i feel like i got some sweet revenge there
18 L Amon-Sul (Axis+6) vs SixUnder (Allies) - BM (2nd game)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 mech_infantry moved from Sikang to Kazakhstan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 bomber moved from Yunnan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 tactical_bomber moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 bomber moved from Caroline Islands to Dutch New Guinea
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea ZonePurchase Units - Japanese
Japanese buy 1 battleship, 2 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Tsinghai
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tsinghai, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 3 : 2/3 hits
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 62 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Chahar
1 armour moved from Hunan to Shensi
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Kweichow
3 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 bomber moved from Dutch New Guinea to Java
1 mech_infantry moved from Burma to Yunnan
1 tactical_bomber moved from Tsinghai to Yunnan
2 fighters and 2 tactical_bombers moved from Tsinghai to Szechwan
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Anhwe to Shantung
1 carrier and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
10 submarines moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Yunnan to Burma
1 bomber moved from Kazakhstan to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to YunnanPlace Units - Japanese
1 battleship and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 bomber moved from Korea to Japan
1 armour and 1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 artillery moved from Tobruk to Alexandria
2 artilleries and 2 infantry moved from Algeria to Tunisia
1 bomber moved from Iraq to Alexandria
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 destroyers, 2 infantry, 8 submarines and 2 transports moved from 101 Sea Zone to 91 Sea ZonePurchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 3 PUs;Combat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 97 Sea Zone
Americans attack with 2 submarines
Germans defend with 3 fighters; Italians defend with 2 destroyers
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 destroyers and 3 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
2 submarines owned by the Americans lost in 97 Sea Zone
Italians win with 2 destroyers and 3 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
Moving scrambled unit from 97 Sea Zone back to originating territory: GreeceNon Combat Move - Americans
1 bomber moved from Japan to Korea
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Alexandria to IraqPlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Place Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsCombat Move - British
1 artillery and 1 infantry moved from Libya to Tobruk
3 armour moved from Iraq to Trans-Jordan
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian CongoPurchase Units - British
British buy 2 armour and 1 bomber; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
Place Units - British
2 armour and 1 bomber placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,4,6,3,2,3,1,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 21 PUs (11 lost to blockades); end with 22 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Italians : -0.67
AA fire in Japan : : -0.17
Americans : -0.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Korea : 1 bomber
Jehol : 2 infantry
India : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Queensland : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 7 submarines
25 Sea Zone : 1 destroyer
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 4 armour, 1 infantry and 3 mech_infantrys
Alexandria : 1 armour, 1 artillery and 1 infantry
Gibraltar : 1 airfield, 1 harbour and 2 mech_infantrys
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 artillery and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 2 artilleries and 2 infantry
Tobruk : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag
Ethiopia : 1 flag, 1 infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour, 2 bombers and 1 factory_minor
Eastern Persia : 1 flag
72 Sea Zone : 1 flag
101 Sea Zone : 2 carriers, 1 destroyer and 4 fighters
81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine
Brazil : 1 flag
Persia : 1 flag
91 Sea Zone : 4 destroyers, 8 submarines and 2 transportsProduction/PUs Summary :
Germans : 61 / 84
Russians : 22 / 26
Japanese : 64 / 72
Americans : 57 / 85
Chinese : 4 / 4
British : 32 / 22
UK_Pacific : 5 / 5
Italians : 12 / 16
ANZAC : 8 / 5
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 4.579
Median : 5.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 19Null / Other
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.800
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.800
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
3 fighters and 2 infantry moved from Egypt to Anglo Egyptian SudanPurchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 3 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Eastern Poland to ArchangelPlace Units - Italians
3 infantry placed in Egypt
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
refresh
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 5 PUs;Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,2,3
ANZAC collect 5 PUs (3 lost to blockades); end with 10 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
New South Wales : 1 factory_minor and 1 harbour
51 Sea Zone : 1 transport
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 61 / 84
Russians : 22 / 26
Japanese : 64 / 72
Americans : 57 / 85
Chinese : 4 / 4
British : 31 / 22
UK_Pacific : 5 / 5
Italians : 13 / 23
ANZAC : 8 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Null / Other
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
i am buying an IC that i ll deploy to normandy
so i can send 2 more planes to sz 91 battle (since 3 of my air came from normandy sz and spent only 2 moves)
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an ac
sorryy
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 armour moved from French Central Africa to French West Africa
Germans take French West Africa from Americans
1 armour moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Vologda to Timguska
Germans take Novosibirsk from Russians
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
2 artilleries moved from Vologda to Smolensk
1 artillery and 5 infantry moved from Belarus to Smolensk
1 bomber moved from Romania to Bryansk
1 armour and 9 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Western Ukraine to Bryansk
EDIT: 1 fighter moved from Southern Italy to 91 Sea Zone
EDIT: 1 fighter moved from Egypt to 91 Sea Zone
2 marines moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 110 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Eire
1 marine moved from 109 Sea Zone to Scotland
2 submarines moved from 109 Sea Zone to 104 Sea Zone
3 fighters moved from Greece to Alexandria
2 bombers and 1 infantry moved from Egypt to AlexandriaPurchase Units - Germans
Germans buy 5 armour, 1 carrier, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Battle in Eire
Battle in Scotland
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Timguska, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 bomber and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 7 infantry in Bryansk, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Germans attack with 1 armour
Russians defend with 1 armour
Germans roll dice for 1 armour in Amur, round 2 : 0/1 hits
Russians roll dice for 1 armour in Amur, round 2 : 0/1 hits
Germans roll dice for 1 armour in Amur, round 3 : 0/1 hits
Russians roll dice for 1 armour in Amur, round 3 : 0/1 hits
Germans roll dice for 1 armour in Amur, round 4 : 1/1 hits
Russians roll dice for 1 armour in Amur, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Amur
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 1 armour, 2 infantry and 9 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 2 infantry and 9 mech_infantrys in Ukraine, round 2 : 4/12 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 5 fighters and 1 tactical_bomber
Americans defend with 4 destroyers, 8 submarines and 2 transports
8 submarines owned by the Americans Submerged
Germans roll dice for 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 4 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/4 hits
4 destroyers owned by the Americans, 1 fighter owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Germans: 1 fighter
Casualties for Americans: 4 destroyers and 2 transports
Battle in Smolensk
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 5 infantry in Smolensk, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Germans attack with 2 bombers, 3 fighters and 1 infantry
Americans defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 1 infantry in Alexandria, round 2 : 4/6 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 2 : 2/3 hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Alexandria
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Bessarabia to Egypt
2 bombers and 2 fighters moved from Alexandria to Egypt
1 mech_infantry moved from Southern France to Yugoslavia
1 aaGun and 9 artilleries moved from Eastern Poland to Western Ukraine
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 aaGun moved from Archangel to Smolensk
1 bomber moved from Bryansk to Romania
2 carriers moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 carrier moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea ZonePlace Units - Germans
1 carrier and 1 submarine placed in 110 Sea Zone
3 armour placed in Novgorod
2 armour and 8 mech_infantrys placed in RomaniaTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
refresh
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I am here, i will do my turns as fast as possible. Just working 11 hour days and busy with the kids. I apologize for the delayed turns.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 armour moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Jehol to Shantung
1 armour moved from Jehol to Shantung
5 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Germans
1 infantry moved from Volgograd to CaucasusPurchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;Combat - Russians
Battle in Shantung
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Shantung, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shantung
Russians win, taking Shantung from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Russians attack with 5 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Anhwe
Russians roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Caucasus
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Russians
1 aaGun moved from Jehol to AnhwePlace Units - Russians
1 artillery and 6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,4,1,2,6
Russians collect 12 PUs (3 lost to blockades); end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Russians : -1.50
Japanese : 1.33Territory Summary for Russians :
Shantung : 1 armour and 2 mech_infantrys
Korea : 1 flag, 1 aaGun and 1 factory_minor
Jehol : 1 mech_infantry
Anhwe : 1 aaGun and 4 infantry
Siberia : 1 infantry
Buryatia : 1 infantry
Rostov : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 16 infantry
Volgograd : 1 factory_minor and 1 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 72 / 95
Russians : 15 / 18
Japanese : 61 / 72
Americans : 56 / 85
Chinese : 7 / 4
British : 28 / 22
UK_Pacific : 5 / 5
Italians : 13 / 23
ANZAC : 8 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.410
Median : 3.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39Null / Other
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
I am here, i will do my turns as fast as possible. Just working 11 hour days and busy with the kids. I apologize for the delayed turns.
np man, take Ur time , no rush needed.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Japanese
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Kazakhstan to Tambov
Japanese take Tambov from Russians
1 bomber moved from Yunnan to Rostov
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
7 artilleries, 2 infantry and 2 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from Szechwan to India
4 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
1 bomber moved from Java to India
1 artillery moved from Hopei to Anhwe
1 armour moved from Shensi to Anhwe
3 mech_infantrys moved from Kwangtung to Anhwe
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 artillery moved from Soviet Far East to Siberia
1 submarine moved from 6 Sea Zone to 25 Sea ZonePurchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 6 SuicideAttackTokens; 64 PUs;
Japanese buy 2 carriers, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Western Australia
Battle in Siberia
Japanese attack with 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 artillery in Siberia, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Western Australia from ANZAC, taking Siberia from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Rostov
Japanese win, taking Rostov from Russians with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 bomber
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery and 5 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Japanese roll dice for 1 armour, 1 artillery and 5 mech_infantrys in Anhwe, round 2 : 2/7 hits
Chinese roll dice for 1 aaGun and 4 infantry in Anhwe, round 2 : 1/4 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Anhwe, round 3 : 1/6 hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 2/3 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anhwe, round 4 : 1/4 hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anhwe, round 5 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in India
Japanese attack with 7 artilleries, 1 bomber, 3 fighters, 2 infantry, 6 mech_infantrys and 4 tactical_bombers
British defend with 2 aaGuns, 4 artilleries, 2 fighters and 7 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 3/6 hits
2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 7 artilleries, 1 bomber, 2 fighters, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in India, round 2 : 9/20 hits
UK_Pacific roll dice for 2 aaGuns, 4 artilleries, 2 fighters and 7 infantry in India, round 2 : 7/13 hits
2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 7 infantry owned by the British lost in India
Japanese roll dice for 4 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in India, round 3 : 5/13 hits
UK_Pacific roll dice for 4 artilleries and 2 fighters in India, round 3 : 2/6 hits
2 mech_infantrys owned by the Japanese, 4 artilleries owned by the British and 1 fighter owned by the British lost in India
Japanese roll dice for 4 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 4 : 7/11 hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 0/1 hits
1 fighter owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 2 aaGuns, 4 artilleries, 2 fighters and 7 infantry
Casualties for Japanese: 3 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 mech_infantry moved from Kansu to Chahar
1 infantry moved from Tsinghai to Kansu
3 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Chahar to Hopei
3 mech_infantrys moved from Malaya to Yunnan
1 aaGun moved from Burma to India
1 bomber and 1 tactical_bomber moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Burma
1 submarine moved from 74 Sea Zone to 60 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 70 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 bomber moved from Korea to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
8 submarines moved from 91 Sea Zone to 104 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to Libya
2 artilleries and 2 infantry moved from Morocco to AlgeriaPurchase Units - Americans
Americans buy 4 destroyers, 1 harbour, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 4 fighters and 8 submarines
Germans defend with 1 carrier, 2 fighters and 2 submarines
Americans roll dice for 8 submarines in 104 Sea Zone, round 2 : 5/8 hits, 2.67 expected hits
2 submarines owned by the Germans and 1 carrier owned by the Germans lost in 104 Sea Zone
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Germans lost in 104 Sea Zone
Americans win with 2 carriers, 1 destroyer, 4 fighters and 8 submarines remaining. Battle score for attacker is 48
Casualties for Germans: 1 carrier, 2 fighters and 2 submarinesNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 marine and 5 submarines moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 bomber moved from 25 Sea Zone to Midway
1 bomber moved from Iraq to GibraltarPlace Units - Americans
1 harbour placed in Midway
2 destroyers and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 transports placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Place Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsCombat Move - British
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 bomber moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
1 infantry moved from Rhodesia to Belgian CongoPurchase Units - British
British buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 marine
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Scotland, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 marine in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 marine owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Germans: 1 marineNon Combat Move - British
Place Units - British
1 destroyer placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,2,4,5,1,2,1,3,3,4,1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 20 PUs (12 lost to blockades); end with 20 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
British : 1.50
Italians : 0.67
Americans : 1.33
Japanese : -0.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Jehol : 3 infantry
Northern Territory : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield, 1 bomber, 1 harbour and 1 marine
26 Sea Zone : 1 flag
25 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 6 submarines
10 Sea Zone : 3 destroyers, 3 submarines and 2 transports
16 Sea Zone : 1 destroyer and 1 submarine
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 6 armour, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
Alexandria : 1 artillery and 1 infantry
Gibraltar : 1 airfield, 1 bomber, 1 harbour and 2 mech_infantrys
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 1 artillery and 1 mech_infantry
Nigeria : 1 infantry
Malta : 1 artillery and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 1 armour
Morocco : 1 flag
French Equatorial Africa : 1 flag
Algeria : 1 flag, 2 artilleries and 2 infantry
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 2 artilleries and 2 infantry
Ethiopia : 1 flag
104 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 8 submarines
106 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Eastern Persia : 1 flag
72 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer and 1 submarine
81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine
Brazil : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 69 / 95
Russians : 11 / 18
Japanese : 70 / 93
Americans : 56 / 81
Chinese : 6 / 7
British : 32 / 20
UK_Pacific : 2 / 0
Italians : 12 / 23
ANZAC : 7 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.196
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 51Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.450
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Italians
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Alexandria
1 fighter moved from Egypt to Anglo Egyptian SudanPurchase Units - Italians
Italians buy 3 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
British defend with 1 armour
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 3 : 1/1 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Alexandria to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from Yugoslavia to Bulgaria
1 armour moved from Archangel to UralsPlace Units - Italians
3 artilleries placed in Egypt
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to New South Wales
2 infantry moved from Queensland to South AustraliaPurchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6,5,4
ANZAC collect 4 PUs (3 lost to blockades); end with 6 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 infantry
51 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 69 / 95
Russians : 11 / 18
Japanese : 70 / 93
Americans : 56 / 81
Chinese : 6 / 7
British : 31 / 20
UK_Pacific : 2 / 0
Italians : 13 / 23
ANZAC : 7 / 6
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Null / Other
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Vologda to Russia
3 artilleries and 5 infantry moved from Smolensk to Russia
7 infantry moved from Bryansk to Russia
1 infantry moved from Samara to Russia
2 bombers, 3 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 bomber moved from Romania to Russia
1 armour and 9 mech_infantrys moved from Ukraine to Russia
1 armour moved from Gold Coast to Nigeria
1 cruiser moved from 109 Sea Zone to 119 Sea Zone
1 marine moved from Eire to 119 Sea Zone
1 cruiser and 1 marine moved from 119 Sea Zone to 123 Sea Zone
1 marine moved from 123 Sea Zone to Iceland
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 110 Sea Zone to 104 Sea ZonePurchase Units - Germans
Germans buy 9 armour, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Germans
Battle in Iceland
Battle in Iraq
Germans attack with 2 bombers, 3 fighters and 2 tactical_bombers
British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Iraq, round 2 : 2/7 hits
British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 0/3 hits
2 mech_infantrys owned by the British lost in Iraq
Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Iraq, round 3 : 5/7 hits
British roll dice for 1 armour in Iraq, round 3 : 0/1 hits
1 armour owned by the British lost in Iraq
Germans win, taking Iceland from British with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Nigeria
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Nigeria, round 2 : 1/1 hits
British roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Nigeria
British win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber
Americans defend with 2 carriers, 1 destroyer, 4 fighters and 8 submarines
Germans roll dice for 4 submarines in 104 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 8 submarines in 104 Sea Zone, round 2 : 1/8 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the Germans
3 submarines owned by the Americans and 2 carriers owned by the Germans lost in 104 Sea Zone
Germans roll dice for 4 submarines in 104 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 5 submarines in 104 Sea Zone, round 3 : 1/5 hits
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 104 Sea Zone, round 3 : 4/7 hits
4 submarines owned by the Americans, 1 destroyer owned by the Germans and 4 submarines owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 1 battleship in 104 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 104 Sea Zone, round 4 : 2/7 hits
1 submarine owned by the Americans, 2 fighters owned by the Germans and 1 carrier owned by the Americans lost in 104 Sea Zone
Germans roll dice for 1 battleship and 1 tactical_bomber in 104 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 104 Sea Zone, round 5 : 3/6 hits
1 battleship owned by the Germans, 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Americans win with 1 carrier and 4 fighters remaining. Battle score for attacker is -43
Casualties for Germans: 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 destroyer and 8 submarines
Battle in Russia
Germans attack with 1 armour, 4 artilleries, 1 bomber, 13 infantry and 9 mech_infantrys
Russians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 16 infantry
AA fire in Russia : 0/1 hits
Germans roll dice for 1 armour, 4 artilleries, 1 bomber, 13 infantry and 9 mech_infantrys in Russia, round 2 : 7/28 hits
Russians roll dice for 3 aaGuns, 1 artillery, 2 fighters and 16 infantry in Russia, round 2 : 4/19 hits
4 infantry owned by the Russians, 4 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 1 armour, 4 artilleries, 1 bomber, 9 infantry and 9 mech_infantrys in Russia, round 3 : 5/24 hits
Russians roll dice for 1 artillery, 2 fighters and 12 infantry in Russia, round 3 : 2/15 hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 4 artilleries, 1 bomber, 7 infantry and 9 mech_infantrys in Russia, round 4 : 5/22 hits
Russians roll dice for 1 artillery, 2 fighters and 7 infantry in Russia, round 4 : 6/10 hits
5 infantry owned by the Russians and 6 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 4 artilleries, 1 bomber, 1 infantry and 9 mech_infantrys in Russia, round 5 : 6/16 hits
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Russia, round 5 : 2/5 hits
2 infantry owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 4 artilleries, 1 bomber and 8 mech_infantrys remaining. Battle score for attacker is 44
Casualties for Germans: 13 infantry and 1 mech_infantry
Casualties for Russians: 3 aaGuns, 1 artillery, 2 fighters and 16 infantry
4 fighters owned by the Americans could not land and were killed
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 bomber moved from Russia to Ukraine
1 aaGun and 9 artilleries moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Belarus to Bryansk
1 aaGun moved from Smolensk to Russia
3 armour moved from Novgorod to Bryansk
2 armour and 8 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Romania to Bessarabia
2 bombers, 3 fighters and 2 tactical_bombers moved from Iraq to EgyptPlace Units - Germans
3 fighters and 1 tactical_bomber placed in Western Germany
3 armour placed in Ukraine
6 armour placed in RomaniaTurn Complete - Germans
Germans collect 72 PUs; end with 90 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 117 PUs -
If Japan takes Volgograd, and UK does not take Egypt, the game is over.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 mech_infantry moved from Jehol to Amur
1 armour and 1 mech_infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Shantung to KiangsuCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Korea : 1 flag, 1 aaGun and 1 factory_minor
Kiangsu : 1 armour and 2 mech_infantrys
Amur : 1 mech_infantry
Yakut S.S.R. : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 71 / 117
Russians : 9 / 0
Japanese : 67 / 93
Americans : 56 / 81
Chinese : 9 / 7
British : 31 / 20
UK_Pacific : 2 / 0
Italians : 13 / 23
ANZAC : 7 / 6
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from Tambov to Volgograd
1 infantry moved from Rostov to Volgograd
1 bomber moved from Yunnan to Volgograd
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Victoria
1 armour moved from Anhwe to Shantung
Japanese take Shantung from Chinese
1 armour moved from Shantung to Kiangsu
3 mech_infantrys moved from Kwangtung to Kiangsu
1 mech_infantry moved from Hunan to Kiangsu
1 artillery and 2 mech_infantrys moved from Anhwe to Kiangsu
1 mech_infantry moved from Hopei to Kiangsu
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Yunnan to Kiangsu
1 artillery moved from Siberia to Sakha
Japanese take Sakha from RussiansPurchase Units - Japanese
Japanese buy 9 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 1 artillery, 7 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 1 armour, 1 artillery, 7 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 1/10 hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 0/3 hits
1 mech_infantry owned by the Russians lost in Kiangsu
Japanese roll dice for 1 armour, 1 artillery, 7 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 4/10 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 : 0/2 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 artillery, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in 62 Sea Zone
Japanese attack with 3 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Victoria
Battle in Volgograd
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Japanese win, taking Victoria from ANZAC, taking Volgograd from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 carriers, 4 destroyers and 12 submarines moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kweichow to Shantung
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from India to Yunnan
1 aaGun, 3 artilleries and 1 mech_infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Volgograd to Ukraine
1 submarine moved from 60 Sea Zone to 61 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea ZonePlace Units - Japanese
8 fighters placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 96 PUs