TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 6 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland 5 artilleries and 26 infantry moved from Romania to Eastern Poland 3 armour moved from Poland to Eastern Poland 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland 7 mech_infantrys moved from Western Germany to Poland 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 bomber moved from Western Germany to 114 Sea Zone 2 tactical_bombers moved from Western Germany to Southern Italy Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 submarine and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 3 aaGuns moved from Romania to Eastern Poland 1 bomber moved from 114 Sea Zone to Western Germany Place Units - Germans 10 mech_infantrys placed in Germany 1 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Russians regular : 0.50 Germans regular : 0.83