0% for April

L17 G40 BM3 wheatbeer (Axis) vs suprise attack (Allies) game 1


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Vologda to Samara
                1 infantry moved from Volgograd to Samara

    triplea_40160_Rus10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Vologda to Samara
                1 infantry moved from Volgograd to Samara

    triplea_40160_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Vologda to Samara
                1 infantry moved from Volgograd to Samara

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40160_Rus10.tsvg


  • Looks like I’ve got my work cut out for me

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 8 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from French Indo China to 42 Sea Zone
                2 transports moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from Jehol to Chahar
                1 artillery moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Chahar
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from French Indo China to 42 Sea Zone
                1 artillery moved from Hunan to Yunnan
                1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter moved from 37 Sea Zone to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                2 bombers moved from French Indo China to 42 Sea Zone
                1 bomber moved from French Indo China to 42 Sea Zone
                1 bomber moved from French Indo China to Yunnan
                1 infantry moved from Novosibirsk to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Urals to Nenetsia
                      Japanese take Nenetsia from Russians
                1 artillery moved from Novosibirsk to Vologda
                      Japanese take Vologda from Russians
                1 submarine moved from 6 Sea Zone to 3 Sea Zone

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
                        AA fire in Shan State :  0/3 hits
                        Japanese roll dice for 2 battleships and 1 cruiser in Shan State, round 2 :  3/3 hits
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 :  4/7 hits
                        UK_Pacific roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Shan State, round 2 :  2/5 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 3 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for British: 1 aaGun, 1 armour, 1 artillery and 3 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 3 bombers, 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 cruiser and 2 destroyers; ANZAC defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        Japanese roll dice for 3 bombers, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 :  6/12 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 2 :  1/8 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 submarine owned by the ANZAC, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 2 destroyers owned by the Americans lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 3 bombers, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 :  4/12 hits
                        ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 :  2/2 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 transport owned by the ANZAC, 1 carrier owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 3 bombers, 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 67
                    Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                    Casualties for Americans: 1 cruiser and 2 destroyers
                    Casualties for Japanese: 1 carrier and 1 fighter
                Battle in Chahar
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    1 artillery owned by the Japanese retreated to Jehol
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/7 hits
                        Chinese roll dice for 5 infantry in Yunnan, round 2 :  2/5 hits
                        1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Yunnan, round 3 :  4/5 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 3 :  2/3 hits
                        3 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -19
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 infantry moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Yunnan to Malaya
                1 bomber moved from Yunnan to French Indo China
                3 bombers moved from 42 Sea Zone to French Indo China
                3 fighters moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from Shan State to 37 Sea Zone
                2 tactical_bombers moved from 42 Sea Zone to Malaya
                1 fighter moved from Shan State to French Indo China
                2 tactical_bombers moved from Shan State to French Indo China
                2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from 37 Sea Zone to Malaya
                1 fighter moved from 37 Sea Zone to French Indo China
                1 armour moved from Urals to Russia
                1 aaGun moved from Novosibirsk to Vologda

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Malaya
                2 transports placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs

    Production/PUs Summary :

    Germans : 61 / 97
        Russians : 7 / 0
        Japanese : 55 / 58
        Americans : 61 / 98
        Chinese : 9 / 13
        British : 37 / 40
        UK_Pacific : 11 / 13
        Italians : 9 / 5
        ANZAC : 14 / 22
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40160_Jap10.tsvg

  • 17

    @suprise:

    Looks like I’ve got my work cut out for me

    No argument here


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 armour and 2 infantry moved from Morocco to 92 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
                1 artillery moved from Greece to Albania
                      Americans take Albania from Italians
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Italians
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 fighter moved from Western United States to 3 Sea Zone

    triplea_40160_Ame10.tsvg


  • Scramble in sz 97?

  • 17

    full scramble in sz97


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 armour and 2 infantry moved from Morocco to 92 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
                1 artillery moved from Greece to Albania
                      Americans take Albania from Italians
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Italians
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 fighter moved from Western United States to 3 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 3 Sea Zone
                    Americans attack with 1 armour, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 2 transports in 3 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 97 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Italians win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 2 destroyers, 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  4/4 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                1 carrier and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 armour and 2 infantry moved from 96 Sea Zone to Tobruk
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States
                2 infantry placed in Western United States
                1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.158
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.091
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_40160_Ame10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    triplea_40160_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.158
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.091
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_40160_Chi10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Combat Move - British
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov
                1 fighter moved from Volgograd to Rostov
                1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 fighter moved from Volgograd to Rostov
                2 fighters moved from Scotland to United Kingdom
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone

    triplea_40160_Bri10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 armour and 2 infantry moved from Morocco to 92 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
                1 artillery moved from Greece to Albania
                      Americans take Albania from Italians
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Italians
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 fighter moved from Western United States to 3 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 3 Sea Zone
                    Americans attack with 1 armour, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 2 transports in 3 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 97 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Italians win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 2 destroyers, 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  4/4 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                1 carrier and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 armour and 2 infantry moved from 96 Sea Zone to Tobruk
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States
                2 infantry placed in Western United States
                1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total

    Purchase Units - British
                British buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov
                1 fighter moved from Volgograd to Rostov
                1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 fighter moved from Volgograd to Rostov
                2 fighters moved from Scotland to United Kingdom
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Rostov
                    British attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                        British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 :  3/5 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 tactical_bomber owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 tactical_bomber
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 artillery and 3 infantry moved from India to Burma
                1 artillery moved from Northwest Persia to Caucasus
                2 fighters moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Persia to Northwest Persia
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Tobruk to Egypt
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 artillery and 2 infantry placed in Egypt
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,2,5,4,3,6,5,5,3,2,5,2
                UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 1 artillery and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 20 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 13 times
                6 was rolled 10 times
            Average roll : 3.355
            Median : 3.000
            Variance : 0.987
            Standard Deviation : 0.993
            Total rolls : 76

    Null / Other
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.368
            Standard Deviation : 1.170
            Total rolls : 20

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 18

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.091
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.368
            Standard Deviation : 1.170
            Total rolls : 20

    triplea_40160_UK_10.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 5 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 artillery moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                Italians collect 4 PUs (3 lost to blockades); end with 9 PUs total

    Production/PUs Summary :

    Germans : 59 / 97
        Russians : 7 / 0
        Japanese : 51 / 58
        Americans : 64 / 89
        Chinese : 10 / 10
        British : 40 / 43
        UK_Pacific : 12 / 13
        Italians : 7 / 9
        ANZAC : 14 / 22
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40160_Ita10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone

    triplea_40160_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_40160_ANZ10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Combat Move - French

    triplea_40160_Fre10.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 2 destroyers, 3 fighters, 8 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Smolensk to 112 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 fighter moved from Western Germany to 96 Sea Zone
                4 artilleries moved from Russia to Samara
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery moved from Bryansk to Rostov
                1 mech_infantry moved from Archangel to Samara
                1 mech_infantry moved from Smolensk to Samara
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Samara
                1 armour and 1 mech_infantry moved from Ukraine to Rostov
                1 artillery moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Tambov
                4 artilleries and 3 infantry moved from Bryansk to Rostov
                2 mech_infantrys moved from Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Russia to Tambov
                1 armour and 1 mech_infantry moved from Russia to Tambov
                1 armour moved from Russia to Samara
                1 armour moved from Russia to Rostov
                1 armour moved from Russia to Rostov

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
                    British defend with 1 destroyer; Americans defend with 1 submarine
                        Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 submarine owned by the Americans and 1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 96 Sea Zone
                    Germans attack with 3 fighters
                    Americans defend with 1 cruiser, 1 destroyer and 2 transports
                        Germans roll dice for 3 fighters in 96 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 96 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Germans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 96 Sea Zone
                        2 transports owned by the Americans lost in 96 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
                Battle in Tambov
                    Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Tambov, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 3 armour, 7 artilleries, 5 infantry and 3 mech_infantrys
                    British defend with 1 armour, 1 infantry and 1 mech_infantry
                        Germans roll dice for 3 armour, 7 artilleries, 5 infantry and 3 mech_infantrys in Rostov, round 2 :  5/18 hits
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 :  2/3 hits
                        1 mech_infantry owned by the British, 1 armour owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 3 armour, 7 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Samara
                    Germans attack with 1 armour, 4 artilleries and 4 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 4 artilleries and 4 mech_infantrys in Samara, round 2 :  2/9 hits
                        Russians roll dice for 2 infantry in Samara, round 2 :  1/2 hits
                        1 artillery owned by the Germans and 2 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 bomber moved from 112 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
                10 mech_infantrys moved from Bryansk to Rostov
                1 mech_infantry moved from Russia to Novosibirsk
                1 armour moved from Russia to Rostov
                2 mech_infantrys moved from Russia to Tambov
                1 armour and 1 mech_infantry moved from Russia to Rostov
                1 armour moved from Russia to Rostov
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun moved from Smolensk to Bryansk
                3 transports moved from 113 Sea Zone to 112 Sea Zone
                2 artilleries and 3 infantry moved from Finland to Norway
                1 fighter moved from Smolensk to Norway
                2 infantry moved from Southern France to Northern Italy
                3 artilleries moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 aaGun moved from Southern France to Normandy Bordeaux
                2 infantry moved from Holland Belgium to Western Germany
                1 artillery moved from Holland Belgium to Western Germany
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                2 artilleries moved from Holland Belgium to Western Germany
                1 aaGun moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                2 destroyers and 3 submarines placed in 112 Sea Zone
                3 fighters placed in Western Germany
                2 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Germans collect 61 PUs (2 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 63 / 77
        Russians : 5 / 0
        Japanese : 51 / 58
        Americans : 64 / 89
        Chinese : 10 / 10
        British : 38 / 43
        UK_Pacific : 12 / 13
        Italians : 7 / 9
        ANZAC : 14 / 21
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40160_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Combat Move - Russians

    Turn Complete - Russians

    triplea_40160_Rus11.tsvg

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