@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 126 Sea Zone
6 fighters moved from 125 Sea Zone to Novgorod
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
4 bombers moved from United Kingdom to 113 Sea Zone
1 bomber moved from United Kingdom to Norway
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 126 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 4 bombers
Germans defend with 2 fighters and 1 transport
Americans roll dice for 4 bombers in 113 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 2 fighters and 1 transport in 113 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Germans, 2 bombers owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 fighters and 1 transport
Casualties for Americans: 2 bombers
Battle in Norway
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 armour
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Norway, round 2 : 0/5 hits
Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Norway, round 3 : 1/4 hits
Germans roll dice for 1 armour in Norway, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 2 infantry
Battle in Novgorod
Americans attack with 6 fighters
Germans defend with 1 aaGun, 1 airfield, 3 armour, 5 bombers, 1 factory_minor, 3 fighters and 1 harbour
AA fire in Novgorod : 2/3 hits
2 fighters owned by the Americans lost in Novgorod
Americans roll dice for 4 fighters in Novgorod, round 2 : 2/4 hits
Germans roll dice for 1 aaGun, 3 armour, 5 bombers and 3 fighters in Novgorod, round 2 : 6/11 hits
1 aaGun owned by the Germans, 1 armour owned by the Germans and 4 fighters owned by the Americans lost in Novgorod
Germans win with 2 armour, 5 bombers and 3 fighters remaining. Battle score for attacker is -49
Casualties for Germans: 1 aaGun and 1 armour
Casualties for Americans: 6 fighters
Non Combat Move - Americans
1 bomber moved from 126 Sea Zone to Scotland
1 bomber moved from Norway to United Kingdom
2 bombers moved from 113 Sea Zone to United Kingdom
1 fighter moved from Aleutian Islands to 26 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 125 Sea Zone to 119 Sea Zone
Place Units - Americans
5 bombers, 1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Gotta run. I’ll finish up China and UK in a couple of hours.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
2 infantry moved from Kansu to Shensi
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 126 Sea Zone
6 fighters moved from 125 Sea Zone to Novgorod
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
4 bombers moved from United Kingdom to 113 Sea Zone
1 bomber moved from United Kingdom to Norway
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 126 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 4 bombers
Germans defend with 2 fighters and 1 transport
Americans roll dice for 4 bombers in 113 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 2 fighters and 1 transport in 113 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Germans, 2 bombers owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 fighters and 1 transport
Casualties for Americans: 2 bombers
Battle in Norway
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 armour
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Norway, round 2 : 0/5 hits
Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Norway, round 3 : 1/4 hits
Germans roll dice for 1 armour in Norway, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 2 infantry
Battle in Novgorod
Americans attack with 6 fighters
Germans defend with 1 aaGun, 1 airfield, 3 armour, 5 bombers, 1 factory_minor, 3 fighters and 1 harbour
AA fire in Novgorod : 2/3 hits
2 fighters owned by the Americans lost in Novgorod
Americans roll dice for 4 fighters in Novgorod, round 2 : 2/4 hits
Germans roll dice for 1 aaGun, 3 armour, 5 bombers and 3 fighters in Novgorod, round 2 : 6/11 hits
1 aaGun owned by the Germans, 1 armour owned by the Germans and 4 fighters owned by the Americans lost in Novgorod
Germans win with 2 armour, 5 bombers and 3 fighters remaining. Battle score for attacker is -49
Casualties for Germans: 1 aaGun and 1 armour
Casualties for Americans: 6 fighters
Non Combat Move - Americans
1 bomber moved from 126 Sea Zone to Scotland
1 bomber moved from Norway to United Kingdom
2 bombers moved from 113 Sea Zone to United Kingdom
1 fighter moved from Aleutian Islands to 26 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 125 Sea Zone to 119 Sea Zone
Place Units - Americans
5 bombers, 1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
2 infantry moved from Kansu to Shensi
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Non Combat Move - British
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
5 fighters moved from Ukraine to Russia
4 fighters moved from Egypt to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Alexandria to Egypt
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 fighters placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from Americans
Italians take Morocco from Americans
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour
Russians defend with 1 armour
Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 aaGun moved from Western Ukraine to Bryansk
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Tobruk to Southern Italy
1 infantry moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0,50
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
3 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
5 bombers and 3 fighters moved from Novgorod to Russia
13 armour, 2 artilleries and 3 mech_infantrys moved from Smolensk to Russia
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
5 bombers and 3 fighters moved from Novgorod to Russia
13 armour, 2 artilleries and 3 mech_infantrys moved from Smolensk to Russia
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
1 transport owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Russia
Germans attack with 13 armour, 2 artilleries, 5 bombers, 3 fighters and 3 mech_infantrys
British defend with 5 fighters; Russians defend with 1 airfield, 8 artilleries, 1 factory_major, 2 fighters and 12 infantry
Germans roll dice for 13 armour, 2 artilleries, 5 bombers, 3 fighters and 3 mech_infantrys in Russia, round 2 : 11/26 hits, 12,83 expected hits
Russians roll dice for 8 artilleries, 7 fighters and 12 infantry in Russia, round 2 : 12/27 hits, 11,33 expected hits
11 infantry owned by the Russians, 2 artilleries owned by the Germans, 7 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 5 bombers and 3 fighters in Russia, round 3 : 5/14 hits, 7,83 expected hits
Russians roll dice for 8 artilleries, 7 fighters and 1 infantry in Russia, round 3 : 10/16 hits, 7,67 expected hits
1 infantry owned by the Russians, 4 artilleries owned by the Russians, 2 bombers owned by the Germans, 3 fighters owned by the Germans and 5 armour owned by the Germans lost in Russia
Germans roll dice for 1 armour and 3 bombers in Russia, round 4 : 1/4 hits, 2,50 expected hits
Russians roll dice for 4 artilleries and 7 fighters in Russia, round 4 : 6/11 hits, 6,00 expected hits
1 artillery owned by the Russians, 3 bombers owned by the Germans and 1 armour owned by the Germans lost in Russia
Russians win with 3 artilleries and 7 fighters remaining. Battle score for attacker is -132
Casualties for Germans: 13 armour, 2 artilleries, 5 bombers, 3 fighters and 3 mech_infantrys
Casualties for Russians: 5 artilleries and 12 infantry
Non Combat Move - Germans
2 armour moved from Novgorod to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from France to Northern Italy
Place Units - Germans
2 fighters and 1 transport placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
2 fighters and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -4,33
Americans : -0,33
Russians : 3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 3 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 artilleries and 14 infantry moved from Korea to Amur
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
Scramble sz 54?
No
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 3 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 artilleries and 14 infantry moved from Korea to Amur
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Amur
Japanese attack with 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 0/6 hits, 1,00 expected hits
Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 3 tactical_bombers in Amur, round 2 : 9/25 hits, 8,17 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 2/18 hits, 6,00 expected hits
2 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 13 infantry and 3 tactical_bombers in Amur, round 3 : 8/23 hits, 7,83 expected hits
Russians roll dice for 11 infantry in Amur, round 3 : 4/11 hits, 3,67 expected hits
4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Amur
Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 9 infantry and 3 tactical_bombers in Amur, round 4 : 8/19 hits, 7,17 expected hits
Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 artilleries, 1 bomber, 3 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 7 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from Amur to Japan
3 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
2 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter moved from French Indo China to 6 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Malaya to Shan State
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
2 transports moved from 56 Sea Zone to 37 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Yunnan to Anhwe
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 carrier and 3 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -1,00
Russians : -3,67
Japanese : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Western United States to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Queensland
2 bombers moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 bomber moved from Scotland to United Kingdom
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery, 3 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kweichow to Hunan
1 fighter moved from Kansu to Chahar
1 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Western United States to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Queensland
2 bombers moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 bomber moved from Scotland to United Kingdom
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery, 3 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kweichow to Hunan
1 fighter moved from Kansu to Chahar
1 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 infantry moved from Egypt to Alexandria
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
Combat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 tactical_bomber in Yunnan, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Alexandria to Egypt
1 fighter moved from Egypt to Eastern Persia
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Northwest Persia to Rostov
2 armour moved from Northwest Persia to Volgograd
4 fighters moved from Caucasus to Volgograd
3 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 119 Sea Zone
Place Units - British
1 destroyer placed in 98 Sea Zone
2 fighters placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery
I’m sorry about the dice. I like to win, but not by dice. Seems like you’ve gotten diced this whole game. The way I calculated it, you should’ve taken Russia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 battleship, 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians roll dice for 2 fighters in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians roll dice for 2 fighters in 98 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
British roll dice for 1 battleship in 98 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 fighter in 98 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
British roll dice for 1 battleship in 98 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in 98 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is -26
Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 1 armour
British defend with 1 mech_infantry
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 112 Sea Zone
Germans loiter and taunt; Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 fighter in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Italians lost in 112 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 aaGun moved from Tobruk to Alexandria
1 aaGun moved from Bryansk to Rostov
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -2,83
British : 0,33
Americans : 0,33
Russians : -0,33
I’m sorry about the dice. I like to win, but not by dice. Seems like you’ve gotten diced this whole game. The way I calculated it, you should’ve taken Russia.
It is part of the game. I don’t like flawless games either.
This game should have been decided last round, now we have to continue. You have good Odds now to turn this over.
We will see.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs