@mikawagunichi Edit on US turn to NCM inf to W. USA
L17 G40 BM3 wheatbeer (Axis) vs suprise attack (Allies) game 1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 16 artilleries, 16 infantry and 8 mech_infantrys moved from Smolensk to Russia
2 armour and 2 mech_infantrys moved from Belarus to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 bomber moved from Southern Italy to Russia
4 artilleries and 4 infantry moved from Belarus to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from France to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 fighter moved from Southern Italy to Rostov
1 artillery and 1 mech_infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Bryansk
1 artillery moved from Belarus to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from France to Southern France
1 artillery moved from France to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern FranceCombat - Germans
Battle in 93 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 cruiser and 1 transport
Germans roll dice for 3 fighters in 93 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 fighters in 93 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Russia
Germans attack with 8 armour, 16 artilleries, 1 bomber, 2 fighters, 16 infantry, 10 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 7 armour, 10 artilleries, 1 factory_major, 4 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/4 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 8 armour, 16 artilleries, 1 bomber, 1 fighter, 16 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 25/53 hits
Russians roll dice for 2 aaGuns, 7 armour, 10 artilleries, 4 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 19/45 hits
2 mech_infantrys owned by the Russians, 2 aaGuns owned by the Russians, 16 infantry owned by the Germans, 3 artilleries owned by the Germans and 21 infantry owned by the Russians lost in Russia
Germans roll dice for 8 armour, 13 artilleries, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/34 hits
Russians roll dice for 7 armour, 10 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 3 : 7/22 hits
2 mech_infantrys owned by the Germans, 4 armour owned by the Russians, 10 artilleries owned by the Russians and 5 artilleries owned by the Germans lost in Russia
Germans roll dice for 8 armour, 8 artilleries, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 9/27 hits
Russians roll dice for 3 armour, 4 fighters and 1 tactical_bomber in Russia, round 4 : 4/8 hits
1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 3 armour owned by the Russians and 4 artilleries owned by the Germans lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 4 artilleries, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 100
Casualties for Germans: 12 artilleries, 1 fighter, 16 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 7 armour, 10 artilleries, 4 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Holland Belgium
Germans attack with 3 artilleries and 3 infantry
Americans defend with 4 infantry
Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 1/6 hits
Americans roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 3 : 2/6 hits
Americans roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits
2 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 4 : 1/6 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantry
Battle in Bryansk
Germans attack with 6 artilleries, 4 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 artilleries, 4 infantry and 9 mech_infantrys in Bryansk, round 2 : 4/19 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 artilleries, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 3 artilleries and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Southern France, round 2 : 2/6 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Russia to Smolensk
1 fighter moved from Rostov to Ukraine
1 fighter moved from Russia to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
1 fighter moved from 93 Sea Zone to Western Germany
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 93 Sea Zone to Southern ItalyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 5.
Germans undo move 3.
3 infantry placed in Ukraine
Germans undo move 4.
1 artillery and 2 infantry placed in Ukraine
1 artillery, 2 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,3
Germans collect 59 PUs (2 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUsProduction/PUs Summary :
Germans : 61 / 97
Russians : 9 / 0
Japanese : 51 / 54
Americans : 61 / 98
Chinese : 10 / 13
British : 37 / 40
UK_Pacific : 12 / 13
Italians : 9 / 5
ANZAC : 14 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Vologda to Samara
1 infantry moved from Volgograd to Samara -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Vologda to Samara
1 infantry moved from Volgograd to Samara -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Vologda to Samara
1 infantry moved from Volgograd to SamaraNon Combat Move - Russians
Turn Complete - Russians
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Looks like I’ve got my work cut out for me
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 artilleries, 8 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 artillery moved from Hunan to Yunnan
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to Yunnan
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 artillery moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 submarine moved from 6 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
AA fire in Shan State : 0/3 hits
Japanese roll dice for 2 battleships and 1 cruiser in Shan State, round 2 : 3/3 hits
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits
UK_Pacific roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Shan State, round 2 : 2/5 hits
2 infantry owned by the Japanese, 1 aaGun owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 1 aaGun, 1 armour, 1 artillery and 3 infantry
Casualties for Japanese: 2 infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 3 bombers, 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 cruiser and 2 destroyers; ANZAC defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 3 bombers, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 6/12 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/8 hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the ANZAC, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 2 destroyers owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 3 bombers, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 4/12 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 transport owned by the ANZAC, 1 carrier owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 3 bombers, 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 67
Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 cruiser and 2 destroyers
Casualties for Japanese: 1 carrier and 1 fighter
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
1 artillery owned by the Japanese retreated to Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Yunnan, round 3 : 4/5 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits
3 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Yunnan to Malaya
1 bomber moved from Yunnan to French Indo China
3 bombers moved from 42 Sea Zone to French Indo China
3 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Malaya
1 fighter moved from Shan State to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to French Indo China
1 armour moved from Urals to Russia
1 aaGun moved from Novosibirsk to VologdaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUsProduction/PUs Summary :
Germans : 61 / 97
Russians : 7 / 0
Japanese : 55 / 58
Americans : 61 / 98
Chinese : 9 / 13
British : 37 / 40
UK_Pacific : 11 / 13
Italians : 9 / 5
ANZAC : 14 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@suprise:
Looks like I’ve got my work cut out for me
No argument here
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from United Kingdom to 110 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from Morocco to 92 Sea Zone
2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
1 artillery moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Italians
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 fighter moved from Western United States to 3 Sea Zone -
Scramble in sz 97?
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full scramble in sz97
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from United Kingdom to 110 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from Morocco to 92 Sea Zone
2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
1 artillery moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Italians
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 fighter moved from Western United States to 3 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 3 Sea Zone
Americans attack with 1 armour, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 2 transports in 3 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 97 Sea Zone
Americans attack with 2 submarines
Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 2 destroyers, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 carrier and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 armour and 2 infantry moved from 96 Sea Zone to Tobruk
1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
2 transports placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
2 infantry placed in Western United States
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.158
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.158
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 fighter moved from Volgograd to Rostov
2 fighters moved from Scotland to United Kingdom
1 destroyer moved from 39 Sea Zone to 38 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from United Kingdom to 110 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from Morocco to 92 Sea Zone
2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
1 artillery moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Italians
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 fighter moved from Western United States to 3 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 3 Sea Zone
Americans attack with 1 armour, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 2 transports in 3 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 97 Sea Zone
Americans attack with 2 submarines
Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 2 destroyers, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 carrier and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 armour and 2 infantry moved from 96 Sea Zone to Tobruk
1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
2 transports placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
2 infantry placed in Western United States
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs totalPurchase Units - British
British buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 fighter moved from Volgograd to Rostov
2 fighters moved from Scotland to United Kingdom
1 destroyer moved from 39 Sea Zone to 38 Sea ZoneCombat - British
Battle in Kazakhstan
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Rostov
British attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 tactical_bomber owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 artillery and 3 infantry moved from India to Burma
1 artillery moved from Northwest Persia to Caucasus
2 fighters moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,2,5,4,3,6,5,5,3,2,5,2
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 10 times
2 was rolled 20 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.355
Median : 3.000
Variance : 0.987
Standard Deviation : 0.993
Total rolls : 76Null / Other
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.556
Median : 4.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 4 PUs (3 lost to blockades); end with 9 PUs totalProduction/PUs Summary :
Germans : 59 / 97
Russians : 7 / 0
Japanese : 51 / 58
Americans : 64 / 89
Chinese : 10 / 10
British : 40 / 43
UK_Pacific : 12 / 13
Italians : 7 / 9
ANZAC : 14 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - French





