Initial test. First time tries.
G40 2E Colt vs Scouse(+26)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries, 4 infantry and 1 mech_infantry moved from Scotland to United KingdomCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in United Kingdom
Americans attack with 3 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/8 hits, 2.33 expected hits
Germans roll dice for 3 infantry in United Kingdom, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in United Kingdom
Americans win, taking 106 Sea Zone from Germans, taking United Kingdom from Germans, taking Scotland from Americans with 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Americans
2 destroyers moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Western United States to Alberta Saskatchewan Manitoba
4 infantry moved from Western United States to 10 Sea Zone
4 carriers, 1 destroyer, 4 fighters, 4 infantry, 2 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 tactical_bombers moved from India to Burma
2 fighters moved from India to Burma
2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 3 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters moved from Burma to India
2 tactical_bombers moved from Burma to India
1 infantry moved from Newfoundland Labrador to Quebec
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5,5,2,5,5,3,4,2,3,1,1,2
British collect 31 PUs (2 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -1.00
British : -1.17
Americans : 1.67
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from 94 Sea Zone to Morocco
2 artilleries and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour and 4 infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 2/4 hits
British roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Morocco, round 2 : 3/5 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Eastern Poland
Italians attack with 1 armour and 4 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 4 infantry in Eastern Poland, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour and 2 infantry in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians roll dice for 1 armour and 2 infantry in Eastern Poland, round 4 : 2/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 infantry moved from Albania to Yugoslavia
1 carrier moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 bomber moved from Morocco to Algeria
1 fighter moved from Gibraltar to 92 Sea Zone
2 transports moved from 94 Sea Zone to 95 Sea Zone
2 submarines moved from 94 Sea Zone to 95 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 62 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 2 fighters in 62 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,6,3,2,4
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
7 armour and 4 mech_infantrys moved from Archangel to Bryansk
2 armour, 9 artilleries and 16 infantry moved from Belarus to Bryansk
2 armour and 10 mech_infantrys moved from Romania to Western Ukraine
1 fighter and 3 tactical_bombers moved from Romania to Bryansk
2 bombers moved from Western Germany to Bryansk
3 bombers moved from Novgorod to Bryansk
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from 123 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
3 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 3 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 artilleries, 4 infantry and 1 mech_infantry
Germans roll dice for 3 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/13 hits
British roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/8 hits
4 infantry owned by the Germans and 4 infantry owned by the Americans lost in United Kingdom
Germans roll dice for 3 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 3 : 5/9 hits
British roll dice for 3 artilleries and 1 mech_infantry in United Kingdom, round 3 : 2/4 hits
1 infantry owned by the Germans, 3 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans win, taking United Kingdom from British with 3 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry and 1 mech_infantry
Casualties for Americans: 3 artilleries, 4 infantry and 1 mech_infantry
Battle in Bryansk
Germans attack with 9 armour, 9 artilleries, 5 bombers, 1 fighter, 16 infantry, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 5 armour, 2 artilleries, 1 fighter, 18 infantry, 4 mech_infantrys and 1 tactical_bomber
AA fire in Bryansk : 1/6 hits
1 fighter owned by the Germans lost in Bryansk
Germans roll dice for 9 armour, 9 artilleries, 5 bombers, 16 infantry, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 16/46 hits
Russians roll dice for 2 aaGuns, 5 armour, 2 artilleries, 1 fighter, 18 infantry, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 8/31 hits
14 infantry owned by the Russians, 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 9 armour, 9 artilleries, 5 bombers, 8 infantry, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 17/38 hits
Russians roll dice for 5 armour, 2 artilleries, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 7/17 hits
4 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 4 infantry owned by the Russians, 1 fighter owned by the Russians, 5 armour owned by the Russians, 2 artilleries owned by the Russians and 7 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 9 artilleries, 5 bombers, 1 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 84
Casualties for Germans: 1 fighter and 15 infantry
Casualties for Russians: 2 aaGuns, 5 armour, 2 artilleries, 1 fighter, 18 infantry, 4 mech_infantrys and 1 tactical_bomber
Battle in Western Ukraine
Germans attack with 2 armour and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 10 mech_infantrys in Western Ukraine, round 2 : 3/12 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour and 9 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns and 1 infantry moved from Poland to Eastern Poland
5 infantry moved from Novgorod to Archangel
3 artilleries and 9 infantry moved from Novgorod to Belarus
1 cruiser and 3 transports moved from 115 Sea Zone to 112 Sea Zone
1 carrier and 1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 destroyer and 6 submarines moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
5 bombers and 3 tactical_bombers moved from Bryansk to BelarusPlace Units - Germans
3 armour placed in Novgorod
5 mech_infantrys placed in Germany
1 bomber placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 54 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
4 artilleries and 8 infantry moved from Ukraine to Western Ukraine
1 infantry and 2 mech_infantrys moved from Kazakhstan to SikangCombat - Russians
Battle in Sikang
Russians attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 infantry and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 4 artilleries and 8 infantry
Germans defend with 2 armour and 9 mech_infantrys
Russians roll dice for 4 artilleries and 8 infantry in Western Ukraine, round 2 : 4/12 hits, 3.33 expected hits
Germans roll dice for 2 armour and 9 mech_infantrys in Western Ukraine, round 2 : 5/11 hits, 4.00 expected hits
5 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Western Ukraine
Russians roll dice for 4 artilleries and 3 infantry in Western Ukraine, round 3 : 2/7 hits, 2.33 expected hits
Germans roll dice for 2 armour and 5 mech_infantrys in Western Ukraine, round 3 : 2/7 hits, 2.67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Russians roll dice for 4 artilleries and 1 infantry in Western Ukraine, round 4 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Western Ukraine, round 4 : 2/5 hits, 2.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 3 artilleries in Western Ukraine, round 5 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 5 : 2/4 hits, 1.67 expected hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
1 artillery owned by the Russians retreated to Ukraine
Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 3 artilleries and 8 infantry
Casualties for Germans: 8 mech_infantrysNon Combat Move - Russians
1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Volgograd to Rostov
9 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
3 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Timguska to NovosibirskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : 0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 mech_infantrys moved from Kweichow to Sikang
2 fighters and 3 tactical_bombers moved from Kweichow to Sikang
1 bomber moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
2 infantry moved from Yunnan to Burma
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour moved from New Guinea to Dutch New GuineaCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry and 2 mech_infantrys
Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Sikang, round 2 : 4/8 hits
Chinese roll dice for 1 infantry and 2 mech_infantrys in Sikang, round 2 : 0/3 hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Anhwe to Kweichow
4 infantry moved from Hunan to Yunnan
4 artilleries and 5 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
1 bomber moved from Philippines to Japan
2 fighters moved from Caroline Islands to Japan
3 mech_infantrys moved from Manchuria to Anhwe
1 artillery moved from Korea to Manchuria
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
3 transports moved from 36 Sea Zone to 35 Sea Zone
1 bomber, 2 fighters and 3 tactical_bombers moved from Sikang to KweichowPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
5 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 carriers, 1 destroyer, 6 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United StatesPlace Units - Americans
1 carrier and 2 fighters placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to Burma
2 tactical_bombers moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
2 tactical_bombers moved from Burma to India
1 infantry moved from India to West India
1 infantry moved from Northwest Persia to IraqPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour and 2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 3 infantry in Bessarabia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 1 armour and 3 infantry in Bessarabia, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 2 fighters and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Algeria to Southern Italy
6 infantry moved from Northern Italy to 95 Sea Zone
1 destroyer, 6 infantry, 2 submarines and 3 transports moved from 95 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Yugoslavia to Northern Italy
2 artilleries moved from Morocco to Algeria
1 aaGun moved from Romania to BessarabiaPlace Units - Italians
2 transports placed in 95 Sea Zone
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Combat Hit Differential Summary :
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Oops, I pressed Done instead of Post.
Sorry… :roll: 8-) -
No worries. I should be posting in 11 hours or sunday
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Actually, I’ve just realised I could do the turn again, since I didn’t move anything. Hope that’s ok. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 bombers, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
9 armour, 9 artilleries, 1 infantry and 4 mech_infantrys moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Western Ukraine to Russia
5 bombers and 3 tactical_bombers moved from Belarus to Russia
1 bomber moved from Western Germany to Russia
3 artilleries and 9 infantry moved from Belarus to Smolensk
5 infantry moved from Archangel to Vologda
3 armour moved from Novgorod to Vologda
1 artillery moved from United Kingdom to Scotland
Germans take Scotland from BritishCombat - Germans
Battle in Smolensk
Germans attack with 3 artilleries and 9 infantry
Russians defend with 3 infantry
Germans roll dice for 3 artilleries and 9 infantry in Smolensk, round 2 : 2/12 hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Smolensk
Germans roll dice for 3 artilleries and 9 infantry in Smolensk, round 3 : 7/12 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 artilleries and 9 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 3 armour and 5 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 armour and 5 infantry in Vologda, round 2 : 3/8 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 armour and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 11 armour, 9 artilleries, 6 bombers, 1 infantry, 5 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_major, 28 infantry and 1 mech_infantry
Germans roll dice for 11 armour, 9 artilleries, 6 bombers, 1 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 17/35 hits
Russians roll dice for 28 infantry and 1 mech_infantry in Russia, round 2 : 9/29 hits
17 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 6 artilleries, 6 bombers and 3 tactical_bombers in Russia, round 3 : 10/26 hits
Russians roll dice for 11 infantry and 1 mech_infantry in Russia, round 3 : 6/12 hits
10 infantry owned by the Russians and 6 artilleries owned by the Germans lost in Russia
Germans roll dice for 11 armour, 6 bombers and 3 tactical_bombers in Russia, round 4 : 13/20 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Russia, round 4 : 0/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour, 6 bombers and 3 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 9 artilleries, 1 infantry and 5 mech_infantrys
Casualties for Russians: 28 infantry and 1 mech_infantryNon Combat Move - Germans
5 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
3 tactical_bombers moved from Russia to Bryansk
2 aaGuns and 1 infantry moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
1 cruiser and 2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 transports moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Holland Belgium to United KingdomPlace Units - Germans
3 armour placed in Novgorod
3 submarines placed in 109 Sea Zone
4 bombers placed in Western Germany
1 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs -
Hey, I hope you don’t feel pressure to continue for my sake. I know what it’s like to be on the losing side and not enjoying the match but grinding through a few more rounds for the victor’s sake :-)
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I was trying to keep going on the off chance I could turn things round but I don’t even think a miracle from The Man Upstairs is going to help me here! :-D
Looks like I’m conceding! :cry:
Anyway, mail me with your thoughts if you have time. :mrgreen: