@axis-dominion will do, im probably going to be a day or two late. I’m still recovering from thanksgiving
17L cyanight(Axis) vs wheatbeer (Allies) BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
9 infantry moved from Jehol to Manchuria
5 infantry moved from Szechwan to Sikang
4 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
3 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to SikangPlace Units - Chinese
9 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 27 PUs; end with 28 PUs totalProduction/PUs Summary :
Germans : 65 / 87
Russians : 1 / 0
Japanese : 12 / 0
Americans : 91 / 161
Chinese : 27 / 28
British : 28 / 36
UK_Pacific : 0 / 0
Italians : 24 / 29
ANZAC : 15 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - British
Non Combat Move - British
1 fighter moved from Gibraltar to Egypt
3 artilleries moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
3 infantry placed in Egypt
9 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 65 / 87
Russians : 1 / 0
Japanese : 12 / 0
Americans : 91 / 161
Chinese : 27 / 28
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 24 / 29
ANZAC : 15 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
2 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
1 fighter moved from Iraq to Southern ItalyPlace Units - Italians
2 fighters placed in Southern Italy
2 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Italians from Timguska: 1 mech_infantry
EDIT: Adding units owned by Italians to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Italians collect 19 PUs (5 lost to blockades); end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to SiberiaCombat - ANZAC
Battle in Siberia
Battle in Soviet Far EastNon Combat Move - ANZAC
1 mech_infantry moved from Malaya to Yunnan
4 infantry moved from Yunnan to Szechwan
2 fighters moved from Malaya to Szechwan
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 73 Sea Zone to Egypt
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 25 Sea Zone to 26 Sea ZonePlace Units - ANZAC
3 mech_infantrys placed in Malaya
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 65 / 87
Russians : 1 / 0
Japanese : 10 / 0
Americans : 91 / 161
Chinese : 27 / 28
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 24 / 25
ANZAC : 17 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Combat Move - French
Combat - French
Turn Complete - French
Production/PUs Summary :
Germans : 65 / 87
Russians : 1 / 0
Japanese : 10 / 0
Americans : 91 / 161
Chinese : 27 / 28
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 24 / 25
ANZAC : 17 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If Germany tries to soften up Egypt for Japan, please wait for my OOL before proceeding with Japan because I may wish to save my aa guns.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
9 armour and 8 mech_infantrys moved from Trans-Jordan to Egypt
7 fighters moved from Iraq to Egypt
4 tactical_bombers moved from Iraq to Egypt
3 mech_infantrys moved from Iraq to Egypt
20 bombers moved from Southern Italy to Egypt
7 bombers moved from Western Germany to Egypt
1 armour moved from Buryatia to AmurCombat - Germans
Battle in Egypt
Germans attack with 9 armour, 27 bombers, 7 fighters, 11 mech_infantrys and 4 tactical_bombers
British defend with 7 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 8 fighters, 1 harbour, 23 infantry and 18 mech_infantrys; Americans defend with 1 bomber, 21 fighters and 2 mech_infantrys; ANZAC defend with 8 fighters
British win with 4 artilleries, 37 fighters and 17 mech_infantrys remaining. Battle score for attacker is -408
Casualties for Germans: 9 armour, 27 bombers, 7 fighters, 11 mech_infantrys and 4 tactical_bombers
Casualties for British: 7 aaGuns, 23 infantry and 3 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Amur
Germans attack with 1 armour
Americans defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armourNon Combat Move - Germans
1 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Bryansk to CaucasusPlace Units - Germans
6 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 59 PUs (6 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Combat Move - Japanese
7 armour, 2 bombers, 22 fighters, 3 marines, 4 mech_infantrys and 4 tactical_bombers moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Egypt
2 fighters and 2 tactical_bombers moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 8 armour, 2 bombers, 24 fighters, 3 marines, 6 mech_infantrys and 6 tactical_bombers
British defend with 1 airfield, 4 artilleries, 1 factory_minor, 8 fighters, 1 harbour and 15 mech_infantrys; Americans defend with 21 fighters and 2 mech_infantrys; ANZAC defend with 8 fighters
British win with 31 fighters remaining. Battle score for attacker is -273
Casualties for British: 4 artilleries, 6 fighters and 15 mech_infantrys
Casualties for Americans: 2 mech_infantrys
Casualties for Japanese: 8 armour, 2 bombers, 24 fighters, 3 marines, 6 mech_infantrys and 6 tactical_bombersNon Combat Move - Japanese
Turn Complete - Japanese
-
It didn’t matter I rolled horribly in Egypt.
Very well played game sir. Even though I recovered in Russia that battle in Bryansk really slowed me down.
So you want to setup the game and play the axis?
-
Certainly, I’ll post a link here when I have a thread ready.
I might be a little slow to get it started because I need to rethink my approach to Axis with Balanced Mod.
And well played on your part as well. I agree about Bryansk … had Moscow fallen even a little bit earlier than it did, the Axis probably would have steamrolled Egypt. Much tighter game than the final map reveals.
-
-
(please use the latest post … changed my mind on what G1 to go with)





