18L Giallo (x+10) vs War Ghost BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 cruiser, 5 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                6 armour, 9 infantry and 4 mech_infantrys moved from Gibraltar to 91 Sea Zone
                6 armour, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 9 infantry, 4 mech_infantrys, 6 submarines and 10 transports moved from 91 Sea Zone to 92 Sea Zone
                6 armour, 9 infantry and 4 mech_infantrys moved from 92 Sea Zone to Algeria
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 33 Sea Zone to 43 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 21 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 marine moved from Caroline Islands to 33 Sea Zone
                1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
                1 marine moved from 21 Sea Zone to Guam
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 6 submarines and 10 transports
                    Germans defend with 3 submarines; Italians defend with 1 destroyer
                        Americans roll dice for 6 submarines in 92 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                        Americans roll dice for 1 carrier, 2 cruisers, 6 destroyers, 2 fighters and 10 transports in 92 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits
                        Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Italians and 3 submarines owned by the Germans lost in 92 Sea Zone
                    Americans win, taking Philippines from Japanese with 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 5 submarines and 10 transports remaining. Battle score for attacker is 20
                    Casualties for Germans: 3 submarines
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 21 Sea Zone
                    Americans attack with 1 cruiser and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Guam
                Battle in Algeria

    Non Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 carrier and 4 submarines moved from 30 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 artilleries and 2 infantry placed in Western United States
                1 cruiser, 3 destroyers and 2 transports placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 66 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 2x factory_major; Remaining resources: 12 PUs;
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                4 armour, 3 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Iraq to Trans-Jordan
                2 armour moved from Iraq to Trans-Jordan
                1 fighter moved from Iraq to India
                2 fighters moved from Persia to India
                3 infantry moved from Persia to Northwest Persia
                1 cruiser, 1 destroyer and 3 transports moved from 91 Sea Zone to 92 Sea Zone
                3 infantry moved from Burma to Shan State

    Combat - British
                Battle in Egypt
                    British attack with 4 armour, 3 infantry and 3 mech_infantrys
                    Germans defend with 1 armour; Italians defend with 1 factory_minor and 1 harbour
                        British roll dice for 4 armour, 3 infantry and 3 mech_infantrys in Egypt, round 2 : 3/10 hits, 3.00 expected hits
                        Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Egypt
                    British win, taking Egypt from Italians with 4 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Trans-Jordan
                    British attack with 2 armour and 2 infantry
                    Italians defend with 1 armour and 1 artillery
                        British roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
                        Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 2 armour and 1 infantry in Trans-Jordan, round 3 : 0/3 hits, 1.17 expected hits
                        Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 2/2 hits, 0.83 expected hits
                        1 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan
                    1 armour owned by the British retreated to Iraq
                    Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -12
                    Casualties for British: 1 armour and 2 infantry
                Battle in Shan State
                    British attack with 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 3 infantry in Shan State, round 4 : 1/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns and 19 infantry moved from Burma to India
                1 infantry moved from Holland Belgium to Normandy Bordeaux

    Place Units - British
                2 armour and 1 infantry placed in Persia
                3 infantry placed in Iraq
                2 artilleries, 1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 41 PUs; end with 42 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 4 infantry

    Combat Hit Differential Summary :

    Germans : 0.17
        British : -3.00
        Italians : 0.83
        Americans : -1.50
        Japanese : -1.00

    triplea_41654_UK_10.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                1 armour moved from Holland Belgium to Western Germany
                1 bomber moved from Greece to Syria
                1 bomber moved from Southern Italy to Syria
                3 artilleries and 3 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Southern France to Northern Italy
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 armour moved from Trans-Jordan to Syria

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 armour, 2 bombers and 2 infantry
                    ANZAC defend with 2 fighters
                        Italians roll dice for 1 armour, 2 bombers and 2 infantry in Syria, round 2 :  4/5 hits
                        British roll dice for 2 fighters in Syria, round 2 :  1/2 hits
                        1 infantry owned by the Italians and 2 fighters owned by the ANZAC lost in Syria
                    Italians win, taking Syria from British with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 17
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - Italians
                2 bombers moved from Syria to Southern Italy
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 fighter moved from Greece to Southern Italy
                1 fighter moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_41654_Ita10.tsvg

  • '21 '20 '19 '18 '17 '16

    stupid to forget about my german subs, you can’t hardly see them there…


  • I was wondering about that. I thought maybe you wanted to keep them in an attack position. I probably wouldn’t have entered the med otherwise. I’ve been a bit too cavalier about my air units this game. Good game though.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 33 Sea Zone to 18 Sea Zone
                1 fighter moved from Iraq to 99 Sea Zone

    Combat - ANZAC
                Battle in 99 Sea Zone
                    ANZAC attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 18 Sea Zone
                    ANZAC attack with 2 destroyers
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 destroyers in 18 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 99 Sea Zone to Iraq
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                2 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Japanese : 0.67

    triplea_41654_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 33 Sea Zone to 18 Sea Zone
                1 fighter moved from Iraq to 99 Sea Zone

    Combat - ANZAC
                Battle in 99 Sea Zone
                    ANZAC attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 18 Sea Zone
                    ANZAC attack with 2 destroyers
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 destroyers in 18 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 99 Sea Zone to Iraq
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                2 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Gibraltar to 92 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Japanese : 0.67

    triplea_41654_Fre10.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                2 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                2 infantry moved from France to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Tambov
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Bryansk to Smolensk
                1 bomber moved from Western Germany to Smolensk

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 :  2/6 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                22 armour and 44 mech_infantrys moved from Bryansk to Caucasus
                1 infantry moved from Belarus to Eastern Poland
                4 infantry moved from Novgorod to Belarus
                1 bomber moved from Smolensk to Eastern Poland
                6 mech_infantrys moved from Germany to Eastern Poland
                2 bombers moved from Tambov to Germany
                2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                4 mech_infantrys moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
                1 bomber moved from Western Germany to Ukraine
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                4 aaGuns, 13 artilleries and 13 infantry moved from Bryansk to Ukraine

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 artilleries and 3 infantry
                EDIT: Adding units owned by Germans to Northern Italy: 3 artilleries and 3 infantry
                EDIT: Turning off Edit Mode
                7 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_41654_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Russia to Vologda
                4 infantry moved from Russia to Smolensk
                4 infantry moved from Russia to Bryansk
                4 infantry moved from Russia to Tambov
                2 fighters moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 1/6 hits, 1.83 expected hits
                        Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 3 : 3/5 hits, 1.67 expected hits
                        Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 6 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters and 6 infantry in Smolensk, round 2 : 2/8 hits, 2.00 expected hits
                        Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Vologda
                    Russians attack with 8 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 8 infantry in Vologda, round 2 : 1/8 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                4 aaGuns, 8 armour, 10 artilleries, 3 fighters, 68 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Smolensk
                3 fighters and 1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Russians : 0.67

    triplea_41654_Rus11.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 cruiser, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 battleship, 1 carrier and 2 fighters moved from 8 Sea Zone to 6 Sea Zone
                1 destroyer moved from 17 Sea Zone to 21 Sea Zone
                      Japanese take 22 Sea Zone from Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
                1 tactical_bomber moved from French Indo China to 35 Sea Zone
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                3 infantry moved from French Indo China to Shan State
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
                2 bombers moved from French Indo China to Shan State
                1 armour moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to 21 Sea Zone
                4 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                4 fighters moved from 6 Sea Zone to 18 Sea Zone
                1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kweichow to Tsinghai
                1 infantry moved from Kiangsu to Anhwe

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer and 4 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 4 fighters in 18 Sea Zone, round 2 :  4/5 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 cruiser and 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 cruiser owned by the Americans lost in 21 Sea Zone
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 cruiser and 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Shan State
                    Japanese attack with 1 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                    British defend with 3 infantry; ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 :  6/9 hits
                        UK_Pacific roll dice for 1 artillery and 4 infantry in Shan State, round 2 :  1/5 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the ANZAC, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for British: 3 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                4 fighters moved from 18 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                2 bombers, 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
                1 armour moved from Yunnan to French Indo China
                1 armour moved from Yunnan to French Indo China
                1 aaGun moved from Yunnan to French Indo China
                1 tactical_bomber moved from 35 Sea Zone to French Indo China
                1 tactical_bomber moved from 43 Sea Zone to French Indo China
                1 bomber moved from French Indo China to Kiangsu

    Place Units - Japanese
                1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 49 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs

    triplea_41654_Jap11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 3 destroyers, 4 infantry, 4 submarines and 3 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                3 fighters moved from 33 Sea Zone to 18 Sea Zone
                3 fighters moved from 33 Sea Zone to 17 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                2 submarines moved from 92 Sea Zone to 93 Sea Zone
                2 submarines moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from 92 Sea Zone to 94 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                3 submarines moved from 33 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                3 submarines moved from 33 Sea Zone to 36 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 18 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans lost in 94 Sea Zone
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 fighter in 94 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                6 armour, 9 infantry and 4 mech_infantrys moved from Algeria to 92 Sea Zone
                6 armour, 1 carrier, 2 cruisers, 6 destroyers, 9 infantry, 4 mech_infantrys, 1 submarine and 10 transports moved from 92 Sea Zone to 98 Sea Zone
                6 armour, 9 infantry and 4 mech_infantrys moved from 98 Sea Zone to Egypt
                1 fighter moved from 94 Sea Zone to 98 Sea Zone
                1 fighter moved from 93 Sea Zone to 98 Sea Zone
                3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
                2 fighters moved from 25 Sea Zone to Midway
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
                1 carrier and 4 submarines moved from 26 Sea Zone to 33 Sea Zone

    Place Units - Americans
                2 infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                2 armour and 2 infantry placed in Eastern United States
                2 submarines placed in 101 Sea Zone
                3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Combat Hit Differential Summary :

    Italians : 0.00
        Americans : 0.00
        Japanese : -0.83

    triplea_41654_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    1 infantry owned by the Chinese retreated to Kansu
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs

    Combat Hit Differential Summary :

    Chinese : -0.67
        Japanese : 0.33

    triplea_41654_Chi11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 3 destroyers, 4 infantry, 4 submarines and 3 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                3 fighters moved from 33 Sea Zone to 18 Sea Zone
                3 fighters moved from 33 Sea Zone to 17 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                2 submarines moved from 92 Sea Zone to 93 Sea Zone
                2 submarines moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from 92 Sea Zone to 94 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                3 submarines moved from 33 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                3 submarines moved from 33 Sea Zone to 36 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 18 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans lost in 94 Sea Zone
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 fighter in 94 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                6 armour, 9 infantry and 4 mech_infantrys moved from Algeria to 92 Sea Zone
                6 armour, 1 carrier, 2 cruisers, 6 destroyers, 9 infantry, 4 mech_infantrys, 1 submarine and 10 transports moved from 92 Sea Zone to 98 Sea Zone
                6 armour, 9 infantry and 4 mech_infantrys moved from 98 Sea Zone to Egypt
                1 fighter moved from 94 Sea Zone to 98 Sea Zone
                1 fighter moved from 93 Sea Zone to 98 Sea Zone
                3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
                2 fighters moved from 25 Sea Zone to Midway
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
                1 carrier and 4 submarines moved from 26 Sea Zone to 33 Sea Zone

    Place Units - Americans
                2 infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                2 armour and 2 infantry placed in Eastern United States
                2 submarines placed in 101 Sea Zone
                3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    1 infantry owned by the Chinese retreated to Kansu
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs

    Purchase Units - British
                British buy 1 airfield and 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs;
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 cruiser, 1 destroyer, 5 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                3 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
                2 armour moved from Persia to Syria
                1 armour moved from Iraq to Trans-Jordan
                3 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Persia to Iraq
                2 infantry moved from Northwest Persia to Iraq
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Tobruk
                      British take Tobruk from Italians

    Combat - British
                Battle in Syria
                    British attack with 2 armour, 3 infantry and 1 mech_infantry
                    Italians defend with 1 armour and 1 infantry
                        British roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits
                        British roll dice for 2 armour, 3 infantry and 1 mech_infantry in Syria, round 2 : 1/6 hits, 1.67 expected hits
                        Italians roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Syria
                    British win, taking Syria from Italians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 armour and 3 infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 armour and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.00 expected hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                4 fighters moved from Gibraltar to Egypt
                1 fighter moved from Gibraltar to United Kingdom

    Place Units - British
                1 airfield and 3 infantry placed in Egypt
                3 infantry placed in Iraq
                3 infantry placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 3 armour, 3 infantry and 3 mech_infantrys
                EDIT: Adding units owned by British to Trans-Jordan: 3 armour, 3 infantry and 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
                Some Units in India change ownership: 5 infantry

    Combat Hit Differential Summary :

    Italians : 0.83
        British : -0.17
        Americans : 0.00
        Chinese : -0.67
        Japanese : -0.50

    triplea_41654_UK_11.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                2 bombers moved from Southern Italy to Syria
                3 fighters moved from Southern Italy to Syria
                1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry
                    British defend with 2 armour, 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Syria, round 2 :  2/7 hits
                        British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Syria, round 2 :  3/5 hits
                        1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Syria
                    British win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -11
                    Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
                    Casualties for British: 2 infantry
                    2 bombers owned by the Italians and 2 fighters owned by the Italians retreated

    Non Combat Move - Italians
                2 bombers moved from Syria to Southern Italy
                2 fighters moved from Syria to 97 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 submarines moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 7 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer and 2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,3,3
                Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 2 fighters
                EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
                EDIT: Turning off Edit Mode

    triplea_41654_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 fighter moved from Iraq to 99 Sea Zone

    Combat - ANZAC
                Battle in 99 Sea Zone
                    ANZAC attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 99 Sea Zone to Egypt
                2 fighters moved from Caroline Islands to Java
                2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    triplea_41654_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 fighter moved from Iraq to 99 Sea Zone

    Combat - ANZAC
                Battle in 99 Sea Zone
                    ANZAC attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 99 Sea Zone to Egypt
                2 fighters moved from Caroline Islands to Java
                2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 98 Sea Zone to Egypt

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41654_Fre11.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier and 20 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Tambov
                2 infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Caucasus to Volgograd
                1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
                1 bomber moved from Ukraine to Bryansk
                1 bomber moved from Eastern Poland to Bryansk
                1 bomber moved from Western Germany to Bryansk
                1 submarine moved from 124 Sea Zone to 109 Sea Zone
                4 infantry moved from Western Germany to 113 Sea Zone
                4 infantry and 2 transports moved from 113 Sea Zone to 109 Sea Zone
                4 infantry moved from 109 Sea Zone to Eire
                1 carrier moved from 113 Sea Zone to 109 Sea Zone
                1 battleship and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
                2 artilleries moved from France to Normandy Bordeaux
                3 artilleries and 3 infantry moved from Northern Italy to Southern Italy
                4 mech_infantrys moved from France to Southern Italy
                3 artilleries and 7 infantry moved from France to Western Germany
                5 infantry moved from Western Germany to Germany
                7 mech_infantrys moved from Western Germany to Poland
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                4 infantry moved from Belarus to Eastern Poland
                1 bomber moved from Western Germany to Tambov
                1 infantry moved from Ukraine to Bryansk
                2 bombers moved from Germany to Tambov
                1 mech_infantry moved from Caucasus to Tambov
                22 armour and 43 mech_infantrys moved from Caucasus to Northwest Persia

    Combat - Germans
                Battle in Eire
                Battle in Bryansk
                    Germans attack with 3 bombers and 3 infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 3 bombers and 3 infantry in Bryansk, round 2 :  2/6 hits
                        Russians roll dice for 4 infantry in Bryansk, round 2 :  1/4 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 3 :  3/5 hits
                        Russians roll dice for 2 infantry in Bryansk, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Eire from French, taking Bryansk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 4 infantry
                Battle in Volgograd
                    Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 :  1/4 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 :  2/3 hits
                        Russians roll dice for 1 armour in Volgograd, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Northwest Persia
                    Germans attack with 22 armour and 43 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 22 armour and 43 mech_infantrys in Northwest Persia, round 2 :  21/65 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 22 armour and 42 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Tambov
                    Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Tambov, round 2 :  3/5 hits
                        Russians roll dice for 3 infantry in Tambov, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                3 bombers moved from Bryansk to Ukraine
                1 bomber moved from Tambov to Rostov
                2 bombers moved from Tambov to Rostov
                1 aaGun and 1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
                3 aaGuns, 19 artilleries and 8 infantry moved from Ukraine to Western Ukraine
                3 bombers moved from Ukraine to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone

    Place Units - Germans
                1 carrier placed in 97 Sea Zone
                2 artilleries and 8 infantry placed in Germany
                7 infantry placed in Western Germany
                3 infantry placed in Ukraine
                2 infantry placed in France

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_41654_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Smolensk to Belarus
                1 fighter moved from Russia to Belarus
                8 armour, 10 artilleries, 72 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
                3 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Belarus
                8 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Belarus
                6 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 8 armour, 10 artilleries, 72 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 8 armour, 10 artilleries, 72 infantry and 2 mech_infantrys in Bryansk, round 2 : 25/92 hits, 21.33 expected hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 8 armour, 10 artilleries, 72 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 9 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 9 infantry in Tambov, round 2 : 2/10 hits, 2.00 expected hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter and 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 8 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 8 infantry in Archangel, round 2 : 1/8 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2.00 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                4 aaGuns moved from Smolensk to Bryansk
                1 fighter moved from Tambov to Russia

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : 2.33

    triplea_41654_Rus12.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 17 Sea Zone
                4 fighters moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Kiangsu to Kansu
                1 mech_infantry moved from Shensi to Kansu
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Shan State to Malaya
                      Japanese take Malaya from UK_Pacific
                1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer and 4 fighters
                    Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 4 fighters in 17 Sea Zone, round 2 :  4/5 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 17 Sea Zone
                    Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Kansu
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer and 4 fighters
                    Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 4 fighters in 18 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                4 fighters moved from 18 Sea Zone to 6 Sea Zone
                4 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Hopei to Shensi
                1 mech_infantry moved from Szechwan to Tsinghai
                1 armour moved from Yunnan to Szechwan
                1 infantry moved from Anhwe to Chahar
                1 artillery moved from Chahar to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 bomber moved from Kansu to Hopei
                1 infantry moved from French Indo China to Yunnan

    Place Units - Japanese
                3 destroyers and 2 submarines placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,1,2,3,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,5,1,4,2
                Japanese collect 43 PUs (11 lost to blockades); end with 45 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs

    triplea_41654_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 infantry, 8 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from India to Egypt

    Non Combat Move - Americans
                2 infantry moved from Western United States to 10 Sea Zone
                3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Midway to 26 Sea Zone
                2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
                2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
                2 battleships, 5 carriers, 3 cruisers, 11 destroyers, 6 fighters, 4 submarines and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                3 submarines moved from 20 Sea Zone to 45 Sea Zone
                3 submarines moved from 36 Sea Zone to 45 Sea Zone
                1 submarine moved from 37 Sea Zone to 45 Sea Zone
                1 submarine moved from 94 Sea Zone to 92 Sea Zone
                2 submarines moved from 93 Sea Zone to 92 Sea Zone
                4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 armour, 1 carrier, 4 destroyers, 4 infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 armour and 4 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 1 submarine and 10 transports moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                2 destroyers and 8 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs

    Combat Hit Differential Summary :

    triplea_41654_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 infantry, 8 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from India to Egypt

    Non Combat Move - Americans
                2 infantry moved from Western United States to 10 Sea Zone
                3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Midway to 26 Sea Zone
                2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
                2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
                2 battleships, 5 carriers, 3 cruisers, 11 destroyers, 6 fighters, 4 submarines and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                3 submarines moved from 20 Sea Zone to 45 Sea Zone
                3 submarines moved from 36 Sea Zone to 45 Sea Zone
                1 submarine moved from 37 Sea Zone to 45 Sea Zone
                1 submarine moved from 94 Sea Zone to 92 Sea Zone
                2 submarines moved from 93 Sea Zone to 92 Sea Zone
                4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 armour, 1 carrier, 4 destroyers, 4 infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 armour and 4 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 1 submarine and 10 transports moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                2 destroyers and 8 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Purchase Units - British
                British buy 9 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Tobruk to Libya
                      British take Libya from Italians
                1 armour moved from Libya to Tobruk
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese

    Combat - British

    Non Combat Move - British
                2 armour and 1 mech_infantry moved from Syria to Egypt
                4 armour, 5 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
                6 infantry moved from Iraq to Trans-Jordan
                2 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Eastern Persia
                1 cruiser, 1 destroyer and 3 transports moved from 98 Sea Zone to 92 Sea Zone
                4 fighters moved from Egypt to Gibraltar

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Persia
                3 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,1,6,5,4,2
                British collect 35 PUs (3 lost to blockades); end with 37 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 5 infantry

    Combat Hit Differential Summary :

    triplea_41654_UK_12.tsvg

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