Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
It took a bit to get used to the combat first then purchase, I had to change how I think when I looked at the map. I guess it could be helpful to some people though. Game on! Lets see where this goes.
The ideal IMO would be to have a buy button on the combat movement so you never have to reload. People don’t seem to agree with me on that one. I find it difficult to have purchase first. In live play I house rule it that you don’t have to finalise your purchases until the end of combat movement. Some people post that doesn’t everyone do something like this, at least in practice?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 7
Combat Move - Italians
1 armour, 1 artillery, 1 fighter and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Southern Italy to 99 Sea Zone
Purchase Units - Italians
Italians buy 1 armour and 2 artilleries; Remaining resources: 1 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Ukraine to Rostov
Place Units - Italians
2 artilleries placed in Southern Italy
1 armour placed in Ukraine
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 7
Combat Move - French
1 fighter moved from Malta to Gibraltar
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Russia to Volgograd
Germans take Samara from Russians
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
3 bombers moved from Novgorod to Normandy Bordeaux
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits
Americans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 4 : 2/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 bombers, 4 fighters and 3 infantry
Americans defend with 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 marine
AA fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 1 armour, 3 bombers, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 6/11 hits
Americans roll dice for 1 aaGun, 1 fighter, 2 infantry and 1 marine in Normandy Bordeaux, round 2 : 1/4 hits
1 aaGun owned by the Americans, 1 marine owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for Americans: 1 aaGun, 1 fighter, 2 infantry and 1 marine
Non Combat Move - Germans
4 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to Southern Italy
6 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
2 armour moved from Western Ukraine to Romania
1 armour moved from Western Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Rostov
2 artilleries and 1 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Western Germany to France
3 bombers moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 infantry placed in Western Germany
Germans undo move 2.
1 fighter placed in 112 Sea Zone
1 artillery placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 artilleries placed in Volgograd
2 armour and 1 mech_infantry placed in Western Ukraine
2 mech_infantrys placed in Novgorod
1 artillery, 1 fighter and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 8
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 battleships moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to Kweichow
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 marine moved from Amur to Siberia
Japanese take Siberia from Russians
1 cruiser moved from 5 Sea Zone to 16 Sea Zone
1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kweichow
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat - Japanese
Scramble from Hawaii and Midway?
Scramble Midway please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 8
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 battleships moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to Kweichow
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 marine moved from Amur to Siberia
Japanese take Siberia from Russians
1 cruiser moved from 5 Sea Zone to 16 Sea Zone
1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kweichow
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Americans scrambles to create a battle in territory 25 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 2 battleships and 1 transport
Americans defend with 1 fighter
Japanese roll dice for 2 battleships and 1 transport in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 1 transport in 25 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships and 1 transport in 25 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Chinese winJapanese win, taking Midway from Americans with 1 artillery and 1 infantry remaining with 3 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 2 destroyers and 1 transport in 22 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese, 1 destroyer owned by the Americans and 1 destroyer owned by the ANZAC lost in 22 Sea Zone
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Americans: 1 destroyer and 1 transport
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 2 destroyers, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Americans: 2 destroyers and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Tsinghai
1 armour moved from Evenkiyskiy to Kansu
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Sikang to Suiyuyan
1 mech_infantry moved from Shensi to Anhwe
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Hopei to Anhwe
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from Shan State to French Indo China
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1,6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,6,3,3,3,3,3,1,2,3,1,3,5,3,3,5,6,5,3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Japanese collect 45 PUs (7 lost to blockades); end with 47 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 8
Combat Move - Americans
1 bomber moved from Yunnan to Chahar
1 bomber moved from Yunnan to Suiyuyan
1 bomber moved from Persia to Sikang
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 marines moved from Malaya to 37 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 37 Sea Zone to 41 Sea Zone
2 marines moved from 41 Sea Zone to Sumatra
3 fighters moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 mech_infantry moved from French Equatorial Africa to Egypt
1 artillery and 2 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 6 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Americans attack with 3 fighters, 2 marines and 1 tactical_bomber
Japanese defend with 1 artillery
Americans win, taking Sumatra from Japanese with 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 marine
Casualties for Japanese: 1 artillery
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 2 battleships, 3 carriers, 3 fighters, 3 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 3 carriers, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -30
Casualties for Americans: 1 destroyer, 1 fighter and 2 submarines
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
1 fighter owned by the Japanese and 3 tactical_bombers owned by the Japanese forced to land in Midway
Non Combat Move - Americans
1 bomber moved from Chahar to Yunnan
1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 transport moved from 107 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
3 fighters moved from Sumatra to 37 Sea Zone
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
4 destroyers and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
Place Units - Americans
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 8
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
3 infantry moved from Kweichow to Hopei
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 8
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
5 fighters moved from United Kingdom to Holland Belgium
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
Purchase Units - British
British buy 2 carriers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat - British
Battle in Crete
Battle in Holland Belgium
British attack with 1 bomber, 5 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Crete from Italians, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery
British win, taking Caucasus from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 armour moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Northwest Persia to Persia
2 infantry moved from Northwest Persia to Persia
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from Yunnan to Eastern Persia
1 armour moved from Tunisia to Tobruk
1 bomber moved from Holland Belgium to United Kingdom
4 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 carriers and 1 submarine placed in 110 Sea Zone
3 infantry placed in Iraq
Turn Complete - British
British collect 44 PUs; end with 44 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 8
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Italians attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 1/6 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 1/5 hits
British roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 0/2 hits
1 artillery owned by the British lost in Caucasus
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Caucasus, round 4 : 4/5 hits
British roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 aaGun moved from Rostov to Caucasus
1 fighter moved from 99 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 mech_infantry placed in Ukraine
1 fighter placed in Ukraine
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 8
Combat Move - French
Combat - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Editing Political Relationship for Germans and Chinese from Neutrality to War
EDIT: Editing Political Relationship for Italians and Chinese from Neutrality to War
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to United Kingdom
3 bombers moved from France to United Kingdom
3 mech_infantrys moved from France to Normandy Bordeaux
1 tactical_bomber moved from Ukraine to Northwest Persia
1 fighter and 1 mech_infantry moved from Rostov to Northwest Persia
1 tactical_bomber moved from Rostov to Kazakhstan
1 tactical_bomber moved from Kazakhstan to Sikang
1 armour moved from Volgograd to Sikang
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in United Kingdom
Intercept in London?
Full intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Editing Political Relationship for Germans and Chinese from Neutrality to War
EDIT: Editing Political Relationship for Italians and Chinese from Neutrality to War
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to United Kingdom
3 bombers moved from France to United Kingdom
3 mech_infantrys moved from France to Normandy Bordeaux
1 tactical_bomber moved from Ukraine to Northwest Persia
1 fighter and 1 mech_infantry moved from Rostov to Northwest Persia
1 tactical_bomber moved from Rostov to Kazakhstan
1 tactical_bomber moved from Kazakhstan to Sikang
1 armour moved from Volgograd to Sikang
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 2/5 hits
Defenders Fire, : 1/3 hits
1 fighter owned by the Germans lost in United Kingdom
1 fighter owned by the British and 1 fighter owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 6,4,7 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Germans attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Sikang, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Sikang
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 6 fighters and 3 mech_infantrys
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 4 infantry
AA fire in Normandy Bordeaux : 1/3 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 5 fighters and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/8 hits
Americans roll dice for 1 aaGun and 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans, 1 aaGun owned by the British and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 5 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/6 hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 5 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 3/6 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for British: 1 aaGun
Casualties for Americans: 4 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Sikang to Tsinghai
1 armour, 3 artilleries and 2 mech_infantrys moved from Rostov to Caucasus
4 artilleries moved from Volgograd to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
2 artilleries and 1 infantry moved from Bryansk to Rostov
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Novgorod to Bryansk
2 armour moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Yugoslavia to Southern Italy
6 infantry moved from Yugoslavia to Bulgaria
1 artillery and 2 infantry moved from Germany to Western Germany
1 artillery moved from Urals to Timguska
Place Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Volgograd
1 artillery placed in Western Germany
Germans undo move 1.
1 artillery and 1 infantry placed in Western Germany
1 carrier and 1 transport placed in 112 Sea Zone
Germans undo move 4.
1 destroyer placed in 112 Sea Zone
1 artillery placed in Western Germany
1 transport placed in 115 Sea Zone
1 artillery placed in Novgorod
1 infantry placed in Novgorod
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 9
Combat Move - Japanese
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 fighter moved from Shantung to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 fighter, 1 infantry and 1 tactical_bomber moved from Shensi to Suiyuyan
1 fighter moved from French Indo China to Kiangsi
1 infantry moved from Anhwe to Kiangsi
2 armour and 1 tactical_bomber moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from Siberia to Sakha
Japanese take Sakha from Americans
1 fighter moved from French Indo China to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Siam
1 armour moved from Kansu to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Suiyuyan
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 3 infantry, 1 marine and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 3/4 hits
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery and 1 fighter in Hopei, round 3 : 2/2 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines; ANZAC defend with 1 transport
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siam
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 3 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 carrier in 26 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans lost in 26 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Kiangsi
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
retreated to Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Malaya
Japanese attack with 2 armour and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery, 1 infantry and 1 marine
Japanese roll dice for 2 armour and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery, 1 infantry and 1 marine in Malaya, round 2 : 2/3 hits
2 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
retreated to Malaya
UK_Pacific win with 1 artillery and 1 marine remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Japanese
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from Kiangsi to French Indo China
1 infantry moved from Shantung to Anhwe
1 aaGun moved from Anhwe to Shantung
1 fighter moved from Suiyuyan to Shantung
1 tactical_bomber moved from Suiyuyan to Shantung
1 fighter moved from Hopei to Shantung
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
2 battleships, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
3 infantry placed in Shantung
2 destroyers placed in 6 Sea Zone
1 marine placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,4,4,5,2,2,2,5,5,1,3,3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Japanese collect 37 PUs (5 lost to blockades); end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 9
Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Libya to Tunisia
1 bomber moved from Yunnan to Kansu
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Kansu
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Kansu to Yunnan
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
1 transport moved from 86 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 107 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 marine moved from Sumatra to 41 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
1 armour placed in Western United States
1 bomber placed in Eastern United States
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 111 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 9
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
2 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Yunnan
1 infantry placed in Sikang
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs