TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
2 fighters moved from New Zealand to New South Wales
1 mech_infantry moved from Queensland to New South Wales
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 carrier moved from 52 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
4 fighters moved from Morocco to Spain
1 fighter moved from United Kingdom to Spain
1 bomber moved from Nigeria to Spain
1 bomber moved from Eastern United States to Spain
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Spain
Americans attack with 2 artilleries, 2 bombers, 5 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 2 bombers, 5 fighters and 2 infantry in Spain, round 2 : 5/11 hits
Germans roll dice for 6 infantry in Spain, round 2 : 1/6 hits
6 infantry owned by the Germans and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Germans with 2 artilleries, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 6 infantry
Casualties for Americans: 1 infantry
Battle in New South Wales
Americans attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 2 fighters and 1 mech_infantry in New South Wales, round 2 : 1/3 hits
Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits
1 marine owned by the Japanese lost in New South Wales
Americans win, taking New South Wales from Japanese, taking Queensland from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 destroyer in 54 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to Americans
EDIT: Turning off Edit Mode
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from New South Wales to Queensland
1 fighter moved from 1 Sea Zone to Western United States
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Colombia to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 artilleries and 5 infantry moved from Central United States to Southeast Mexico
1 fighter moved from Eastern United States to Morocco
2 bombers and 5 fighters moved from Spain to Morocco
Place Units - Americans
1 airfield placed in Morocco
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
5 infantry moved from Shensi to Suiyuyan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 5 infantry in Suiyuyan, round 4 : 0/5 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 4 infantry in Suiyuyan, round 5 : 0/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 6 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun, 1 bomber, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 aaGun, 1 bomber, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 2/3 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Kansu
4 infantry moved from Tsinghai to Kansu
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Move - British
3 fighters and 1 infantry moved from India to Burma
1 armour moved from Ethiopia to Anglo Egyptian Sudan
British take Kenya from Italians
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery, 1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Burma
British attack with 3 fighters and 1 infantry
Japanese defend with 2 infantry
British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits
Italians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/3 hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Morocco to Egypt
2 fighters moved from United Kingdom to Portugal
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from Burma to India
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1,5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 4 PUs (6 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
triplea_40898_UK_5.tsvg