@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
18L JDOW Axis vs MrRoboto BM3 Game 2
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Good gamble at Java. I would have done the same!
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Test summary from TripleA, engine version: 1.9, time: 08:40:33
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
12 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
2 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers moved from Rostov to Northwest Persia
3 bombers moved from Southern Italy to Northwest Persia
5 bombers moved from Western Germany to Northwest Persia
1 fighter moved from Gibraltar to 96 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northwest Persia
Germans attack with 14 armour, 8 bombers, 3 fighters, 4 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun, 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in Northwest Persia : 0/3 hits, 0,50 expected hits
Germans roll dice for 14 armour, 8 bombers, 3 fighters, 4 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 18/33 hits, 17,17 expected hits
British roll dice for 1 aaGun, 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Northwest Persia, round 2 : 5/16 hits, 5,50 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 fighter owned by the Germans, 2 infantry owned by the French, 4 artilleries owned by the British, 4 mech_infantrys owned by the Germans, 8 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 14 armour, 8 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 fighter and 4 mech_infantrys
Casualties for British: 1 aaGun, 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter in 109 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter in 109 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Algeria to Morocco
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
2 aaGuns moved from Volgograd to Caucasus
4 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 aaGun moved from Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Vologda to Urals
3 mech_infantrys moved from Novgorod to Bryansk
7 mech_infantrys moved from Romania to Ukraine
8 bombers, 2 fighters and 4 tactical_bombers moved from Northwest Persia to CaucasusPlace Units - Germans
4 fighters and 1 tactical_bomber placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : -0,17
British : -0,50
AA fire in Northwest Persia : : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Malaya to Shan State
3 infantry moved from French Indo China to Shan State
4 fighters moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Kiangsu to Shantung
3 fighters moved from Kiangsu to ShantungCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 6 fighters and 2 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport
Japanese roll dice for 6 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 6/8 hits, 4,33 expected hits
ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 transport owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 destroyers and 1 transport
Battle in Shantung
Japanese attack with 3 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Shantung, round 2 : 4/5 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers and 3 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 3 infantry in Shan State, round 2 : 2/5 hits, 1,83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Shan State to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 battleship, 1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 79 Sea Zone
1 fighter and 4 tactical_bombers moved from Malaya to Kazakhstan
3 fighters moved from Shantung to Japan
1 fighter moved from Kiangsu to Central Mongolia
1 fighter moved from Kiangsu to JapanPlace Units - Japanese
3 infantry placed in French Indo China
3 fighters placed in Malaya
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Central Mongolia: 1 fighter
EDIT: Adding units owned by Japanese to Siam: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 103 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
3 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,3
Japanese collect 33 PUs (12 lost to blockades); end with 33 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 38 to 39
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0,67
Chinese : -0,33
UK_Pacific : -0,33
Japanese : 4,00 -
You can move the Russian fig of course.
Sorry, forgot German DD and slightly changed Jap buy. certainly not influenced by dice.
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Game is yours again
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Hatte zum Glueck das richtige Tempo fuer den Marsch nach Egypt. 1-2 Zuege langsamer und das kann knapp werden.
Wie erwartet war Japan totaler Pain nach dem Java Desaster obwohl ich Amur und Shan State 2 mal gut gecleared habe. Da hast du Japan schon ausgelaugt.Entscheidend war, dass Moskau zu leicht gefallen ist. Da hast du es zu easy gemacht. Auch mit dem Buy der fast units. Wenn du da 5-6 defender mehr hast, dann kann das alles veraendern.
Danke und GG und geiler Speed. Das macht echt Laune mit dir, wenn man fast games spielen will!
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Die Idee war, dich daran zu hindern zu weit vorzumarschieren und dafür ein wenig Druck aufzubauen. Zu oft sitze ich mit 100 units in Moskau fest, während Deutschland dann einfach den Kaukasus, Stalingrad nimmt und damit etlich Geld einsammelt ohne Moskau zwingend zu erobern. Deutschland kann dann da sitzen und gleichzeitig Persien und Moskau bedrohen und dabei reich werden.
Die grundsätzliche Strategie ging auch fast auf, ich habe nur etwas wenig Ground units im Nahen Osten gehabt, dafür etwas viel unnütze Mittelmeerflotte. Ich denke das war einer der größten taktischen Fehler.
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Die Idee war, dich daran zu hindern zu weit vorzumarschieren und daf�r ein wenig Druck aufzubauen.
Dann muss es aber auch dafuer sorgen, dass die Deutschen einen Schritt noch vorwaerts marschieden koennen, so dass du mind. 50% odds hast, wenn ich mich neben den russischen Stack stelle.
Ansonsten ist mauern angesagt. Gerade ja auch, weil du mit den USA KJF gespielt hast. In der Konstallation baust du ja darauf, dass du Japan down bringst und dann alles auf Deutschland werfen kannst.
Da ist dann das Ziel dabei, in Europa so weit es geht zu verhindern, dass Deutschland total alles dominiert.Sprich: Wenn du mit Japan KJF spielst und die 18+2 Russen zum Schlachten anbietest, dann solltest du mir Russland komplett mauern und fast nur inf bauen die ersten 5-6 turns. So viele 12-13 unit buys wie moeglich.
Und, dazu nochmal der Tipp, dafuer sorgen, dass du so wenig units wie moeglich von Moscow anschneidest. Du platzierst zu lang units in Novo z.B. und verschwendest zu viele Units als Blocker.
Es war z.B. total unnoetig in Rus 2 je 2 units nach EP und Bessa zu stellen.Wenn Moskau nicht so easy faellt, kann es sein, dass die Deutschen es nicht schaffen.
Es sei aber auch angemerkt, dass Japan nicht so leicht faellt, wenn Java nicht passiert. Das hat mich die ganze Dynamik und noch nen extra transport gekostet.Agree zur Med Flotte. Da kann ich dir den Tipp geben, dass du genug Dedication zeigen musst, um Italy Flotte dann wirklich zu smashen, wenn du Fleet aufbaust. Sonst in der Tat tote IPCs, die da Urlaub in Egypt machen :)
Außerdem noch: Hast es mir zu leicht gemacht, die Amis aus Gib rauszuhalten. Wenn du da 1-2 turns schneller bist, hab ich ja die Westfront mit D noch.
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dafuer sorgen, dass die Deutschen einen Schritt noch vorwaerts marschieden koennen
NICHT einen Schritt marschieren koennen.





