Please use the second file, I messed up the first one. No scramble for 110.
L18 G40 BM3 Ferrousgryphon(X+3) vs. BSD (L)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Alexandria to 98 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
2 battleships and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
2 cruisers moved from 98 Sea Zone to 92 Sea ZoneCombat - British
Battle in Gibraltar
British attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 airfield, 1 harbour and 2 infantry
British roll dice for 2 battleships and 3 cruisers in Gibraltar, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Egypt
4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
1 aaGun and 3 infantry moved from India to BurmaPlace Units - British
1 fighter and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Alexandria to 98 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
2 battleships and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
2 cruisers moved from 98 Sea Zone to 92 Sea ZoneCombat - British
Battle in Gibraltar
British attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 airfield, 1 harbour and 2 infantry
British roll dice for 2 battleships and 3 cruisers in Gibraltar, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Egypt
4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
1 aaGun and 3 infantry moved from India to BurmaPlace Units - British
1 fighter and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 95 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 95 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea ZonePlace Units - Italians
1 destroyer and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 12 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
14 armour, 9 artilleries, 3 bombers, 11 infantry, 54 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
2 infantry moved from Tambov to Russia
3 mech_infantrys moved from Volgograd to Russia
1 armour and 5 mech_infantrys moved from Rostov to Russia
3 armour moved from Ukraine to Russia
3 bombers moved from Western Germany to Russia
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from BritishCombat - Germans
Battle in Russia
Germans attack with 18 armour, 9 artilleries, 6 bombers, 14 infantry, 62 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 73 infantry, 9 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 2/9 hits
2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 18 armour, 9 artilleries, 6 bombers, 14 infantry, 62 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 25/110 hits
Russians roll dice for 4 aaGuns, 2 armour, 4 artilleries, 2 fighters, 73 infantry, 9 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 33/91 hits
21 infantry owned by the Russians, 14 infantry owned by the Germans, 4 aaGuns owned by the Russians and 19 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 18 armour, 9 artilleries, 6 bombers, 43 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 20/77 hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 52 infantry, 9 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 21/70 hits
20 infantry owned by the Russians and 21 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 18 armour, 9 artilleries, 6 bombers, 22 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 20/56 hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 32 infantry, 9 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 23/50 hits
20 infantry owned by the Russians, 1 artillery owned by the Germans and 22 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 18 armour, 8 artilleries, 6 bombers and 1 tactical_bomber in Russia, round 5 : 16/33 hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 12 infantry, 9 mech_infantrys and 1 tactical_bomber in Russia, round 5 : 8/30 hits
4 mech_infantrys owned by the Russians, 12 infantry owned by the Russians and 8 artilleries owned by the Germans lost in Russia
Germans roll dice for 18 armour, 6 bombers and 1 tactical_bomber in Russia, round 6 : 9/25 hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Russia, round 6 : 4/14 hits
5 mech_infantrys owned by the Russians, 4 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans roll dice for 14 armour, 6 bombers and 1 tactical_bomber in Russia, round 7 : 12/21 hits
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Russia, round 7 : 1/5 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is -44
Casualties for Germans: 5 armour, 9 artilleries, 14 infantry, 62 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 4 aaGuns, 2 armour, 4 artilleries, 2 fighters, 73 infantry, 9 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 submarine moved from 84 Sea Zone to 66 Sea Zone
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
6 bombers and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Western Germany to France
3 bombers moved from Bryansk to GermanyPlace Units - Germans
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 64 PUs (1 lost to blockades); end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 3 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 7 infantry moved from Soviet Far East to SiberiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 mech_infantry moved from Samara to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 bomber moved from Kweichow to Yunnan
1 bomber moved from Kweichow to KansuCombat - Japanese
Battle in Amur
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking Amur from Russians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Kansu to Hunan
1 bomber moved from Yunnan to Hunan
4 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Korea to Amur
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shensi to Hunan
1 aaGun, 2 armour and 1 mech_infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Hunan
1 mech_infantry moved from Sikang to Szechwan
1 mech_infantry moved from Szechwan to Hunan
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Hunan to PhilippinesPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 bombers moved from Burma to Sikang
2 bombers moved from Burma to Szechwan
1 infantry moved from Shan State to Yunnan
7 bombers moved from Queensland to Yunnan
2 bombers moved from Burma to Shensi
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry and 1 marine moved from 21 Sea Zone to GuamCombat - Americans
Battle in Morocco
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win, taking Morocco from Italians with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 7 bombers and 1 infantry
Japanese defend with 2 mech_infantrys
Americans roll dice for 7 bombers and 1 infantry in Yunnan, round 2 : 4/8 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Yunnan
Americans win, taking Yunnan from Japanese with 7 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Guam
Americans attack with 2 infantry and 1 marine
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 cruiser in Guam, round 2 : 0/1 hits
Americans roll dice for 2 infantry and 1 marine in Guam, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Sikang, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
7 bombers moved from Yunnan to Burma
2 bombers moved from Szechwan to India
1 bomber moved from Shensi to Burma
2 bombers moved from Sikang to Burma
2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 9 fighters, 2 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 armour, 3 fighters, 4 infantry and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in ShensiCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Szechwan
Chinese creates battle in territory SikangNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
2 infantry moved from Iraq to Persia
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from Egypt to Persia
1 fighter moved from India to PersiaCombat - British
Battle in Persia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 3 : 3/4 hits
Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 94 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 infantry moved from India to West India
1 aaGun and 3 infantry moved from India to Burma
1 aaGun and 1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Alexandria to Trans-Jordan
5 infantry moved from Egypt to Trans-Jordan
1 aaGun, 1 artillery and 6 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 94 Sea Zone to Egypt
2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 4 submarines moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Burma to YunnanPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
2 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Battle in 94 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 94 Sea Zone
Italians win, taking Malta from British with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to 95 Sea Zone
1 bomber moved from 94 Sea Zone to Southern Italy
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 14 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Libya to TobrukPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 6 destroyers, 3 fighters, 1 infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 94 Sea Zone to GibraltarTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 2 fighters, 10 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Bryansk to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 tactical_bomber moved from Northwest Persia to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 10 mech_infantrys moved from Bryansk to Caucasus
3 bombers moved from Germany to Western Germany
3 bombers moved from Bryansk to Western Germany
3 mech_infantrys moved from Novgorod to Finland
13 armour moved from Russia to Rostov
3 aaGuns moved from Bryansk to Belarus
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
1 artillery and 1 infantry moved from Northern Italy to France
2 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer and 2 transports placed in 113 Sea Zone
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 infantry placed in Russia
3 infantry placed in Novgorod
3 infantry placed in France
2 fighters, 1 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 2 fighters, 10 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Bryansk to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 tactical_bomber moved from Northwest Persia to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 10 mech_infantrys moved from Bryansk to Caucasus
3 bombers moved from Germany to Western Germany
3 bombers moved from Bryansk to Western Germany
3 mech_infantrys moved from Novgorod to Finland
13 armour moved from Russia to Rostov
3 aaGuns moved from Bryansk to Belarus
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
1 artillery and 1 infantry moved from Northern Italy to France
2 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer and 2 transports placed in 113 Sea Zone
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 infantry placed in Russia
3 infantry placed in Novgorod
3 infantry placed in France
2 fighters, 1 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 66 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 65 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
3 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to TimguskaCombat - Russians
Battle in Timguska
Russians attack with 5 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 5 infantry in Timguska, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Yenisey to Timguska
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 aaGun and 6 infantry moved from Siberia to SakhaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 5 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Jehol to Buyant-Uhaa
1 bomber moved from Philippines to Buyant-Uhaa
1 artillery and 8 infantry moved from Amur to Sakha
1 mech_infantry moved from Manchuria to Sakha
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 tactical_bomber moved from 6 Sea Zone to Siberia
1 submarine moved from 35 Sea Zone to 21 Sea Zone
7 fighters and 7 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
3 fighters moved from Philippines to 21 Sea Zone
1 mech_infantry moved from Kweichow to Szechwan
1 bomber moved from Hunan to Szechwan
1 fighter moved from 6 Sea Zone to SakhaCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 10 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 10 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 6/17 hits
Americans roll dice for 1 cruiser and 1 transport in 21 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 10 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Siberia
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Siberia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Siberia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 6 infantry
AA fire in Sakha : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry in Sakha, round 2 : 2/11 hits
Russians roll dice for 1 aaGun and 6 infantry in Sakha, round 2 : 1/6 hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Sakha
Japanese roll dice for 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in Sakha, round 3 : 2/10 hits
Russians roll dice for 5 infantry in Sakha, round 3 : 2/5 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Sakha
Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Sakha, round 4 : 2/8 hits
Russians roll dice for 3 infantry in Sakha, round 4 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Sakha
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Sakha, round 5 : 2/7 hits
Russians roll dice for 1 infantry in Sakha, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 6 infantry
Casualties for Japanese: 5 infantry
Battle in Yunnan
Japanese attack with 1 armour and 5 mech_infantrys
British defend with 1 aaGun and 2 infantry; Americans defend with 1 infantry
Japanese roll dice for 1 armour and 5 mech_infantrys in Yunnan, round 2 : 1/6 hits
Chinese roll dice for 1 aaGun and 3 infantry in Yunnan, round 2 : 0/3 hits
1 aaGun owned by the British lost in Yunnan
Japanese roll dice for 1 armour and 5 mech_infantrys in Yunnan, round 3 : 2/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
1 infantry owned by the Americans and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour and 5 mech_infantrys in Yunnan, round 4 : 2/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Buyant-Uhaa
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Buyant-Uhaa, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Siberia to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to Japan
8 fighters and 7 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Sakha to Amur
1 bomber moved from Buyant-Uhaa to Shantung
1 bomber moved from Szechwan to Shantung
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Hopei to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kansu to Chahar
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 9 destroyers and 6 submarines moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 9 bombers moved from Burma to Yunnan
1 bomber moved from Burma to Yunnan
2 bombers moved from India to Kweichow
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
12 fighters moved from 33 Sea Zone to Philippines
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in Kweichow
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Philippines
Americans attack with 12 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 12 fighters and 2 infantry in Philippines, round 2 : 5/14 hits
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 12 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Yunnan
Americans attack with 1 armour and 10 bombers
Japanese defend with 1 armour and 4 mech_infantrys
Americans roll dice for 1 armour and 10 bombers in Yunnan, round 2 : 7/11 hits
Japanese roll dice for 1 armour and 4 mech_infantrys in Yunnan, round 2 : 2/5 hits
1 bomber owned by the Americans, 1 armour owned by the Japanese, 1 armour owned by the Americans and 4 mech_infantrys owned by the Japanese lost in Yunnan
Americans win with 9 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 armour and 1 bomber
Casualties for Japanese: 1 armour and 4 mech_infantrys
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 bombers moved from Kweichow to India
9 bombers moved from Yunnan to India
1 battleship, 7 carriers, 2 cruisers, 7 destroyers and 9 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to Egypt
12 fighters moved from Philippines to 35 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to TsinghaiCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Tsinghai, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs





