0% for April

18L JDOW Axis vs MrRoboto BM3 Game 2

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    Where does the red fighter go?

  • 19 18

    It stays

  • 15 14

    alright.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from Malaya to 41 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 bombers moved from Malaya to Sumatra
                1 fighter moved from Malaya to Sumatra
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 mech_infantry moved from Buyant-Uhaa to Amur
                      Japanese take Amur from Americans
                1 artillery moved from Buyant-Uhaa to Manchuria
                5 fighters moved from Japan to Manchuria

    Combat - Japanese
                Battle in Java
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sumatra
                    Japanese attack with 2 bombers, 1 fighter and 2 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Sumatra, round 2 : 2/5 hits, 2,17 expected hits
                        ANZAC roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Manchuria
                    Japanese attack with 1 artillery and 5 fighters
                    Americans defend with 1 armour
                        Japanese roll dice for 1 artillery and 5 fighters in Manchuria, round 2 : 5/6 hits, 2,83 expected hits
                        Chinese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,50 expected hits
                        1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
                    Japanese win with 5 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                5 fighters moved from Manchuria to Kiangsu
                1 carrier moved from 35 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to Malaya
                1 fighter moved from Sumatra to 41 Sea Zone
                1 battleship moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from 35 Sea Zone to 41 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                3 carriers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 44 Sea Zone to Malaya
                2 tactical_bombers moved from French Indo China to Malaya
                2 bombers moved from Sumatra to Malaya
                1 armour moved from Urals to Kazakhstan

    Place Units - Japanese
                1 transport placed in 37 Sea Zone
                2 infantry placed in Malaya
                3 infantry placed in French Indo China
                1 destroyer placed in 19 Sea Zone
                2 infantry placed in Kiangsu
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,4,6,1,6,1,6,4,1,3,5,6,6,6,3,6,5,1,4,2,4,2,1,2,6,6,5,1,6,4,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,6
                Japanese collect 40 PUs (9 lost to blockades); end with 40 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs

    Combat Hit Differential Summary :

    ANZAC : 0,67
        Chinese : 0,50
        Japanese : 2,00

    triplea_42251_Jap7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Sakha to Amur
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur
                5 destroyers moved from 19 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                5 destroyers moved from 20 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 battleship, 5 carriers and 3 cruisers moved from 19 Sea Zone to 35 Sea Zone
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 transports moved from 19 Sea Zone to 35 Sea Zone
                1 bomber moved from India to 42 Sea Zone

    Combat - Americans
                Americans creates battle in territory 19 Sea Zone
                Battle in Amur
                    Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 19 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to Korea
                1 bomber moved from 42 Sea Zone to India
                1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 66 Sea Zone to 64 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 aaGuns moved from Eastern United States to Central United States
                2 carriers, 5 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys, 4 submarines and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                2 infantry and 2 mech_infantrys moved from 89 Sea Zone to Southeast Mexico
                3 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico

    Place Units - Americans
                3 armour placed in Korea
                1 harbour placed in Southeast Mexico
                1 carrier and 1 transport placed in 101 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 fighter and 1 infantry moved from Kweichow to Anhwe
                1 artillery and 2 infantry moved from Chahar to Anhwe

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Purchase Units - British
                British buy 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Northwest Persia to Caucasus
                      British take Caucasus from Italians
                1 bomber moved from Egypt to Malta
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from Crete to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Malta
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 0/3 hits, 1,33 expected hits
                        Germans roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 3 : 1/3 hits, 1,33 expected hits
                        Germans roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Malta
                    British win, taking Malta from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 bomber moved from Malta to Egypt
                3 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 armour moved from Trans-Jordan to Iraq
                1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                2 fighters and 1 tactical_bomber moved from Shan State to India

    Place Units - British
                3 infantry placed in Egypt
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by British from 118 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 43 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4
                British collect 35 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,5,4,3,4,4,2,1,5,2,2,5,3
                UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
                Some Units in India change ownership: 4 infantry

    Combat Hit Differential Summary :

    Germans : -0,67
        British : -2,50
        Americans : 1,33
        Japanese : -1,00

    triplea_42251_UK_7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 bomber moved from Southern Italy to 94 Sea Zone
                3 armour, 2 infantry and 2 mech_infantrys moved from Rostov to Caucasus
                2 fighters moved from Southern Italy to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber, 3 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                        British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 94 Sea Zone
                    Italians win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Caucasus
                    Italians attack with 3 armour, 2 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2,17 expected hits
                        British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from British with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Rostov to Caucasus
                1 fighter moved from 92 Sea Zone to Southern Italy
                1 destroyer moved from 92 Sea Zone to 90 Sea Zone
                1 destroyer moved from 92 Sea Zone to 88 Sea Zone
                1 fighter moved from 94 Sea Zone to 91 Sea Zone
                2 fighters moved from 94 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from 94 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Italians : -0,67
        British : -0,67

    triplea_42251_Ita7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 bomber moved from Southern Italy to 94 Sea Zone
                3 armour, 2 infantry and 2 mech_infantrys moved from Rostov to Caucasus
                2 fighters moved from Southern Italy to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber, 3 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                        British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 94 Sea Zone
                    Italians win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Caucasus
                    Italians attack with 3 armour, 2 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2,17 expected hits
                        British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from British with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Rostov to Caucasus
                1 fighter moved from 92 Sea Zone to Southern Italy
                1 destroyer moved from 92 Sea Zone to 90 Sea Zone
                1 destroyer moved from 92 Sea Zone to 88 Sea Zone
                1 fighter moved from 94 Sea Zone to 91 Sea Zone
                2 fighters moved from 94 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from 94 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Algeria: 1 infantry
                EDIT: Adding units owned by Italians to Morocco: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : -0,67
        British : -0,67

    triplea_42251_Ita7.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Philippines
                Battle in 42 Sea Zone
                    ANZAC attack with 2 destroyers and 1 transport
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking Philippines from Japanese with 2 destroyers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Java, round 5 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win with no units remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 cruiser and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0,00
        Japanese : 0,00

    triplea_42251_Fre7.tsvg

  • 15 14

    Good gamble at Java. I would have done the same!

  • 15 14

    Test summary from TripleA, engine version: 1.9, time: 08:40:33

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 fighters, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 92 Sea Zone to 109 Sea Zone
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                12 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
                2 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers moved from Rostov to Northwest Persia
                3 bombers moved from Southern Italy to Northwest Persia
                5 bombers moved from Western Germany to Northwest Persia
                1 fighter moved from Gibraltar to 96 Sea Zone

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 96 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Northwest Persia
                    Germans attack with 14 armour, 8 bombers, 3 fighters, 4 mech_infantrys and 4 tactical_bombers
                    British defend with 1 aaGun, 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry; French defend with 2 infantry
                        AA fire in Northwest Persia : 0/3 hits, 0,50 expected hits
                        Germans roll dice for 14 armour, 8 bombers, 3 fighters, 4 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 18/33 hits, 17,17 expected hits
                        British roll dice for 1 aaGun, 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Northwest Persia, round 2 : 5/16 hits, 5,50 expected hits
                        1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 fighter owned by the Germans, 2 infantry owned by the French, 4 artilleries owned by the British, 4 mech_infantrys owned by the Germans, 8 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 14 armour, 8 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35
                    Casualties for Germans: 1 fighter and 4 mech_infantrys
                    Casualties for British: 1 aaGun, 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 fighter in 109 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 fighter in 109 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 fighter moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Algeria to Morocco
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 artillery moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern Italy
                2 aaGuns moved from Volgograd to Caucasus
                4 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Russia to Kazakhstan
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 aaGun moved from Ukraine to Rostov
                3 mech_infantrys moved from Bryansk to Caucasus
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Vologda to Urals
                3 mech_infantrys moved from Novgorod to Bryansk
                7 mech_infantrys moved from Romania to Ukraine
                8 bombers, 2 fighters and 4 tactical_bombers moved from Northwest Persia to Caucasus

    Place Units - Germans
                4 fighters and 1 tactical_bomber placed in Western Germany
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

    Combat Hit Differential Summary :

    Germans : -0,17
        British : -0,50
        AA fire in Northwest Persia : : -0,50

    triplea_42251_Ger8.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Malaya to Shan State
                3 infantry moved from French Indo China to Shan State
                4 fighters moved from 37 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from Kiangsu to Shantung
                3 fighters moved from Kiangsu to Shantung

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 6 fighters and 2 tactical_bombers
                    ANZAC defend with 2 destroyers and 1 transport
                        Japanese roll dice for 6 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 6/8 hits, 4,33 expected hits
                        ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                        1 transport owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for ANZAC: 2 destroyers and 1 transport
                Battle in Shantung
                    Japanese attack with 3 fighters and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters and 2 infantry in Shantung, round 2 : 4/5 hits, 1,83 expected hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers and 3 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 bombers and 3 infantry in Shan State, round 2 : 2/5 hits, 1,83 expected hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 bombers and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers moved from Shan State to Northwest Persia
                1 armour moved from Kazakhstan to Northwest Persia
                1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                1 battleship, 1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 79 Sea Zone
                1 fighter and 4 tactical_bombers moved from Malaya to Kazakhstan
                3 fighters moved from Shantung to Japan
                1 fighter moved from Kiangsu to Central Mongolia
                1 fighter moved from Kiangsu to Japan

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 fighters placed in Malaya
                2 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Central Mongolia: 1 fighter
                EDIT: Adding units owned by Japanese to Siam: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 92 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 103 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Japanese undo move 3.
                Japanese undo move 2.
                Japanese undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Siam: 1 fighter
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode
                3 fighters and 5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,3
                Japanese collect 33 PUs (12 lost to blockades); end with 33 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Adding units owned by Japanese to Japan: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 38 to 39
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    ANZAC : -0,67
        Chinese : -0,33
        UK_Pacific : -0,33
        Japanese : 4,00

    triplea_42251_Jap8.tsvg

  • 15 14

    You can move the Russian fig of course.

    Sorry, forgot German DD and slightly changed Jap buy. certainly not influenced by dice.

  • 19 18

    Game is yours again

  • 15 14

    Hatte zum Glueck das richtige Tempo fuer den Marsch nach Egypt. 1-2 Zuege langsamer und das kann knapp werden.
    Wie erwartet war Japan totaler Pain nach dem Java Desaster obwohl ich Amur und Shan State 2 mal gut gecleared habe. Da hast du Japan schon ausgelaugt.

    Entscheidend war, dass Moskau zu leicht gefallen ist. Da hast du es zu easy gemacht. Auch mit dem Buy der fast units. Wenn du da 5-6 defender mehr hast, dann kann das alles veraendern.

    Danke und GG und geiler Speed. Das macht echt Laune mit dir, wenn man fast games spielen will!

  • 19 18

    Die Idee war, dich daran zu hindern zu weit vorzumarschieren und dafür ein wenig Druck aufzubauen. Zu oft sitze ich mit 100 units in Moskau fest, während Deutschland dann einfach den Kaukasus, Stalingrad nimmt und damit etlich Geld einsammelt ohne Moskau zwingend zu erobern. Deutschland kann dann da sitzen und gleichzeitig Persien und Moskau bedrohen und dabei reich werden.

    Die grundsätzliche Strategie ging auch fast auf, ich habe nur etwas wenig Ground units im Nahen Osten gehabt, dafür etwas viel unnütze Mittelmeerflotte. Ich denke das war einer der größten taktischen Fehler.

  • 15 14

    @MrRoboto:

    Die Idee war, dich daran zu hindern zu weit vorzumarschieren und daf�r ein wenig Druck aufzubauen.

    Dann muss es aber auch dafuer sorgen, dass die Deutschen einen Schritt noch vorwaerts marschieden koennen, so dass du mind. 50% odds hast, wenn ich mich neben den russischen Stack stelle.
    Ansonsten ist mauern angesagt. Gerade ja auch, weil du mit den USA KJF gespielt hast. In der Konstallation baust du ja darauf, dass du Japan down bringst und dann alles auf Deutschland werfen kannst.
    Da ist dann das Ziel dabei, in Europa so weit es geht zu verhindern, dass Deutschland total alles dominiert.

    Sprich: Wenn du mit Japan KJF spielst und die 18+2 Russen zum Schlachten anbietest, dann solltest du mir Russland komplett mauern und fast nur inf bauen die ersten 5-6 turns. So viele 12-13 unit buys wie moeglich.

    Und, dazu nochmal der Tipp, dafuer sorgen, dass du so wenig units wie moeglich von Moscow anschneidest. Du platzierst zu lang units in Novo z.B. und verschwendest zu viele Units als Blocker.
    Es war z.B. total unnoetig in Rus 2 je 2 units nach EP und Bessa zu stellen.

    Wenn Moskau nicht so easy faellt, kann es sein, dass die Deutschen es nicht schaffen.
    Es sei aber auch angemerkt, dass Japan nicht so leicht faellt, wenn Java nicht passiert. Das hat mich die ganze Dynamik und noch nen extra transport gekostet.

    Agree zur Med Flotte. Da kann ich dir den Tipp geben, dass du genug Dedication zeigen musst, um Italy Flotte dann wirklich zu smashen, wenn du Fleet aufbaust. Sonst in der Tat tote IPCs, die da Urlaub in Egypt machen :)

    Außerdem noch: Hast es mir zu leicht gemacht, die Amis aus Gib rauszuhalten. Wenn du da 1-2 turns schneller bist, hab ich ja die Westfront mit D noch.

  • 15 14

    dafuer sorgen, dass die Deutschen einen Schritt noch vorwaerts marschieden koennen

    NICHT einen Schritt marschieren koennen.

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