18 L Amon-Sul (Axis+6) vs SixUnder (Allies) - BM (2nd game)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Japanese
                1 mech_infantry moved from Sikang to Kazakhstan
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Shensi to Tsinghai
                1 bomber moved from Yunnan to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
                1 tactical_bomber moved from Shensi to Tsinghai
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 bomber moved from Caroline Islands to Dutch New Guinea
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 battleship, 2 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tsinghai, round 2 :  3/7 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Dutch New Guinea
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 3 :  2/3 hits
                        Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 3 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 62 Sea Zone
                    Japanese attack with 3 submarines
                    ANZAC defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 62 Sea Zone
                        Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in Kazakhstan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Suiyuyan to Kansu
                1 artillery moved from Chahar to Hopei
                1 mech_infantry moved from Hopei to Suiyuyan
                1 mech_infantry moved from Kweichow to Chahar
                1 armour moved from Hunan to Shensi
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Yunnan to Burma
                1 mech_infantry moved from French Indo China to Kweichow
                3 mech_infantrys moved from Malaya to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                1 bomber moved from Dutch New Guinea to Java
                1 mech_infantry moved from Burma to Yunnan
                1 tactical_bomber moved from Tsinghai to Yunnan
                2 fighters and 2 tactical_bombers moved from Tsinghai to Szechwan
                1 mech_infantry moved from Kwangtung to Anhwe
                1 mech_infantry moved from Anhwe to Shantung
                1 carrier and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                2 submarines moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                10 submarines moved from 6 Sea Zone to 35 Sea Zone
                2 mech_infantrys moved from Yunnan to Burma
                1 bomber moved from Kazakhstan to Yunnan
                1 mech_infantry moved from Kwangtung to Hunan
                1 mech_infantry moved from Kwangtung to Yunnan

    Place Units - Japanese
                1 battleship and 2 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_42079_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Americans
                1 bomber moved from Korea to Japan
                1 armour and 1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 artillery moved from Tobruk to Alexandria
                2 artilleries and 2 infantry moved from Algeria to Tunisia
                1 bomber moved from Iraq to Alexandria
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 destroyers, 2 infantry, 8 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 3 PUs;

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
                Strategic bombing raid in Japan
                        AA fire in Japan : 0/1 hits, 0.17 expected hits
                    Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Japan causes 8 damage total.
                Battle in 97 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 3 fighters; Italians defend with 2 destroyers
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 2 destroyers and 3 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                        2 submarines owned by the Americans lost in 97 Sea Zone
                    Italians win with 2 destroyers and 3 fighters remaining. Battle score for attacker is -12
                    Casualties for Americans: 2 submarines
                Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
                Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
                Moving scrambled unit from 97 Sea Zone back to originating territory: Greece

    Non Combat Move - Americans
                1 bomber moved from Japan to Korea
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Alexandria to Iraq

    Place Units - Americans
                2 carriers and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 60 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat - Chinese

    Place Units - Chinese
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Combat Move - British
                1 artillery and 1 infantry moved from Libya to Tobruk
                3 armour moved from Iraq to Trans-Jordan
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Germans
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Belgian Congo

    Purchase Units - British
                British buy 2 armour and 1 bomber; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat - British

    Non Combat Move - British

    Place Units - British
                2 armour and 1 bomber placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,4,6,3,2,3,1,2,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
                British collect 21 PUs (11 lost to blockades); end with 22 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
                UK_Pacific collect 5 PUs; end with 5 PUs
                Some Units in India change ownership: 1 infantry

    Combat Hit Differential Summary :

    Italians : -0.67
        AA fire in Japan : : -0.17
        Americans : -0.67

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Korea : 1 bomber
        Jehol : 2 infantry
        India : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        Queensland : 1 artillery and 1 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
        Midway : 1 airfield
        26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 7 submarines
        25 Sea Zone : 1 destroyer
        1 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 aaGun, 4 armour, 1 infantry and 3 mech_infantrys
        Alexandria : 1 armour, 1 artillery and 1 infantry
        Gibraltar : 1 airfield, 1 harbour and 2 mech_infantrys
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 artillery and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry and 1 mech_infantry
        Rhodesia : 1 infantry
        Morocco : 1 flag, 2 artilleries and 2 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Algeria : 1 flag
        Syria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag, 2 artilleries and 2 infantry
        Tobruk : 1 flag, 1 artillery and 1 infantry
        Libya : 1 flag
        Ethiopia : 1 flag, 1 infantry
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 2 armour, 2 bombers and 1 factory_minor
        Eastern Persia : 1 flag
        72 Sea Zone : 1 flag
        101 Sea Zone : 2 carriers, 1 destroyer and 4 fighters
        81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine
        Brazil : 1 flag
        Persia : 1 flag
        91 Sea Zone : 4 destroyers, 8 submarines and 2 transports

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 22 / 26
        Japanese : 64 / 72
        Americans : 57 / 85
        Chinese : 4 / 4
        British : 32 / 22
        UK_Pacific : 5 / 5
        Italians : 12 / 16
        ANZAC : 8 / 5
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 4.579
            Median : 5.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.800
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.143
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.800
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    triplea_42079_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Italians
                3 fighters and 2 infantry moved from Egypt to Anglo Egyptian Sudan

    Purchase Units - Italians
                Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 3 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 :  2/5 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                3 fighters moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Eastern Poland to Archangel

    Place Units - Italians
                3 infantry placed in Egypt
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_42079_Ita10.tsvg


  • refresh


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 5 PUs;

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,2,3
                ANZAC collect 5 PUs (3 lost to blockades); end with 10 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
        New South Wales : 1 factory_minor and 1 harbour
        51 Sea Zone : 1 transport
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 22 / 26
        Japanese : 64 / 72
        Americans : 57 / 85
        Chinese : 4 / 4
        British : 31 / 22
        UK_Pacific : 5 / 5
        Italians : 13 / 23
        ANZAC : 8 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    triplea_42079_Fre10.tsvg


  • i am buying an IC that i ll deploy to normandy

    so i can send 2 more planes to sz 91 battle (since 3 of my air came from normandy sz and spent only 2 moves)


  • an ac

    sorryy


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Combat Move - Germans
                1 unit repaired.
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Western Germany to 91 Sea Zone
                1 armour moved from French Central Africa to French West Africa
                      Germans take French West Africa from Americans
                1 armour moved from French West Africa to Gold Coast
                      Germans take Gold Coast from British
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                2 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Western Ukraine to Ukraine
                3 infantry moved from Western Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Vologda to Timguska
                      Germans take Novosibirsk from Russians
                1 armour moved from Yakut S.S.R. to Amur
                      Germans take Buryatia from Russians
                2 artilleries moved from Vologda to Smolensk
                1 artillery and 5 infantry moved from Belarus to Smolensk
                1 bomber moved from Romania to Bryansk
                1 armour and 9 mech_infantrys moved from Romania to Ukraine
                2 infantry moved from Western Ukraine to Bryansk
                EDIT: 1 fighter moved from Southern Italy to 91 Sea Zone
                EDIT: 1 fighter moved from Egypt to 91 Sea Zone
                2 marines moved from Normandy Bordeaux to 110 Sea Zone
                1 battleship, 1 cruiser and 2 marines moved from 110 Sea Zone to 109 Sea Zone
                1 marine moved from 109 Sea Zone to Eire
                1 marine moved from 109 Sea Zone to Scotland
                2 submarines moved from 109 Sea Zone to 104 Sea Zone
                3 fighters moved from Greece to Alexandria
                2 bombers and 1 infantry moved from Egypt to Alexandria

    Purchase Units - Germans
                Germans buy 5 armour, 1 carrier, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Eire
                Battle in Scotland
                Battle in Timguska
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 :  1/2 hits
                        Russians roll dice for 1 artillery in Timguska, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
                    Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Bryansk
                    Germans attack with 1 bomber and 7 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 7 infantry in Bryansk, round 2 :  1/8 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Germans attack with 1 armour
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour in Amur, round 2 :  0/1 hits
                        Russians roll dice for 1 armour in Amur, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Amur, round 3 :  0/1 hits
                        Russians roll dice for 1 armour in Amur, round 3 :  0/1 hits
                        Germans roll dice for 1 armour in Amur, round 4 :  1/1 hits
                        Russians roll dice for 1 armour in Amur, round 4 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Amur
                    Russians win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour
                Battle in Ukraine
                    Germans attack with 1 armour, 2 infantry and 9 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 armour, 2 infantry and 9 mech_infantrys in Ukraine, round 2 :  4/12 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in 91 Sea Zone
                    Germans attack with 5 fighters and 1 tactical_bomber
                    Americans defend with 4 destroyers, 8 submarines and 2 transports
                    8 submarines owned by the Americans Submerged
                        Germans roll dice for 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  5/6 hits
                        Americans roll dice for 4 destroyers and 2 transports in 91 Sea Zone, round 2 :  1/4 hits
                        4 destroyers owned by the Americans, 1 fighter owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 4 destroyers and 2 transports
                Battle in Smolensk
                    Germans attack with 3 artilleries and 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 artilleries and 5 infantry in Smolensk, round 2 :  4/8 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Alexandria
                    Germans attack with 2 bombers, 3 fighters and 1 infantry
                    Americans defend with 1 armour, 1 artillery and 1 infantry
                        Germans roll dice for 2 bombers, 3 fighters and 1 infantry in Alexandria, round 2 :  4/6 hits
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 2 :  2/3 hits
                        1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Alexandria
                    Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 fighter and 1 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Bessarabia to Egypt
                2 bombers and 2 fighters moved from Alexandria to Egypt
                1 mech_infantry moved from Southern France to Yugoslavia
                1 aaGun and 9 artilleries moved from Eastern Poland to Western Ukraine
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                1 aaGun moved from Archangel to Smolensk
                1 bomber moved from Bryansk to Romania
                2 carriers moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
                1 carrier moved from 109 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 carrier and 1 submarine placed in 110 Sea Zone
                3 armour placed in Novgorod
                2 armour and 8 mech_infantrys placed in Romania

    Turn Complete - Germans
                Germans collect 73 PUs; end with 73 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUs

    triplea_42079_Ger11.tsvg


  • refresh


  • I am here, i will do my turns as fast as possible. Just working 11 hour days and busy with the kids. I apologize for the delayed turns.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Russians
                1 armour moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Jehol to Shantung
                1 armour moved from Jehol to Shantung
                5 infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Korea to Jehol
                1 infantry moved from Sakha to Buryatia
                      Russians take Buryatia from Germans
                1 infantry moved from Volgograd to Caucasus

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;

    Combat - Russians
                Battle in Shantung
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Shantung, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Shantung
                    Russians win, taking Shantung from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Russians attack with 5 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Anhwe
                        Russians roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Russians win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Caucasus
                    Russians attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Russians lost in Caucasus
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 1 armour and 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Jehol to Anhwe

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,4,1,2,6
                Russians collect 12 PUs (3 lost to blockades); end with 13 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    Russians : -1.50
        Japanese : 1.33

    Territory Summary for Russians :

    Shantung : 1 armour and 2 mech_infantrys
        Korea : 1 flag, 1 aaGun and 1 factory_minor
        Jehol : 1 mech_infantry
        Anhwe : 1 aaGun and 4 infantry
        Siberia : 1 infantry
        Buryatia : 1 infantry
        Rostov : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 16 infantry
        Volgograd : 1 factory_minor and 1 infantry
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 72 / 95
        Russians : 15 / 18
        Japanese : 61 / 72
        Americans : 56 / 85
        Chinese : 7 / 4
        British : 28 / 22
        UK_Pacific : 5 / 5
        Italians : 13 / 23
        ANZAC : 8 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.410
            Median : 3.000
            Variance : 0.816
            Standard Deviation : 0.903
            Total rolls : 39

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 4.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Russians Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 4.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    triplea_42079_Rus11.tsvg


  • @SixUnder:

    I am here, i will do my turns as fast as possible. Just working 11 hour days and busy with the kids. I apologize for the delayed turns.

    np man, take Ur time , no rush needed.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Japanese
                1 infantry moved from Caucasus to Rostov
                1 mech_infantry moved from Kazakhstan to Tambov
                      Japanese take Tambov from Russians
                1 bomber moved from Yunnan to Rostov
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery and 1 transport moved from 45 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia
                7 artilleries, 2 infantry and 2 mech_infantrys moved from Burma to India
                1 fighter and 1 tactical_bomber moved from French Indo China to India
                2 fighters and 2 tactical_bombers moved from Szechwan to India
                4 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
                1 bomber moved from Java to India
                1 artillery moved from Hopei to Anhwe
                1 armour moved from Shensi to Anhwe
                3 mech_infantrys moved from Kwangtung to Anhwe
                1 mech_infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Kweichow to Anhwe
                1 artillery moved from Soviet Far East to Siberia
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    Purchase Units - Japanese
                Japanese repair damage of 8x factory_major; Remaining resources: 6 SuicideAttackTokens; 64 PUs;
                Japanese buy 2 carriers, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Western Australia
                Battle in Siberia
                    Japanese attack with 1 artillery
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery in Siberia, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Western Australia from ANZAC, taking Siberia from Russians with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Rostov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Rostov
                    Japanese win, taking Rostov from Russians with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 bomber
                Battle in 25 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 artillery and 5 mech_infantrys
                    Russians defend with 1 aaGun and 4 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 5 mech_infantrys in Anhwe, round 2 :  2/7 hits
                        Chinese roll dice for 1 aaGun and 4 infantry in Anhwe, round 2 :  1/4 hits
                        1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Anhwe
                        Japanese roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Anhwe, round 3 :  1/6 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 3 :  2/3 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anhwe, round 4 :  1/4 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 4 :  0/2 hits
                        1 infantry owned by the Russians lost in Anhwe
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anhwe, round 5 :  2/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun and 4 infantry
                    Casualties for Japanese: 3 mech_infantrys
                Battle in India
                    Japanese attack with 7 artilleries, 1 bomber, 3 fighters, 2 infantry, 6 mech_infantrys and 4 tactical_bombers
                    British defend with 2 aaGuns, 4 artilleries, 2 fighters and 7 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India :  3/6 hits
                        2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 7 artilleries, 1 bomber, 2 fighters, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in India, round 2 :  9/20 hits
                        UK_Pacific roll dice for 2 aaGuns, 4 artilleries, 2 fighters and 7 infantry in India, round 2 :  7/13 hits
                        2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 7 infantry owned by the British lost in India
                        Japanese roll dice for 4 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in India, round 3 :  5/13 hits
                        UK_Pacific roll dice for 4 artilleries and 2 fighters in India, round 3 :  2/6 hits
                        2 mech_infantrys owned by the Japanese, 4 artilleries owned by the British and 1 fighter owned by the British lost in India
                        Japanese roll dice for 4 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 4 :  7/11 hits
                        UK_Pacific roll dice for 1 fighter in India, round 4 :  0/1 hits
                        1 fighter owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 4 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for British: 2 aaGuns, 4 artilleries, 2 fighters and 7 infantry
                    Casualties for Japanese: 3 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                1 mech_infantry moved from Kansu to Chahar
                1 infantry moved from Tsinghai to Kansu
                3 mech_infantrys moved from French Indo China to Yunnan
                1 mech_infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Szechwan
                1 infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Chahar to Hopei
                3 mech_infantrys moved from Malaya to Yunnan
                1 aaGun moved from Burma to India
                1 bomber and 1 tactical_bomber moved from India to Yunnan
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 submarine moved from 74 Sea Zone to 60 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 carrier and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                2 fighters placed in Japan
                3 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 75 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_42079_Jap11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Queensland to Northern Territory
                1 bomber moved from Korea to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                8 submarines moved from 91 Sea Zone to 104 Sea Zone
                2 carriers, 1 destroyer and 4 fighters moved from 101 Sea Zone to 104 Sea Zone
                2 artilleries and 2 infantry moved from Tunisia to Libya
                2 artilleries and 2 infantry moved from Morocco to Algeria

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 harbour, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 2 carriers, 1 destroyer, 4 fighters and 8 submarines
                    Germans defend with 1 carrier, 2 fighters and 2 submarines
                        Americans roll dice for 8 submarines in 104 Sea Zone, round 2 : 5/8 hits, 2.67 expected hits
                        2 submarines owned by the Germans and 1 carrier owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                        Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                        2 fighters owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 carriers, 1 destroyer, 4 fighters and 8 submarines remaining. Battle score for attacker is 48
                    Casualties for Germans: 1 carrier, 2 fighters and 2 submarines

    Non Combat Move - Americans
                1 fighter moved from 16 Sea Zone to 25 Sea Zone
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 marine and 5 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 marine moved from 25 Sea Zone to Midway
                1 bomber moved from 25 Sea Zone to Midway
                1 bomber moved from Iraq to Gibraltar

    Place Units - Americans
                1 harbour placed in Midway
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 transports placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Place Units - Chinese
                1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from United Kingdom to Scotland
                1 bomber moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Trans-Jordan
                1 fighter moved from 81 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from French Equatorial Africa to Nigeria
                      British take Nigeria from Germans
                1 infantry moved from Rhodesia to Belgian Congo

    Purchase Units - British
                British buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Scotland
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield and 1 marine
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Scotland, round 2 : 2/3 hits, 0.83 expected hits
                        Germans roll dice for 1 marine in Scotland, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British and 1 marine owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 infantry
                    Casualties for Germans: 1 marine

    Non Combat Move - British

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                1 armour and 2 mech_infantrys placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,2,4,5,1,2,1,3,3,4,1,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                British collect 20 PUs (12 lost to blockades); end with 20 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : -0.67
        British : 1.50
        Italians : 0.67
        Americans : 1.33
        Japanese : -0.67

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Jehol : 3 infantry
        Northern Territory : 1 artillery and 1 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield, 1 bomber, 1 harbour and 1 marine
        26 Sea Zone : 1 flag
        25 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 6 submarines
        10 Sea Zone : 3 destroyers, 3 submarines and 2 transports
        16 Sea Zone : 1 destroyer and 1 submarine
        1 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 aaGun, 6 armour, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
        Alexandria : 1 artillery and 1 infantry
        Gibraltar : 1 airfield, 1 bomber, 1 harbour and 2 mech_infantrys
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield, 1 artillery and 1 mech_infantry
        Nigeria : 1 infantry
        Malta : 1 artillery and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Anglo Egyptian Sudan : 1 armour
        Morocco : 1 flag
        French Equatorial Africa : 1 flag
        Algeria : 1 flag, 2 artilleries and 2 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag, 2 artilleries and 2 infantry
        Ethiopia : 1 flag
        104 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 8 submarines
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 destroyer
        Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Eastern Persia : 1 flag
        72 Sea Zone : 1 flag
        101 Sea Zone : 1 destroyer and 1 submarine
        81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine
        Brazil : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 69 / 95
        Russians : 11 / 18
        Japanese : 70 / 93
        Americans : 56 / 81
        Chinese : 6 / 7
        British : 32 / 20
        UK_Pacific : 2 / 0
        Italians : 12 / 23
        ANZAC : 7 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 11 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 7 times
            Average roll : 3.196
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 51

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.450
            Median : 3.500
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 20

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_42079_UK_11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Italians
                1 infantry moved from British Somaliland to Ethiopia
                      Italians take Ethiopia from British
                1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Egypt to Alexandria
                1 fighter moved from Egypt to Anglo Egyptian Sudan

    Purchase Units - Italians
                Italians buy 3 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour
                Battle in Alexandria
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 :  2/4 hits
                        British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  1/2 hits
                        1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Alexandria to Egypt
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 aaGun moved from Yugoslavia to Bulgaria
                1 armour moved from Archangel to Urals

    Place Units - Italians
                3 artilleries placed in Egypt
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_42079_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to New South Wales
                2 infantry moved from Queensland to South Australia

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6,5,4
                ANZAC collect 4 PUs (3 lost to blockades); end with 6 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 infantry
        51 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 69 / 95
        Russians : 11 / 18
        Japanese : 70 / 93
        Americans : 56 / 81
        Chinese : 6 / 7
        British : 31 / 20
        UK_Pacific : 2 / 0
        Italians : 13 / 23
        ANZAC : 7 / 6
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Null / Other
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    triplea_42079_Fre11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Combat Move - Germans
                1 artillery moved from Vologda to Russia
                3 artilleries and 5 infantry moved from Smolensk to Russia
                7 infantry moved from Bryansk to Russia
                1 infantry moved from Samara to Russia
                2 bombers, 3 fighters and 2 tactical_bombers moved from Egypt to Iraq
                1 bomber moved from Romania to Russia
                1 armour and 9 mech_infantrys moved from Ukraine to Russia
                1 armour moved from Gold Coast to Nigeria
                1 cruiser moved from 109 Sea Zone to 119 Sea Zone
                1 marine moved from Eire to 119 Sea Zone
                1 cruiser and 1 marine moved from 119 Sea Zone to 123 Sea Zone
                1 marine moved from 123 Sea Zone to Iceland
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
                1 carrier, 1 fighter and 1 submarine moved from 110 Sea Zone to 104 Sea Zone

    Purchase Units - Germans
                Germans buy 9 armour, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Iceland
                Battle in Iraq
                    Germans attack with 2 bombers, 3 fighters and 2 tactical_bombers
                    British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Iraq, round 2 :  2/7 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 :  0/3 hits
                        2 mech_infantrys owned by the British lost in Iraq
                        Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Iraq, round 3 :  5/7 hits
                        British roll dice for 1 armour in Iraq, round 3 :  0/1 hits
                        1 armour owned by the British lost in Iraq
                    Germans win, taking Iceland from British with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for British: 1 armour and 2 mech_infantrys
                Battle in Nigeria
                    Germans attack with 1 armour
                    British defend with 1 infantry
                        Germans roll dice for 1 armour in Nigeria, round 2 :  1/1 hits
                        British roll dice for 1 infantry in Nigeria, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the British lost in Nigeria
                    British win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber
                    Americans defend with 2 carriers, 1 destroyer, 4 fighters and 8 submarines
                        Germans roll dice for 4 submarines in 104 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  4/5 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 8 submarines in 104 Sea Zone, round 2 :  1/8 hits
                    Units damaged: 1 carrier owned by the Germans
                        Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 :  4/7 hits
                    Units damaged: 1 battleship owned by the Germans
                        3 submarines owned by the Americans and 2 carriers owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 4 submarines in 104 Sea Zone, round 3 :  1/4 hits
                        Germans roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 3 :  3/5 hits
                        Americans roll dice for 5 submarines in 104 Sea Zone, round 3 :  1/5 hits
                        Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 104 Sea Zone, round 3 :  4/7 hits
                        4 submarines owned by the Americans, 1 destroyer owned by the Germans and 4 submarines owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 4 :  1/3 hits
                        Germans roll dice for 1 battleship in 104 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 104 Sea Zone, round 4 :  2/7 hits
                        1 submarine owned by the Americans, 2 fighters owned by the Germans and 1 carrier owned by the Americans lost in 104 Sea Zone
                        Germans roll dice for 1 battleship and 1 tactical_bomber in 104 Sea Zone, round 5 :  1/2 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 104 Sea Zone, round 5 :  3/6 hits
                        1 battleship owned by the Germans, 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 carrier and 4 fighters remaining. Battle score for attacker is -43
                    Casualties for Germans: 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 destroyer and 8 submarines
                Battle in Russia
                    Germans attack with 1 armour, 4 artilleries, 1 bomber, 13 infantry and 9 mech_infantrys
                    Russians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 16 infantry
                        AA fire in Russia :  0/1 hits
                        Germans roll dice for 1 armour, 4 artilleries, 1 bomber, 13 infantry and 9 mech_infantrys in Russia, round 2 :  7/28 hits
                        Russians roll dice for 3 aaGuns, 1 artillery, 2 fighters and 16 infantry in Russia, round 2 :  4/19 hits
                        4 infantry owned by the Russians, 4 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 1 armour, 4 artilleries, 1 bomber, 9 infantry and 9 mech_infantrys in Russia, round 3 :  5/24 hits
                        Russians roll dice for 1 artillery, 2 fighters and 12 infantry in Russia, round 3 :  2/15 hits
                        5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 4 artilleries, 1 bomber, 7 infantry and 9 mech_infantrys in Russia, round 4 :  5/22 hits
                        Russians roll dice for 1 artillery, 2 fighters and 7 infantry in Russia, round 4 :  6/10 hits
                        5 infantry owned by the Russians and 6 infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 4 artilleries, 1 bomber, 1 infantry and 9 mech_infantrys in Russia, round 5 :  6/16 hits
                        Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Russia, round 5 :  2/5 hits
                        2 infantry owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Germans captures 18PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour, 4 artilleries, 1 bomber and 8 mech_infantrys remaining. Battle score for attacker is 44
                    Casualties for Germans: 13 infantry and 1 mech_infantry
                    Casualties for Russians: 3 aaGuns, 1 artillery, 2 fighters and 16 infantry
                    4 fighters owned by the Americans could not land and were killed
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 bomber moved from Russia to Ukraine
                1 aaGun and 9 artilleries moved from Western Ukraine to Bryansk
                2 artilleries and 1 infantry moved from Belarus to Bryansk
                1 aaGun moved from Smolensk to Russia
                3 armour moved from Novgorod to Bryansk
                2 armour and 8 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Romania to Bessarabia
                2 bombers, 3 fighters and 2 tactical_bombers moved from Iraq to Egypt

    Place Units - Germans
                3 fighters and 1 tactical_bomber placed in Western Germany
                3 armour placed in Ukraine
                6 armour placed in Romania

    Turn Complete - Germans
                Germans collect 72 PUs; end with 90 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 102 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 117 PUs

    triplea_42079_Ger12.tsvg


  • If Japan takes Volgograd, and UK does not take Egypt, the game is over.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Germans
                1 mech_infantry moved from Jehol to Amur
                1 armour and 1 mech_infantry moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 mech_infantry moved from Shantung to Kiangsu

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Korea : 1 flag, 1 aaGun and 1 factory_minor
        Kiangsu : 1 armour and 2 mech_infantrys
        Amur : 1 mech_infantry
        Yakut S.S.R. : 1 infantry
        Volgograd : 1 factory_minor and 1 infantry
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 71 / 117
        Russians : 9 / 0
        Japanese : 67 / 93
        Americans : 56 / 81
        Chinese : 9 / 7
        British : 31 / 20
        UK_Pacific : 2 / 0
        Italians : 13 / 23
        ANZAC : 7 / 6
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42079_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Japanese
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific
                1 mech_infantry moved from Tambov to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 bomber moved from Yunnan to Volgograd
                1 artillery moved from Western Australia to 56 Sea Zone
                1 artillery and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                1 artillery moved from 62 Sea Zone to Victoria
                1 armour moved from Anhwe to Shantung
                      Japanese take Shantung from Chinese
                1 armour moved from Shantung to Kiangsu
                3 mech_infantrys moved from Kwangtung to Kiangsu
                1 mech_infantry moved from Hunan to Kiangsu
                1 artillery and 2 mech_infantrys moved from Anhwe to Kiangsu
                1 mech_infantry moved from Hopei to Kiangsu
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 tactical_bomber moved from Yunnan to Kiangsu
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Russians

    Purchase Units - Japanese
                Japanese buy 9 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 1 armour, 1 artillery, 7 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour and 2 mech_infantrys
                        Japanese roll dice for 1 armour, 1 artillery, 7 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 :  1/10 hits
                        Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 :  0/3 hits
                        1 mech_infantry owned by the Russians lost in Kiangsu
                        Japanese roll dice for 1 armour, 1 artillery, 7 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 :  4/10 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 :  0/2 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 armour, 1 artillery, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 armour and 2 mech_infantrys
                Battle in 62 Sea Zone
                    Japanese attack with 3 submarines and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 3 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Victoria
                Battle in Volgograd
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Japanese win, taking Victoria from ANZAC, taking Volgograd from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 carriers, 4 destroyers and 12 submarines moved from 35 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Yunnan to Hopei
                1 mech_infantry moved from Yunnan to Anhwe
                1 mech_infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Kweichow to Shantung
                1 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from India to Yunnan
                1 aaGun, 3 artilleries and 1 mech_infantry moved from India to West India
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 bomber moved from Volgograd to Ukraine
                1 submarine moved from 60 Sea Zone to 61 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone

    Place Units - Japanese
                8 fighters placed in 6 Sea Zone
                1 fighter and 1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 96 PUs

    triplea_42079_Jap12.tsvg

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