@crockett36 i mean great start for the Italians
Odonis (Axis) vs Desert Admiral (Allies +20) 2017 League Championships (3rd)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 36 PUs;
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 artillery moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
3 fighters and 1 tactical_bomber moved from Smolensk to Ukraine
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 36 PUs;
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 artillery moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
3 fighters and 1 tactical_bomber moved from Smolensk to Ukraine
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 3 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits
Germans roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits
Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 1/2 hits
1 fighter owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 artilleries and 3 infantry moved from Russia to Bryansk
2 fighters moved from Ukraine to Russia
2 aaGuns and 5 artilleries moved from Smolensk to Bryansk
4 armour moved from Smolensk to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 infantry moved from Smolensk to Bryansk
1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
6 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Norway : 1 flag, 1 infantry
Belarus : 1 artillery and 1 infantry
Bryansk : 2 aaGuns, 4 armour, 10 artilleries and 7 infantry
Archangel : 1 artillery and 1 infantry
Russia : 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 4 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor
Smolensk : 2 infantry
114 Sea Zone : 1 submarine
Finland : 1 flag, 2 aaGuns and 2 artilleries
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 41
Japanese : 56 / 67
Americans : 54 / 74
Chinese : 5 / 7
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 12 / 12
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.629
Median : 4.000
Variance : 0.265
Standard Deviation : 0.514
Total rolls : 35Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.542
Median : 3.500
Variance : 0.087
Standard Deviation : 0.295
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 fighters moved from 38 Sea Zone to India
1 armour, 4 artilleries, 3 infantry and 6 mech_infantrys moved from Burma to India
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship, 1 carrier and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 bomber moved from Philippines to 39 Sea Zone
1 bomber moved from Philippines to Java
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from French Indo China to India
1 tactical_bomber moved from French Indo China to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 1 transport in 39 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 1 armour, 5 artilleries, 6 fighters, 4 infantry, 6 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 2 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 3/9 hits
3 fighters owned by the Japanese lost in India
Japanese roll dice for 1 armour, 5 artilleries, 3 fighters, 4 infantry, 6 mech_infantrys and 4 tactical_bombers in India, round 2 : 6/23 hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/20 hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in India, round 3 : 10/15 hits
UK_Pacific roll dice for 2 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 7/17 hits
4 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 3 fighters and 4 tactical_bombers in India, round 4 : 5/8 hits
UK_Pacific roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 4 : 2/7 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British and 2 artilleries owned by the British lost in India
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in India, round 5 : 4/6 hits
UK_Pacific roll dice for 2 fighters in India, round 5 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -17
Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 5 artilleries, 4 fighters, 4 infantry, 6 mech_infantrys and 2 tactical_bombersNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from India to Yunnan
1 bomber moved from 39 Sea Zone to Shan State
4 transports moved from 38 Sea Zone to 36 Sea Zone
1 bomber moved from Java to Borneo
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Japan
1 mech_infantry moved from French Indo China to KiangsiPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 fighter placed in French Indo China
1 armour and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from 110 Sea Zone to Southern France
5 bombers moved from Western United States to 6 Sea Zone
5 bombers moved from Amur to 6 Sea Zone
4 fighters moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 carriers moved from 7 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone -
Scramble and kamikaze targets?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Amur to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 7 Sea Zone to 6 Sea Zone -
Scramble and kamikaze?
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full scramble.
KK:
2 x DD
2 x each Cruiser -
8 hits. Losses? I lost both destroyers and 1 cruiser to KK’s.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Amur to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 7 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,5
Battle in 92 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 2 destroyers and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 10 bombers, 1 cruiser, 7 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 10 bombers and 7 fighters in 6 Sea Zone, round 2 : 8/17 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 4 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/14 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 10 bombers, 1 cruiser and 5 fighters in 6 Sea Zone, round 3 : 13/17 hits
Japanese roll dice for 1 battleship, 1 carrier, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/9 hits
2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Americans win with 10 bombers and 1 fighter remaining. Battle score for attacker is 64
Casualties for Americans: 1 battleship, 1 cruiser, 6 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 4 destroyers, 5 fighters, 1 submarine and 2 tactical_bombersNon Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
10 bombers moved from 6 Sea Zone to Amur
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 carriers, 1 destroyer and 1 fighter moved from 7 Sea Zone to 25 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
2 carriers moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 125 Sea Zone to 126 Sea Zone
1 destroyer moved from 125 Sea Zone to 126 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 125 Sea Zone to 126 Sea Zone
2 carriers moved from 125 Sea Zone to 126 Sea Zone
3 fighters moved from 125 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from 126 Sea Zone to NorwayPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Amur to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 7 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,5
Battle in 92 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 2 destroyers and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 10 bombers, 1 cruiser, 7 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 10 bombers and 7 fighters in 6 Sea Zone, round 2 : 8/17 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 4 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/14 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 10 bombers, 1 cruiser and 5 fighters in 6 Sea Zone, round 3 : 13/17 hits
Japanese roll dice for 1 battleship, 1 carrier, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/9 hits
2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Americans win with 10 bombers and 1 fighter remaining. Battle score for attacker is 64
Casualties for Americans: 1 battleship, 1 cruiser, 6 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 4 destroyers, 5 fighters, 1 submarine and 2 tactical_bombersNon Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
10 bombers moved from 6 Sea Zone to Amur
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 carriers, 1 destroyer and 1 fighter moved from 7 Sea Zone to 25 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
2 carriers moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 125 Sea Zone to 126 Sea Zone
1 destroyer moved from 125 Sea Zone to 126 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 125 Sea Zone to 126 Sea Zone
2 carriers moved from 125 Sea Zone to 126 Sea Zone
3 fighters moved from 125 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from 126 Sea Zone to NorwayPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - British
British buy 3 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland
1 bomber moved from Egypt to British Somaliland
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 artillery and 1 infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in British Somaliland
British attack with 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in British Somaliland, round 2 : 2/4 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win, taking British Somaliland from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 destroyer moved from 98 Sea Zone to 77 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 119 Sea Zone to 111 Sea Zone
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to Norway
1 artillery moved from Normandy Bordeaux to 105 Sea Zone
1 armour moved from Normandy Bordeaux to 105 Sea Zone
1 armour, 1 artillery and 2 transports moved from 105 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 126 Sea Zone
1 fighter moved from Egypt to Iraq
2 artilleries moved from Egypt to Trans-Jordan
2 fighters moved from Smolensk to 125 Sea Zone
4 fighters moved from Smolensk to Bryansk
4 fighters moved from Bryansk to Russia
1 bomber moved from British Somaliland to IraqPlace Units - British
1 factory_minor placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
3 armour placed in EgyptTurn Complete - British
British collect 37 PUs; end with 38 PUsTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 2 infantry
Kansu : 1 fighter
Hopei : 1 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
Amur : 1 artillery, 10 bombers and 1 infantry
26 Sea Zone : 1 transport
25 Sea Zone : 2 carriers, 1 destroyer and 1 fighter
10 Sea Zone : 2 destroyers and 3 submarines
5 Sea Zone : 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries
British Somaliland : 1 infantry and 1 mech_infantry
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Norway : 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag
Russia : 4 fighters
119 Sea Zone : 1 flag
125 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
80 Sea Zone : 1 destroyer
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 bomber, 1 fighter and 2 infantry
92 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
Eastern Persia : 1 flag
83 Sea Zone : 1 artillery, 1 infantry and 1 transport
77 Sea Zone : 1 destroyer
Brazil : 1 flag, 2 infantry
Persia : 1 flag, 1 factory_minor
126 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transportsProduction/PUs Summary :
Germans : 41 / 54
Russians : 35 / 41
Japanese : 61 / 79
Americans : 54 / 74
Chinese : 7 / 8
British : 37 / 38
UK_Pacific : 2 / 0
Italians : 11 / 12
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 20 times
5 was rolled 21 times
6 was rolled 9 times
Average roll : 3.571
Median : 4.000
Variance : 1.880
Standard Deviation : 1.371
Total rolls : 84Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.425
Median : 3.000
Variance : 0.513
Standard Deviation : 0.716
Total rolls : 40Chinese Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 2.645
Standard Deviation : 1.626
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
2 armour moved from Northern Italy to Romania
5 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
2 infantry moved from Southern France to France
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Western Germany
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
2 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Western Australia
1 destroyer moved from 56 Sea Zone to 54 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Western Australia
1 destroyer moved from 56 Sea Zone to 54 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Algeria to Egypt
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 fighter
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 2 destroyers and 1 transport
62 Sea Zone : 1 transport
Egypt : 1 fighter and 3 infantry
United Kingdom : 2 infantry
Syria : 1 infantry
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 41
Japanese : 57 / 79
Americans : 52 / 74
Chinese : 7 / 8
British : 34 / 38
UK_Pacific : 2 / 0
Italians : 13 / 11
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Karelia to Finland
1 armour and 1 mech_infantry moved from Vyborg to Finland
1 mech_infantry moved from Karelia to Finland
2 bombers moved from Novgorod to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to BelarusCombat - Germans
Battle in Ukraine
Germans attack with 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 1/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 mech_infantrys
Battle in Finland
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 2 aaGuns and 2 artilleries
Germans roll dice for 2 armour and 3 mech_infantrys in Finland, round 2 : 1/5 hits
Russians roll dice for 2 aaGuns and 2 artilleries in Finland, round 2 : 1/2 hits
1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 2 armour and 2 mech_infantrys in Finland, round 3 : 1/4 hits
Russians roll dice for 1 aaGun and 2 artilleries in Finland, round 3 : 1/2 hits
1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 4 : 2/3 hits
Russians roll dice for 2 artilleries in Finland, round 4 : 0/2 hits
2 artilleries owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 2 artilleries
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 4 : 0/3 hits
Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 5 : 1/3 hits
Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 artilleries and 2 mech_infantrys in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 125 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 125 Sea Zone
Germans roll dice for 2 bombers and 1 fighter in 125 Sea Zone, round 3 : 0/3 hits
British roll dice for 2 fighters and 2 transports in 125 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 2 bombers and 1 fighter in 125 Sea Zone, round 4 : 2/3 hits
British roll dice for 2 fighters and 2 transports in 125 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Germans and 2 fighters owned by the British lost in 125 Sea Zone
2 transports owned by the British lost in 125 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 2 transportsNon Combat Move - Germans
2 bombers moved from 125 Sea Zone to Western Germany
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Bessarabia
1 armour moved from Karelia to Novgorod
1 armour moved from Vyborg to Novgorod
1 artillery moved from Germany to Poland
1 aaGun moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to Poland
3 artilleries and 4 infantry moved from Western Germany to Germany
1 submarine moved from 99 Sea Zone to 97 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
2 armour and 3 mech_infantrys placed in Germany
1 fighter and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Smolensk to Archangel
1 armour moved from Bryansk to Archangel
1 tactical_bomber moved from Russia to Archangel
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
2 artilleries and 3 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
17 infantry moved from Amur to Korea
1 infantry moved from Ukraine to Bessarabia
2 armour moved from Bryansk to Bessarabia





