@Ghostglider Ok. Finally (3 rounds of nobody hitting!!?), I hit once and killed DD as you desired, but you also hit on the return. So not sure what you want to do 1 v 1.
18L Giallo(X+3) vs BSD BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Russians
Russians buy 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Slovakia Hungary to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany
1 artillery and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest PersiaCombat - Russians
Battle in Yugoslavia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 2 : 2/4 hits
Germans roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Greater Southern Germany
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Northwest Persia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Northwest Persia to Caucasus
2 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Baltic States to Poland
1 artillery and 10 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Bessarabia to Romania
3 infantry moved from Novgorod to Baltic States
3 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Slovakia Hungary
7 infantry moved from Rostov to Ukraine
5 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Volgograd to Caucasus
9 infantry moved from Timguska to Yenisey
6 infantry moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
3 armour and 2 mech_infantrys moved from Rostov to BessarabiaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
7 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 7 infantry, 5 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to French Indo China
1 mech_infantry moved from Malaya to French Indo China
4 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Tsagaan Olom to Kansu
1 artillery moved from Dzavhan to Tsagaan Olom
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Anhwe to Shantung
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Eastern Persia to IndiaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 3/8 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StatePlace Units - Japanese
1 destroyer, 5 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 5 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
11 fighters moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
5 fighters moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from 110 Sea Zone to Holland Belgium
1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
2 infantry moved from Normandy Bordeaux to France
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 17 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 5/8 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 16 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 16 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in France
Americans attack with 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys in France, round 2 : 1/14 hits
Germans roll dice for 1 mech_infantry in France, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
4 fighters moved from Holland Belgium to 110 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 3 infantry moved from Norway to 112 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
16 fighters moved from 35 Sea Zone to 33 Sea Zone
7 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
2 artilleries and 1 infantry placed in Norway
1 artillery and 2 infantry placed in Finland
2 fighters and 2 infantry placed in Western United States
1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 5 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
11 fighters moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
5 fighters moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from 110 Sea Zone to Holland Belgium
1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
2 infantry moved from Normandy Bordeaux to France
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 17 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 5/8 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 16 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 16 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in France
Americans attack with 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys in France, round 2 : 1/14 hits
Germans roll dice for 1 mech_infantry in France, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
4 fighters moved from Holland Belgium to 110 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 3 infantry moved from Norway to 112 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
16 fighters moved from 35 Sea Zone to 33 Sea Zone
7 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
2 artilleries and 1 infantry placed in Norway
1 artillery and 2 infantry placed in Finland
2 fighters and 2 infantry placed in Western United States
1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Belgian Congo
British take Anglo Egyptian Sudan from Germans
British take Belgian Congo from Germans
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Syria
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
2 battleships moved from 98 Sea Zone to 97 Sea Zone
2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Alexandria to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 fighter moved from Greece to Trans-Jordan
1 fighter moved from Greece to Trans-Jordan
1 fighter moved from Greece to Northern ItalyCombat - British
Battle in Syria
Battle in Northern Italy
British attack with 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 2 battleships and 2 cruisers in Northern Italy, round 2 : 2/4 hits
Germans roll dice for 2 mech_infantrys in Northern Italy, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Northern Italy
British win, taking Syria from Germans, taking Northern Italy from Germans with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Trans-Jordan
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/4 hits
Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 destroyers moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Northern Italy to Greece
1 submarine moved from 98 Sea Zone to 97 Sea Zone
8 infantry moved from Normandy Bordeaux to France
7 infantry moved from United Kingdom to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 infantry placed in Greece
3 infantry placed in Southern Italy
3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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anzac’s turn
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
3 submarines moved from 54 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
3 submarines moved from 54 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern France to FranceTurn Complete - French
French collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 38 artilleries, 1 bomber, 3 fighters, 25 infantry, 20 mech_infantrys and 3 tactical_bombers moved from Germany to Slovakia Hungary
2 fighters, 28 mech_infantrys and 2 tactical_bombers moved from Western Germany to Slovakia Hungary
13 armour, 6 artilleries and 5 mech_infantrys moved from Iraq to Trans-JordanCombat - Germans
Battle in Slovakia Hungary
Germans attack with 2 armour, 38 artilleries, 1 bomber, 5 fighters, 25 infantry, 48 mech_infantrys and 5 tactical_bombers
Russians defend with 1 artillery, 1 fighter, 82 infantry, 9 mech_infantrys and 1 tactical_bomber; British defend with 5 artilleries, 11 infantry and 4 mech_infantrys
Germans roll dice for 2 armour, 38 artilleries, 1 bomber, 5 fighters, 25 infantry, 48 mech_infantrys and 5 tactical_bombers in Slovakia Hungary, round 2 : 35/124 hits
Russians roll dice for 6 artilleries, 1 fighter, 93 infantry, 13 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 33/114 hits
8 mech_infantrys owned by the Germans, 25 infantry owned by the Germans and 35 infantry owned by the Russians lost in Slovakia Hungary
Germans roll dice for 2 armour, 38 artilleries, 1 bomber, 5 fighters, 40 mech_infantrys and 5 tactical_bombers in Slovakia Hungary, round 3 : 28/91 hits
Russians roll dice for 6 artilleries, 1 fighter, 58 infantry, 13 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 : 28/79 hits
28 mech_infantrys owned by the Germans and 28 infantry owned by the Russians lost in Slovakia Hungary
Germans roll dice for 2 armour, 38 artilleries, 1 bomber, 5 fighters, 12 mech_infantrys and 5 tactical_bombers in Slovakia Hungary, round 4 : 27/63 hits
Russians roll dice for 6 artilleries, 1 fighter, 30 infantry, 13 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 4 : 24/51 hits
24 artilleries owned by the Germans, 8 infantry owned by the British and 19 infantry owned by the Russians lost in Slovakia Hungary
Germans roll dice for 2 armour, 14 artilleries, 1 bomber, 5 fighters, 12 mech_infantrys and 5 tactical_bombers in Slovakia Hungary, round 5 : 15/39 hits
Russians roll dice for 6 artilleries, 1 fighter, 3 infantry, 13 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 5 : 7/24 hits
7 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the British, 9 mech_infantrys owned by the Russians and 3 infantry owned by the British lost in Slovakia Hungary
Germans roll dice for 2 armour, 14 artilleries, 1 bomber, 5 fighters, 5 mech_infantrys and 5 tactical_bombers in Slovakia Hungary, round 6 : 17/32 hits
Russians roll dice for 6 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 6 : 4/9 hits
4 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 5 artilleries owned by the British and 1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 armour, 14 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 24 artilleries, 25 infantry and 47 mech_infantrys
Casualties for Russians: 1 artillery, 1 fighter, 82 infantry, 9 mech_infantrys and 1 tactical_bomber
Casualties for British: 5 artilleries, 11 infantry and 4 mech_infantrys
Battle in Trans-Jordan
Germans attack with 13 armour, 6 artilleries and 5 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 13 armour, 6 artilleries and 5 mech_infantrys in Trans-Jordan, round 2 : 16/24 hits
British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 13 armour, 5 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber, 5 fighters and 5 tactical_bombers moved from Slovakia Hungary to Germany
2 aaGuns moved from Western Germany to GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in Union of South AfricaTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,5,2
Germans collect 29 PUs (1 lost to blockades); end with 29 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Russians
Russians buy 5 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Romania to Slovakia Hungary
3 armour and 2 mech_infantrys moved from Bessarabia to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 fighter moved from Caucasus to Slovakia Hungary
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Germans
1 infantry moved from Northwest Persia to Persia
Russians take Persia from GermansCombat - Russians
Battle in Slovakia Hungary
Russians attack with 5 armour, 1 artillery, 1 fighter, 11 infantry and 4 mech_infantrys
Germans defend with 2 armour, 14 artilleries and 1 mech_infantry
Russians roll dice for 5 armour, 1 artillery, 1 fighter, 11 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 7/22 hits
Germans roll dice for 2 armour, 14 artilleries and 1 mech_infantry in Slovakia Hungary, round 2 : 8/17 hits
1 mech_infantry owned by the Germans, 8 infantry owned by the Russians and 6 artilleries owned by the Germans lost in Slovakia Hungary
Russians roll dice for 5 armour, 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys in Slovakia Hungary, round 3 : 5/14 hits
Germans roll dice for 2 armour and 8 artilleries in Slovakia Hungary, round 3 : 5/10 hits
2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Slovakia Hungary
Russians roll dice for 5 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 4 : 2/9 hits
Germans roll dice for 2 armour and 3 artilleries in Slovakia Hungary, round 4 : 1/5 hits
1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Slovakia Hungary
Russians roll dice for 5 armour, 1 artillery, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 5 : 3/8 hits
Germans roll dice for 2 armour and 1 artillery in Slovakia Hungary, round 5 : 1/3 hits
1 mech_infantry owned by the Russians, 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 5 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 23
Casualties for Germans: 2 armour, 14 artilleries and 1 mech_infantry
Casualties for Russians: 11 infantry and 4 mech_infantrysNon Combat Move - Russians
3 infantry moved from Baltic States to Poland
3 infantry moved from Bessarabia to Romania
10 infantry moved from Ukraine to Bessarabia
5 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Novgorod to Baltic States
21 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Volgograd to Caucasus
3 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
7 infantry and 3 mech_infantrys moved from Russia to Bryansk
3 mech_infantrys moved from Bryansk to Western Ukraine
6 infantry moved from Samara to Novosibirsk
9 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Volgograd
Russians undo move 1.
2 armour and 1 mech_infantry placed in Ukraine
2 infantry placed in Volgograd
Russians undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 51 PUs; end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 64 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 79 PUs -
gg ill post it
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