Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsOdonis (Axis) vs Marshmallow of War (Allies +20) G40L17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 2 fighters, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from Kweichow to Kansu
Japanese take Kansu from Chinese
1 armour and 2 mech_infantrys moved from Yenisey to Evenkiyskiy
1 armour and 3 mech_infantrys moved from Yenisey to Timguska
3 fighters moved from 35 Sea Zone to Malaya
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Central Mongolia to Olgiy
Japanese take Olgiy from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
7 fighters moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Timguska
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Caroline Islands
Battle in 37 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking Caroline Islands from Americans, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 transport
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 7 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Evenkiyskiy
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
Japanese attack with 3 fighters
Americans defend with 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 1 bomber
Japanese win with 2 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 bomber
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 fighters moved from Malaya to Shan State
1 carrier moved from 35 Sea Zone to 6 Sea Zone
7 fighters moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Manchuria to Buryatia
1 mech_infantry moved from Korea to Jehol
3 mech_infantrys moved from Chahar to Shensi
1 artillery moved from Shensi to Sikang
1 armour and 3 mech_infantrys moved from India to Yunnan
1 carrier moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer and 1 transport placed in 36 Sea Zone
1 airfield and 1 fighter placed in French Indo China
3 mech_infantrys placed in India
1 fighter placed in Japan
2 mech_infantrys placed in Manchuria
2 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Midway to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Midway to Hawaiian Islands
2 tactical_bombers moved from Midway to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 33 Sea Zone to Queensland
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
4 transports moved from 91 Sea Zone to 64 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 44 PUs;
British buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
4 armour, 4 artilleries and 11 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Persia to West India
3 armour moved from Persia to West IndiaCombat - British
Battle in West India
British attack with 7 armour, 4 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking West India from Japanese with 7 armour, 4 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.Non Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
3 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Persia
3 destroyers moved from 98 Sea Zone to 92 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 aaGuns and 3 infantry moved from 112 Sea Zone to Norway
1 artillery and 5 infantry moved from Caucasus to KazakhstanPlace Units - British
3 armour placed in Iraq
3 infantry placed in Persia
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
6 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
5 infantry moved from Northern Italy to France
2 armour moved from Southern Italy to France
1 mech_infantry moved from Southern Italy to FrancePlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Japanese defend with 1 battleship
ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleshipNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from South Australia to Queensland
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Western Australia
1 fighter moved from 26 Sea Zone to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
7 mech_infantrys moved from Archangel to Novgorod
1 armour moved from Finland to Novgorod
1 fighter moved from Vyborg to Novgorod
5 mech_infantrys moved from Eastern Poland to Novgorod
7 mech_infantrys moved from Germany to Poland
3 artilleries moved from Germany to Poland
3 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
3 artilleries and 3 infantry moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
2 artilleries and 1 infantry moved from France to Western GermanyPlace Units - Germans
2 armour and 4 mech_infantrys placed in Germany
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
2 infantry moved from Novosibirsk to Timguska
1 fighter and 1 tactical_bomber moved from Russia to Timguska
2 infantry moved from Tsinghai to Kansu
1 armour moved from Tsinghai to KansuCombat - Russians
Battle in Timguska
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians win, taking Timguska from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kansu
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kansu from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Timguska to Vologda
1 infantry moved from Vologda to Urals
1 artillery moved from Samara to Novosibirsk
2 infantry moved from Smolensk to Belarus
2 artilleries moved from Bryansk to Belarus
2 artilleries and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Russia to Bryansk
3 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Belarus
1 artillery and 1 infantry moved from Bryansk to BelarusPlace Units - Russians
1 bomber and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Malaya
Japanese take Malaya from Americans
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Shan State to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 artillery moved from Sikang to Tsinghai
1 armour moved from Olgiy to Kansu
2 mech_infantrys moved from Shensi to Tsinghai
1 mech_infantry moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Timguska
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
ANZAC defend with 2 destroyers
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Dutch New Guinea
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Japanese win, taking Dutch New Guinea from Americans, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
2 mech_infantrys moved from Buryatia to Siberia
1 mech_infantry moved from Manchuria to Siberia
1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Jehol to Suiyuyan
2 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Yunnan to India
1 armour moved from Yunnan to India
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to PhilippinesPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 36 Sea Zone
2 fighters placed in Japan
1 fighter placed in French Indo China
1 artillery and 2 infantry placed in India
Japanese undo move 4.
Japanese undo move 4.
Japanese undo move 1.
Japanese undo move 1.
Japanese undo move 1.
3 fighters placed in India
2 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in Manchuria
1 artillery and 1 infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 19 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 1 battleship, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Queensland to Dutch New Guinea
1 mech_infantry moved from New Guinea to Dutch New Guinea
1 bomber moved from Hawaiian Islands to 45 Sea Zone
1 battleship, 5 carriers, 4 cruisers, 5 destroyers, 4 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
4 transports moved from 64 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in Dutch New Guinea
Americans attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 battleship, 6 carriers, 4 cruisers, 8 destroyers, 5 fighters and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 battleship, 6 carriers, 4 cruisers, 8 destroyers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Dutch New Guinea to Northern Territory
1 bomber moved from 45 Sea Zone to Northern TerritoryPlace Units - Americans
4 armour, 1 fighter and 4 infantry placed in Western United States
1 battleship placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
7 armour, 4 artilleries and 11 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 armour moved from Eastern Persia to India
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 artillery and 4 infantry moved from Kazakhstan to Tsinghai
1 armour moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Persia to India
1 bomber moved from Persia to TsinghaiCombat - British
Battle in Tsinghai
British attack with 1 artillery, 1 bomber and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Tsinghai from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in India
British attack with 10 armour, 4 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 8 mech_infantrys
British win, taking India from Japanese with 8 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for British: 2 armour, 4 artilleries and 11 infantry
Casualties for Japanese: 2 armour, 2 artilleries, 3 fighters, 6 infantry and 8 mech_infantrysNon Combat Move - British
1 tactical_bomber moved from India to West India
1 fighter moved from India to West India
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
4 infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
1 bomber moved from Tsinghai to Eastern Persia
1 artillery and 1 infantry moved from Tobruk to Alexandria
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 3 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 carrier placed in 98 Sea Zone
1 fighter placed in 98 Sea Zone
3 infantry placed in Persia
3 infantry placed in Iraq
1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
No hits on the carrier in sea zone 97 if you attack until after the tactical bomber dies. Order is three destroyers, tactical bomber, two hits on the carrier, and the the fighter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from France to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
3 fighters moved from Southern Italy to Western GermanyPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,4,3,1,6,4
Italians collect 7 PUs (6 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Western Australia to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 carrier, 2 fighters and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 infantry moved from Western Australia to Northern Territory
4 infantry moved from South Australia to Northern Territory
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to South Australia: 2 infantry
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 fighters, 3 infantry, 12 mech_infantrys and 1 tactical_bomber moved from Novgorod to Belarus
3 fighters moved from Western Germany to Belarus
1 fighter moved from Germany to Belarus
11 mech_infantrys moved from Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 6 fighters, 3 infantry, 23 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 15 artilleries, 1 fighter and 15 infantry
retreated to Belarus
Russians win with 1 fighter remaining. Battle score for attacker is -58
Casualties for Germans: 1 armour, 5 fighters, 3 infantry, 23 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 15 artilleries and 15 infantryNon Combat Move - Germans
6 artilleries and 3 infantry moved from Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
3 artilleries and 3 infantry moved from Germany to Poland
4 artilleries and 4 infantry moved from Western Germany to Germany
1 fighter moved from Belarus to Germany
2 artilleries moved from Western Germany to Germany
1 aaGun moved from Western Germany to FrancePlace Units - Germans
3 armour, 3 infantry and 4 mech_infantrys placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,1,2,1,5,2,5
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Urals to Timguska
1 artillery moved from Novosibirsk to TimguskaCombat - Russians
Battle in Timguska
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Tsinghai
3 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Urals
4 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to BryanskPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
I’ll concede this one. GG - have another?