@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
18L JDOW Axis vs MrRoboto BM3 Game 2
-
Where does the red fighter go?
-
It stays
-
alright.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Malaya to 41 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from Malaya to Sumatra
1 fighter moved from Malaya to Sumatra
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Buyant-Uhaa to Amur
Japanese take Amur from Americans
1 artillery moved from Buyant-Uhaa to Manchuria
5 fighters moved from Japan to ManchuriaCombat - Japanese
Battle in Java
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 2 bombers, 1 fighter and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Sumatra, round 2 : 2/5 hits, 2,17 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Manchuria
Japanese attack with 1 artillery and 5 fighters
Americans defend with 1 armour
Japanese roll dice for 1 artillery and 5 fighters in Manchuria, round 2 : 5/6 hits, 2,83 expected hits
Chinese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
Japanese win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 armourNon Combat Move - Japanese
5 fighters moved from Manchuria to Kiangsu
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 fighter moved from Sumatra to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
3 carriers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to Malaya
2 tactical_bombers moved from French Indo China to Malaya
2 bombers moved from Sumatra to Malaya
1 armour moved from Urals to KazakhstanPlace Units - Japanese
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in French Indo China
1 destroyer placed in 19 Sea Zone
2 infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,4,6,1,6,1,6,4,1,3,5,6,6,6,3,6,5,1,4,2,4,2,1,2,6,6,5,1,6,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,6
Japanese collect 40 PUs (9 lost to blockades); end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
ANZAC : 0,67
Chinese : 0,50
Japanese : 2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Sakha to Amur
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur
5 destroyers moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
5 destroyers moved from 20 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 battleship, 5 carriers and 3 cruisers moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
2 transports moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from India to 42 Sea ZoneCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Amur
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Korea
1 bomber moved from 42 Sea Zone to India
1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 66 Sea Zone to 64 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
2 carriers, 5 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys, 4 submarines and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 infantry and 2 mech_infantrys moved from 89 Sea Zone to Southeast Mexico
3 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast MexicoPlace Units - Americans
3 armour placed in Korea
1 harbour placed in Southeast Mexico
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter and 1 infantry moved from Kweichow to Anhwe
1 artillery and 2 infantry moved from Chahar to AnhwePlace Units - Chinese
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsPurchase Units - British
British buy 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Italians
1 bomber moved from Egypt to Malta
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malta
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Malta
British win, taking Malta from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Malta to Egypt
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Trans-Jordan to Iraq
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to IndiaPlace Units - British
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 118 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,5,4,3,4,4,2,1,5,2,2,5,3
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Germans : -0,67
British : -2,50
Americans : 1,33
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
3 armour, 2 infantry and 2 mech_infantrys moved from Rostov to Caucasus
2 fighters moved from Southern Italy to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber, 3 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Italians attack with 3 armour, 2 infantry and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2,17 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
1 fighter moved from 92 Sea Zone to Southern Italy
1 destroyer moved from 92 Sea Zone to 90 Sea Zone
1 destroyer moved from 92 Sea Zone to 88 Sea Zone
1 fighter moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from 94 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -0,67
British : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
3 armour, 2 infantry and 2 mech_infantrys moved from Rostov to Caucasus
2 fighters moved from Southern Italy to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber, 3 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Italians attack with 3 armour, 2 infantry and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2,17 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
1 fighter moved from 92 Sea Zone to Southern Italy
1 destroyer moved from 92 Sea Zone to 90 Sea Zone
1 destroyer moved from 92 Sea Zone to 88 Sea Zone
1 fighter moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from 94 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 infantry
EDIT: Adding units owned by Italians to Morocco: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0,67
British : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Philippines
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Philippines from Japanese with 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 19 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : 0,00 -
Good gamble at Java. I would have done the same!
-
Test summary from TripleA, engine version: 1.9, time: 08:40:33
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
12 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
2 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers moved from Rostov to Northwest Persia
3 bombers moved from Southern Italy to Northwest Persia
5 bombers moved from Western Germany to Northwest Persia
1 fighter moved from Gibraltar to 96 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northwest Persia
Germans attack with 14 armour, 8 bombers, 3 fighters, 4 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun, 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in Northwest Persia : 0/3 hits, 0,50 expected hits
Germans roll dice for 14 armour, 8 bombers, 3 fighters, 4 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 18/33 hits, 17,17 expected hits
British roll dice for 1 aaGun, 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Northwest Persia, round 2 : 5/16 hits, 5,50 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 fighter owned by the Germans, 2 infantry owned by the French, 4 artilleries owned by the British, 4 mech_infantrys owned by the Germans, 8 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 14 armour, 8 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 fighter and 4 mech_infantrys
Casualties for British: 1 aaGun, 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter in 109 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter in 109 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Algeria to Morocco
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
2 aaGuns moved from Volgograd to Caucasus
4 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 aaGun moved from Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Vologda to Urals
3 mech_infantrys moved from Novgorod to Bryansk
7 mech_infantrys moved from Romania to Ukraine
8 bombers, 2 fighters and 4 tactical_bombers moved from Northwest Persia to CaucasusPlace Units - Germans
4 fighters and 1 tactical_bomber placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : -0,17
British : -0,50
AA fire in Northwest Persia : : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Malaya to Shan State
3 infantry moved from French Indo China to Shan State
4 fighters moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Kiangsu to Shantung
3 fighters moved from Kiangsu to ShantungCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 6 fighters and 2 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport
Japanese roll dice for 6 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 6/8 hits, 4,33 expected hits
ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 transport owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 destroyers and 1 transport
Battle in Shantung
Japanese attack with 3 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Shantung, round 2 : 4/5 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers and 3 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 3 infantry in Shan State, round 2 : 2/5 hits, 1,83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Shan State to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 battleship, 1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 79 Sea Zone
1 fighter and 4 tactical_bombers moved from Malaya to Kazakhstan
3 fighters moved from Shantung to Japan
1 fighter moved from Kiangsu to Central Mongolia
1 fighter moved from Kiangsu to JapanPlace Units - Japanese
3 infantry placed in French Indo China
3 fighters placed in Malaya
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Central Mongolia: 1 fighter
EDIT: Adding units owned by Japanese to Siam: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 103 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
3 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,3
Japanese collect 33 PUs (12 lost to blockades); end with 33 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 38 to 39
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0,67
Chinese : -0,33
UK_Pacific : -0,33
Japanese : 4,00 -
You can move the Russian fig of course.
Sorry, forgot German DD and slightly changed Jap buy. certainly not influenced by dice.
-
Game is yours again
-
Hatte zum Glueck das richtige Tempo fuer den Marsch nach Egypt. 1-2 Zuege langsamer und das kann knapp werden.
Wie erwartet war Japan totaler Pain nach dem Java Desaster obwohl ich Amur und Shan State 2 mal gut gecleared habe. Da hast du Japan schon ausgelaugt.Entscheidend war, dass Moskau zu leicht gefallen ist. Da hast du es zu easy gemacht. Auch mit dem Buy der fast units. Wenn du da 5-6 defender mehr hast, dann kann das alles veraendern.
Danke und GG und geiler Speed. Das macht echt Laune mit dir, wenn man fast games spielen will!
-
Die Idee war, dich daran zu hindern zu weit vorzumarschieren und dafür ein wenig Druck aufzubauen. Zu oft sitze ich mit 100 units in Moskau fest, während Deutschland dann einfach den Kaukasus, Stalingrad nimmt und damit etlich Geld einsammelt ohne Moskau zwingend zu erobern. Deutschland kann dann da sitzen und gleichzeitig Persien und Moskau bedrohen und dabei reich werden.
Die grundsätzliche Strategie ging auch fast auf, ich habe nur etwas wenig Ground units im Nahen Osten gehabt, dafür etwas viel unnütze Mittelmeerflotte. Ich denke das war einer der größten taktischen Fehler.
-
Die Idee war, dich daran zu hindern zu weit vorzumarschieren und daf�r ein wenig Druck aufzubauen.
Dann muss es aber auch dafuer sorgen, dass die Deutschen einen Schritt noch vorwaerts marschieden koennen, so dass du mind. 50% odds hast, wenn ich mich neben den russischen Stack stelle.
Ansonsten ist mauern angesagt. Gerade ja auch, weil du mit den USA KJF gespielt hast. In der Konstallation baust du ja darauf, dass du Japan down bringst und dann alles auf Deutschland werfen kannst.
Da ist dann das Ziel dabei, in Europa so weit es geht zu verhindern, dass Deutschland total alles dominiert.Sprich: Wenn du mit Japan KJF spielst und die 18+2 Russen zum Schlachten anbietest, dann solltest du mir Russland komplett mauern und fast nur inf bauen die ersten 5-6 turns. So viele 12-13 unit buys wie moeglich.
Und, dazu nochmal der Tipp, dafuer sorgen, dass du so wenig units wie moeglich von Moscow anschneidest. Du platzierst zu lang units in Novo z.B. und verschwendest zu viele Units als Blocker.
Es war z.B. total unnoetig in Rus 2 je 2 units nach EP und Bessa zu stellen.Wenn Moskau nicht so easy faellt, kann es sein, dass die Deutschen es nicht schaffen.
Es sei aber auch angemerkt, dass Japan nicht so leicht faellt, wenn Java nicht passiert. Das hat mich die ganze Dynamik und noch nen extra transport gekostet.Agree zur Med Flotte. Da kann ich dir den Tipp geben, dass du genug Dedication zeigen musst, um Italy Flotte dann wirklich zu smashen, wenn du Fleet aufbaust. Sonst in der Tat tote IPCs, die da Urlaub in Egypt machen :)
Außerdem noch: Hast es mir zu leicht gemacht, die Amis aus Gib rauszuhalten. Wenn du da 1-2 turns schneller bist, hab ich ja die Westfront mit D noch.
-
dafuer sorgen, dass die Deutschen einen Schritt noch vorwaerts marschieden koennen
NICHT einen Schritt marschieren koennen.





