TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from New Britain to 47 Sea Zone
1 armour moved from New Britain to 47 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 fighters moved from 47 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 transport moved from 47 Sea Zone to 32 Sea Zone
1 armour moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 47 Sea Zone to 34 Sea Zone
2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 42 Sea Zone to Philippines
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Marshall Islands
Battle in Caroline Islands
Americans attack with 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Marshall Islands from Japanese, taking Caroline Islands from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 6 Sea Zone
Americans attack with 4 bombers and 2 fighters
Japanese defend with 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 4 bombers and 2 fighters in 6 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/5 hits
2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 bombers and 1 fighter in 6 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 0/3 hits
1 destroyer owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 42
Casualties for Americans: 1 fighter
Casualties for Japanese: 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 35 Sea Zone
Americans attack with 2 fighters, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Philippines, round 2 : 3/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 carrier, 2 destroyers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 47 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
4 bombers moved from 6 Sea Zone to Iwo Jima
2 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone
2 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
triplea_40214.0_Ame7.tsvg