scramble decision
gl & hf
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
2 bombers moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
2 tactical_bombers moved from Ukraine to Tambov
2 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 armour, 5 artilleries and 7 infantry moved from Rostov to Volgograd
8 mech_infantrys moved from Ukraine to Volgograd
2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 121 Sea Zone to 106 Sea Zone
Purchase Units - Germans
SBR in Moscow. Do you want to send interceptors?
max interceptors please sir.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
2 bombers moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
2 tactical_bombers moved from Ukraine to Tambov
2 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 armour, 5 artilleries and 7 infantry moved from Rostov to Volgograd
8 mech_infantrys moved from Ukraine to Volgograd
2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 121 Sea Zone to 106 Sea Zone
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/3 hits
Defenders Fire, : 2/2 hits
1 bomber owned by the Germans and 1 fighter owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 cruiser and 1 transport
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
Germans win with 2 submarines remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Volgograd
Germans attack with 3 armour, 5 artilleries, 7 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 3 mech_infantrys
Germans roll dice for 3 armour, 5 artilleries, 7 infantry and 8 mech_infantrys in Volgograd, round 2 : 5/23 hits
Russians roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits
3 mech_infantrys owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 5 artilleries, 7 infantry and 8 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 3 mech_infantrys
Battle in Tambov
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Cleaning up after air battles
Non Combat Move - Germans
8 mech_infantrys moved from Eastern Poland to Ukraine
3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
2 tactical_bombers moved from Tambov to Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Egypt
2 fighters moved from Western Germany to Southern Italy
1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 infantry placed in Western Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
2 bombers moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
2 tactical_bombers moved from Ukraine to Tambov
2 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 armour, 5 artilleries and 7 infantry moved from Rostov to Volgograd
8 mech_infantrys moved from Ukraine to Volgograd
2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 121 Sea Zone to 106 Sea Zone
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/3 hits
Defenders Fire, : 2/2 hits
1 bomber owned by the Germans and 1 fighter owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 cruiser and 1 transport
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
Germans win with 2 submarines remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Volgograd
Germans attack with 3 armour, 5 artilleries, 7 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 3 mech_infantrys
Germans roll dice for 3 armour, 5 artilleries, 7 infantry and 8 mech_infantrys in Volgograd, round 2 : 5/23 hits
Russians roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits
3 mech_infantrys owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 5 artilleries, 7 infantry and 8 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 3 mech_infantrys
Battle in Tambov
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Cleaning up after air battles
Non Combat Move - Germans
8 mech_infantrys moved from Eastern Poland to Ukraine
3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
2 tactical_bombers moved from Tambov to Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Egypt
2 fighters moved from Western Germany to Southern Italy
1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 infantry placed in Western Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Please use 2nd post.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Russians
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Turkmenistan to India
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 29 PUs;
Russians buy 8 infantry and 1 marine; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 1 artillery
Germans win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
8 infantry and 1 marine placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Territory Summary for Russians :
India : 1 fighter and 1 tactical_bomber
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 43 infantry, 1 marine and 4 mech_infantrys
Tambov : 2 infantry
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 57 / 79
Russians : 15 / 18
Japanese : 53 / 61
Americans : 55 / 84
Chinese : 4 / 4
British : 29 / 39
UK_Pacific : 9 / 10
Italians : 22 / 27
ANZAC : 14 / 24
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Yunnan to Malaya
1 mech_infantry moved from Kweichow to Burma
1 fighter moved from Yunnan to Hopei
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Siberia to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from 35 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from 35 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 battleships moved from 35 Sea Zone to 42 Sea Zone
2 cruisers moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to Burma
1 artillery moved from Yunnan to Burma
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/9 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in Malaya
Japanese attack with 1 armour and 3 mech_infantrys
UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits
1 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Malaya
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 1/2 hits
UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Burma
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Burma, round 3 : 3/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hopei, round 3 : 0/3 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hopei, round 4 : 2/3 hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 55 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
3 carriers moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to French Indo China
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from Hopei to Anhwe
1 submarine and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
Place Units - Japanese
2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 36 Sea Zone
1 transport placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 fighter placed in Kwangtung
Japanese undo move 7.
Japanese undo move 3.
1 fighter placed in French Indo China
1 destroyer placed in 20 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Americans
1 marine moved from Morocco to 92 Sea Zone
1 marine moved from Morocco to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 cruiser, 1 destroyer, 3 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
1 marine and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 cruiser, 1 destroyer, 3 infantry, 3 marines, 2 mech_infantrys and 4 transports moved from 94 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Egypt
3 marines moved from 98 Sea Zone to Egypt
2 mech_infantrys moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Gibraltar to Egypt
1 marine moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Caroline Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Egypt
Americans attack with 1 armour, 1 bomber, 2 fighters, 3 infantry, 3 marines and 2 mech_infantrys
Germans defend with 3 fighters and 1 tactical_bomber; Italians defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
ool in Egypt sir.
5 hits round 1
1x AA Gun
1x Inf
1x Art
1x Mech
1x TacB
ftrs next
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Americans
1 marine moved from Morocco to 92 Sea Zone
1 marine moved from Morocco to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 cruiser, 1 destroyer, 3 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
1 marine and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 cruiser, 1 destroyer, 3 infantry, 3 marines, 2 mech_infantrys and 4 transports moved from 94 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Egypt
3 marines moved from 98 Sea Zone to Egypt
2 mech_infantrys moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Gibraltar to Egypt
1 marine moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Caroline Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Egypt
Americans attack with 1 armour, 1 bomber, 2 fighters, 3 infantry, 3 marines and 2 mech_infantrys
Germans defend with 3 fighters and 1 tactical_bomber; Italians defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 29
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for Italians: 1 aaGun, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 fighter, 3 infantry, 3 marines and 2 mech_infantrys
Non Combat Move - Americans
1 fighter moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Anglo Egyptian Sudan
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 2.
1 destroyer and 2 submarines placed in 101 Sea Zone
1 carrier and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
4 infantry moved from Sikang to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Combat Move - British
1 mech_infantry moved from French Madagascar to 72 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 armour moved from Belgian Congo to Egypt
British take Egypt from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 artillery and 1 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Eastern Persia to India
3 destroyers moved from 98 Sea Zone to 97 Sea Zone
2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from India to Burma
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 97 Sea Zone
British attack with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for British: 1 cruiser, 2 destroyers and 1 submarine
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
Battle in Trans-Jordan
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British win, taking Trans-Jordan from Italians, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Tunisia: 1 aaGun
EDIT: Adding units owned by British to Libya: 1 aaGun
EDIT: Turning off Edit Mode
2 destroyers and 1 transport placed in 106 Sea Zone
1 armour and 1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5
British collect 34 PUs; end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Kansu : 1 infantry
Szechwan : 5 infantry
Burma : 1 artillery and 1 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry, 1 marine and 3 mech_infantrys
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 marine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 fighters and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 bomber and 2 infantry
Morocco : 1 flag
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 flag, 2 infantry
French West Africa : 1 flag
Tunisia : 1 flag, 2 infantry
Libya : 1 flag, 1 aaGun and 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 2 destroyers and 1 transport
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Eastern Persia : 1 flag
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 submarines
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Brazil : 1 flag
Persia : 1 flag, 1 mech_infantry
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 6 transports
Production/PUs Summary :
Germans : 57 / 79
Russians : 12 / 18
Japanese : 67 / 77
Americans : 56 / 81
Chinese : 3 / 4
British : 34 / 37
UK_Pacific : 6 / 9
Italians : 16 / 27
ANZAC : 10 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
On the British turn, i did not scramble your german fighter our of Rome, Did not make much difference in the TUV or percentages. However, i will roll it again if you would want to scramble it sir.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Italians
1 infantry moved from Iraq to Persia
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
1 artillery moved from Iraq to Persia
1 artillery and 1 marine moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Persia
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 marine
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 marine in Trans-Jordan, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 artillery, 1 fighter and 1 marine in Trans-Jordan, round 3 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits
1 marine owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 4 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 5 : 2/2 hits
British roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 marine
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Iraq
2 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,3,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,5,4,4,1
Italians collect 5 PUs (14 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 1 artillery and 1 infantry
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter and 1 harbour
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
33 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
39 Sea Zone : 1 destroyer and 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 submarine
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 57 / 79
Russians : 12 / 18
Japanese : 67 / 77
Americans : 56 / 81
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 6 / 9
Italians : 19 / 11
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 artillery moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Tambov
2 bombers moved from Ukraine to Tambov
1 bomber moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 carrier, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in Bryansk
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
1 tactical_bomber owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 1 tactical_bomber in Tambov, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 2 destroyers and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers and 1 transport in 106 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 2 destroyers and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Tambov from Russians to Germans
EDIT: Adding units owned by Germans to Tambov: 2 infantry
EDIT: Removing units owned by Germans from Volgograd: 2 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Tambov to Ukraine
1 bomber moved from Bryansk to Ukraine
1 tactical_bomber moved from Tambov to Ukraine
5 artilleries and 4 infantry moved from Volgograd to Rostov
6 artilleries moved from Ukraine to Rostov
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
3 mech_infantrys moved from Novgorod to Belarus
2 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Iraq
Place Units - Germans
3 mech_infantrys placed in Western Ukraine
3 armour placed in Ukraine
3 infantry placed in Volgograd
2 bombers placed in Western Germany
1 carrier placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Russians
Purchase Units - Russians
Russians buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;
Place Units - Russians
1 armour and 3 artilleries placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Territory Summary for Russians :
India : 1 fighter and 1 tactical_bomber
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Russia : 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 43 infantry, 1 marine and 4 mech_infantrys
Production/PUs Summary :
Germans : 65 / 85
Russians : 4 / 7
Japanese : 67 / 77
Americans : 56 / 81
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 6 / 9
Italians : 19 / 11
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Hopei to Szechwan
2 mech_infantrys moved from Kweichow to Szechwan
1 armour moved from Hunan to Szechwan
3 artilleries moved from Yunnan to Szechwan
1 bomber moved from French Indo China to Szechwan
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Buryatia to Dzavhan
Japanese take Dzavhan from Russians
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 3 artilleries, 1 bomber and 3 mech_infantrys
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber and 3 mech_infantrys in Szechwan, round 2 : 5/8 hits
Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits
5 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 3 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Szechwan to French Indo China
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Buyant-Uhaa to Chahar
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Malaya to French Indo China
1 submarine moved from 41 Sea Zone to 74 Sea Zone
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine, 4 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 infantry moved from Sakha to Amur
1 fighter moved from French Indo China to 6 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 fighter and 2 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in Java
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
Americans attack with 1 bomber
Italians defend with 1 artillery
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 bomber moved from Trans-Jordan to Egypt
1 fighter moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 bomber and 1 fighter placed in Eastern United States
1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from 99 Sea Zone to Greece
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 cruiser moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Purchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Greece
Non Combat Move - British
1 aaGun moved from Libya to Tobruk
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
2 armour and 1 fighter placed in Egypt
1 armour and 2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 3 infantry
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 marine
Kansu : 2 infantry
Shan State : 1 infantry
Burma : 1 artillery
India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 7 infantry, 1 marine and 3 mech_infantrys
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 marine
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 airfield
Java : 1 flag, 3 artilleries and 3 infantry
42 Sea Zone : 3 transports
45 Sea Zone : 1 destroyer and 1 submarine
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber
34 Sea Zone : 1 destroyer and 1 submarine
23 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 2 fighters and 2 transports
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 2 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
Morocco : 1 flag, 1 artillery and 1 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 flag
Syria : 1 flag, 1 armour
French West Africa : 1 flag
Tunisia : 1 flag, 2 infantry
Tobruk : 1 flag, 1 aaGun and 1 mech_infantry
Libya : 1 flag, 2 infantry
Ethiopia : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 armour and 1 mech_infantry
99 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
97 Sea Zone : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 4 transports
Eastern Persia : 1 flag
71 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
81 Sea Zone : 1 battleship
Brazil : 1 flag
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 65 / 85
Russians : 3 / 7
Japanese : 65 / 78
Americans : 60 / 85
Chinese : 1 / 2
British : 35 / 41
UK_Pacific : 7 / 7
Italians : 15 / 11
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Persia to Syria
1 mech_infantry moved from Iraq to Syria
1 artillery moved from Iraq to Syria
1 fighter moved from Iraq to Greece
1 bomber moved from Southern Italy to Greece
1 fighter moved from Iraq to Syria
Purchase Units - Italians
Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Greece
Italians attack with 1 bomber and 1 fighter
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 bomber and 1 fighter in Greece, round 2 : 1/2 hits
British roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Greece
Italians roll dice for 1 bomber and 1 fighter in Greece, round 3 : 0/2 hits
British roll dice for 1 armour in Greece, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in Greece, round 4 : 0/2 hits
British roll dice for 1 armour in Greece, round 4 : 0/1 hits
retreated to Greece
British win with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Syria
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Syria, round 2 : 1/4 hits
British roll dice for 1 armour in Syria, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Syria
Italians win, taking Syria from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Syria to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
1 bomber moved from Greece to Southern Italy
1 fighter moved from Greece to Bulgaria
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 aaGun and 1 infantry placed in Iraq
1 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,3,6,5,3
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 22 PUs