot to post after China so I could download the save file… sigh Sorry about that.
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Italy has scramble options.
Last gasp of the British navy.
did a quick edit to fix factory in London, reduced UK’s money because I forgot to post after China so I could download the save file… sigh Sorry about that.
Scramble 3 fighters. After the destroyer, German fighter is the 1st casualty.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 6 infantry and 6 transports; Remaining resources: 3 PUs;Combat Move - Americans
4 bombers moved from Iwo Jima to Japan
7 fighters moved from 17 Sea Zone to Japan
2 bombers moved from Iwo Jima to 18 Sea Zone
1 submarine moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
3 submarines moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Iwo Jima to 22 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 18 Sea ZoneCombat - Americans
Air Battle in Japan
Americans attacks with 11 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/4 hits
1 bomber killed by AA
Bombing raid in Japan rolls: 7,3,4 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 3 submarines
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Japanese lost in 6 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 18 Sea Zone
Americans attack with 2 bombers, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 bombers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 submarine and 2 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 cruiser in 22 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 bomber, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Cleaning up after air battles
1 fighter owned by the Japanese forced to land in JapanNon Combat Move - Americans
3 bombers moved from India to Korea
1 tactical_bomber moved from 18 Sea Zone to Korea
2 tactical_bombers moved from 22 Sea Zone to Korea
2 tactical_bombers moved from Western United States to 6 Sea Zone
7 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from Western United States to Midway
2 bombers moved from 18 Sea Zone to Korea
1 bomber moved from 22 Sea Zone to Korea
3 bombers moved from Western United States to Korea
3 bombers moved from Japan to Korea
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 armour, 1 battleship, 5 carriers, 2 cruisers, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea ZonePlace Units - Americans
6 transports placed in 10 Sea Zone
4 infantry placed in Western United States
3 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 3
EDIT: Changing PUs for British from 40 to 27
EDIT: Turning off Edit Mode
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from India to 42 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer and 2 fighters
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Italians, 1 fighter owned by the Germans and 1 submarine owned by the British lost in 97 Sea Zone
1 submarine owned by the British Submerged
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 fighter owned by the Italians lost in 97 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 4 : 2/3 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer and 1 submarine
Casualties for Italians: 1 destroyer and 2 fighters
Battle in 42 Sea Zone
British attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 bomber moved from 42 Sea Zone to India
1 fighter moved from Algeria to Egypt
3 fighters moved from Union of South Africa to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to EgyptPlace Units - British
7 infantry placed in United Kingdom
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,5,4,2,3,6,4,4,2,4
British collect 22 PUs (7 lost to blockades); end with 22 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 27 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry