Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Persia to Russia
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 52 PUs;
Germans buy 3 artilleries, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Bryansk to Caucasus
3 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 bomber moved from Southern Italy to Egypt
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
Combat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in 109 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Belarus to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Egypt to Greece
2 infantry moved from Bulgaria to Greece
1 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 109 Sea Zone to Western Germany
1 fighter moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
2 artilleries moved from France to Northern Italy
2 aaGuns moved from Western Germany to Northern Italy
2 artilleries moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,5,1,6,3
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
2 mech_infantrys moved from Novosibirsk to Volgograd
1 armour moved from Novosibirsk to Russia
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from Korea to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
2 bombers moved from Szechwan to Amur
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Shensi to Kansu
1 armour moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 3 artilleries, 2 bombers, 2 fighters, 12 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry; Americans defend with 1 fighter
Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery, 1 fighter, 12 infantry and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Shensi to Hunan
1 armour moved from Szechwan to French Indo China
1 armour and 2 mech_infantrys moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 aaGun moved from Korea to Amur
1 aaGun moved from Korea to Amur
2 bombers moved from Amur to Korea
2 submarines moved from 35 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Yunnan to French Indo China
3 fighters moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 43 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Amur to Japan
2 battleships, 3 carriers, 2 cruisers and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Jehol
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 47 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain
1 carrier and 2 fighters moved from 63 Sea Zone to 47 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
4 fighters moved from 42 Sea Zone to 37 Sea Zone
3 bombers moved from Western United States to Amur
1 tactical_bomber moved from Burma to Persia
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Ukraine
Combat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Iwo Jima
Battle in New Britain
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in New Britain, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in New Britain, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in New Britain
Americans win, taking Iwo Jima from Japanese, taking New Britain from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Amur
Americans attack with 3 bombers
Japanese defend with 2 aaGuns and 2 artilleries
AA fire in Amur : 1/3 hits
1 bomber owned by the Americans lost in Amur
Americans roll dice for 2 bombers in Amur, round 2 : 2/2 hits
Japanese roll dice for 2 aaGuns and 2 artilleries in Amur, round 2 : 0/2 hits
2 aaGuns owned by the Japanese lost in Amur
Americans roll dice for 2 bombers in Amur, round 3 : 1/2 hits
Japanese roll dice for 2 artilleries in Amur, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Amur
Americans roll dice for 1 bomber in Amur, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Amur, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Amur
Japanese win with no units remaining. Battle score for attacker is -18
Casualties for Americans: 3 bombers
Casualties for Japanese: 2 aaGuns and 2 artilleries
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 37 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 2 submarines
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans lost in 16 Sea Zone
2 submarines owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Ukraine to Russia
1 bomber moved from Novgorod to Russia
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 38 PUs;
British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 2 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 bomber, 4 fighters and 2 tactical_bombers moved from Russia to Kansu
1 fighter moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Iraq to Caucasus
2 fighters moved from Persia to Caucasus
2 fighters moved from Persia to Caucasus
Combat - British
Battle in Kansu
British attack with 1 bomber, 4 fighters and 2 tactical_bombers
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Kansu, round 2 : 5/7 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kansu, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Kansu
British win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Caucasus
British attack with 6 fighters and 1 infantry
Germans defend with 2 mech_infantrys
British roll dice for 6 fighters and 1 infantry in Caucasus, round 2 : 2/7 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win with 6 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 mech_infantrys moved from Shan State to Burma
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
3 aaGuns, 2 artilleries and 4 infantry moved from Shan State to Burma
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Tobruk
2 infantry moved from Alexandria to Tobruk
2 infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Alexandria to Egypt
1 bomber moved from Kansu to Russia
3 fighters and 2 tactical_bombers moved from Kansu to Kazakhstan
6 fighters moved from Caucasus to Kazakhstan
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Some Units in India change ownership: 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Volgograd
2 fighters moved from Bryansk to Volgograd
1 bomber moved from Bulgaria to Volgograd
Combat - Italians
Battle in Volgograd
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Volgograd to Rostov
1 bomber moved from Volgograd to Bulgaria
2 artilleries and 2 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 armour moved from Romania to Ukraine
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,6,6,3,4
Italians collect 11 PUs (7 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 62 PUs;
Germans buy 2 armour, 1 bomber, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 97 Sea Zone
2 bombers moved from Southern Italy to 97 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Greece to 97 Sea Zone
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 5 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
1 submarine owned by the British Submerged
Germans win with 3 bombers remaining. Battle score for attacker is 11
Casualties for French: 1 destroyer
Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
Non Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Rostov to Caucasus
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Smolensk
3 artilleries and 1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 bombers moved from 97 Sea Zone to Southern Italy
4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 infantry moved from Greece to Bulgaria
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 53 PUs (6 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Samara to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
2 bombers moved from Korea to Yunnan
2 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 fighter moved from French Indo China to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 mech_infantry moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 1 submarine
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
2 bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 armour and 1 mech_infantry moved from Hunan to Szechwan
1 armour moved from Hunan to Szechwan
1 armour moved from Hunan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 mech_infantry moved from Jehol to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 17 Sea Zone to Amur
1 fighter moved from Japan to Amur
1 fighter moved from 44 Sea Zone to French Indo China
1 fighter moved from Philippines to Japan
1 tactical_bomber moved from Philippines to French Indo China
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 41 PUs (1 lost to blockades); end with 41 PUs total
Sorry, I started over and re-did my attacks before any real dice were rolled because I forgot to do a couple attacks. I don’t know how to roll on the thread here, so that was the easiest way I could think of.
Sorry. I’ve been driving all day and I’m a bit wiped/
works for me
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from New Britain to 47 Sea Zone
1 armour moved from New Britain to 47 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 fighters moved from 47 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 transport moved from 47 Sea Zone to 32 Sea Zone
1 armour moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 47 Sea Zone to 34 Sea Zone
2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 42 Sea Zone to Philippines
scramble?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from New Britain to 47 Sea Zone
1 armour moved from New Britain to 47 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 fighters moved from 47 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 transport moved from 47 Sea Zone to 32 Sea Zone
1 armour moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 47 Sea Zone to 34 Sea Zone
2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 42 Sea Zone to Philippines
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Marshall Islands
Battle in Caroline Islands
Americans attack with 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Marshall Islands from Japanese, taking Caroline Islands from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 6 Sea Zone
Americans attack with 4 bombers and 2 fighters
Japanese defend with 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 4 bombers and 2 fighters in 6 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/5 hits
2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 bombers and 1 fighter in 6 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 0/3 hits
1 destroyer owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 42
Casualties for Americans: 1 fighter
Casualties for Japanese: 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 35 Sea Zone
Americans attack with 2 fighters, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Philippines, round 2 : 3/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 carrier, 2 destroyers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 47 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
4 bombers moved from 6 Sea Zone to Iwo Jima
2 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone
2 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs