@Adam514 no scramble thanks
17L Talleyrand19 (Axis) vs StuckTojo (Allies +20) Vanilla 2nd
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
6 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
2 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery moved from Rostov to Caucasus
1 submarine moved from 115 Sea Zone to 113 Sea ZonePurchase Units - Russians
Russians buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 4 mech_infantrys
Russians win, taking Caucasus from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
4 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Bryansk to Rostov
5 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to UkrainePlace Units - Russians
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
1 fighter placed in Russia
Russians undo move 2.
Russians undo move 2.
1 fighter and 2 mech_infantrys placed in Ukraine
Russians undo move 2.
1 fighter, 1 infantry and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 bomber moved from Kiangsu to Korea
3 infantry moved from Shantung to Jehol
1 bomber moved from Kiangsu to Jehol
3 mech_infantrys moved from Kiangsu to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to KwangsiPurchase Units - Japanese
Japanese buy 1 airfield, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Jehol
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 4 fighters, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 3 mech_infantrysNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Kwangsi to Kiangsu
2 fighters moved from Kiangsu to 19 Sea Zone
1 bomber moved from Jehol to Kiangsu
1 bomber moved from Korea to Kiangsu
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 airfield and 3 mech_infantrys placed in Kiangsu
1 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total -
these jap dice rank among some of the funniest shit I’ve ever seen
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Americans
1 bomber moved from Philippines to Shantung
1 destroyer moved from 123 Sea Zone to 124 Sea Zone
4 fighters moved from 123 Sea Zone to 124 Sea Zone
1 bomber moved from Eastern United States to 124 Sea Zone
1 bomber moved from United Kingdom to 124 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Shantung causes 5 damage total.
Battle in 124 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 4 fighters
Germans defend with 1 destroyer and 2 submarines
Americans win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarinesNon Combat Move - Americans
3 fighters moved from 124 Sea Zone to Scotland
1 bomber moved from 124 Sea Zone to United Kingdom
1 aaGun, 2 artilleries and 11 infantry moved from Iceland to 123 Sea Zone
1 aaGun, 2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 11 infantry and 7 transports moved from 123 Sea Zone to 111 Sea Zone
1 aaGun, 2 artilleries and 11 infantry moved from 111 Sea Zone to Scotland
3 fighters moved from Scotland to 111 Sea Zone
3 fighters moved from Eastern United States to Iceland
1 carrier moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from 124 Sea Zone to 111 Sea Zone
1 bomber moved from 124 Sea Zone to Scotland
1 bomber moved from Shantung to Yunnan
1 infantry moved from Shan State to French Indo China
1 armour moved from Shan State to Kwangsi
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 aaGun moved from Central United States to Eastern United States
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapanesePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 artillery moved from Szechwan to KweichowPlace Units - Chinese
1 artillery placed in Hopei
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea ZonePurchase Units - British
British buy 6 artilleries and 1 fighter; Remaining resources: 1 PUs;Combat - British
Battle in 125 Sea Zone
Russians loiter and taunt; British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hainan
Battle in Northwest Persia
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Hainan from Japanese, taking Northwest Persia from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Northwest Persia to Eastern Persia
1 armour, 1 artillery and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from West India to Eastern Persia
3 aaGuns moved from India to West India
3 fighters moved from 125 Sea Zone to Scotland
1 mech_infantry moved from Eire to United KingdomPlace Units - British
3 artilleries placed in Persia
3 artilleries placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Italians
2 mech_infantrys moved from Turkey to Iraq
1 bomber moved from Turkey to Iraq
3 mech_infantrys moved from Turkey to Caucasus
2 armour moved from Turkey to CaucasusPurchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 3 PUs;Combat - Italians
Battle in Caucasus
Italians attack with 2 armour and 3 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Italians: 3 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Iraq
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Iraq from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Iraq to Turkey
1 mech_infantry moved from Turkey to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 mech_infantry moved from Romania to Greece
1 armour and 3 mech_infantrys moved from Northern Italy to Bulgaria
13 infantry moved from Normandy Bordeaux to France
1 bomber moved from Turkey to Southern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 15 PUs (2 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - ANZAC
1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from Eastern Persia to IraqPurchase Units - ANZAC
ANZAC buy 1 fighter, 1 harbour and 1 transport; Remaining resources: 1 PUs;Combat - ANZAC
Battle in Kwangtung
Battle in Iraq
ANZAC attack with 2 fighters
Italians defend with 2 mech_infantrys
Italians win, taking Kwangtung from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
1 bomber moved from Queensland to Sumatra
1 fighter moved from Queensland to 41 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangsi
1 carrier and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Kwangsi to YunnanPlace Units - ANZAC
1 harbour placed in Sumatra
1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
6 armour and 3 mech_infantrys moved from Turkey to Trans-Jordan
Germans take Syria from French
2 mech_infantrys moved from Yugoslavia to Bessarabia
5 bombers moved from Turkey to Bessarabia
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Karelia to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Turkey to Eastern Poland
1 bomber moved from Turkey to Eastern Poland
1 bomber moved from Turkey to Eastern Poland
1 fighter moved from Turkey to 98 Sea Zone
3 bombers moved from Turkey to 98 Sea ZonePurchase Units - Germans
Germans buy 1 bomber, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Bessarabia
Germans attack with 5 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 3 bombers and 1 fighter
French defend with 1 destroyer
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Eastern Poland
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 6 armour and 3 mech_infantrys
French defend with 2 infantry; British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for French: 2 infantry
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from 98 Sea Zone to Turkey
3 bombers moved from 98 Sea Zone to Southern Italy
4 infantry moved from Normandy Bordeaux to Spain
3 mech_infantrys moved from Northern Italy to Southern France
5 bombers moved from Bessarabia to Western Germany
3 bombers moved from Eastern Poland to Western Germany
15 mech_infantrys moved from Baltic States to Karelia
9 infantry moved from Karelia to Finland
1 bomber moved from Southern Italy to Western Germany
3 mech_infantrys moved from Southern France to SpainPlace Units - Germans
1 fighter and 2 mech_infantrys placed in Turkey
Germans undo move 1.
1 fighter and 2 mech_infantrys placed in Turkey
3 infantry placed in Southern France
1 fighter placed in Western Germany
1 mech_infantry placed in France
1 bomber and 6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Baltic States: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 3 mech_infantrys
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Russians
3 infantry moved from Belarus to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
1 artillery and 3 infantry moved from Archangel to Novgorod
1 fighter moved from Bryansk to Novgorod
2 infantry moved from Volgograd to Caucasus
7 infantry moved from Ukraine to Bessarabia
1 infantry moved from Archangel to Novgorod
6 infantry moved from Rostov to CaucasusPurchase Units - Russians
Russians buy 1 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Caucasus
Russians attack with 8 infantry
Italians defend with 2 armour
Russians win, taking Caucasus from Italians with 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 7 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Ukraine
3 mech_infantrys moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Turkmenistan to Eastern Persia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Novgorod to BryanskPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 infantry
EDIT: Changing ownership of Manchuria from Japanese to Russians
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,2,4,2,2,5,6,1,2,5,3,6,2,3,2,6
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
Sorry about the edit. Forgot to take Manchuria. I accidentally credited it to Russia, then fixed it to China. No need to change the PUs because they were lost in convoy anyway.
A result of a bottle of wine and watching my Oilers lose in overtime to the Sharks.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Russians
3 infantry moved from Belarus to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
1 artillery and 3 infantry moved from Archangel to Novgorod
1 fighter moved from Bryansk to Novgorod
2 infantry moved from Volgograd to Caucasus
7 infantry moved from Ukraine to Bessarabia
1 infantry moved from Archangel to Novgorod
6 infantry moved from Rostov to CaucasusPurchase Units - Russians
Russians buy 1 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Caucasus
Russians attack with 8 infantry
Italians defend with 2 armour
Russians win, taking Caucasus from Italians with 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 7 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Ukraine
3 mech_infantrys moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Turkmenistan to Eastern Persia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Novgorod to BryanskPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 infantry
EDIT: Changing ownership of Manchuria from Japanese to Russians
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,2,4,2,2,5,6,1,2,5,3,6,2,3,2,6
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Russians to Chinese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
Sorry about the edit. Forgot to take Manchuria. I accidentally credited it to Russia, then fixed it to China. No need to change the PUs because they were lost in convoy anyway.
A result of a bottle of wine and watching my Oilers lose in overtime to the Sharks.
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ugh, dude, fuck it, I hate to give up so soon, but I just can’t do anything with Japan so it’s only a matter of time for Germany to collapse…I’d be up for a rematch (same or switching sides)…let me know, and good game
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ugh, dude, ���� it, I hate to give up so soon, but I just can’t do anything with Japan so it’s only a matter of time for Germany to collapse…I’d be up for a rematch (same or switching sides)…let me know, and good game
Thanks, despite the bad Japanese dice I was extremely worried after I buggered up the neutral crush. Forgot to protect Spain from the amphibious, and kept getting devastated in Turkey. Sure, let’s do a re-match. Let’s keep the bid at the same amount, and you can pick which side you would like to play.





