1 kami on each of 6 cvs if you stay in sz6.
DA Allies (+14) vs Farmboy (Axis) G40 2nd ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
5 infantry moved from Sikang to Szechwan
3 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits
Japanese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits
Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits
Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits
1 infantry owned by the Chinese lost in Szechwan
2 infantry owned by the Chinese retreated to Sikang
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Suiyuyan : 1 infantry
Tsinghai : 2 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 47 / 55
Russians : 35 / 40
Japanese : 57 / 63
Americans : 52 / 72
Chinese : 5 / 7
British : 27 / 33
UK_Pacific : 5 / 14
Italians : 20 / 31
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.316
Median : 3.000
Variance : 1.911
Standard Deviation : 1.382
Total rolls : 57Americans Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Chinese Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.324
Median : 3.000
Variance : 2.970
Standard Deviation : 1.723
Total rolls : 34Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters moved from India to Burma -
Note - I did a second combat move to bring my British fleet to support amphibious assault in Denmark.
Western Germany scramble orders?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 2 Sea Zone to 8 Sea Zone
1 bomber moved from Alaska to 8 Sea Zone
2 fighters moved from 2 Sea Zone to 8 Sea Zone
3 fighters moved from 2 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 2 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters moved from 8 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 5 Sea Zone
1 bomber moved from 8 Sea Zone to Amur
1 battleship, 2 cruisers and 2 destroyers moved from 2 Sea Zone to 5 Sea Zone
4 carriers moved from 2 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alaska to 2 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 2 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Brazil to Suriname
2 fighters moved from Western United States to 5 Sea Zone
3 mech_infantrys moved from British Columbia to AlaskaPlace Units - Americans
1 bomber placed in Western United States
5 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
5 infantry moved from Sikang to Szechwan
3 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits
Japanese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits
Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits
Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits
1 infantry owned by the Chinese lost in Szechwan
2 infantry owned by the Chinese retreated to Sikang
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalPurchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Denmark
Battle in Belgian Congo
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
British roll dice for 2 infantry in Belgian Congo, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
British roll dice for 2 infantry in Belgian Congo, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits
British roll dice for 2 infantry in Belgian Congo, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Denmark from Germans, taking Belgian Congo from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 cruiser moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from Iraq to Caucasus
1 tactical_bomber moved from Persia to CaucasusPlace Units - British
2 fighters and 1 infantry placed in Persia
1 fighter placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 3 infantry
Suiyuyan : 1 infantry
Tsinghai : 2 infantry
Sikang : 2 infantry
Burma : 1 artillery and 1 infantry
India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 1 tactical_bomber
Alaska : 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 1 armour, 1 artillery, 1 bomber and 2 infantry
39 Sea Zone : 1 battleship and 1 transport
10 Sea Zone : 1 destroyer
8 Sea Zone : 1 submarine
5 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor, 3 fighters and 1 infantry
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 artillery and 1 infantry
Denmark : 1 flag, 1 artillery and 1 infantry
Caucasus : 1 armour and 1 tactical_bomber
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
106 Sea Zone : 1 flag
109 Sea Zone : 1 cruiser
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor, 2 fighters and 1 infantry
91 Sea Zone : 1 cruiser and 1 transport
Suriname : 3 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 35 / 40
Japanese : 56 / 63
Americans : 52 / 72
Chinese : 5 / 7
British : 30 / 29
UK_Pacific : 6 / 6
Italians : 19 / 31
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.520
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.917
Median : 3.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 factory_minors and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Belarus
1 armour moved from Bessarabia to Belarus
1 fighter moved from Romania to Belarus
1 bomber moved from Northern Italy to Belarus
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 factory_minors and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Belarus
1 armour moved from Bessarabia to Belarus
1 fighter moved from Romania to Belarus
1 bomber moved from Northern Italy to Belarus
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Belarus
Italians attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 armour owned by the Italians and 1 artillery owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 armour
Battle in Syria
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits
French roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/8 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Alexandria to Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
1 bomber and 1 fighter moved from Belarus to UkrainePlace Units - Italians
1 factory_minor placed in Egypt
1 factory_minor placed in Greece
1 artillery placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor and 1 harbour
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Syria : 1 flag, 1 artillery and 2 infantry
Tunisia : 1 flag, 1 artillery
Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Belarus : 1 flag, 1 armour
Bessarabia : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 bomber and 3 fighters
93 Sea Zone : 1 flag
Greece : 1 flag, 1 factory_minor
99 Sea Zone : 1 battleship, 1 cruiser and 2 transports
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 40
Japanese : 56 / 63
Americans : 52 / 72
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 22 / 32
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.696
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23French Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.944
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Russians Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 40
Japanese : 56 / 63
Americans : 52 / 72
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 22 / 32
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians -
It looks like the turn wasn’t finished. There is no rush, but just posting in case you didn’t realize.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4
ANZAC collect 10 PUs; end with 10 PUs totalCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
39 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Algeria : 1 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 40
Japanese : 56 / 63
Americans : 52 / 72
Chinese : 5 / 7
British : 30 / 29
UK_Pacific : 6 / 6
Italians : 21 / 32
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Oops, thanks.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
11 armour and 4 mech_infantrys moved from Baltic States to Archangel
7 infantry moved from Karelia to Novgorod
3 infantry moved from Bessarabia to Western Ukraine
3 bombers moved from Bessarabia to Russia
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 fighter moved from Poland to Western Ukraine
1 fighter moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Denmark
1 armour and 1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Poland to 115 Sea Zone
1 tactical_bomber moved from Poland to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
11 armour and 4 mech_infantrys moved from Baltic States to Archangel
7 infantry moved from Karelia to Novgorod
3 infantry moved from Bessarabia to Western Ukraine
3 bombers moved from Bessarabia to Russia
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 fighter moved from Poland to Western Ukraine
1 fighter moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Denmark
1 armour and 1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Poland to 115 Sea Zone
1 tactical_bomber moved from Poland to Western UkraineCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 3,8,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Novgorod
Germans attack with 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 7 infantry in Novgorod, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Germans roll dice for 7 infantry in Novgorod, round 3 : 1/7 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 tactical_bomber in 115 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 115 Sea Zone, round 3 : 0/2 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans lost in 115 Sea Zone
retreated to 115 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Western Ukraine
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 11 armour and 4 mech_infantrys
Russians defend with 2 aaGuns, 3 artilleries and 6 infantry
Germans roll dice for 11 armour and 4 mech_infantrys in Archangel, round 2 : 5/15 hits
Russians roll dice for 2 aaGuns, 3 artilleries and 6 infantry in Archangel, round 2 : 2/9 hits
2 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians and 3 infantry owned by the Russians lost in Archangel
Germans roll dice for 11 armour and 2 mech_infantrys in Archangel, round 3 : 8/13 hits
Russians roll dice for 3 artilleries and 3 infantry in Archangel, round 3 : 3/6 hits
2 mech_infantrys owned by the Germans, 3 artilleries owned by the Russians, 1 armour owned by the Germans and 3 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 10 armour remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries and 6 infantry
Battle in Denmark
Germans attack with 1 armour, 1 fighter and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in Denmark, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Denmark, round 2 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits
1 infantry owned by the British lost in Denmark
Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Denmark, round 3 : 2/5 hits
British roll dice for 1 artillery in Denmark, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Denmark to Western Germany
1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
1 fighter and 2 tactical_bombers moved from Western Ukraine to Ukraine
1 aaGun, 5 artilleries and 18 infantry moved from Bessarabia to Ukraine
3 bombers moved from Russia to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
2 armour and 5 mech_infantrys moved from Poland to Bessarabia
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from Western Germany to Germany
2 artilleries moved from Northern Italy to FrancePlace Units - Germans
2 fighters placed in Western Germany
2 mech_infantrys placed in Western Germany
Germans undo move 2.
2 mech_infantrys placed in Germany
2 infantry placed in France
2 infantry placed in Germany
5 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
3 infantry placed in Ukraine
2 mech_infantrys placed in Western Germany
3 infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 4.
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Poland : 1 mech_infantry
Germany : 1 aaGun, 1 factory_major and 3 infantry
Denmark : 1 armour and 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 10 armour
Eastern Poland : 1 flag, 1 aaGun, 3 bombers, 7 mech_infantrys and 1 tactical_bomber
Bessarabia : 2 armour and 5 mech_infantrys
Ukraine : 1 flag, 1 aaGun, 5 artilleries, 1 factory_minor, 1 fighter, 21 infantry and 2 tactical_bombers
Western Ukraine : 1 flag, 2 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Smolensk : 1 flag, 1 mech_infantry
113 Sea Zone : 1 battleship and 1 transport
Bulgaria : 1 flag
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 53 / 63
Russians : 28 / 40
Japanese : 56 / 63
Americans : 52 / 72
Chinese : 5 / 7
British : 28 / 29
UK_Pacific : 6 / 6
Italians : 21 / 32
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 17 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 24 times
Average roll : 3.714
Median : 4.000
Variance : 1.456
Standard Deviation : 1.206
Total rolls : 91Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 16 times
Average roll : 3.857
Median : 4.000
Variance : 0.790
Standard Deviation : 0.889
Total rolls : 63Russians Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
6 was rolled 6 times
Average roll : 3.292
Median : 3.000
Variance : 1.130
Standard Deviation : 1.063
Total rolls : 24British Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Western Ukraine
4 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Western Ukraine
4 infantry moved from Amur to Manchuria
1 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
9 infantry moved from Amur to Korea
2 aaGuns moved from Amur to Korea
2 infantry moved from Russia to Vologda
3 artilleries moved from Rostov to Tambov
3 artilleries moved from Volgograd to Tambov
3 infantry moved from Bryansk to Rostov
5 mech_infantrys moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
5 armour moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 30 PUs (1 lost to blockades); end with 30 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 11 infantry
Manchuria : 5 infantry
Bryansk : 1 infantry
Rostov : 1 factory_minor and 3 infantry
Russia : 2 aaGuns, 1 airfield, 5 armour, 1 artillery, 1 factory_major, 2 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
Tambov : 6 artilleries
Western Ukraine : 1 artillery and 2 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 2 infantry
118 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 63
Russians : 31 / 30
Japanese : 53 / 63
Americans : 52 / 72
Chinese : 8 / 7
British : 28 / 29
UK_Pacific : 6 / 6
Italians : 21 / 32
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.400
Median : 3.500
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 cruiser and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 39 Sea Zone
2 bombers moved from Siam to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 armour moved from 38 Sea Zone to Burma
1 artillery moved from Shan State to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone -
doubt you will want to scramble here, but you might want to intercept.
-
Yep intercept. Lets shoot some planes down!