Variance (axis) vs Kamikazepilot - Bal mod

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 7 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Bryansk to Russia
                2 fighters moved from Bryansk to Russia
                1 mech_infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Neutral_Allies
                2 mech_infantrys moved from Bryansk to Volgograd
                2 tactical_bombers moved from Bryansk to Volgograd
                1 infantry moved from Novgorod to Archangel
                2 tactical_bombers moved from Bryansk to Archangel

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Battle in Archangel
                    Germans attack with 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 tactical_bombers moved from Volgograd to Bryansk
                2 artilleries moved from Belarus to Bryansk
                5 infantry moved from Belarus to Bryansk
                3 artilleries moved from Western Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                2 bombers moved from Russia to Novgorod
                2 fighters moved from Russia to Novgorod
                2 tactical_bombers moved from Archangel to Novgorod
                1 battleship and 1 cruiser moved from 105 Sea Zone to 112 Sea Zone
                6 submarines moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from France to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Western Germany
                3 artilleries placed in Ukraine
                3 artilleries placed in Western Ukraine
                3 armour placed in Novgorod
                1 armour placed in Western Germany
                1 destroyer and 2 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_40308_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 10x factory_major; Remaining resources: 17 PUs;
                Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                2 infantry moved from Vologda to Archangel
                2 fighters and 1 tactical_bomber moved from Russia to Archangel
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                2 aaGuns and 10 infantry moved from Vologda to Russia
                1 submarine moved from 91 Sea Zone to 88 Sea Zone

    Place Units - Russians
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs

    triplea_40308_Rus7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 armour, 6 destroyers and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 infantry moved from Novosibirsk to Vologda
                      Japanese take Vologda from Russians
                1 mech_infantry moved from Kansu to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 armour, 2 bombers and 2 mech_infantrys moved from Eastern Persia to Persia
                2 submarines moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 4 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Persia
                    Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
                    British defend with 1 armour, 1 factory_minor and 1 infantry
                    Japanese win, taking Persia from British with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - Japanese
                3 mech_infantrys moved from India to Eastern Persia
                2 bombers moved from Persia to Eastern Persia
                1 aaGun moved from Sikang to Kazakhstan
                2 mech_infantrys moved from Kweichow to Sikang
                1 infantry moved from Tsinghai to Kansu
                1 mech_infantry moved from Shensi to Kazakhstan
                1 infantry moved from Tsinghai to Shensi
                2 artilleries and 5 infantry moved from Tsinghai to Kazakhstan
                4 fighters moved from 55 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                8 submarines moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                6 destroyers placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippines: 3 fighters
                EDIT: Adding units owned by Japanese to Japan: 3 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 3 fighters
                EDIT: Adding units owned by Japanese to Philippines: 3 fighters
                EDIT: Turning off Edit Mode
                2 armour and 1 mech_infantry placed in West India
                2 armour and 1 mech_infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
                Japanese collect 74 PUs; end with 80 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs

    triplea_40308_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 marine moved from Queensland to 54 Sea Zone
                3 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                1 marine moved from 33 Sea Zone to Caroline Islands
                4 fighters and 4 tactical_bombers moved from 33 Sea Zone to Caroline Islands
                1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                3 infantry and 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 bomber moved from Queensland to 42 Sea Zone
                1 destroyer moved from 123 Sea Zone to 125 Sea Zone

    Combat - Americans
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                    Americans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber and 1 transport
                    Japanese defend with 1 transport
                    Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Borneo
                Battle in Caroline Islands
                    Americans attack with 4 fighters, 3 infantry, 1 marine, 3 mech_infantrys and 4 tactical_bombers
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Borneo from Japanese, taking Caroline Islands from Japanese with 4 fighters, 3 infantry, 1 marine, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                4 fighters and 4 tactical_bombers moved from Caroline Islands to 33 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 aaGun and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 bomber moved from 42 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland

    Place Units - Americans
                4 destroyers and 3 transports placed in 101 Sea Zone
                2 armour, 1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_40308_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                13 infantry moved from Anhwe to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 13 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 12 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total

    triplea_40308_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour moved from Iraq to Persia
                1 bomber moved from Iraq to Persia
                1 battleship moved from 54 Sea Zone to 33 Sea Zone

    Combat - British
                Battle in Persia
                    British attack with 3 armour and 1 bomber
                    Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    British win, taking Persia from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 armour and 2 mech_infantrys

    Non Combat Move - British
                1 bomber moved from Persia to Iraq
                1 fighter moved from Alexandria to Iraq
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 armour and 1 infantry moved from 123 Sea Zone to Iceland

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                3 armour placed in Egypt
                1 destroyer and 1 submarine placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                British collect 31 PUs (2 lost to blockades); end with 31 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    triplea_40308_UK_7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 armour and 1 mech_infantry moved from Bryansk to Archangel
                1 mech_infantry moved from Bryansk to Archangel

    Combat - Italians
                Battle in Archangel
                    Italians attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Alexandria
                    Italians attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                    French defend with 2 infantry; ANZAC defend with 2 infantry
                    Italians win, taking Alexandria from British with 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry
                    Casualties for Italians: 2 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Alexandria to Southern Italy
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Alexandria to Tobruk
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour placed in Southern Italy
                2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    triplea_40308_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
                3 destroyers moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_40308_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_40308_Fre7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                2 fighters moved from Novgorod to Russia
                2 bombers moved from Novgorod to Russia
                2 bombers moved from Western Germany to Russia
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                4 bombers moved from Western Germany to 125 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 4 bombers and 1 destroyer
                    Americans defend with 1 destroyer
                    Germans win, taking 125 Sea Zone from Americans with 4 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 6,3,5 and causes: 14 damage to unit: factory_major
                    Bombing raid in Russia causes 14 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                2 fighters moved from Russia to Bryansk
                2 bombers moved from Russia to Bryansk
                4 bombers moved from 125 Sea Zone to Western Germany
                1 battleship, 1 cruiser and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                3 artilleries moved from Ukraine to Bryansk
                3 artilleries moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 aaGun moved from Bryansk to Western Ukraine
                1 aaGun moved from Bryansk to Ukraine
                1 mech_infantry moved from Northwest Persia to Volgograd

    Place Units - Germans
                3 armour placed in Western Ukraine
                3 armour placed in Ukraine
                2 armour and 1 mech_infantry placed in Volgograd
                3 tactical_bombers placed in Novgorod

    Turn Complete - Germans
                Germans collect 61 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_40308_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 13x factory_major; Remaining resources: 12 PUs;
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 armour, 25 artilleries, 2 fighters, 73 infantry and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 4 armour, 25 artilleries, 2 fighters, 73 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Vologda from Japanese with 4 armour, 25 artilleries, 2 fighters, 73 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Vologda to Evenkiyskiy
                6 aaGuns moved from Russia to Vologda

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs

    triplea_40308_Rus8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 31 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                2 bombers moved from Eastern Persia to Persia
                3 mech_infantrys moved from Eastern Persia to Persia
                2 armour and 1 mech_infantry moved from West India to Persia
                1 infantry moved from Suiyuyan to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Hopei to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Szechwan to Kweichow
                1 mech_infantry moved from Sikang to Szechwan
                1 infantry moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Sikang to Turkmenistan
                1 infantry moved from Kazakhstan to Sikang
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 mech_infantry moved from Urals to Kazakhstan
                1 infantry moved from Samara to Kazakhstan
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                2 submarines moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                      Japanese take 22 Sea Zone from Americans
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 carrier moved from 35 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 submarines
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Persia
                    Japanese attack with 3 armour, 2 bombers and 5 mech_infantrys
                    British defend with 2 armour and 1 factory_minor
                    Japanese win, taking Persia from British with 3 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 2 armour
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Japanese
                2 bombers moved from Persia to Eastern Persia
                1 aaGun moved from Kazakhstan to Turkmenistan
                3 infantry moved from Kazakhstan to Turkmenistan
                2 artilleries moved from Kazakhstan to Turkmenistan
                3 carriers, 5 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                3 fighters moved from Philippines to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in West India
                2 armour and 1 mech_infantry placed in India
                10 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
                Japanese collect 57 PUs; end with 88 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 96 PUs

    triplea_40308_Jap8.tsvg


  • I surrender. No way I can recover from this! Thanks for playing  :-)

  • '17 '16 '15 '14 '12

    Ahh ok.  Good game though!  Care to switch sides and try a rematch?


  • Sure. How do I setup a bal mod game?

  • '17 '16 '15 '14 '12

    pretty easy.  open triplea and click “select map” and then choose “World War II Global 1940 Balanced Mod3”.  If its not in the list then do “Download maps” and get a copy.  Enter the emails and thread ID as usual and off you go.


  • On secont thought, I think I’ll pass for another bal mod game. Sorry

  • '17 '16 '15 '14 '12

    @Kamikaze_pilot:

    On secont thought, I think I’ll pass for another bal mod game. Sorry

    OK, if you change your mind, look me up.

    gg

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